











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Friendly Patrols 1.7.4Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Yeek |
| Class | Oozemancer |
| Level / Exp | 37 / 1% |
| Size | small |
| Lifes / Deaths | Killed by Soixante-neuf at level 25 on the 42nd Haze 122nd year of Ascendancy at 08:24 2 / 5Killed by Emovea the blue ooze at level 25 on the 43rd Haze 122nd year of Ascendancy at 07:07 Killed by Salysenne the copperhead snake at level 28 on the 49th Haze 122nd year of Ascendancy at 03:24 Killed by Rantha the Worm at level 31 on the 58th Haze 122nd year of Ascendancy at 09:29 Killed by Glerethra the brown bear at level 34 on the 4th Pyre 123rd year of Ascendancy at 10:49 |
| Antimagic | Follower |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 8 (base 10) |
| Constitution | 35 (base 33) |
| Magic | 10 (base 10) |
| Willpower | 98.960595839751 (base 60) |
| Cunning | 75.32019861325 (base 60) |
Resources
| Life | 898/898 |
| Equilibrium | 76 |
| Healing Factor | 2.1316660017318 |
| Regeneration | 43.191157109363 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 6 |
| See Stealth | 57.031399231292 |
| See Invisible | 57.031399231292 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 72 |
| Accuracy | 50 |
| Crit Chance | 29% |
| APR | 27 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 88 |
| Accuracy | 50 |
| Crit Chance | 29% |
| APR | 46 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 2.5 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 68 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| Temporal | +21% |
| Nature | +97% |
| Lightning | +3% |
| Acid | +15% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Acid | +10% |
| Temporal | +15% |
| Nature | +98% |
Defense: Base
| Armour (hardiness) | 20 (53.304188961773%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 50 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 50%( 70%) |
| Blight | + 34%( 70%) |
| Arcane | + 47%( 70%) |
| Cold | + 32%( 70%) |
| All | + 25%( 70%) |
| Lightning | + 40%( 70%) |
| Temporal | + 27%( 70%) |
| Physical | + 30%( 70%) |
| Fire | + 25%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 92% |
| Poison Resistance | 64% |
| Blind Resistance | 64% |
| Silence Resistance | 77% |
| Bleed Resistance | 100% |
| Teleport Resistance | 10% |
| Disarm Resistance | 45% |
| Pinning Resistance | 70% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 52% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 565% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 239 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Corrosive blades | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Moss | 1.60 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Eyal's fury | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Slime | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Ooze | 1.40 |
| 5/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Wild-gift / Mucus | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Wild-gift / Fungus | 1.60 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.40 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
| talent | Psiblades |
| talent | Unstoppable Nature |
| talent | Acidic Skin |
| talent | Mitosis |
| talent | Antimagic Shield |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You failed to protect the lone alchemist from death by Mayelralaith the skeleton archer. Escort: lone alchemist (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by Xubrera the wolf. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You failed to protect the temporal explorer from death by Lashing Tentacle. Escort: temporal explorer (level 3 of Trollmire) | failed |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 15. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Spidernigh the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +21% nature Res.pen +15% temporal Melee Ret 2 acid ----- def ----- Armour +3 Fatigue +2% Resists +3% nature HP.reg +1.00 Heal.mod +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | survivor's dwarven lantern of the zealot1.0 T5 lite [Ego+] Nature/Disrupt While equipped: ----- def ----- Resists +3% all Phys.save +9 (+3 eff.) Spell.save +9 (+3 eff.) Heal.mod +20% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | Spellhunt Remnants (4 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.crit +12% Mind.pwr +10 (+3 eff.) Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Armour +5 Defense +4 (+2 eff.) Spell.save +10 (+3 eff.) Max.HP +80.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Tool | Cystminister the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +8% nature Res.pen +5% nature Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 67% ----- def ----- Resists +14% nature +5% arcane While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring 'Belolralaith'0.1 T2 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +6% acid +3% physical Max.HP +29.00 Silence- +20% Disarm- +25% Pinning- +47% Knockbk- +31% Teleport- +10% Rings make your fingers look great! |
| On fingers | copper ring 'Blizzardbraze'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +10% acid ----- def ----- Resists +9% cold +1% physical Spell.save +3 (+1 eff.) Max.HP +22.00 Heal.mod +5% Cut- +20% Disarm- +20% Pinning- +23% Knockbk- +21% Rings make your fingers look great! |
| Around neck | gold amulet 'Fogrigor'0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +9% darkness +21% temporal ----- def ----- Resists +20% lightning +3% temporal Heal.mod +10% Cut- +50% Stun/Frz- +20% Heal: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 436 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Bloomsoul (94% power, 20 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 95% Range: 1.1x Uses 83% Wil, 50% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +20 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +13 (+3 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 2.5 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 56 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
| Around waist | Obsidianripper the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +5 Str dps ---------- Phys.crit +2.0% Phys.pwr +20 (+6 eff.) Res.pen +10% physical On Hit (Melee): * 20% chance to reduce damage dealt by 31% ----- def ----- Resists +2% physical Die.at -80.00 life HP.reg +0.80 Heal.mod +13% ---------- misc Stam/turn +2.00 A belt that goes around your waist. |
| In off hand | Oozing Heart (115% power, 39 apr, nature slow damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Disrupt Power 115% Range: 1.1x Uses 83% Wil, 50% Cun Dmg Nature slow Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +39 Crit +7.0% Atk.spd 100% Melee+ +30 manaburn arcane While equipped: Stats +3 Cun +10 Wil dps ---------- Mind.crit +8% Mind.pwr +20 (+5 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Level 3.5 Pwr.cost 17 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 98.50 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
| Cloak | linen cloak 'Ichorobeisance' (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +20% nature Melee Ret 2 acid ----- def ----- Defense +6 (+3 eff.) Resists +6% nature Phys.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+6 eff.) Resists +25% nature +13% all Phys.save +15 (+5 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Inventory
regeneration infusion of the sneak (heal 526; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 526 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 23%; mental, magical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
cleansing copper amulet0.1 T1 amulet jewelry [Ego] Disrupt While equipped: ----- def ----- Resists +11% nature +10% blight Poison- +20% Disease- +21% Amulets make your neck look great! |
copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! |
copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets make your neck look great! |
copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil Amulets make your neck look great! |
gold amulet 'Gorestriker'0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% light +9% cold Res.pen +25% nature Melee Ret 8 light On Hit (Melee): * 20% chance to slow global speed by 67% ----- def ----- Armour +5 Defense +7 (+4 eff.) Resists +9% cold Res.Cap +4% all Phys.save +14 (+5 eff.) Amulets make your neck look great! |
starlit copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% light +10% darkness Heal.mod +10% Blind- +20% Cut- +50% Heal: Puts all charms on 30 cooldown Level 4.5 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 485 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
steel amulet 'Hailserpent'0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +4 Str +1 Dex +2 Wil dps ---------- Res.pen +25% cold ----- def ----- Resists +6% light +12% cold Crit.chn- 10.00% ---------- misc Masteries +0.22 Wild-gift/Corrosive blades Amulets make your neck look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Earozor the Murkschism =str,dex=0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +5 Str +7 Dex +1 Mag dps ---------- Dmg.mod +10% cold Res.pen +10% darkness ----- def ----- Resists +20% cold Rings make your fingers look great! |
Shimmertrial =dex=0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +5 Dex +4 Wil +2 Con dps ---------- Dmg.mod +15% acid Res.pen +10% lightning Melee Ret 10 mind 4 lightning ----- def ----- Resists +30% acid Crit.chn- 10.00% Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 19.90 cold and 19.90 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
marksman's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Dex dps ---------- Acc +8 (+8 eff.) ----- def ----- Mind.save +6 (+2 eff.) Confus- +24% Rings make your fingers look great! |
sneakthief's stralite ring of corrosion (+28%)0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Dmg.mod +14% acid Acc +10 (+10 eff.) ----- def ----- Resists +28% acid Rings make your fingers look great! |
stralite ring 'Obsidianquill'0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +1 Cun +4 Str dps ---------- Dmg.mod +17% acid +6% mind Res.pen +20% darkness +10% mind Melee Ret 10 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 38 ----- def ----- Resists +34% acid +6% darkness ---------- misc See.Invis +9 Rings make your fingers look great! |
voratun ring 'Earysta'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Dex +1 Mag +12 Wil +14 Cun dps ---------- Mind.pwr +13 (+3 eff.) Dmg.mod +6% blight +3% arcane +6% mind Res.pen +20% blight Acc +11 (+11 eff.) ----- def ----- Max.HP +82.00 HP.reg +16.00 Heal.mod +14% Rings make your fingers look great! |
voratun ring 'Frozenstreak'0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +20% cold On Hit (Melee): * 20% chance to slow global speed by 67% * 20% chance to reduce damage dealt by 31% ----- def ----- Resists +20% darkness +27% cold HP.reg +3.00 Stun/Frz- +50% Rings make your fingers look great! |
warrior's steel ring =str=0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Rings make your fingers look great! |
ash longbow 'Pitchsear'4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Rare] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +17 lightning While equipped: Stats +3 Wil dps ---------- Mind.pwr +25 (+6 eff.) Dmg.mod +18% lightning Res.pen +15% darkness Melee Ret 8 darkness ----- def ----- Resists +6% nature Mind.save +12 (+4 eff.) ---------- misc Hate/m.crit +4.00 Max.hate +10.00 Longbows are used to shoot arrows at your foes. |
Serpent's Glare (91% power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 3.5 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 140.66 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
nature's living mindstar of clarity (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +2% nature ----- def ----- Resists +3% blight Mind.save +3 (+1 eff.) Disease- +10% ---------- misc Max.psi +15.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Blazeglean the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Str +3 Wil dps ---------- Dmg.mod +9% fire ----- def ----- Resists +2% physical Crit.chn- 5.00% Die.at -60.00 life HP.reg +0.90 Heal.mod +11% A belt that goes around your waist. |
Ivenor the Umbrablight =con=1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Dex +4 Con dps ---------- On Hit (Melee): * 20% chance to reduce armor by 7% * 10% chance to reduce damage dealt by 31% ----- def ----- Max.HP +34.00 A belt that goes around your waist. |
monstrous rough leather belt of the vagrant =str=1.0 T1 belt armor [Ego++] Nature While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Mind.pwr +4 (+1 eff.) ----- def ----- Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
rough leather belt 'Galerain' =lz=1.0 T1 belt armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +15% lightning Res.pen +10% mind ----- def ----- Resists +6% acid +21% lightning +3% mind +6% blight A belt that goes around your waist. |
cashmere cloak 'Stormnail' (2 def, 0 armour) =con,lz=2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +12 Wil +4 Cun +6 Con dps ---------- Mind.crit +6% Res.pen +15% lightning ----- def ----- Defense +2 (+1 eff.) ---------- misc Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Cinderoracle' (16 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +24% acid Res.pen +25% acid On Hit (Melee): * 20% chance to reduce all saves and defense by 38 ----- def ----- Defense +16 (+8 eff.) Resists +6% acid +15% fire +9% mind Phys.save +13 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of Iron Throne (6 def, 0 armour) =str=2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
linen robe 'Xeriyanor' (0 def, 0 armour) =dex=2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +2 Str +5 Dex +1 Con dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Acc +15 (+15 eff.) ----- def ----- Resists +7% all Mind.save +16 (+5 eff.) ---------- misc Stam/turn +1.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Ravenwake' (0 def, 0 armour) =lz=2.0 T2 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +14% lightning Melee Ret 4 physical On Hit (Melee): * 20% chance to reduce damage dealt by 31% ----- def ----- Resists +21% lightning +6% darkness +12% mind +9% all Phys.save +3 (+1 eff.) Disarm- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots 'Dawnblur' (0 def, 1 armour) =lz=2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light +3% cold Res.pen +15% light ----- def ----- Armour +1 Resists +12% lightning +5% temporal Spell.save +12 (+4 eff.) A pair of boots made of leather. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
iron gauntlets 'Noonbloom' (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Mind.crit +3% Mind.pwr +10 (+3 eff.) Melee+ 6 nature Dmg.mod +4% nature Res.pen +10% light ----- def ----- Armour +1 Fatigue +1% Resists +6% nature ---------- misc Max.hate +10.00 Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
scouring rough leather gloves of strength (+3) (0 def, 1 armour) =str=1.0 T1 hands armor [Ego+] Disrupt/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) On Melee Ret: * 15 arcane resource burn ----- def ----- Armour +1 Spell.save +8 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Steel Helm of Garkul (0 def, 6 armour) =str,con=3.0 T2 head armor Reqs Heavy armour training Str 16 [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tyyaneg the Blastwedge (0 def, 3 armour) =lz=2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Wil dps ---------- Dmg.mod +9% lightning ----- def ----- Armour +3 Fatigue +3% Resists +9% blight +8% fire +12% lightning +7% cold Mind.save +8 (+3 eff.) ---------- misc Stam/ret +2.00 Equi/ret +1.00 A cap made of leather. |
Urybar (9 def, 9 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +2 Str +10 Dex +8 Cun dps ---------- Res.pen +20% blight Acc +15 (+15 eff.) On Melee Ret: * 15% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +9 Defense +9 (+5 eff.) Fatigue +5% Resists +22% darkness ---------- misc Stam/turn +2.00 Infravis +8 A cap made of leather. |
bladed hardened leather cap of might (0 def, 3 armour) =str=2.0 T3 head armor [Ego++] Master While equipped: Stats +6 Str +3 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 46.0 Physical damage. If the attack hits, the target is confused (24% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
grounding hardened leather cap of dexterity (+4) (0 def, 3 armour) =dex=2.0 T3 head armor [Ego] Nature/Master While equipped: Stats +4 Dex ----- def ----- Armour +3 Fatigue +3% Resists +8% lightning +7% temporal A cap made of leather. |
rough leather cap 'Oaksteel' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Melee Ret 2 nature ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning Crit.chn- 10.00% Heal.mod +20% Poison- +10% Stun/Frz- +10% ---------- misc Stam/ret +0.80 Equi/ret +0.90 A cap made of leather. |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
461 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Brenohell the Shadowveil2.0 T1 lite [Rare] Nature While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +3% acid +6% darkness On Hit (Melee): * 20% chance to reduce armor by 7% ----- def ----- Resists +6% acid +3% darkness Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Ebonysweeper the brass lantern2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% nature On Hit (Melee): * 20% chance to reduce damage dealt by 31% * 20% chance to reduce all saves and defense by 38 ----- def ----- Resists +6% mind Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(149 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 2 (based on Magic) detrimental mental effects. Uses 34 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of psionic shield [power 25] (22 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Soixante-neuf the Yeek Oozemancer level 20
38th Dusk 122nd year of Ascendancy at 13:13 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Soixante-neuf the Yeek Oozemancer level 29
49th Haze 122nd year of Ascendancy at 17:53 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Soixante-neuf the Yeek Oozemancer level 35
5th Pyre 123rd year of Ascendancy at 06:21 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Soixante-neuf the Yeek Oozemancer level 20
51st Dusk 122nd year of Ascendancy at 14:56 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Soixante-neuf the Yeek Oozemancer level 35
5th Pyre 123rd year of Ascendancy at 06:00 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Soixante-neuf the Yeek Oozemancer level 31
58th Haze 122nd year of Ascendancy at 11:28 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Soixante-neuf the Yeek Oozemancer level 21
15th Haze 122nd year of Ascendancy at 20:54 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Soixante-neuf the Yeek Oozemancer level 32
46th Regrowth 123rd year of Ascendancy at 08:43 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Soixante-neuf the Yeek Oozemancer level 31
57th Haze 122nd year of Ascendancy at 23:04 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Soixante-neuf the Yeek Oozemancer level 36
12nd Pyre 123rd year of Ascendancy at 17:28 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Soixante-neuf the Yeek Oozemancer level 10
7th Mirth 122nd year of Ascendancy at 05:56 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Soixante-neuf the Yeek Oozemancer level 20
30th Dusk 122nd year of Ascendancy at 01:24 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Soixante-neuf the Yeek Oozemancer level 30
57th Haze 122nd year of Ascendancy at 04:33 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Soixante-neuf the Yeek Oozemancer level 36
27th Pyre 123rd year of Ascendancy at 04:29 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Soixante-neuf the Yeek Oozemancer level 21
16th Haze 122nd year of Ascendancy at 01:49 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Soixante-neuf the Yeek Oozemancer level 9
6th Mirth 122nd year of Ascendancy at 13:49 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Soixante-neuf the Yeek Oozemancer level 34
74th Regrowth 123rd year of Ascendancy at 06:43 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Soixante-neuf the Yeek Oozemancer level 25
42nd Haze 122nd year of Ascendancy at 06:53 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Soixante-neuf the Yeek Oozemancer level 19
29th Dusk 122nd year of Ascendancy at 00:09 see stats
Log
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Your summoned Soixante-neuf's mucus ooze disappears.
--------------------------------
Your summoned Soixante-neuf's mucus ooze disappears.
--------------------------------
Talent Mucus is ready to use.
--------------------------------
Talent Eyal's Wrath is ready to use.
--------------------------------
The skin of Soixante-neuf starts dripping acid.
The skin of Soixante-neuf starts dripping acid.
Soixante-neuf deactivates Unstoppable Nature.
Soixante-neuf activates Unstoppable Nature.
Soixante-neuf deactivates Psiblades.
The Heart pulses with antimagic forces as you grasp it.
Soixante-neuf activates Psiblades.
The Heart pulses with antimagic forces as you grasp it.
Soixante-neuf deactivates Mitosis.
Soixante-neuf activates Mitosis.
Soixante-neuf deactivates Antimagic Shield.
Soixante-neuf activates Antimagic Shield.
Resting starts...
Talent Wayist is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).
































































































































