










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Orc |
| Class | Writhing One |
| Level / Exp | 46 / 46% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 67 (base 60) |
| Dexterity | 15 (base 10) |
| Constitution | 60 (base 50) |
| Magic | 78 (base 60) |
| Willpower | 36 (base 17) |
| Cunning | 15 (base 10) |
Resources
| Life | 1534/1534 |
| Insanity | 69/100 |
| Healing Factor | 1.4800507772247 |
| Regeneration | 16.650571243777 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +36.633745964021% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 13 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 158 |
| Accuracy | 58 |
| Crit Chance | 8% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +22% |
| Lightning | +14% |
| Light | +14% |
| Darkness | +20% |
| Blight | +20% |
| Physical | +12% |
| Cold | +18% |
| All | 0% |
Offense: Damage Penetration
| All | +15% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 5 |
| Physical Save | 40 |
| Spell Save | 37 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 68%( 70%) |
| Cold | + 65%( 70%) |
| Lightning | + 63%( 70%) |
| Fire | + 57%( 70%) |
| All | + 52%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 82% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 66 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.50 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Chaos Orbs |
| beneficial effect | Linked to their horror ally gaining 27% all damage resistance. Shared Insanity |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | insulating pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +6% fire / +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright alchemist's lamp of clarityCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +7 (+3 eff.) Light radius: +6 See stealth: +13 See invisible: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | insulating hardened leather cap of constitution (+4) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Con Changes resistances: +5% fire / +5% cold A cap made of leather. |
| Tool | overpowered ash wand of shielding [power 290] (30 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a shield absorbing up to 290 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 30 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | savage's voratun ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 36 light Damage (Ranged): 24 light Changes stats: +7 Mag / +5 Con Changes damage: +14% light Spell save: +15 (+6 eff.) Maximum stamina: +29.00 Rings make your fingers look great! |
| On fingers | psionicist's voratun ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Wil Mental save: +12 (+6 eff.) Life regen: +11.00 Maximum life: +46.00 Healing mod.: +15% Rings make your fingers look great! |
| Around waist | spiritwalker's hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +7 Mag Mana each turn: +0.25 Maximum mana: +33.00 A belt that goes around your waist. |
| In main hand | thought-forged voratun waraxe of corruption (42-59 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 42.0 - 58.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 5). On weapon hit: * 17% chance to reduce all saves and defense by 17 Damage (Melee): +9 mind When wielded/worn: Changes stats: +4 Cun / +7 Wil One-handed war axes. |
| On hands | polar drakeskin leather gloves of dexterity (+4) (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +19 (+4 eff.) Armour: +3 Damage (Melee): 7 cold Changes stats: +4 Dex Changes resistances: +7% cold Changes damage: +6% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | stormwoven silk robe of corrosion (+9%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Mag / +5 Wil Changes resistances: +9% lightning / +8% cold / +33% acid / +13% all Changes damage: +14% lightning / +12% physical / +22% acid / +12% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | grounding steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +14% lightning Stun/Freeze immunity: +29% Amulets make your neck look great! |
Inventory
hateful voratun battleaxe of shearing (56-84 power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +21 darkness Damage against: +21% Living When wielded/worn: Accuracy: +31 (+7 eff.) Armour penetration: +16 Changes resistances penetration: +17% all Massive two-handed battleaxes. |
elemental voratun greatsword of daylight (60-95 power, 4 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 96 fire damage (1/turn) Damage (Melee): +28 light Damage against: +21% Undead When wielded/worn: Changes resistances penetration: +17% fire Changes damage: +27% fire Massive two-handed swords. |
voratun greatsword of amnesia (64-102 power, 4 apr)Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Massive two-handed swords. |
truestriking dwarven-steel mace of ruin (27-38 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.0 - 37.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +22 Physical crit. chance: +10.0% Changes resistances penetration: +9% physical Critical mult.: +25.00% Blunt and deadly. |
quick orichalcum trident of erosion (51-82 power, 16 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 51.0 - 81.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +28 nature When wielded/worn: Accuracy: +26 (+6 eff.) Changes stats: +7 Dex Combat speed: +10% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
stormbringer's blue-steel trident of amnesia (21-34 power, 8 apr)Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 2 It must be held with both hands. Base power: 21.0 - 33.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Damage (radius 2) on crit: +23 lightning / +30 cold When wielded/worn: Changes resistances penetration: +14% lightning / +19% cold Movement speed: +45% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
focusing woollen robe of alchemy (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes resistances: +13% acid / +13% physical / +13% fire / +14% cold / +9% all Changes damage: +11% acid / +13% physical / +11% fire / +12% cold Talent cooldown: Refit Golem (-3 turns) Mana each turn: +0.19 Psi each turn: +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dwarven-steel plate armour of the dragon (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes resistances: +10% acid / +11% physical / +11% cold / +11% lightning / +11% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +25% Stun/Freeze immunity: +30% Knockback immunity: +30% A suit of armour made of metal plates. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Nightmare (Adventure) difficulty)
Got to wave 20 in the arena.By ArchLeaf the Orc Writhing One level 27
76th Pyre 122nd year of Ascendancy at 12:41 see stats
Arena Battler 50 (Nightmare (Adventure) difficulty)
Got to wave 50 in the arena.By ArchLeaf the Orc Writhing One level 41
79th Pyre 122nd year of Ascendancy at 15:48 see stats
Grand Master (Nightmare (Adventure) difficulty)
Earned the rank of Grand Master in the arena.By ArchLeaf the Orc Writhing One level 28
76th Pyre 122nd year of Ascendancy at 16:39 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By ArchLeaf the Orc Writhing One level 10
74th Pyre 122nd year of Ascendancy at 21:55 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By ArchLeaf the Orc Writhing One level 20
75th Pyre 122nd year of Ascendancy at 15:20 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By ArchLeaf the Orc Writhing One level 30
76th Pyre 122nd year of Ascendancy at 23:36 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By ArchLeaf the Orc Writhing One level 40
79th Pyre 122nd year of Ascendancy at 08:20 see stats
Master of Arena (Nightmare (Adventure) difficulty)
Became the new master of the arena in 60-wave mode.By ArchLeaf the Orc Writhing One level 45
1st Mirth 122nd year of Ascendancy at 20:15 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By ArchLeaf the Orc Writhing One level 37
79th Pyre 122nd year of Ascendancy at 00:52 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By ArchLeaf the Orc Writhing One level 18
75th Pyre 122nd year of Ascendancy at 15:03 see stats
XXX the Destroyer (Nightmare (Adventure) difficulty)
Earned the rank of Destroyer in the arena.By ArchLeaf the Orc Writhing One level 21
75th Pyre 122nd year of Ascendancy at 21:37 see stats
Log
ArchLeaf deactivates Chaos Orbs.
ArchLeaf activates Chaos Orbs.
Talent Decayed Devourers is ready to use.
Talent Foul Convergence is ready to use.
Talent Terrible Sight is ready to use.
Character control switched to worm that walks (servant of ArchLeaf).
Worm that walks (servant of ArchLeaf) deactivates Infestation.
Worm that walks (servant of ArchLeaf) activates Infestation.
Worm that walks (servant of ArchLeaf) deactivates Worm that Walks Link.
Worm that walks (servant of ArchLeaf) activates Worm that Walks Link.
Worm that walks (servant of ArchLeaf) deactivates Ruin.
Worm that walks (servant of ArchLeaf) activates Ruin.
Ran for 2 turns (stop reason: detrimental status effect).
Worm that walks (servant of ArchLeaf) is out of sight of its master; direct control will break!
You don't see how to get there...
Worm that walks (servant of ArchLeaf) no longer seems to be in sync with his ally.
ArchLeaf no longer seems to be in sync with his ally.
Character control switched to ArchLeaf.
ArchLeaf links closer to his ally!
Worm that walks (servant of ArchLeaf) links closer to his ally!



































































