




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 2 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 14 (base 14) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 12 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 116/116 |
| Mana | 104/114 |
| Stamina | 103/108 |
| Healing Factor | 1.0191526171258 |
| Regeneration | 1.0191526171258 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 30 |
| Crit Chance | 2% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 8.6770112803651 (59.903125182002%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 12 |
| Physical Save | 9 |
| Spell Save | 8 |
| Mental Save | 7 |
Defense: Resistances
| Physical | + 1%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Arcane talents fail 10% of the time and arcane sustains have a 1.0% chance to deactivate each turn. Antimagic Disruption |
Quests
Equipment
| Main armor | iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
| In main hand | hateful iron greatsword of persecution (18-30 power, 1 apr)Requires: - Strength 11 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 18.5 - 29.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +7 darkness Damage against: +7% Living / +9% Unnatural When wielded/worn: Changes stats: +2 Wil Massive two-handed swords. |
Inventory
Achievements
Log
Deformed brown bear hits Baldur for 20 mind damage.
You collect a new ingredient: bear paw (1).
Burning from Baldur hits Deformed brown bear for 6 fire damage.
Burning from Baldur killed Deformed brown bear!
Baldur casts Refit Golem.
Burning from Baldur hits Golem (servant of Baldur) for 8 fire damage.
Golem (servant of Baldur) receives 159 healing from Baldur.
Golem (servant of Baldur) stops burning.
Talent Throw Bomb is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.
Baldur picks up (b.): grounding pair of rough leather boots of tirelessness (0 def, 1 armour).
Talent Refit Golem is ready to use.
Baldur wears: grounding pair of rough leather boots of tirelessness (0 def, 1 armour).
You give hateful iron greatsword of persecution (18-30 power, 1 apr) to golem (servant of Baldur).
Character control switched to golem (servant of Baldur).
Lore found: Nature vs Magic
You can read all your collected lore in the game menu, by pressing Escape.
Golem (servant of Baldur) wears (replacing iron battleaxe (14-20 power, 1 apr)): hateful iron greatsword of persecution (18-30 power, 1 apr).
Baldur uses Infusion: Regeneration.
Baldur starts regenerating health quickly.
You give iron battleaxe (14-20 power, 1 apr) to Baldur.










