




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 7 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 16 (base 16) |
| Dexterity | 12 (base 12) |
| Constitution | 16 (base 16) |
| Magic | 18 (base 18) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 248/248 |
| Mana | 57/124 |
| Stamina | 113/118 |
| Healing Factor | 1.2545771506545 |
| Regeneration | 1.2545771506545 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 30 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 10.497011280365 (66.403125182002%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 12 |
| Physical Save | 12 |
| Spell Save | 10 |
| Mental Save | 7 |
Defense: Resistances
| Lightning | + 7%(100%) |
| Light | + 7%(100%) |
| All | + 4%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| beneficial effect | The target is surrounded by a magical shield, absorbing 100/100 damage before it crumbles. Damage Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
| Main armor | iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
| In main hand | This item will automatically be transmogrified when you leave the level.flaming steel greatsword of massacre (31-50 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 31.0 - 49.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +9 fire Massive two-handed swords. |
Inventory
Achievements
Log
You pickup 0.75 gold pieces.
Deenzi picks up (c.): flaming steel greatsword of massacre (31-50 power, 2 apr).
Deenzi casts Interact with the Golem.
Golem (servant of Deenzi) wears (replacing iron greatmaul of dampening (18-28 power, 1 apr)): flaming steel greatsword of massacre (31-50 power, 2 apr).
Skeleton assassin deactivates Stealth.
Skeleton assassin hits Deenzi for 35 physical, 11 darkness, 23 physical, 11 darkness (80 total damage).
Golem (servant of Deenzi) casts Rune: Shielding.
A shield forms around golem (servant of Deenzi).
Golem (servant of Deenzi) casts Eye Beam.
Golem (servant of Deenzi) hits Skeleton assassin for 98 fire damage.
Skeleton assassin casts Shadowstep.
Deenzi is dazed!
Skeleton assassin hits Deenzi for 41 darkness, 11 darkness, 23 darkness, 11 darkness (86 total damage).
Golem (servant of Deenzi) uses Knockback.
Golem (servant of Deenzi) hits Skeleton assassin for 25 physical, 9 fire (34 total damage).
You are unable to move!
Deenzi uses Infusion: Regeneration.
Deenzi starts regenerating health quickly.
Skeleton assassin uses Flurry.
Deenzi is not dazed anymore.
Character control switched to golem (servant of Deenzi).
Skeleton assassin performs a melee critical strike against Deenzi!
Skeleton assassin hits Deenzi for 27 physical, 11 darkness (38 total damage).
Skeleton assassin killed Deenzi!










