










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Anorithil |
| Level / Exp | 32 / 92% |
| Size | small |
| Lifes / Deaths | Killed by skeleton magus at level 3 on the 76th Pyre 122nd year of Ascendancy at 00:01 0 / 7Killed by Xuvena the warg at level 11 on the 8th Mirth 122nd year of Ascendancy at 15:33 Killed by Neroldamira the red crystal at level 20 on the 46th Dusk 122nd year of Ascendancy at 04:35 Killed by Adilrakira the greater faeros at level 23 on the 73rd Dusk 122nd year of Ascendancy at 20:09 Killed by Xanevea the snow giant at level 24 on the 76th Dusk 122nd year of Ascendancy at 06:01 Killed by Grand Corruptor at level 32 on the 38th Pyre 123rd year of Ascendancy at 12:54 Killed by Emelayakira the telugoroth at level 32 on the 47th Pyre 123rd year of Ascendancy at 20:16 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 23 (base 10) |
| Constitution | 16 (base 15) |
| Magic | 90 (base 60) |
| Willpower | 17 (base 10) |
| Cunning | 67 (base 60) |
Resources
| Life | -122/752 |
| Positive | 5/153 |
| Negative | 27/153 |
| Healing Factor | 1.1545771506545 |
| Regeneration | 0.28864428766363 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 24 |
| Crit Chance | 23% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 64% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +21% |
| Blight | +33% |
| Physical | +20% |
| Cold | +34% |
| All | 0% |
| Darkness | +33% |
| Light | +56% |
| Lightning | +15% |
| Fire | +24% |
| Nature | +21% |
Offense: Damage Penetration
| Darkness | +10% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 19 (48.304188961773%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 30 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Blight | + 39%( 70%) |
| Arcane | + 32%( 70%) |
| Cold | + 45%( 70%) |
| All | + 20%( 70%) |
| Lightning | + 43%( 70%) |
| Light | + 60%( 70%) |
| Physical | + 40%( 70%) |
| Mind | + 23%( 70%) |
| Darkness | + 51%( 70%) |
| Fire | + 41%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Bleed Resistance | 20% |
| Confusion Resistance | 20% |
| Stun Resistance | 68% |
| Instadeath Resistance | 100% |
| Silence Resistance | 10% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 601% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 550 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Celestial / Circles | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Sunlight | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | The target is surrounded by a magical shield, absorbing 398/398 damage before it crumbles. Damage Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the injured seer from death by Shardskin. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You abandoned lost warrior, to death. Escort: lost warrior (level 2 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed pouch of bone giant dust. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed bloated horror heart. * You've found the needed vial of greater demon bile. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Glugakira' (10 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +10 Dex +3 Wil offense ------ Critical power +20.00% Spellpower/crit +6 Damage +12% blight defense ------ Armor +4 Defense +10 (+3 eff.) Fatigue +3% Resistance +5% arcane other ------- Max mana +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Umbraphage0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+3 eff.) Damage +15% light +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+5 eff.) other ------- Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 85, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 183.54 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | stabilizing cashmere wizard hat of light (+19%) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego] Arcane/Master While equipped: Stats +4 Wil offense ------ Damage +13% light defense ------ Defense +2 (+1 eff.) Resistance +19% light Physical save +7 (+3 eff.) A pointy cloth hat, very wizardly... |
| Tool | Elavena the ash totem of stinging [power 218] (15 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +4 Str offense ------ Critical power +20.00% Physical Power +20 (+10 eff.) Accuracy +10 (+5 eff.) defense ------ Armor +4 Defense +15 (+5 eff.) Unlife -40.00 life Sting an enemy dealing 264 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to heal for 48. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +4 Mag offense ------ Spellpower +9 (+3 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
| On fingers | copper ring 'Mayildavea'0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Mindpower +15 (+5 eff.) defense ------ Resistance +5% arcane Mind save +5 (+3 eff.) Life +40.00 Healmod +10% Confus Resist +20% Stun Resist +10% other ------- Psi when Hit +0.08 Rings make your fingers look great! |
| Around waist | rough leather belt 'Fogreeve'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Damage +18% darkness +9% cold defense ------ Armor +6 Defense +7 (+2 eff.) Resistance +18% darkness +6% cold Physical save +11 (+5 eff.) A belt that goes around your waist. |
| In main hand | elven-wood starstaff 'Brightfame' (25-30 power, 5 apr, light element)5.0 Encumbrance T4 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +26% Critical power +14.00% Spellpower +12 (+3 eff.) Damage +28% light +9% cold defense ------ Resistance +22% light other ------- Max positive +10.00 Max negative +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +12 (+3 eff.) Damage +15% lightning defense ------ Armor +5 Resistance +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning level 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Main armor | cashmere robe 'Cobragash' (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Arcane While equipped: offense ------ Damage +21% acid +20% physical +21% blight +24% fire +9% nature +16% cold On-Hit (Melee): * 10% chance to slow global speed by 53% defense ------ Resistance +25% acid +25% physical +26% fire +24% blight +25% cold +3% nature +11% all other ------- Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Narand the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: defense ------ Defense +1 (+0 eff.) Resistance +3% mind Life +31.00 Cut Resist +20% Silence Resist +10% other ------- EQ when Hit +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Bregidig the Flowerbearer0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +12% nature Ignore resists +15% mind When Hit 6 mind On-Hit (Melee): * 20% chance to slow global speed by 53% defense ------ Resistance +14% lightning +5% arcane +9% light Spell save +3 (+2 eff.) Stun Resist +28% Amulets make your neck look great! |
Inventory
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (160). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
insulating copper amulet of magic (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +2 Mag defense ------ Resistance +10% fire +11% cold Amulets make your neck look great! |
vitalizing copper amulet of willpower (+3)0.1 Encumbrance T1 amulet jewelry [Ego+] Nature While equipped: Stats +3 Wil +3 Con defense ------ Physical save +6 (+3 eff.) Life +31.00 Life Regen +2.00 Amulets make your neck look great! |
Brightblack the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex +3 Wil +1 Cun offense ------ Ignore resists +10% light Accuracy +6 (+3 eff.) defense ------ Resistance +9% light Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Psi when Hit +0.20 Max psi +20.00 Rings make your fingers look great! |
Malenik the copper ring =con-5=0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +6 (+3 eff.) defense ------ Mind save +6 (+3 eff.) Pinning Resist +10% Teleport Resist +20% Rings make your fingers look great! |
Toxintrencher the gold ring =con-4=0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Con +6 Mag offense ------ Damage +3% arcane Ignore resists +5% nature Accuracy +11 (+5 eff.) Ignore Armor +11 When Hit 2 arcane On-Hit (Melee): * 20% chance to slow global speed by 53% defense ------ Defense +9 (+3 eff.) Resistance +5% arcane Spell save +25 (+12 eff.) other ------- Max stamina +20.00 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold onyx ring0.1 Encumbrance T3 ring jewelry [Ego++] Psionic While equipped: Stats +3 Str +3 Dex +3 Mag +9 Wil +9 Cun +3 Con offense ------ Mindpower +7 (+2 eff.) On-Hit 22 physical On-Ranged-Hit 12 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 26 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 26 other ------- Hate-on-crit +2.00 Max hate +8.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
marksman's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+3 eff.) defense ------ Life Regen +1.00 Stun Resist +21% Rings make your fingers look great! |
painweaver's copper ring0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: offense ------ Physical Power +6 (+3 eff.) Spellpower +7 (+2 eff.) Mindpower +7 (+2 eff.) Damage +5% all Rings make your fingers look great! |
warrior's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Life +26.00 Disarm Resist +24% Pinning Resist +26% Knockbk Resist +23% Rings make your fingers look great! |
enhanced dwarven-steel battleaxe of erosion (31-46 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Nature Weapon Damage 31.0 - 46.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +13 nature While equipped: Stats +9 Str +9 Dex +7 Mag +7 Wil +5 Cun +5 Con Massive two-handed battleaxes. |
enhanced dwarven-steel battleaxe of rage (28-43 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Ego++] Nature/Master Weapon Damage 28.5 - 42.8 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: Stats +15 Str +9 Dex +5 Mag +10 Wil +5 Cun +9 Con offense ------ Damage +10% physical Accuracy +12 (+6 eff.) Massive two-handed battleaxes. |
dwarven-steel dagger 'Flarehunt' (18-24 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Rare] Arcane Weapon Damage 18.5 - 24.1 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +8 arcane +14 cold While equipped: offense ------ Ignore resists +15% blight +25% fire +10% arcane defense ------ Resistance +6% blight +27% fire +5% arcane Sharp, short and deadly. |
flaming dwarven-steel dagger of massacre (25-32 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego] Arcane/Master Weapon Damage 25.0 - 32.5 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-Hit, radius 1 +7 fire Sharp, short and deadly. |
inquisitor's dwarven-steel greatmaul of torment (41-62 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon Reqs Str 24 [Ego++] Disrupt/Psionic Weapon Damage 41.0 - 61.5 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Critical: * Deals 71 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed mauls. |
Salyssra the yew longbow4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 Shoot [Rare] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 While equipped: Stats +6 Dex +4 Wil offense ------ Mind Crit +7% Mindpower +15 (+5 eff.) On-Hit (Ranged): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max psi +30.00 Longbows are used to shoot arrows at your foes. |
swiftstrike yew longbow of enduring4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego++] Nature/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 Projectile Speed +200% While equipped: Stats +11 Wil +5 Cun +11 Con offense ------ Combat Speed +10% defense ------ Life +15.00 Longbows are used to shoot arrows at your foes. |
Hailbright the steel mace (13-18 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon Reqs Str 16 [Rare] Arcane Weapon Damage 13.0 - 18.2 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 167 damage over 5 turns and reducing armor and accuracy by 21 While equipped: Stats +2 Wil offense ------ Damage +9% arcane When Hit 10 arcane defense ------ Resistance +6% cold other ------- Mana/turn +0.36 Max mana +60.00 Blunt and deadly. |
Tetir (22-31 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon Reqs Str 16 [Rare] Master Weapon Damage 22.0 - 30.8 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% While equipped: Stats +8 Dex +4 Mag offense ------ Mind Crit +2% defense ------ Resistance +3% light Knockbk Resist +10% other ------- EQ when Hit +0.08 Light +2 Blunt and deadly. |
truestriking stralite mace of projection (38-53 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon Reqs Str 35 [Ego++] Master/Psionic Weapon Damage 38.0 - 53.2 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Ignore resists +8% physical Accuracy +13 (+6 eff.) Ignore Armor +9 Blunt and deadly. |
honing pulsing mindstar of gales (13-14 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Psionic Weapon Damage 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Cun +1 Wil offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +9% lightning +11% physical +13% cold Ignore resists +6% physical defense ------ Defense +14 (+5 eff.) Resistance +4% physical Pinning Resist +31% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's pulsing mindstar of clarity (14-15 power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego] Nature/Psionic Weapon Damage 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +2% nature defense ------ Resistance +6% blight Mind save +5 (+3 eff.) Disease Resist +17% other ------- Max psi +24.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ash magestaff 'Goredash' (15-18 power, 3 apr, cold element) =con-6=5.0 Encumbrance T2 staff 2H weapon [Rare] Master Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +9 Con +3 Wil offense ------ Spell Crit +9% Critical power +12.00% Spellpower +6 (+2 eff.) Damage +15% cold On-Hit (Melee): * 20% chance to slow global speed by 53% defense ------ Resistance +12% acid other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Zidar the dwarven-steel waraxe (18-24 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Rare] Arcane Weapon Damage 17.5 - 24.5 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +20 mind On-Hit, radius 1 +20 mind +12 fire On-crit, radius 2 +8 acid On Hit: * 20% chance to reduce all saves and defense by 26 While equipped: offense ------ Damage +6% acid When Hit 4 acid On-Hit (Melee): * 20% chance to reduce all saves and defense by 26 defense ------ Resistance +15% acid One-handed war axes. |
dwarven-steel waraxe 'Anosarig' (18-26 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Rare] Arcane Weapon Damage 18.5 - 25.9 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +8 arcane On Hit: * 25% chance for lightning to strike from the target to a second target dealing 100 damage While equipped: offense ------ Critical power +10.00% Damage +18% blight +6% acid Ignore resists +25% blight On-Hit (Melee): * 20% chance to reduce armor by 38% defense ------ Resistance +3% acid Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% One-handed war axes. |
steel waraxe 'Alehell' (16-22 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon Reqs Str 16 [Rare] Master Weapon Damage 15.5 - 21.7 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-Hit, radius 1 +8 acid On-crit, radius 2 +8 acid On Hit: * 20% chance to reduce strength, dexterity, and constitution by 28 While equipped: Stats +5 Str offense ------ Damage +9% physical Ignore resists +10% acid Accuracy +7 (+3 eff.) defense ------ Resistance +15% blight +3% temporal Crit Resistance 10.00% Healmod +20% Blind Resist +20% One-handed war axes. |
hardened leather belt 'Bethelravena'1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +6 Str +4 Con defense ------ Defense +10 (+3 eff.) Resistance +9% lightning +8% temporal Physical save +9 (+4 eff.) A belt that goes around your waist. |
ancient silk robe of power (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag offense ------ Spellpower +12 (+3 eff.) Damage +9% physical +21% temporal +8% all Ignore resists +7% temporal +9% physical defense ------ Resistance +13% all Anomaly Control +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sootsmash (5 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +6% darkness Ignore resists +10% darkness +5% physical On-Hit (Melee): * 20% chance to reduce damage dealt by 22% defense ------ Armor +3 Defense +5 (+2 eff.) other ------- Infravision +2 A pair of boots made of leather. |
Xanassra (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: offense ------ On-Hit 8 blight 6 acid Damage +4% blight +4% acid Ignore resists +10% temporal defense ------ Armor +2 Resistance +6% blight +1% physical +5% acid Life Regen +6.00 Silence Resist +10% other ------- Stamina/turn +0.70 Max stamina +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Salabrenor the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +4 Mag +5 Wil defense ------ Defense +1 (+0 eff.) Life +40.00 Blind Resist +20% Disease Resist +20% Stun Resist +20% other ------- EQ when Hit +1.10 Psi when Hit +1.20 Hate when Hit +1.20 A pointy cloth hat, very wizardly... |
impenetrable stralite mail armour of cold resistance (4 def, 17 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego] Master While equipped: defense ------ Armor +17 Defense +4 (+1 eff.) Fatigue +12% Resistance +19% cold A suit of armour made of mail. |
stralite mail armour of command (10 def, 13 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego+] Psionic While equipped: Stats +3 Cun defense ------ Armor +13 Defense +10 (+3 eff.) Fatigue +12% Mind save +17 (+8 eff.) A suit of armour made of mail. |
enlightening reinforced leather armour of fire resistance (12 def, 7 armour)9.0 Encumbrance T4 light armor Reqs Str 18 [Ego+] Master/Psionic While equipped: Stats +6 Cun +8 Wil defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +19% fire Mind save +10 (+5 eff.) A suit of armour made of leather. |
Scaldgrit the stralite shield (0 def, 8 armour, 140 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 35 [Random Unique] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Str +3 Mag +5 Con offense ------ Ignore Shields +10% When Hit 3 fire When Hit: * 13% chance to reduce armor by 38% defense ------ Armor +8 Fatigue +8% Resistance +14% acid +20% fire +17% lightning Spell save +12 (+6 eff.) other ------- Talents +1 Block Handheld deflection devices. |
reinforced stralite shield of the stars (0 def, 13 armour, 172.5 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 35 [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Cun +4 Mag offense ------ Damage +13% light +10% darkness defense ------ Armor +13 Fatigue +8% Resistance +11% light +17% darkness other ------- Talents +1 Block Handheld deflection devices. |
barbed quiver of dragonbone arrows (21/21, 65-91 power, 18 apr)3.0 Encumbrance T5 arrow ammo Reqs Dex 48 [Ego+] Master Weapon Damage 65.0 - 91.0 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +17.0% Capacity 21 On Critical: * Wound the target dealing 94 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Emysewen the Willowbrawn (dig speed 28 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Damage +3% nature defense ------ Mind save +9 (+5 eff.) Life +60.00 Disarm Resist +20% other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
2026 Little Gems0.0 Encumbrance T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2026/2026 A set of 2026 tiny explosive spheres. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Ragelakath the alchemist's lamp0.0 Encumbrance T3 lite [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag offense ------ Mind Crit +7% Spellpower +10 (+3 eff.) Mindpower +6 (+2 eff.) Damage +8% darkness +6% arcane Ignore resists +20% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 26 defense ------ Resistance +9% light +3% mind Affinity +5% darkness Mind save +8 (+4 eff.) other ------- Light +6 Infravision +4 Moonlight Ray: Puts all charms on 8 turn cooldown Effective talent level: 7.2 Power cost 8 out of 8/8. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 287.17 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern 'Kindlemight'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +3 Str +3 Dex offense ------ Physical Crit +1.0% Damage +6% light Ignore Armor +1 defense ------ Life +42.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Voidwaker (15/15, 20-25 power, 2 apr)3.0 Encumbrance T2 shot ammo [Rare] Master Weapon Damage 20.5 - 24.6 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +13 Ignore Armor +2 Critical Rate +4.5% Capacity 15 On-ranged-hit +4 lightning +20 darkness On-crit, radius 2 +20 darkness +20 lightning On Hit: * 20% chance to reduce damage dealt by 22% Shots are used with slings to pummel your foes to death. |
Rhedir the ash totem of healing [power 194] (15 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: offense ------ Spell Crit +2% Damage +9% blight Ignore resists +10% blight other ------- Mana-on-crit +1.00 Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 15 turn cooldown 100% to heal for 35. 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By sunnyd the Halfling Anorithil level 32
38th Pyre 123rd year of Ascendancy at 14:34 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By sunnyd the Halfling Anorithil level 31
22nd Pyre 123rd year of Ascendancy at 17:54 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By sunnyd the Halfling Anorithil level 16
21st Dusk 122nd year of Ascendancy at 22:42 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By sunnyd the Halfling Anorithil level 30
9th Pyre 123rd year of Ascendancy at 10:20 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By sunnyd the Halfling Anorithil level 23
73rd Dusk 122nd year of Ascendancy at 12:34 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By sunnyd the Halfling Anorithil level 30
10th Pyre 123rd year of Ascendancy at 14:30 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By sunnyd the Halfling Anorithil level 10
6th Mirth 122nd year of Ascendancy at 15:32 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By sunnyd the Halfling Anorithil level 20
45th Dusk 122nd year of Ascendancy at 14:52 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By sunnyd the Halfling Anorithil level 30
9th Pyre 123rd year of Ascendancy at 06:22 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By sunnyd the Halfling Anorithil level 26
67th Haze 122nd year of Ascendancy at 03:52 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By sunnyd the Halfling Anorithil level 17
32nd Dusk 122nd year of Ascendancy at 05:16 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By sunnyd the Halfling Anorithil level 29
61st Regrowth 123rd year of Ascendancy at 16:30 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By sunnyd the Halfling Anorithil level 12
7th Flare 122nd year of Ascendancy at 13:02 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By sunnyd the Halfling Anorithil level 23
73rd Dusk 122nd year of Ascendancy at 16:03 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By sunnyd the Halfling Anorithil level 16
12nd Dusk 122nd year of Ascendancy at 11:01 see stats
Log
sunnyd reflects damage back to Emelayakira the telugoroth!
sunnyd hits Emelayakira the telugoroth for 163 reflected damage.
Emelayakira the telugoroth's Turn Back the Clock hits sunnyd for (163 absorbed), 0 temporal (0 total damage).
Sunnyd's Corona hits Emelayakira the telugoroth for 63 darkness damage.
Emelayakira the telugoroth resists the knockback!
Your shield crumbles under the damage!
The shield around sunnyd crumbles.
sunnyd reflects damage back to Emelayakira the telugoroth!
Emelayakira the telugoroth's arcane area effect hits sunnyd for (99 absorbed), 61 arcane (61 total damage).
Sunnyd's prismatic repulsion area effect hits Emelayakira the telugoroth for 56 light, 49 darkness (105 total damage).
sunnyd hits Emelayakira the telugoroth for 99 reflected damage.
Sunnyd's defensive darkness area effect hits Emelayakira the telugoroth for 36 darkness damage.
Sunnyd's defensive darkness area effect killed Emelayakira the telugoroth!
--------------------------------
Sunnyd picks up (y.): Zidar the dwarven-steel waraxe (18-24 power, 4 apr).
Arcane Vortex from Emelayakira the telugoroth hits sunnyd for 66 arcane damage.
Burning from Emelayakira the telugoroth hits sunnyd for 23 fire damage.
Bleeding from Emelayakira the telugoroth hits sunnyd for 8 physical damage.
Emelayakira the telugoroth's arcane area effect hits sunnyd for 189 arcane damage.
Sunnyd stops burning.
Arcane Vortex from Emelayakira the telugoroth hits sunnyd for 66 arcane damage.
Bleeding from Emelayakira the telugoroth hits sunnyd for 8 physical damage.
Emelayakira the telugoroth's arcane area effect hits sunnyd for 189 arcane damage.
Arcane Vortex from Emelayakira the telugoroth hits sunnyd for 66 arcane damage.
Bleeding from Emelayakira the telugoroth hits sunnyd for 8 physical damage.
Emelayakira the telugoroth's arcane area effect hits sunnyd for 189 arcane damage.
sunnyd the level 32 halfling anorithil was mana-torn to death by Emelayakira the telugoroth and lost outside time on level 1 of Temporal Rift.
--------------------------------
A shield forms around sunnyd.





























































































