













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 41 / 80% |
| Size | medium |
| Lifes / Deaths | Killed by Spellblaze Crystal at level 6 on the 11st Profit 122nd year of Ascendancy at 05:58 / 176Killed by worm that walks at level 14 on the 43rd Profit 122nd year of Ascendancy at 12:40 Killed by worm that walks at level 14 on the 43rd Profit 122nd year of Ascendancy at 15:50 Killed by broken golem at level 16 on the 45th Profit 122nd year of Ascendancy at 01:08 Killed by Dorf's Temporal Clone at level 16 on the 45th Profit 122nd year of Ascendancy at 01:53 Killed by Salyma the golem at level 16 on the 45th Profit 122nd year of Ascendancy at 02:43 Killed by Xeressra the maulotaur at level 16 on the 1st Wealth 122nd year of Ascendancy at 04:08 Killed by skeleton mage at level 16 on the 1st Wealth 122nd year of Ascendancy at 14:18 Killed by armoured skeleton warrior at level 16 on the 1st Wealth 122nd year of Ascendancy at 15:13 Killed by The Glass Golem at level 17 on the 2nd Wealth 122nd year of Ascendancy at 05:32 Killed by The Glass Golem at level 17 on the 2nd Wealth 122nd year of Ascendancy at 08:58 Killed by The Glass Golem at level 17 on the 2nd Wealth 122nd year of Ascendancy at 11:07 Killed by The Glass Golem at level 17 on the 2nd Wealth 122nd year of Ascendancy at 12:22 Killed by Weirdling Beast at level 18 on the 5th Wealth 122nd year of Ascendancy at 14:05 Killed by snow giant boulder thrower at level 18 on the 17th Dearth 122nd year of Ascendancy at 15:38 Killed by snow giant thunderer at level 18 on the 17th Dearth 122nd year of Ascendancy at 16:28 Killed by Dorf at level 21 on the 15th Shortage 122nd year of Ascendancy at 07:01 Killed by Voroba the dredge at level 24 on the 24th Shortage 122nd year of Ascendancy at 04:14 Killed by Grgglck the Devouring Darkness at level 24 on the 4th Iron 123rd year of Ascendancy at 10:10 Killed by dredgling at level 25 on the 5th Iron 123rd year of Ascendancy at 05:37 Killed by worm that walks at level 25 on the 6th Iron 123rd year of Ascendancy at 21:35 Killed by worm that walks at level 25 on the 6th Iron 123rd year of Ascendancy at 22:14 Killed by worm that walks at level 25 on the 6th Iron 123rd year of Ascendancy at 22:49 Killed by worm that walks at level 25 on the 6th Iron 123rd year of Ascendancy at 23:26 Killed by Cyrogalle the Guardian at level 25 on the 7th Iron 123rd year of Ascendancy at 07:34 Killed by orc high cryomancer at level 26 on the 7th Iron 123rd year of Ascendancy at 16:49 Killed by orc high cryomancer at level 26 on the 7th Iron 123rd year of Ascendancy at 17:26 Killed by barrow wight at level 26 on the 9th Iron 123rd year of Ascendancy at 04:58 Killed by Sleeping Silurivena at level 27 on the 11st Iron 123rd year of Ascendancy at 15:06 Killed by Sleeping Silurivena at level 27 on the 11st Iron 123rd year of Ascendancy at 15:43 Killed by Sleeping Silurivena at level 27 on the 11st Iron 123rd year of Ascendancy at 16:22 Killed by ritch flamespitter at level 27 on the 11st Iron 123rd year of Ascendancy at 16:56 Killed by Sleeping Silurivena at level 27 on the 11st Iron 123rd year of Ascendancy at 17:39 Killed by Dozing Layylessra at level 27 on the 11st Iron 123rd year of Ascendancy at 18:15 Killed by Dozing Layylessra at level 27 on the 11st Iron 123rd year of Ascendancy at 18:50 Killed by Dozing Layylessra at level 27 on the 11st Iron 123rd year of Ascendancy at 19:31 Killed by Dozing Layylessra at level 27 on the 11st Iron 123rd year of Ascendancy at 20:17 Killed by ghoulking at level 28 on the 14th Iron 123rd year of Ascendancy at 10:09 Killed by uruivellas at level 28 on the 15th Iron 123rd year of Ascendancy at 04:23 Killed by uruivellas at level 28 on the 15th Iron 123rd year of Ascendancy at 04:56 Killed by Khulmanar, General of Urh'Rok at level 28 on the 15th Iron 123rd year of Ascendancy at 05:33 Killed by Khulmanar, General of Urh'Rok at level 28 on the 15th Iron 123rd year of Ascendancy at 06:20 Killed by Khulmanar, General of Urh'Rok at level 28 on the 15th Iron 123rd year of Ascendancy at 07:16 Killed by The Master at level 29 on the 16th Iron 123rd year of Ascendancy at 20:14 Killed by Lord of Skulls (warrior) at level 29 on the 16th Iron 123rd year of Ascendancy at 21:17 Killed by ghoulking at level 29 on the 16th Iron 123rd year of Ascendancy at 21:51 Killed by elder vampire at level 29 on the 16th Iron 123rd year of Ascendancy at 22:37 Killed by skeleton master archer at level 29 on the 17th Iron 123rd year of Ascendancy at 09:09 Killed by Ivath the Guardian at level 30 on the 22nd Iron 123rd year of Ascendancy at 19:44 Killed by Bethilaith the rattlesnake at level 30 on the 24th Iron 123rd year of Ascendancy at 13:44 Killed by Glana the venom wyrm at level 30 on the 24th Iron 123rd year of Ascendancy at 14:29 Killed by Glana the venom wyrm at level 30 on the 24th Iron 123rd year of Ascendancy at 15:09 Killed by Bethuma the rattlesnake at level 30 on the 24th Iron 123rd year of Ascendancy at 17:38 Killed by Neresetta the umber hulk at level 30 on the 24th Iron 123rd year of Ascendancy at 18:31 Killed by Neresetta the umber hulk at level 30 on the 24th Iron 123rd year of Ascendancy at 19:09 Killed by Bethuma the rattlesnake at level 30 on the 24th Iron 123rd year of Ascendancy at 19:48 Killed by Neresetta the umber hulk at level 30 on the 24th Iron 123rd year of Ascendancy at 21:12 Killed by Neresetta the umber hulk at level 30 on the 24th Iron 123rd year of Ascendancy at 22:30 Killed by Neresetta the umber hulk at level 30 on the 25th Iron 123rd year of Ascendancy at 00:15 Killed by Neresetta the umber hulk at level 30 on the 25th Iron 123rd year of Ascendancy at 02:09 Killed by elven corruptor at level 30 on the 26th Iron 123rd year of Ascendancy at 08:20 Killed by Xanyda the elven warrior at level 30 on the 26th Iron 123rd year of Ascendancy at 22:55 Killed by elven corruptor at level 30 on the 26th Iron 123rd year of Ascendancy at 23:49 Killed by elven cultist at level 30 on the 27th Iron 123rd year of Ascendancy at 01:32 Killed by elven blood mage at level 30 on the 27th Iron 123rd year of Ascendancy at 11:42 Killed by Kryl-Feijan at level 30 on the 27th Iron 123rd year of Ascendancy at 21:30 Killed by Acolyte of the Sect of Kryl-Feijan at level 31 on the 27th Iron 123rd year of Ascendancy at 22:50 Killed by eldritch eye at level 31 on the 2nd Steel 123rd year of Ascendancy at 15:25 Killed by Cultist at level 32 on the 5th Steel 123rd year of Ascendancy at 05:50 Killed by Cultist at level 32 on the 5th Steel 123rd year of Ascendancy at 06:25 Killed by Cultist at level 32 on the 5th Steel 123rd year of Ascendancy at 07:02 Killed by orc necromancer at level 34 on the 28th Steel 123rd year of Ascendancy at 23:16 Killed by Slasul at level 35 on the 12nd Gold 123rd year of Ascendancy at 15:05 Killed by orc necromancer at level 35 on the 18th Gold 123rd year of Ascendancy at 20:13 Killed by orc high cryomancer at level 36 on the 11st Stralite 123rd year of Ascendancy at 02:21 Killed by orc pyromancer at level 36 on the 11st Stralite 123rd year of Ascendancy at 13:12 Killed by multi-hued drake at level 36 on the 11st Stralite 123rd year of Ascendancy at 13:18 Killed by overpowered greater multi-hued wyrm at level 36 on the 11st Stralite 123rd year of Ascendancy at 14:07 Killed by overpowered greater multi-hued wyrm at level 36 on the 11st Stralite 123rd year of Ascendancy at 15:07 Killed by overpowered greater multi-hued wyrm at level 37 on the 11st Stralite 123rd year of Ascendancy at 16:19 Killed by overpowered greater multi-hued wyrm at level 37 on the 11st Stralite 123rd year of Ascendancy at 16:57 Killed by overpowered greater multi-hued wyrm at level 37 on the 11st Stralite 123rd year of Ascendancy at 17:29 Killed by overpowered greater multi-hued wyrm at level 38 on the 11st Stralite 123rd year of Ascendancy at 19:03 Killed by overpowered greater multi-hued wyrm at level 38 on the 11st Stralite 123rd year of Ascendancy at 19:54 Killed by orc pyromancer at level 39 on the 13rd Stralite 123rd year of Ascendancy at 04:22 Killed by orc pyromancer at level 39 on the 13rd Stralite 123rd year of Ascendancy at 05:15 Killed by Glusera the orc cryomancer at level 39 on the 15th Stralite 123rd year of Ascendancy at 07:50 Killed by Ce'Naseta the orc high cryomancer at level 39 on the 15th Stralite 123rd year of Ascendancy at 22:43 Killed by Xaniyanne the orc high pyromancer at level 39 on the 16th Stralite 123rd year of Ascendancy at 00:01 Killed by Xaniyanne the orc high pyromancer at level 39 on the 16th Stralite 123rd year of Ascendancy at 02:25 Killed by Xaniyanne the orc high pyromancer at level 40 on the 16th Stralite 123rd year of Ascendancy at 08:05 Killed by eldritch eye at level 40 on the 16th Stralite 123rd year of Ascendancy at 17:04 Killed by orc high pyromancer at level 40 on the 16th Stralite 123rd year of Ascendancy at 22:55 Killed by Xeruseba the orc high cryomancer at level 40 on the 17th Stralite 123rd year of Ascendancy at 13:10 Killed by orc pyromancer at level 40 on the 18th Stralite 123rd year of Ascendancy at 03:53 Killed by stone golem at level 40 on the 18th Stralite 123rd year of Ascendancy at 05:46 Killed by orc cryomancer at level 40 on the 18th Stralite 123rd year of Ascendancy at 06:41 Killed by Elira the orc cryomancer at level 40 on the 18th Stralite 123rd year of Ascendancy at 07:10 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 18th Stralite 123rd year of Ascendancy at 09:06 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 18th Stralite 123rd year of Ascendancy at 09:35 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 18th Stralite 123rd year of Ascendancy at 10:46 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 18th Stralite 123rd year of Ascendancy at 11:41 Killed by lava floor at level 40 on the 18th Stralite 123rd year of Ascendancy at 13:05 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 18th Stralite 123rd year of Ascendancy at 13:20 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 18th Stralite 123rd year of Ascendancy at 13:58 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 18th Stralite 123rd year of Ascendancy at 15:22 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 18th Stralite 123rd year of Ascendancy at 18:14 Killed by Betheramina the orc soldier at level 40 on the 18th Stralite 123rd year of Ascendancy at 18:53 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 18th Stralite 123rd year of Ascendancy at 20:03 Killed by lava floor at level 40 on the 18th Stralite 123rd year of Ascendancy at 20:12 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 18th Stralite 123rd year of Ascendancy at 20:39 Killed by Betheramina the orc soldier at level 40 on the 18th Stralite 123rd year of Ascendancy at 21:55 Killed by orc high pyromancer at level 40 on the 18th Stralite 123rd year of Ascendancy at 22:30 Killed by orc high pyromancer at level 40 on the 18th Stralite 123rd year of Ascendancy at 23:21 Killed by orc high pyromancer at level 40 on the 19th Stralite 123rd year of Ascendancy at 00:09 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 19th Stralite 123rd year of Ascendancy at 01:02 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 19th Stralite 123rd year of Ascendancy at 01:37 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 19th Stralite 123rd year of Ascendancy at 02:19 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 19th Stralite 123rd year of Ascendancy at 03:59 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 19th Stralite 123rd year of Ascendancy at 04:27 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 19th Stralite 123rd year of Ascendancy at 05:03 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 19th Stralite 123rd year of Ascendancy at 06:46 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 19th Stralite 123rd year of Ascendancy at 07:31 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 19th Stralite 123rd year of Ascendancy at 08:09 Killed by lava floor at level 40 on the 19th Stralite 123rd year of Ascendancy at 09:42 Killed by Nereta the orc pyromancer at level 40 on the 19th Stralite 123rd year of Ascendancy at 10:08 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 19th Stralite 123rd year of Ascendancy at 10:44 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 19th Stralite 123rd year of Ascendancy at 11:01 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 19th Stralite 123rd year of Ascendancy at 11:21 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 19th Stralite 123rd year of Ascendancy at 11:58 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 19th Stralite 123rd year of Ascendancy at 12:33 Killed by orc high pyromancer at level 40 on the 19th Stralite 123rd year of Ascendancy at 13:13 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 19th Stralite 123rd year of Ascendancy at 13:52 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 19th Stralite 123rd year of Ascendancy at 15:15 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 19th Stralite 123rd year of Ascendancy at 16:07 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 19th Stralite 123rd year of Ascendancy at 16:41 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 19th Stralite 123rd year of Ascendancy at 17:16 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 19th Stralite 123rd year of Ascendancy at 17:50 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 19th Stralite 123rd year of Ascendancy at 18:41 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 19th Stralite 123rd year of Ascendancy at 19:01 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 19th Stralite 123rd year of Ascendancy at 19:37 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 19th Stralite 123rd year of Ascendancy at 20:35 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 19th Stralite 123rd year of Ascendancy at 21:22 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 19th Stralite 123rd year of Ascendancy at 23:15 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 19th Stralite 123rd year of Ascendancy at 23:55 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 20th Stralite 123rd year of Ascendancy at 00:34 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 20th Stralite 123rd year of Ascendancy at 02:10 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 20th Stralite 123rd year of Ascendancy at 03:06 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 20th Stralite 123rd year of Ascendancy at 04:05 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 20th Stralite 123rd year of Ascendancy at 05:01 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 20th Stralite 123rd year of Ascendancy at 05:35 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 20th Stralite 123rd year of Ascendancy at 06:45 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 20th Stralite 123rd year of Ascendancy at 08:06 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 20th Stralite 123rd year of Ascendancy at 09:17 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 20th Stralite 123rd year of Ascendancy at 10:20 Killed by orc high cryomancer at level 40 on the 20th Stralite 123rd year of Ascendancy at 22:04 Killed by orc high cryomancer at level 40 on the 20th Stralite 123rd year of Ascendancy at 23:16 Killed by orc high cryomancer at level 40 on the 21st Stralite 123rd year of Ascendancy at 00:25 Killed by orc high pyromancer at level 40 on the 21st Stralite 123rd year of Ascendancy at 07:23 Killed by orc cryomancer at level 40 on the 21st Stralite 123rd year of Ascendancy at 20:05 Killed by Porana the orc high pyromancer at level 40 on the 21st Stralite 123rd year of Ascendancy at 21:33 Killed by Porana the orc high pyromancer at level 40 on the 21st Stralite 123rd year of Ascendancy at 22:26 Killed by Porana the orc high pyromancer at level 41 on the 22nd Stralite 123rd year of Ascendancy at 00:13 Killed by Xanemina the orc cryomancer at level 41 on the 22nd Stralite 123rd year of Ascendancy at 04:25 Killed by Xanemina the orc cryomancer at level 41 on the 22nd Stralite 123rd year of Ascendancy at 05:02 Killed by Xanemina the orc cryomancer at level 41 on the 22nd Stralite 123rd year of Ascendancy at 05:21 Killed by Salena the orc pyromancer at level 41 on the 22nd Stralite 123rd year of Ascendancy at 20:50 Killed by Emanne the Invoker at level 41 on the 22nd Stralite 123rd year of Ascendancy at 23:08 Killed by Emanne the Invoker at level 41 on the 22nd Stralite 123rd year of Ascendancy at 23:40 Killed by Polykira the Flamebringer at level 41 on the 23rd Stralite 123rd year of Ascendancy at 00:11 Killed by Polykira the Flamebringer at level 41 on the 23rd Stralite 123rd year of Ascendancy at 00:49 Killed by Polykira the Flamebringer at level 41 on the 23rd Stralite 123rd year of Ascendancy at 01:21 Killed by Aroranne the Invoker at level 41 on the 23rd Stralite 123rd year of Ascendancy at 01:59 Killed by Polykira the Flamebringer at level 41 on the 23rd Stralite 123rd year of Ascendancy at 02:48 Killed by Rak'Shor Cultist at level 41 on the 43rd Stralite 123rd year of Ascendancy at 19:29 Killed by orc cryomancer at level 41 on the 4th Voratun 123rd year of Ascendancy at 09:13 |
Primary Stats
| Strength | 77 (base 60) |
| Dexterity | 52 (base 39) |
| Constitution | 68 (base 60) |
| Magic | 19 (base 10) |
| Willpower | 30 (base 10) |
| Cunning | 29 (base 10) |
Resources
| Life | 1894/1894 |
| Stamina | 294/294 |
| Equilibrium | 0 |
| Healing Factor | 1.3681295749341 |
| Regeneration | 9.9189394182722 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 26.003878189685 |
| See Invisible | 26.003878189685 |
Offense: Mainhand
| Damage | 96 |
| Accuracy | 50 |
| Crit Chance | 21% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +31% |
| Light | +18% |
| Temporal | +12% |
| Blight | +12% |
| Arcane | +3% |
| Nature | +29% |
| All | 0% |
Offense: Damage Penetration
| Light | +15% |
| Nature | +20% |
| Blight | +25% |
| Mind | +5% |
| Fire | +30% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 56.883307766991 (81.151787968034%) |
| Defense | 48 |
| Ranged Defense | 53 |
| Fatigue | 44 |
| Physical Save | 56 |
| Spell Save | 36 |
| Mental Save | 36 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 28%( 70%) |
| Arcane | + 34%( 70%) |
| Mind | + 39%( 70%) |
| All | + 17%( 70%) |
| Light | + 40%( 70%) |
| Physical | + 19%( 70%) |
| Cold | + 24%( 70%) |
| Fire | + 19%( 70%) |
| Nature | + 65%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 643 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 230 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 330 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by Porurissra the warg. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost warrior from death by netherworm mass. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Spit Poison (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 552. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Flaresquall the pair of iron boots (15 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Armour: +3 Defense: +15 (+5 eff.) Fatigue: +2% Changes stats: +1 Con Changes resistances: +2% physical Changes resistances penetration: +10% fire Stamina each turn: +0.40 Maximum stamina: +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Eremesin (20/20, 58-80 power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Base power: 57.5 - 80.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +16.5% Capacity: 20 On weapon hit: * 20% chance to reduce all saves and defense by 19 * Create an explosion dealing 76 cold damage (1/turn) On weapon crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +16 mind / +17 cold Damage (radius 2) on crit: +16 mind Arrows are used with bows to pierce your foes to death. |
| Light source | SepsismasterPowered by arcane forces Infused by nature 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +1 Mag / +4 Con Changes resistances: +13% blight / +7% light Changes resistances penetration: +15% blight / +20% nature Changes damage: +13% darkness Damage affinity(heal): +5% darkness Critical mult.: +5.00% Life regen: +5.00 Maximum life: +59.00 Spellpower: +15 (+7 eff.) Light radius: +5 Infravision radius: +4 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 134.34 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Helm of Knowledge (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +12 Fatigue: +8% Changes stats: +10 Cun / +10 Wil Changes resistances: +10% arcane / +15% light / +15% mind Life regen: +2.00 It can be used without being worn. It can be used to sense the presence of unique objects Activation costs 20 power out of 20/20. A large crown, part metallic part glass that radiates with psionic powers. |
| On hands | heroic drakeskin leather gloves of strength (+4) (0 def, 7 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +7 Changes stats: +4 Str Mental save: +12 (+5 eff.) Maximum life: +61.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Goth the Lustrerigor [power 390] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes resistances: +6% light Changes resistances penetration: +10% blight / +15% light Changes damage: +12% blight Light radius: +3 It can be used to project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 390 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. * Increase the duration of 2 beneficial effects by 2. * Increase all damage penetration by 27% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold ring 'Zubytira'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +4 Changes stats: +2 Wil Changes resistances: +26% nature Changes resistances penetration: +5% mind Changes damage: +13% nature Critical mult.: +15.00% Only die when reaching: -40.00 life Maximum life: +20.00 Rings make your fingers look great! |
| On fingers | voratun ring 'Belanne'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Damage when hit (Melee): 2 arcane Changes stats: +5 Cun Changes resistances: +32% nature / +5% arcane Changes damage: +12% temporal / +16% nature / +3% arcane Physical save: +15 (+5 eff.) Spell save: +12 (+5 eff.) Mental save: +10 (+4 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great! |
| Around neck | serendipitous gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +11 (+4 eff.) Changes stats: +8 Lck Reduce all damage from unseen attackers: 11% Amulets make your neck look great! |
| In main hand | Twilight's Edge (47-66 power, 7 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Cun Changes damage: +18% darkness / +18% light Spellpower: +12 (+6 eff.) Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
| Around waist | FurnacemireInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +3% fire / +5% arcane / +12% mind Changes resistances penetration: +20% fire Physical save: +7 (+2 eff.) Mindpower: +5 (+3 eff.) A belt that goes around your waist. |
| In off hand | The Black Wall (12 def, 9 armour, 52-62 power, 200 block)Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Darkness Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +200 When wielded/worn: Armour: +9 Defense: +12 (+4 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Changes resistances: +2% all Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +1 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
| Cloak | resilient cashmere cloak of the hunter (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +16 (+6 eff.) Defense: +2 (+1 eff.) Fatigue: -6% Maximum life: +92.00 Maximum stamina: +13.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dwarven-steel mail armour of the deep (3 def, 11 armour)Requires: - Heavy armour training - Strength 28 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +11 Defense: +3 (+1 eff.) Fatigue: +12% Changes resistances: +7% acid / +8% cold Allows you to breathe in: water A suit of armour made of mail. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
This item will automatically be transmogrified when you leave the level.Brightrot the voratun dagger (38-49 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 19 * 25% chance for lightning to strike from the target to a second target dealing 57 damage Damage (radius 1) on hit: +12 light Damage (radius 2) on crit: +12 cold When wielded/worn: Changes resistances: +15% light Changes damage: +15% mind Sharp, short and deadly. |
Life Drinker (42-55 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+6 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 8.01 acid and 8.97 blight damage. If not cleared after five turns it will inflict 50.91 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Latafayn (68-109 power, 5 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 125% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage Activation costs 10 power out of 25/25. This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
Everpyre Blade (38-53 power, 10 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +18.0% Attack speed: 100% When this weapon hits: Fire Breath (15% chance level 4). When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Ulfoledor (32-46 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +10 Physical crit. chance: +13.0% Physical power: +12 (+4 eff.) Changes stats: +8 Str / +14 Dex / +14 Mag / +9 Wil / +7 Cun / +7 Con Changes resistances: +3% lightning Changes resistances penetration: +13% physical Sharp, long, and deadly. |
Plague-Fire Sceptre (24-29 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 24.0 - 28.8 Uses stat: 125% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire Spellpower: +27 (+11 eff.) Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat Activation costs 15 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones Spellpower: +40 (+15 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Wrap of Stone (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+3 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 65.19 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Scorched Boots (4 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +4 Defense: +4 (+1 eff.) Fatigue: +8% Changes damage: +15% blight / +15% fire / +15% darkness Spellpower: +13 (+6 eff.) Spell crit. chance: +6% It can be used to activate talent Poison Storm (costing 30 power out of 40/40) : Effective talent level: 3.0 Power cost: 30 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 13.54 blight damage and is poisoned for 54.14 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
Spellhunt Remnants (1 def, 2 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +5% nature Changes damage: +5% nature Spell save: +4 (+2 eff.) Maximum life: +20.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Ulamasin the Daybane (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +21 (+7 eff.) Physical power: +15 (+4 eff.) Armour: +3 Fatigue: +5% Changes stats: +4 Dex Changes resistances penetration: +10% blight Changes damage: +9% light Stamina each turn: +3.00 Damage Shield penetration: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+6 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 64.66 mind damage and cripples the target's higher mental functions, reducing cunning by 8 and confusing (24% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Crown of Burning Pain (8 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Fatigue: +4% Changes stats: +3 Cun / +3 Wil Changes resistances: +20% fire Changes damage: +20% fire It can be used to activate talent Meteor Rain (costing 38 power out of 50/50) : Effective talent level: 2.0 Power cost: 38 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 41.39 fire and 41.39 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
dwarven-steel mail armour 'Mayelralle' (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes stats: +4 Str / +1 Dex / +4 Con Changes resistances: +20% acid / +6% temporal / +7% mind Mental save: +15 (+6 eff.) Poison immunity: +20% Cut immunity: +10% Life regen: +2.00 Maximum life: +44.00 A suit of armour made of mail. |
Monolith Armour (40 def, 50 armour)Requires: - Massive armour training - Constitution 150 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +50 Defense: +40 (+13 eff.) Fatigue: +70% Changes stats: +15 Str / +25 Mag Changes resistances: +10% all Physical save: +35 (+10 eff.) Spell save: +35 (+13 eff.) Life regen: +10.00 Maximum life: +270.00 Spellpower: +25 (+10 eff.) 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
Revenant (8 def, 20 armour)Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+4 eff.) Spell save: +12 (+5 eff.) Mental save: +12 (+5 eff.) Silence immunity: +20% Confusion immunity: +20% Pinning immunity: +20% Stun/Freeze immunity: +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Black Mesh (8 def, 2 armour, 40-48 power, 120 block)Requires: - Shield usage training - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +120 When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +1 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Blackfire Aegis (8 def, 18 armour, 57-68 power, 235 block)Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 57.0 - 68.4 Uses stat: 100% Str Damage type: Stunning fire Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +7.0% Block value: +235 On weapon hit: * releases a burst of dark fire, dealing damage equal to your magic stat Damage conversion: 50% darkness When wielded/worn: Armour: +18 Defense: +8 (+3 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +25% Damage when hit (Melee): 24 darkness / 24 fire Changes resistances: +20% darkness / +35% fire Talent granted: +1 Block Spellpower: +8 (+4 eff.) This rugged stone shield flickers with bursts of pitch black flame. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+3 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Temporal Rift (8 def, 4 armour, 50-60 power, 325 block)Requires: - Shield usage training - Strength 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 50.0 - 60.0 Uses stats: 20% Mag, 100% Str Damage type: Temporal Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +325 When this weapon hits: Turn Back the Clock (25% chance level 3). When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Ranged Defense: +10 (+3 eff.) Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +1 Block Spell save: +20 (+8 eff.) Spellpower: +12 (+6 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
wrathful dwarven-steel shield of patience (0 def, 6 armour, 32-39 power, 83 block)Requires: - Shield usage training - Strength 24 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 32.5 - 39.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +83 Damage (radius 2) on crit: +25 light / +17 fire When wielded/worn: Armour: +6 Fatigue: +8% On shield block: * Deals 85 light and fire damage to each enemy blocked Changes resistances: +7% fire / +8% light / +15% temporal Talent granted: +1 Block Activating this item is instant. It can be used to activate talent Temporal Shield, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (245) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Hornet Stingers (20/20, 18-25 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
147 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+6 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 16.88 cold damage and 16.88 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
StokehackerPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +8 Changes resistances: +8% blight / +9% darkness / +5% arcane Changes resistances penetration: +25% fire / +10% arcane / +9% all Changes damage: +6% fire Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Light radius: +8 Infravision radius: +4 See invisible: +10 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 35 blight damage or heals 47 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(84 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Blindness immunity: +21% Confusion immunity: +11% Light radius: +6 See stealth: +5 See invisible: +6 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 18 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 107.84 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 356.04 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.barbed pouch of voratun shots (22/22, 61-73 power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 61.0 - 73.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +15.0% Capacity: 22 On weapon crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+5 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Isleriakira the Dourpunish [power 210] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Damage when hit (Melee): 6 darkness Changes resistances: +9% nature / +3% light Changes resistances penetration: +20% darkness Changes damage: +6% darkness / +3% nature Spell save: +3 (+1 eff.) It can be used to blast the opponent's mind dealing 210 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
Pitchserpent the yew totem of healing [power 266] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 45% Damage when hit (Melee): 8 acid Changes resistances: +6% blight Changes damage: +3% darkness Spell save: +15 (+6 eff.) It can be used to heal yourself and all friendly characters within 10 spaces for 266 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Dorf the Dwarf Bulwark level 29
20th Iron 123rd year of Ascendancy at 03:10 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Dorf the Dwarf Bulwark level 40
20th Stralite 123rd year of Ascendancy at 14:24 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Dorf the Dwarf Bulwark level 36
4th Stralite 123rd year of Ascendancy at 10:49 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Dorf the Dwarf Bulwark level 36
11st Stralite 123rd year of Ascendancy at 13:10 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Dorf the Dwarf Bulwark level 35
30th Gold 123rd year of Ascendancy at 22:39 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Dorf the Dwarf Bulwark level 18
27th Wealth 122nd year of Ascendancy at 00:38 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Dorf the Dwarf Bulwark level 35
12nd Gold 123rd year of Ascendancy at 23:07 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Dorf the Dwarf Bulwark level 33
6th Steel 123rd year of Ascendancy at 02:59 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Dorf the Dwarf Bulwark level 41
23rd Stralite 123rd year of Ascendancy at 07:42 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Dorf the Dwarf Bulwark level 20
20th Dearth 122nd year of Ascendancy at 03:13 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dorf the Dwarf Bulwark level 18
5th Wealth 122nd year of Ascendancy at 21:17 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Dorf the Dwarf Bulwark level 38
11st Stralite 123rd year of Ascendancy at 21:25 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Dorf the Dwarf Bulwark level 10
15th Profit 122nd year of Ascendancy at 15:27 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Dorf the Dwarf Bulwark level 20
20th Dearth 122nd year of Ascendancy at 00:18 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Dorf the Dwarf Bulwark level 30
21st Iron 123rd year of Ascendancy at 13:35 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Dorf the Dwarf Bulwark level 40
16th Stralite 123rd year of Ascendancy at 07:05 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Dorf the Dwarf Bulwark level 20
7th Loss 122nd year of Ascendancy at 04:41 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Dorf the Dwarf Bulwark level 33
6th Steel 123rd year of Ascendancy at 06:14 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Dorf the Dwarf Bulwark level 18
17th Dearth 122nd year of Ascendancy at 15:38 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Dorf the Dwarf Bulwark level 12
38th Profit 122nd year of Ascendancy at 06:48 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Dorf the Dwarf Bulwark level 27
11st Iron 123rd year of Ascendancy at 22:43 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Dorf the Dwarf Bulwark level 18
17th Dearth 122nd year of Ascendancy at 22:36 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Dorf the Dwarf Bulwark level 29
16th Iron 123rd year of Ascendancy at 23:54 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Dorf the Dwarf Bulwark level 15
44th Profit 122nd year of Ascendancy at 07:25 see stats
Log
Orc pyromancer receives 203 healing from Pride of the Orcs.
Orc cryomancer is stunned by the burning flame!
Orc high cryomancer activates his wand!
Dorf is encased in ice!
Orc pyromancer is knocked back!
Dorf resists the wave!
Dorf resists!
Orc cryomancer's cold repulsion area effect hits Orc pyromancer for 12 cold, 9 physical (22 total damage).
Orc cryomancer's cold repulsion area effect hits Dorf for (5 to ice), 8 cold, (4 to ice), 6 physical (14 total damage).
Orc cryomancer's ice storm area effect hits Dorf for (17 to ice), 26 cold (26 total damage).
Orc high cryomancer's Ice Shards hits Dorf for 368 cold damage.
Orc high cryomancer hits Dorf for 435 fire damage.
Burning Shock from Orc pyromancer hits Orc cryomancer for 36 fire damage.
Burning from Orc pyromancer hits Orc cryomancer for 37 fire damage.
Dorf is free from the ice.
Dorf has recovered!
Talent Vitality is ready to use.
Melee retaliation hits Iceblock for 14 darkness, 3 arcane (15 total damage).
Dorf hits Iceblock for 77 physical, 0 arcane (76 total damage).
Orc pyromancer casts Flame.
Orc high cryomancer casts Freeze.
Dorf is encased in ice!
Orc pyromancer's Flame hits Dorf for (48 to ice), 72 fire (72 total damage).
Orc high cryomancer hits Dorf for 257 cold damage.
Orc cryomancer's ice storm area effect hits Dorf for (41 to ice), 61 cold (61 total damage).
Dorf the level 41 dwarf bulwark was frozen to death by an orc cryomancer on level 1 of Ambush!.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Orc cryomancer's ice storm area effect killed Dorf!







































































































































