











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Deathknight Vanilla 1.7.6Adds a new warrior subclass with bulwark, arcane blade and necromancer abilities. Brightwood UI 1.7.6Brightwood UI - originally by daftigod. Danger Alert 1.7.6Add a display of estimated threats in monster's tooltip. OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Auto-explore and Rest vNext 1.7.6Quality of Life improvements for resting and auto-exploring. All credit to improved-restauto & the many authors who actually wrote this. 0.0.1: - Tweak Player.lua code to match latest code from upstream - Remove Restart Sustains compatibility which really just dropped this Mods entire reason for existing - Remove PartyLore which did nothing different than upstream, but lost some functionality - Update PlayerExplore from upstream See "improved-restauto" http://forums.te4.org/viewtopic.php?f=50&t=44401 for orig version Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 7 / 46% |
| Size | medium |
| Lifes / Deaths | Killed by brecklorn at level 6 on the 19th Voratun 122nd year of Ascendancy at 10:18 2 / 2Killed by The Mouth at level 7 on the 21st Voratun 122nd year of Ascendancy at 01:27 |
Primary Stats
| Strength | 30 (base 26) |
| Dexterity | 13 (base 12) |
| Constitution | 26 (base 22) |
| Magic | 12 (base 10) |
| Willpower | 23 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | 193/330 |
| Stamina | 160/160 |
| Healing Factor | 1.1316586254954 |
| Regeneration | 0.28291465637387 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 5 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 28 |
| Crit Chance | 5% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +8% |
| Acid | +13% |
| Mind | +10% |
| Temporal | +6% |
Offense: Damage Penetration
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 19.317011280365 (72.903125182002%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 13 |
| Physical Save | 19 |
| Spell Save | 12 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Blight | + 3%( 70%) |
| Mind | + 13%( 70%) |
| Cold | + 13%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Equipment
| On feet | pair of rough leather boots of tirelessness (0 def, 1 armour)T1Ego feet /armor (2.0 Encumbrance) Masterpiece Keywords: tireless While equipped: defense ------ Armor +1 other ------- Resource +10.00 Max stamina +0.40 Stamina/turn A pair of boots made of leather. |
| Quiver | acidic pouch of iron shots of accuracy (23/23, 111% power, 1 apr)T1Ego shot /ammo (3.0 Encumbrance) Arcane Power/Masterpiece Keywords: accuracy/acidic When used to attack: Power: 111% Range: 1.2x Uses 50% Cun, 70% Dex Accuracy bonus +0.2% base dam (max 20%) Accuracy +7 Ignore Armor +1 Critical Rate +4.0% Capacity 23 On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Shots are used with slings to pummel your foes to death. |
| On hands | corrosive iron gauntlets of dexterity (+2) (0 def, 1 armour)T1Ego hands /armor (1.5 Encumbrance) Nature Power/Masterpiece Keywords: corrosive/dex While equipped: Stats +2Dex offense ------ Damage Change +4% acid Accuracy +11 (+5 eff.) On-Hit 5 acid defense ------ Armor +1 Resistance +5% acid other ------- Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Eye of the Dreaming OneT1Unique misc /tool (2.0 Encumbrance) Psionic Power While equipped: Stats +5Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | copper ring of the mind (+10%)T1Ego ring /jewelry (0.1 Encumbrance) Psionic Power Keywords: mind While equipped: offense ------ Damage Change +10% mind defense ------ Resistance +10% mind Rings make your fingers look great! |
| Around neck | Balancewill the copper amuletT1Rare amulet /jewelry (0.1 Encumbrance) Arcane Power Keywords: magic While equipped: Stats +3Mag offense ------ Damage Change +6% temporal Ignore resists +15% nature On-Hit (Melee): * 10% chance to slow global speed by 41% defense ------ Resistance +3% blight Amulets make your neck look great! |
| In main hand | rough leather sling of lightningT1Ego sling 1H /weapon (4.0 Encumbrance) Arcane Power Keywords: lightning When used to attack: Accuracy bonus +0.2% base dam (max 20%) Attack Speed 100% Range +6 On-ranged-hit +7 lightning While equipped: offense ------ Damage Change +8% lightning Slings are used to hurl stones or metal shots at your foes. |
| Main armor | Wintermaster the iron mail armour (7 def, 4 armour)T1Rare heavy /armor (14.0 Encumbrance) Masterpiece Keywords: acid res While equipped: defense ------ Armor +4 Defense +7 (+7 eff.) Resistance +25% acid +3% cold +3% mind other ------- Fatigue +12% A suit of armour made of mail. |
| Light source | brass lantern of clarityT1Ego lite (2.0 Encumbrance) Psionic Power Keywords: clarity While equipped: defense ------ Mind save +5 (+3 eff.) other ------- Light +3 See Stealth +5 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | thick linen cloak of the Shaloren (1 def, 5 armour)T1Ego cloak /armor (2.0 Encumbrance) Arcane Power/Masterpiece Keywords: thick/shaloren While equipped: Stats +1Mag +1Wil defense ------ Armor +5 Defense +1 (+1 eff.) Resistance +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | rough leather belt 'Camalathaldil'T1Rare belt /armor (1.0 Encumbrance) Masterpiece Keywords: noble While equipped: Stats +1Dex +4Wil +4Cun +1Con offense ------ Damage Change +9% acid Against +17% Summoned defense ------ Resistance +3% acid Resist Against +16% Summoned A belt that goes around your waist. |
Inventory
copper amulet of cunning (+2)T1Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: cunning While equipped: Stats +2Cun Amulets make your neck look great! |
Bregilelar (126% power, 7 apr)T3Random Unique dagger 1H /weapon (1.0 Encumbrance) Nature Power/Masterpiece/Psionic Power Requires: - Dexterity 24 Keywords: massacre/amnesia/enhanced When used to attack: Power: 127% Range: 1.3x Uses 50% Dex, 50% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +5Str +5Dex +7Mag +7Wil +4Cun +6Con offense ------ Critical power +15.00% Spellpower +10 (+9 eff.) When Hit 4 physical other ------- Resource +10.00 Max stamina +2.00 Vim/crit Sharp, short and deadly. |
ranger's elm longbowT1Ego longbow 2H /weapon (4.0 Encumbrance) Masterpiece Keywords: ranger When used to attack: Accuracy bonus +0.2% crit chance (max 25%) Attack Speed 100% Range +7 While equipped: Stats +2Dex Longbows are used to shoot arrows at your foes. |
Camesadar (118% power, 2 apr)T1Rare longsword 1H /weapon (3.0 Encumbrance) Masterpiece Keywords: massacre When used to attack: Power: 118% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On Hit: * 20% chance to reduce armor by 17% While equipped: offense ------ Critical power +5.00% On-Hit (Melee): * 10% chance to slow global speed by 41% defense ------ Resistance +6% cold Sharp, long, and deadly. |
iron longsword (102% power, 2 apr)T1Normal longsword 1H /weapon (3.0 Encumbrance) When used to attack: Power: 102% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% Sharp, long, and deadly. |
Toralablek the Tempestreign (77% power, 12 apr, nature damage)T1Rare mindstar 1H /weapon (3.0 Encumbrance) Nature Power Keywords: balance When used to attack: Power: 77% Range: 1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% On-Hit, radius 1 +4 physical While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) Physical Crit +1.0% When Hit 2 lightning defense ------ Defense +5 (+5 eff.) Physical save +15 (+8 eff.) Spell save +2 (+2 eff.) Mind save +3 (+2 eff.) other ------- Resource +0.70 Eq. when hit Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Flashveil the elm vilestaff (100% power, 2 apr, acid element)T1Rare staff 2H /weapon (5.0 Encumbrance) Masterpiece Keywords: cruel When used to attack: Power: 100% Range: 1.2x Uses 80% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Critical power +11.00% Damage Change +10% acid +3% light Ignore resists +5% mind Spell Crit +7% Spellpower +3 (+3 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 16 defense ------ Resistance +6% mind other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Skullcleaver (120% power, 4 apr)T1Unique waraxe 1H /weapon (3.0 Encumbrance) Arcane Power When used to attack: Power: 121% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +4 Critical Rate +12.0% Attack Speed 100% Lifesteal +10% Damage Conversion 25% blight While equipped: offense ------ Damage Change +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
blighted iron gauntlets of magic (+2) (0 def, 1 armour)T1Ego hands /armor (1.5 Encumbrance) Arcane Power Keywords: blighted/magic While equipped: Stats +2Mag offense ------ Damage Change +3% blight +4% arcane On-Hit 6 blight defense ------ Armor +1 Resistance +6% blight other ------- Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Arcshaper (1 def, 0 armour)T1Rare head /armor (2.0 Encumbrance) Nature Power Keywords: insulating While equipped: offense ------ Ignore resists +10% light +5% lightning defense ------ Defense +1 (+1 eff.) Resistance +6% lightning +15% fire +6% cold A pointy cloth hat, very wizardly... |
iron mail armour (2 def, 4 armour)T1Normal heavy /armor (14.0 Encumbrance) While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) other ------- Fatigue +12% A suit of armour made of mail. |
iron plate armour of cold resistance (0 def, 7 armour)T1Ego massive /armor (17.0 Encumbrance) Masterpiece Keywords: cold res While equipped: defense ------ Armor +7 Resistance +16% cold other ------- Fatigue +22% A suit of armour made of metal plates. |
iron shield (0 def, 2 armour, 102% power, 17.5 block)T1Normal shield /armor (7.0 Encumbrance) When used to attack (with talents): Power: 102% Range: 1.2x Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +2.5% Block +18 While equipped: defense ------ Armor +2 other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
3 agateT1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinelT1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbQuest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 citrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zirconT1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Squadmate (Nightmare (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By unlocksjrims the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 19:30 see stats
Log
Giant venus flytrap hits unlocksjrims for 17 nature damage.
Poison from Giant venus flytrap hits unlocksjrims for 17 nature damage.
Poison from Giant venus flytrap hits unlocksjrims for 17 nature damage.
Poison from Giant venus flytrap hits unlocksjrims for 17 nature damage.
Unlocksjrims stops being poisoned.
Talent Block is ready to use.
Unlocksjrims uses Block.
Giant venus flytrap uses Spit Poison.
Unlocksjrims is poisoned!
Giant venus flytrap hits unlocksjrims for (16 blocked), 1 nature (1 total damage).
Poison from Giant venus flytrap hits unlocksjrims for (16 blocked), 1 nature (1 total damage).
Unlocksjrims switches his weapons to: rough leather sling of lightning
acidic pouch of iron shots of accuracy.
Poison from Giant venus flytrap hits unlocksjrims for 17 nature damage.
Unlocksjrims shoots!
Target out of range. Hold to force your weapon to fire at targets beyond its range (6).
Option unlocked: New Class: Skirmisher (Rogue)
Unlocksjrims's Shoot hits Giant venus flytrap for 32 physical, 8 lightning (39 total damage).
Poison from Giant venus flytrap hits unlocksjrims for 17 nature damage.
Unlocksjrims stops being poisoned.
unlocksjrims hits Giant venus flytrap for 18 physical damage.
unlocksjrims killed Giant venus flytrap!


































































