











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Doctornull's Class Pack Creep Fix 1.7.4A fix for the creep skill not working in the current version 1.7.4 original description: NOTE: use this one instead, not both Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here: This revision is mostly about removing incompatible bits which changed between 1.4 and 1.5, so the classes are rather bare at the moment. I'm registering it so I can play online. I'll post when the additional content is ready. Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Class: Spellweaver 1.7.6Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Bloodriver Adherent Class 1.7.6Adds Bloodriver Adherent class, a Mage subclass. Bloodriver Adherents are very in tune with arcane energies, their mana will buffer any harm done to them. It also makes them know basic elemental spells innately. Bloodriver Adherent talents revolves mainly on their bleed mechanics. A lot of talents costs both mana and life to cast. There are around 11 custom made talent category which you can choose. Some are essential to Bloodriver Adherent, as this subclass try to utilize bleed as much as possible. There are currently 9 variation of totems. 5 which you will learn by default, and the remaining 4 you will learn by: This subclass is a bit tricky to play and on the harder side of difficulty-wise. Also beware, some of the talents are very powerful, but makes no distinguishing between friend or foe, so you may harm your allies, or even yourself! If you are starting as humans, halflings, elves, or ogres, there is a small quest given at birth, you can do the quest and get some reward for it. There are also some lore fragments scattered regarding The Bloodrivers. Please enjoy your time as One of The Bloodriver Adherents! Best regards, Shad3. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Melinda on the Map - Bamboo Edition 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. This fork marks the sect as encountered so it works with improved recall. New Alchemist 1.7.2Full remake of Alchemist and gems: Changes for gems: Remake of Golem: More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Loot Expansion (Shad3 fork) 1.7.4An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) Auto Fight 1.7.6Takes an automated combat action for 1 turn, similar to DCSS Tab function. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Devgen's Cultist Rebalance 1.7.6Cultist of Entropy is a thematically excellent class that many enjoy. I seek to buff the class and offer differing, more powerful playstyles. The intent of this addon is to buff the budding Cultist so they have more tools at their disposal, both in terms of damage and survivability, whether passive or active. This addon is intended to bring the class more up to the level of classes like Paradox Mage whilst including fun changes that hopefully mitigate some of the drag in CoE's early game. The full list of all changes is visible on the GitHub: https://github.com/deviousgenius/tome-devgen-cultist-rebalance Changelog: Demented/Nether Netherblast Netherblast (Empowered) Rift Cutter Rift Cutter (Empowered) Spatial Distortion Spatial Distortion (Empowered) Demented/Madness Hideous Visions Sanity Warp (Rework) Nullmail Demented/Entropy Entropic Gift Black Hole Demented/Timethief Accelerate Switch Demented/Rift Reality Fracture Quantum Tunneling Demented / Doom Prophecy Anarchic Walk Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 20 / 83% |
| Size | medium |
| Lifes / Deaths | Killed by Spellblaze Crystal at level 7 on the 4th Mirth 122nd year of Ascendancy at 04:46 / 47Killed by mean looking elven guard at level 8 on the 6th Mirth 122nd year of Ascendancy at 18:02 Killed by elven cultist at level 8 on the 6th Mirth 122nd year of Ascendancy at 19:50 Killed by elven cultist at level 8 on the 6th Mirth 122nd year of Ascendancy at 20:01 Killed by elven cultist at level 8 on the 6th Mirth 122nd year of Ascendancy at 20:11 Killed by elven cultist at level 8 on the 6th Mirth 122nd year of Ascendancy at 20:29 Killed by elven cultist at level 8 on the 6th Mirth 122nd year of Ascendancy at 20:40 Killed by elven guard at level 8 on the 6th Mirth 122nd year of Ascendancy at 23:43 Killed by elven cultist at level 9 on the 7th Mirth 122nd year of Ascendancy at 06:38 Killed by elven cultist at level 9 on the 7th Mirth 122nd year of Ascendancy at 06:44 Killed by elven cultist at level 9 on the 7th Mirth 122nd year of Ascendancy at 06:53 Killed by Bill the Stone Troll at level 13 on the 54th Dusk 122nd year of Ascendancy at 08:08 Killed by Bill the Stone Troll at level 13 on the 54th Dusk 122nd year of Ascendancy at 08:17 Killed by The Shade at level 14 on the 55th Dusk 122nd year of Ascendancy at 17:52 Killed by Xida the large brown snake at level 15 on the 18th Haze 122nd year of Ascendancy at 16:14 Killed by thief at level 15 on the 18th Haze 122nd year of Ascendancy at 21:01 Killed by Polulle the king cobra at level 15 on the 19th Haze 122nd year of Ascendancy at 06:19 Killed by Polulle the king cobra at level 15 on the 19th Haze 122nd year of Ascendancy at 06:27 Killed by Polulle the king cobra at level 15 on the 19th Haze 122nd year of Ascendancy at 06:35 Killed by Polulle the king cobra at level 15 on the 19th Haze 122nd year of Ascendancy at 07:39 Killed by Polulle the king cobra at level 15 on the 19th Haze 122nd year of Ascendancy at 08:53 Killed by Ce'Noba the bandit at level 15 on the 19th Haze 122nd year of Ascendancy at 14:10 Killed by Ce'Noba the bandit at level 15 on the 19th Haze 122nd year of Ascendancy at 14:20 Killed by Minotaur of the Labyrinth at level 16 on the 21st Haze 122nd year of Ascendancy at 10:36 Killed by Layoma the giant yellow ant at level 16 on the 21st Haze 122nd year of Ascendancy at 12:50 Killed by Bethitta the yellow ooze at level 16 on the 35th Haze 122nd year of Ascendancy at 06:41 Killed by black jelly at level 17 on the 35th Haze 122nd year of Ascendancy at 22:12 Killed by Xerulaith the sandworm at level 17 on the 36th Haze 122nd year of Ascendancy at 02:58 Killed by Rremihal the human at level 18 on the 44th Haze 122nd year of Ascendancy at 01:30 Killed by Dudonen the dwarf's temporal clone at level 18 on the 44th Haze 122nd year of Ascendancy at 02:40 Killed by Xerarera the thief at level 18 on the 45th Haze 122nd year of Ascendancy at 15:38 Killed by Mayeta the snow giant boulder thrower at level 18 on the 46th Haze 122nd year of Ascendancy at 09:11 Killed by Cultist at level 18 on the 47th Haze 122nd year of Ascendancy at 10:13 Killed by Cultist at level 18 on the 47th Haze 122nd year of Ascendancy at 11:26 Killed by Shasshhiy'Kaish at level 18 on the 47th Haze 122nd year of Ascendancy at 18:37 Killed by Shasshhiy'Kaish at level 18 on the 47th Haze 122nd year of Ascendancy at 19:50 Killed by Shasshhiy'Kaish at level 18 on the 47th Haze 122nd year of Ascendancy at 21:02 Killed by Shasshhiy'Kaish at level 18 on the 47th Haze 122nd year of Ascendancy at 22:14 Killed by Shasshhiy'Kaish at level 18 on the 47th Haze 122nd year of Ascendancy at 23:30 Killed by Shasshhiy'Kaish at level 18 on the 48th Haze 122nd year of Ascendancy at 01:17 Killed by Shasshhiy'Kaish at level 19 on the 48th Haze 122nd year of Ascendancy at 02:34 Killed by snow giant boulder thrower at level 19 on the 48th Haze 122nd year of Ascendancy at 10:19 Killed by teluvorta at level 19 on the 49th Haze 122nd year of Ascendancy at 02:09 Killed by Xeritira the greater telugoroth at level 19 on the 49th Haze 122nd year of Ascendancy at 11:18 Killed by Xeritira the greater telugoroth at level 19 on the 49th Haze 122nd year of Ascendancy at 12:31 Killed by Rantha the Abomination at level 20 on the 50th Haze 122nd year of Ascendancy at 00:59 Killed by Chronolith Twin at level 20 on the 50th Haze 122nd year of Ascendancy at 03:06 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 20 (base 20) |
| Magic | 59 (base 46) |
| Willpower | 70 (base 35) |
| Cunning | 32 (base 11) |
Resources
| Life | 34/287 |
| Mana | 166/198 |
| Healing Factor | 1.4870588855781 |
| Regeneration | 0.37176472139452 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 7.9544596816694 |
| See Invisible | 26.487598621079 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 15 |
| Crit Chance | 10% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| Cold | +20% |
| All | 0% |
| Fire | +52% |
| Nature | +5% |
Offense: Damage Penetration
| Fire | +29% |
| Darkness | +4% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 17 |
| Ranged Defense | 23 |
| Fatigue | 4 |
| Physical Save | 27 |
| Spell Save | 39 |
| Mental Save | 30 |
Defense: Resistances
| Nature | + 16%( 70%) |
| Lightning | + 14%( 70%) |
| Darkness | + 13%( 70%) |
| Temporal | + 21%( 70%) |
| Physical | + 9%( 70%) |
| Arcane | + 25%( 70%) |
| Fire | + 49%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Teleport Resistance | 32% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 30% |
| Poison Resistance | 20% |
| Blind Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 259 damage for 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 430.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (52 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Wildfire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.70 |
| 3/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Hurricane |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Thunderstorm |
| talent | Burning Wake |
| talent | Phantasmal Shield |
| talent | Arcane Power |
| talent | Shielding |
| talent | Feather Wind |
| beneficial effect | The target's spellpower has been increased by 27. Spellsurge |
Quests
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lost defiler from death by Mayeta the snow giant boulder thrower. Escort: lost defiler (level 2 of Daikara) | failed |
You failed to protect the repented thief from death by snow giant thunderer. Escort: repented thief (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * You've found the needed red crystal shard. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | dreamer's pair of rough leather boots of kicking (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego++] Master/Psionic While equipped: Stats +3 Cun +2 Wil offense ------ Accuracy +10 (+7 eff.) defense ------ Armor +1 Physical save +13 (+6 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Knockback Kick: Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: You kick your foe back, booting it for 100% weapon damage, knocking it back 4 tiles, and stunning it for 3 turns, as well as knocking aside all foes in its path. A pair of boots made of leather. |
| Light source | alchemist's lamp 'Silebeth'1.0 Encumbrance T3 lite [Rare] Steamtech While equipped: offense ------ When Hit 13 lightning defense ------ Defense +5 (+4 eff.) Resistance +8% lightning +6% fire +9% temporal +2% physical Healmod +20% Blind Resist +20% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Crown of Burning Pain (11 def, 0 armour)4.0 Encumbrance T3 head armor [Unique] Arcane While equipped: Stats +5 Cun +5 Wil offense ------ Damage +30% fire defense ------ Defense +11 (+7 eff.) Fatigue +4% Resistance +30% fire Meteor Rain: Effective talent level: 2.0 Power cost 30 out of 50/50. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 95.92 fire and 63.10 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| On fingers | steel ring 'Lisebretha'0.1 Encumbrance T2 ring jewelry [Rare] While equipped: Stats +2 Str +1 Dex +4 Wil offense ------ On-Hit 5 warp On-Ranged-Hit 9 void defense ------ Resistance +6% darkness Physical save +7 (+3 eff.) Healmod +20% Teleport Resist +10% Rings make your fingers look great! |
| On fingers | wizard's steel ring of anchoring0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Mag defense ------ Resistance +6% temporal Physical save +3 (+1 eff.) Spell save +8 (+3 eff.) Teleport Resist +22% Rings make your fingers look great! |
| Around waist | Rope Belt of the Thaloren1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil offense ------ Mind Crit +15% Mindpower +15 (+5 eff.) other ------- Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In main hand | surging yew magestaff of might (20-24 power, 4 apr, cold element)5.0 Encumbrance T3 staff 2H weapon [Ego] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Spellpower +9 (+3 eff.) Spellpower/crit +5 Damage +20% cold other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+0 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Main armor | Scorchwire (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +5 Wil offense ------ Damage +6% darkness +18% fire Ignore resists +25% fire defense ------ Resistance +9% fire +7% all other ------- Mana/turn +0.13 Psi/turn +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | brimstone linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego+] Master While equipped: Stats +2 Cun +1 Wil offense ------ Damage +3% darkness +4% fire Ignore resists +4% darkness +4% fire defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Politta0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Mag +6 Wil offense ------ Spell Crit +2% Spellpower/crit +4 defense ------ Blind Resist +20% other ------- Hate-on-crit +1.00 Infravision +5 Sight +2 See Invisibility +8 Amulets make your neck look great! |
Inventory
copper amulet of dexterity (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex Amulets make your neck look great! |
psionicist's copper ring of fire (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil offense ------ Damage +10% fire defense ------ Resistance +20% fire Mind save +6 (+3 eff.) Rings make your fingers look great! |
Noonwild the elm vilestaff (10-12 power, 2 apr, fire element)5.0 Encumbrance T1 staff 2H weapon [Rare] Master Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +7% Critical power +11.00% Spellpower +3 (+1 eff.) Damage +3% mind +10% fire Ignore resists +20% light other ------- Light +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash starstaff of breaching (15-18 power, 3 apr, temporal element)5.0 Encumbrance T2 staff 2H weapon [Ego+] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+2 eff.) Damage +15% temporal Ignore resists +8% temporal other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm starstaff (10-12 power, 2 apr, light element)5.0 Encumbrance T1 staff 2H weapon [Normal] Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% light other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent ash vilestaff of might (18-22 power, 3 apr, acid element)5.0 Encumbrance T2 staff 2H weapon [Ego] Arcane Weapon Damage 18.0 - 21.6 Physical Uses 80% Mag Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +8 (+2 eff.) Damage +18% acid other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging ash starstaff of fate (15-18 power, 3 apr, physical element)5.0 Encumbrance T2 staff 2H weapon [Ego] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +6 (+2 eff.) Spellpower/crit +2 Damage +15% physical defense ------ Physical save +5 (+2 eff.) Spell save +7 (+3 eff.) Mind save +5 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging elm magestaff of power (10-12 power, 2 apr, arcane element)5.0 Encumbrance T1 staff 2H weapon [Ego] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +8 (+2 eff.) Spellpower/crit +3 Damage +10% arcane other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Camasta the Icestrider1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +3 Str +4 Mag offense ------ Mindpower +3 (+1 eff.) Ignore resists +5% cold defense ------ Crit Resistance 5.00% Physical save +6 (+3 eff.) other ------- Light +3 A belt that goes around your waist. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
linen cloak 'Galebrace' (1 def, 5 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Damage +3% lightning On-Hit (Melee): * 20% chance to reduce damage dealt by 24% * 20% chance to reduce armor by 37% defense ------ Armor +5 Defense +1 (+1 eff.) Resistance +3% lightning +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of Iron Throne (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +1 Str +2 Con defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Skywake the linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) Damage +3% mind +3% cold When Hit 4 lightning defense ------ Resistance +3% lightning +3% cold +7% all Mind save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of fire (+19%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Nature While equipped: offense ------ Damage +13% fire defense ------ Resistance +11% all +19% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Normal] While equipped: defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of light (+18%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Arcane/Psionic While equipped: offense ------ Mind Crit +2% Mindpower +2 (+0 eff.) Damage +12% light defense ------ Resistance +18% light +7% all Mind save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Belyriatta (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +1 Mag offense ------ Spellpower +4 (+1 eff.) defense ------ Armor +1 Resistance +3% blight other ------- Light +3 A pair of boots made of leather. |
Arcreaper the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Wil offense ------ Mind Crit +1% Damage +3% lightning defense ------ Armor +1 Fatigue +1% Resistance +15% lightning +6% temporal other ------- Hate-on-crit +1.00 Max psi +10.00 A cap made of leather. |
5 agate0.0 Encumbrance T1 black gem Reqs - Gem related talents [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem Reqs - Gem related talents [Normal] While equipped: Healmod +20% Item imbue powers: Healmod +20% When used as an alchemist bomb: Increases healing factor by 30% for 3 turns (stacks for 3 times) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 black gem Reqs - Gem related talents [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem Reqs - Gem related talents [Normal] While equipped: Resistance +30% lightning Item imbue powers: Resistance +30% lightning When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem Reqs - Gem related talents [Normal] While equipped: Mana/turn +2.00 Item imbue powers: Mana/turn +2.00 When used as an alchemist bomb: Mana regain 40 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 spinel0.0 Encumbrance T1 green gem Reqs - Gem related talents [Normal] While equipped: Defense +4 (+3 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+3 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) When used as an alchemist bomb: Deals 50% extra poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
6 garnet0.0 Encumbrance T2 red gem Reqs - Gem related talents [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +6% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +6% all When used as an alchemist bomb: Deals 12% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T3 red gem Reqs - Gem related talents [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +9% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +9% all When used as an alchemist bomb: Deals 18% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 quartz0.0 Encumbrance T3 white gem Reqs - Gem related talents [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% When used as an alchemist bomb: Deals 10% extra physical knockback damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 Encumbrance T2 white gem Reqs - Gem related talents [Normal] While equipped: Defense +10 (+6 eff.) Physical save +10 (+5 eff.) Spell save +10 (+4 eff.) Mind save +10 (+5 eff.) Item imbue powers: Defense +10 (+6 eff.) Physical save +10 (+5 eff.) Spell save +10 (+4 eff.) Mind save +10 (+5 eff.) When used as an alchemist bomb: Bomb thrown range +4 Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 Encumbrance T2 yellow gem Reqs - Gem related talents [Normal] While equipped: Spell Speed +10% Item imbue powers: Spell Speed +10% When used as an alchemist bomb: 50% chance to cleanse one magical debuff Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 Encumbrance T1 yellow gem Reqs - Gem related talents [Normal] While equipped: Defense +10 (+6 eff.) Item imbue powers: Defense +10 (+6 eff.) When used as an alchemist bomb: gain 20 defense for 5 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 Encumbrance T1 yellow gem Reqs - Gem related talents [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T1 yellow gem Reqs - Gem related talents [Normal] While equipped: Armor +10 Item imbue powers: Armor +10 When used as an alchemist bomb: 50% chance to daze for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Tenebria the Cornac Archmage level 15
71st Dusk 122nd year of Ascendancy at 06:52 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Tenebria the Cornac Archmage level 10
9th Mirth 122nd year of Ascendancy at 09:00 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Tenebria the Cornac Archmage level 20
49th Haze 122nd year of Ascendancy at 21:41 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Tenebria the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 20:01 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Tenebria the Cornac Archmage level 12
52nd Dusk 122nd year of Ascendancy at 09:38 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Tenebria the Cornac Archmage level 18
45th Haze 122nd year of Ascendancy at 12:57 see stats
Log
Rested for 0 turns (stop reason: hostile spotted to the south (snow giant chieftain)).
Tenebria casts Lightning.
Tenebria hits Snow giant chieftain for 167 lightning damage.
Snow giant chieftain uses Infusion: Regeneration.
Snow giant chieftain starts regenerating health quickly.
Tenebria stops burning.
Tenebria's spell attains critical power!
Thunderstorm hits Snow giant chieftain for 37 lightning damage.
Thunderstorm hits Xorn for 29 lightning, 25 lightning (54 total damage).
Thunderstorm hits Faeros for 37 lightning, 31 lightning (68 total damage).
Thunderstorm hits Faeros for 37 lightning, 31 lightning (68 total damage).
Lightning is still on cooldown for 2 turns.
Xorn recovers sight.
Snow giant chieftain recovers sight.
Thunderstorm hits Snow giant chieftain for 36 lightning damage.
Thunderstorm hits Xorn for 21 lightning, 23 lightning (43 total damage).
Thunderstorm hits Faeros for 26 lightning, 26 lightning, 28 lightning (81 total damage).
Thunderstorm hits Faeros for 26 lightning, 26 lightning (52 total damage).
Lightning is still on cooldown for 1 turns.
Snow giant thunderer casts Lightning.
Snow giant thunderer hits Tenebria for 113 lightning damage.
Talent Lightning is ready to use.
Thunderstorm hits Snow giant chieftain for 21 lightning damage.
Thunderstorm hits Faeros for 24 lightning, 19 lightning, 43 lightning (86 total damage).
Thunderstorm hits Xorn for 19 lightning, 34 lightning (54 total damage).
Thunderstorm hits Faeros for 19 lightning, 43 lightning (62 total damage).
The furious lightning storm around Tenebria calms down and disappears.


























































































