[NormalAdv]DarkMagus the level 5 Cornac Alchemist by Azurium

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassAlchemist
Level / Exp5 / 41%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution16 (base 16)
Magic26 (base 26)
Willpower16 (base 12)
Cunning10 (base 10)

Resources

Life157/157
Mana144/144
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1

Offense: Mainhand

Damage23
Accuracy4
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance2%
Speed1

Offense: Mind

Mindpower15
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+12%
Mind+6%
Arcane+11%
Fire0%
Acid+17%

Defense: Base

Armour (hardiness)8 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save9
Spell Save14
Mental Save9

Defense: Resistances

Cold+ 16%( 70%)
Darkness+ 24%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Runes
Runes
Infusions

Class Talents

Spell / Explosive admixtures1.30
1/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
2/5
0/5
0/5
Spell / Golemancy1.30
5/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
5/5
1/5
0/5
0/5
Spell / Stone alchemy1.30
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
active

Equipment

On feet
Quiver
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Bill the Stone Troll lessens the pain.
Bill the Stone Troll uses
Knockback.

Bill the Stone Troll hits [NormalAdv]DarkMagus for 101 physical damage.
Melee retaliation hits Bill the Stone Troll for
8 fire damage.
Character control switched to [NormalAdv]DarkMagus.

There is a way to the next level here (press '' or right click to use).
Saving game...

Saving done.

Resting starts...

[NormalAdv]DarkMagus slows down.

Talent Infusion: Movement is ready to use.
Rested for 36 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 38 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...


Saving done.