











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Summoner |
| Level / Exp | 17 / 30% |
| Size | medium |
| Lifes / Deaths | Killed by Spellblaze Crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:23 / 65Killed by Spellblaze Crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:50 Killed by golem (servant of Silosewe the elven guard) at level 5 on the 77th Pyre 122nd year of Ascendancy at 06:28 Killed by elven tempest at level 6 on the 78th Pyre 122nd year of Ascendancy at 23:49 Killed by wolf at level 8 on the 6th Flare 122nd year of Ascendancy at 10:49 Killed by skeleton warrior at level 8 on the 6th Flare 122nd year of Ascendancy at 21:46 Killed by skeleton warrior at level 8 on the 6th Flare 122nd year of Ascendancy at 22:20 Killed by Bartard420 at level 10 on the 8th Flare 122nd year of Ascendancy at 23:07 Killed by Bartard420 at level 10 on the 9th Flare 122nd year of Ascendancy at 00:38 Killed by Bartard420 at level 10 on the 9th Flare 122nd year of Ascendancy at 02:23 Killed by Elara the ghoul at level 10 on the 9th Flare 122nd year of Ascendancy at 06:24 Killed by armoured skeleton warrior at level 10 on the 9th Flare 122nd year of Ascendancy at 06:42 Killed by Elara the ghoul at level 10 on the 9th Flare 122nd year of Ascendancy at 07:03 Killed by armoured skeleton warrior at level 10 on the 9th Flare 122nd year of Ascendancy at 07:17 Killed by Elara the ghoul at level 10 on the 9th Flare 122nd year of Ascendancy at 07:36 Killed by armoured skeleton warrior at level 10 on the 9th Flare 122nd year of Ascendancy at 07:40 Killed by armoured skeleton warrior at level 10 on the 9th Flare 122nd year of Ascendancy at 07:50 Killed by Eilinovea the lesser vampire at level 10 on the 9th Flare 122nd year of Ascendancy at 08:40 Killed by rimebark at level 10 on the 9th Flare 122nd year of Ascendancy at 09:10 Killed by Eilinovea the lesser vampire at level 10 on the 9th Flare 122nd year of Ascendancy at 09:25 Killed by Eilinovea the lesser vampire at level 10 on the 9th Flare 122nd year of Ascendancy at 09:48 Killed by Eilinovea the lesser vampire at level 10 on the 9th Flare 122nd year of Ascendancy at 10:00 Killed by Eilinovea the lesser vampire at level 10 on the 9th Flare 122nd year of Ascendancy at 10:21 Killed by Eilinovea the lesser vampire at level 10 on the 9th Flare 122nd year of Ascendancy at 10:43 Killed by Eilinovea the lesser vampire at level 10 on the 9th Flare 122nd year of Ascendancy at 10:55 Killed by Eilinovea the lesser vampire at level 10 on the 9th Flare 122nd year of Ascendancy at 11:07 Killed by Eilinovea the lesser vampire at level 10 on the 9th Flare 122nd year of Ascendancy at 11:28 Killed by Iselema the giant green ant at level 12 on the 29th Dusk 122nd year of Ascendancy at 00:08 Killed by thought-forged warrior at level 12 on the 30th Dusk 122nd year of Ascendancy at 03:05 Killed by minotaur at level 12 on the 30th Dusk 122nd year of Ascendancy at 05:15 Killed by rimebark at level 13 on the 44th Dusk 122nd year of Ascendancy at 22:30 Killed by shivgoroth at level 13 on the 44th Dusk 122nd year of Ascendancy at 22:41 Killed by ultimate shivgoroth at level 13 on the 45th Dusk 122nd year of Ascendancy at 23:00 Killed by ultimate shivgoroth at level 13 on the 46th Dusk 122nd year of Ascendancy at 06:39 Killed by ultimate shivgoroth at level 13 on the 46th Dusk 122nd year of Ascendancy at 07:11 Killed by greater shivgoroth at level 14 on the 46th Dusk 122nd year of Ascendancy at 17:26 Killed by gwelgoroth at level 14 on the 56th Dusk 122nd year of Ascendancy at 15:57 Killed by Yrgubru the halfling at level 14 on the 5th Haze 122nd year of Ascendancy at 02:27 Killed by Saner the thalore at level 14 on the 16th Haze 122nd year of Ascendancy at 14:33 Killed by Sleeping Ivodhetira at level 15 on the 20th Haze 122nd year of Ascendancy at 19:39 Killed by Dozing Belilratira at level 15 on the 20th Haze 122nd year of Ascendancy at 19:49 Killed by Dozing Velenor at level 15 on the 20th Haze 122nd year of Ascendancy at 19:56 Killed by Dozing Velenor at level 15 on the 20th Haze 122nd year of Ascendancy at 20:20 Killed by Sleeping Ivodhetira at level 15 on the 20th Haze 122nd year of Ascendancy at 21:27 Killed by Dozing Belilratira at level 15 on the 20th Haze 122nd year of Ascendancy at 21:34 Killed by Dozing Belilratira at level 15 on the 20th Haze 122nd year of Ascendancy at 21:45 Killed by Sleeping Ivodhetira at level 15 on the 20th Haze 122nd year of Ascendancy at 21:52 Killed by Sleeping Ivodhetira at level 15 on the 20th Haze 122nd year of Ascendancy at 22:23 Killed by Sleeping Ivodhetira at level 15 on the 20th Haze 122nd year of Ascendancy at 23:00 Killed by Sleeping Ivodhetira at level 15 on the 20th Haze 122nd year of Ascendancy at 23:14 Killed by Sleeping Ivodhetira at level 15 on the 20th Haze 122nd year of Ascendancy at 23:42 Killed by Sleeping Ivodhetira at level 15 on the 20th Haze 122nd year of Ascendancy at 23:54 Killed by Sleeping Ivodhetira at level 15 on the 21st Haze 122nd year of Ascendancy at 00:04 Killed by Sleeping Ivodhetira at level 15 on the 21st Haze 122nd year of Ascendancy at 00:46 Killed by Sleeping Ivodhetira at level 15 on the 21st Haze 122nd year of Ascendancy at 00:57 Killed by Sleeping Ivodhetira at level 15 on the 21st Haze 122nd year of Ascendancy at 01:05 Killed by Gyravea the degenerated skeleton warrior at level 16 on the 21st Haze 122nd year of Ascendancy at 20:00 Killed by Voroth the degenerated skeleton archer at level 16 on the 21st Haze 122nd year of Ascendancy at 22:10 Killed by onilug at level 16 on the 22nd Haze 122nd year of Ascendancy at 02:37 Killed by orc grand master assassin at level 16 on the 23rd Haze 122nd year of Ascendancy at 12:18 Killed by barrow wight at level 16 on the 23rd Haze 122nd year of Ascendancy at 16:06 Killed by skeleton magus at level 16 on the 23rd Haze 122nd year of Ascendancy at 20:11 Killed by skeleton archer at level 17 on the 24th Haze 122nd year of Ascendancy at 03:49 Killed by fiery orc wyrmic at level 17 on the 24th Haze 122nd year of Ascendancy at 15:54 Killed by grave wight at level 17 on the 24th Haze 122nd year of Ascendancy at 16:15 |
Primary Stats
| Strength | 32 (base 18) |
| Dexterity | 16 (base 12) |
| Constitution | 37 (base 24) |
| Magic | 14 (base 12) |
| Willpower | 42 (base 28) |
| Cunning | 36 (base 23) |
Resources
| Life | 401/401 |
| Equilibrium | 0 |
| Healing Factor | 1.3041015905905 |
| Regeneration | 1.36930667012 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 28.894014938291 |
| See Invisible | 28.894014938291 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 35 |
| Crit Chance | 15% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 33 |
| Accuracy | 35 |
| Crit Chance | 15% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +25% |
| Lightning | +3% |
| Light | +10% |
| Nature | +7% |
| Darkness | +19% |
| Physical | +5% |
| Fire | +8% |
| All | 0% |
Offense: Damage Penetration
| Mind | +20% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 2 |
| Physical Save | 30 |
| Spell Save | 19 |
| Mental Save | 42 |
Defense: Resistances
| Blight | + 10%( 70%) |
| Physical | + 15%( 70%) |
| Cold | + 9%( 70%) |
| All | + 6%( 70%) |
| Darkness | + 41%( 70%) |
| Light | + 44%( 70%) |
| Temporal | + 24%( 70%) |
| Fire | + 15%( 70%) |
| Mind | + 2%( 70%) |
Defense: Immunities
| Knockback Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 0% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 130 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Wild-gift / Summoning (distance) | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 2/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by white wolf. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by Adurethra the skeleton magus. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed length of troll intestine. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed bear paw. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 17 power out of 20/20) : Effective talent level: 3.6 Power cost: 17 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(99 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Duskparry the iron helm (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +3 Fatigue: +5% Changes stats: +2 Str / +3 Con Changes damage: +9% darkness Critical mult.: +5.00% Mindpower: +15 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 7 power out of 24/24) : Effective talent level: 3.0 Power cost: 7 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 61.47 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | elm totem of stinging [power 110] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to sting an enemy dealing 118 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 13 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+6 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | gladiator's gold ring of darkness (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +5 Str / +5 Con Changes resistances: +20% darkness Changes damage: +10% darkness Rings make your fingers look great! |
| Around neck | Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+12 eff.) Confusion immunity: -100% Mindpower: +8 (+3 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
| In main hand | Cracklewarden the thorny mindstar (10-10 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% Damage (radius 1) on hit: +12 lightning Damage (radius 2) on crit: +12 nature / +8 fire When wielded/worn: Changes resistances: +4% blight Changes resistances penetration: +10% lightning Changes damage: +7% nature / +3% lightning Talent granted: +1 Attune Mindstar Disease immunity: +14% Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | rough leather belt of the vagrantInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Con Mental save: +6 (+2 eff.) Mindpower: +4 (+1 eff.) A belt that goes around your waist. |
| In off hand | Skywitch the vined mindstar (5-6 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +12 lightning When wielded/worn: Defense: +10 (+5 eff.) Changes resistances: +3% temporal / +6% darkness / +3% cold Talent granted: +1 Attune Mindstar Life regen: +0.80 Maximum life: +10.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Hithel the Brightroar (17 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Defense: +17 (+9 eff.) Damage when hit (Melee): 4 physical Changes stats: +3 Con Changes resistances: +6% mind Changes damage: +3% fire Physical save: +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | prismatic cured leather armour of temporal resistance (6 def, 4 armour)Requires: - Strength 14 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Changes resistances: +16% temporal / +11% light / +11% darkness A suit of armour made of leather. |
Inventory
psionicist's copper ring of light (+20%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +20% light Changes damage: +10% light Mental save: +4 (+2 eff.) Rings make your fingers look great! |
treant's steel ring of lightning (+5%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +5% blight / +5% nature / +24% lightning Changes damage: +12% lightning Poison immunity: +14% Disease immunity: +14% Rings make your fingers look great! |
Spellcrusher (32-48 power, 4 apr)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 50% chance to shatter magical shields Damage (Melee): +20 nature When wielded/worn: Changes stats: +6 Con Changes damage: +25% nature Spell save: +15 (+8 eff.) This large steel greatmaul has thick vines wrapped around the handle. |
steel greatsword 'Shinevile' (36-58 power, 2 apr)Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +13 darkness / +17 nature Damage against: +9% Living When wielded/worn: Light radius: +3 Massive two-handed swords. |
TundracryptRequires: - Dexterity 16 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (Ranged): +4 cold Damage (radius 2) on crit: +11 lightning / +11 cold / +12 temporal When wielded/worn: Accuracy: +11 (+6 eff.) Physical crit. chance: +11.0% Physical power: +9 (+3 eff.) Changes stats: +3 Str Changes resistances penetration: +12% lightning / +8% cold / +5% temporal Changes damage: +9% cold Movement speed: +38% Longbows are used to shoot arrows at your foes. |
Bokudor (41-57 power, 6 apr)Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage against: +16% Unnatural When wielded/worn: Accuracy: +29 (+15 eff.) Armour penetration: +9 Defense: +13 (+7 eff.) Changes stats: +2 Dex / +4 Wil Changes resistances penetration: +7% all Disarm immunity: +35% Light radius: +3 Infravision radius: +2 See invisible: +6 Sharp, long, and deadly. |
dwarven-steel longsword 'Ulesin' (24-33 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+4 eff.) Defense: +10 (+5 eff.) Changes stats: +1 Mag / +1 Con Physical save: +6 (+3 eff.) Spell save: +9 (+5 eff.) Disarm immunity: +21% Confusion immunity: +20% Pinning immunity: +10% Healing mod.: +15% Sharp, long, and deadly. |
mitotic vined mindstar of venom (4-5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 7% chance to slow global speed by 57% * 7% chance to reduce armor by 18% When wielded/worn: Damage (Melee): 8 acid Changes resistances: +9% acid Changes resistances penetration: +4% acid Changes damage: +5% acid Talent granted: +1 Attune Mindstar Life regen: +1.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to divide the mindstar in two Activation puts all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of frost (12-14 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +9 Damage (Melee): 9 cold Changes resistances: +7% cold Changes resistances penetration: +7% cold Changes damage: +7% cold Talent granted: +1 Attune Mindstar Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Airlady the cured leather slingRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 On weapon hit: * 10% chance to reduce armor by 18% Damage (Ranged): +10 lightning When wielded/worn: Effects on ranged hit: * 20% chance to reduce armor by 18% Changes stats: +2 Dex / +2 Con Changes damage: +8% lightning / +6% acid Talent mastery: +0.10 Wild-gift / Fungus It can be used to regenerate 60 life over 5 turns Activation puts all charms on cooldown for 17 turns. Slings are used to hurl stones or metal shots at your foes. |
ArmozilayonRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 On weapon hit: * 20% chance to reduce armor by 18% Damage (Ranged): +8 lightning / +9 acid When wielded/worn: Armour: +4 Changes resistances: +3% acid / +3% darkness Changes resistances penetration: +8% physical Changes damage: +10% lightning / +8% acid Spell save: +6 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
Xeriseba the Winterreaper (26-31 power, 4 apr, cold element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 26.0 - 31.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +20% cold Changes damage: +15% light / +32% cold Talent granted: +1 Command Staff Spellpower: +11 (+8 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Frostpiercer the cashmere cloak (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Wil / +2 Mag Changes resistances: +9% cold Changes damage: +12% blight Spell save: +8 (+4 eff.) Mental save: +7 (+3 eff.) Maximum vim: +20.00 Spell crit. chance: +2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's linen cloak of conjuring (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Armour penetration: +4 Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Dex Changes resistances penetration: +5% arcane Changes damage: +5% arcane Critical mult.: +11.00% Maximum mana: +22.00 Spellpower: +3 (+3 eff.) Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
scholar's pair of rough leather boots (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Spellpower: +3 (+3 eff.) A pair of boots made of leather. |
Torynarigen the hardened leather gloves (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +16 (+8 eff.) Armour: +2 Changes stats: +3 Dex Equilibrium when hit: +0.08 Psi when hit: +0.08 Hate when firing a critical mind attack: +5.00 Maximum hate: +6.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 13 power out of 30/30) : Effective talent level: 1.0 Power cost: 13 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 40.53 to 121.59 lightning damage (81.06 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Manyndur the Cloudrace (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 lightning Changes stats: +5 Dex Changes resistances: +6% lightning / +12% fire / +13% darkness Changes resistances penetration: +25% cold Changes damage: +9% lightning Infravision radius: +4 A cap made of leather. |
grounding hardened leather cap of constitution (+7) (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Con Changes resistances: +7% lightning / +7% temporal A cap made of leather. |
Grinostir the dwarven-steel mail armour (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +12% Effects on melee hit: * 10% chance to reduce all saves and defense by 29 Changes stats: +2 Wil Changes resistances: +21% acid / +6% mind Critical mult.: +15.00% A suit of armour made of mail. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 43 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
196 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Glamira the Pitchtrail (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 (+3 eff.) Damage when hit (Melee): 10 mind Changes stats: +2 Str / +3 Cun Changes resistances: +6% darkness Changes resistances penetration: +25% mind Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
cleansing steel torque of gale force [power 150] (13 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 158 physical damage Activation puts all charms on cooldown for 13 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
evasive ash totem of summon tentacle [power 150] (22 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 320 Base Damage: 161 Armor: 1 All Resist: 4 Activation puts all charms on cooldown for 22 turns. When used: * Gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Bartard420 the Shalore Summoner level 14
9th Haze 122nd year of Ascendancy at 15:05 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Bartard420 the Shalore Summoner level 10
8th Flare 122nd year of Ascendancy at 17:57 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Bartard420 the Shalore Summoner level 14
47th Dusk 122nd year of Ascendancy at 05:29 see stats
Santassacre! (Exploration mode)
Killed the little helper elves after saving them!By Bartard420 the Shalore Summoner level 14
47th Dusk 122nd year of Ascendancy at 05:47 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Bartard420 the Shalore Summoner level 8
6th Flare 122nd year of Ascendancy at 22:20 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Bartard420 the Shalore Summoner level 8
6th Flare 122nd year of Ascendancy at 22:33 see stats
Log
Grave wight's glacial vapour area effect hits Bartard420 for 25 cold damage.
Grave wight's glacial vapour area effect hits Grave wight for 5 cold damage.
You collect a new ingredient: vial of wight ectoplasm (1).
Bartard420 hits Grave wight for 46 mind, 25 light, 8 lightning, 42 mind (121 total damage).
Bartard420 killed Grave wight!
Grave wight's glacial vapour area effect hits Bartard420 for 25 cold damage.
Bartard420 the level 17 shalore summoner was frozen and shattered into a million little shards to death by a grave wight on level 8 of Dreadfell.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Grave wight's glacial vapour area effect killed Bartard420!
Saving game...
Saving done.
There is a The entry to the old tower of Dreadfell here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Today is the 25th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:41.
Saving done.
Talent Leaves Tide is ready to use.
Today is the 26th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:41.
Today is the 27th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:20.














































































