












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 31 / 12% |
| Size | small |
| Lifes / Deaths | Killed by Taro the thalore at level 20 on the 25th Pyre 123rd year of Ascendancy at 00:14 0 / 7Killed by snow giant boulder thrower at level 21 on the 4th Mirth 123rd year of Ascendancy at 23:41 Killed by Graas the dwarf at level 25 on the 43rd Haze 123rd year of Ascendancy at 15:08 Killed by The Master at level 29 on the 68th Haze 123rd year of Ascendancy at 22:21 Killed by Lord of Skulls (mage) at level 29 on the 69th Haze 123rd year of Ascendancy at 01:21 Killed by nnnnightmmmmare at level 30 on the 42nd Regrowth 124th year of Ascendancy at 15:31 Killed by nnnnightmmmmare at level 31 on the 18th Pyre 124th year of Ascendancy at 14:35 |
Primary Stats
| Strength | 21 (base 19) |
| Dexterity | 80 (base 52) |
| Constitution | 22 (base 13) |
| Magic | 51 (base 32) |
| Willpower | 28 (base 11) |
| Cunning | 60 (base 35) |
Resources
| Life | -292/734 |
| Stamina | 210/235 |
| Healing Factor | 1.2524166372472 |
| Regeneration | 7.7130149243454 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 40.606190251377 |
| See Invisible | 40.606190251377 |
Offense: Mainhand
| Damage | 111 |
| Accuracy | 72 |
| Crit Chance | 34% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +23% |
| Physical | +6% |
| Fire | +24% |
| Arcane | +15% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Nature | +40% |
| Arcane | +40% |
| Fire | +50% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 46.764593763945 (77.208028087443%) |
| Defense | 77 |
| Ranged Defense | 77 |
| Fatigue | 0 |
| Physical Save | 15 |
| Spell Save | 24 |
| Mental Save | 25 |
Defense: Resistances
| Blight | + 52%( 70%) |
| Physical | + 23%( 70%) |
| Cold | + 46%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 16%( 70%) |
| Light | -6%( 70%) |
| Temporal | + 27%( 70%) |
| Darkness | + 51%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 56% |
| Silence Resistance | 20% |
| Confusion Resistance | 25% |
| Stun Resistance | 100% |
| Pinning Resistance | 36% |
| Poison Resistance | 100% |
| Knockback Resistance | 41% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 580% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 206 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 27 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 365 damage for 4 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Technique / Buckler Training | 1.30 |
| 3/5 |
| 4/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by nnnnightmmmmare. Escort: injured seer (level 3 of Old Forest) | failed |
You failed to protect the lone alchemist from death by Emelirekira the degenerated skeleton warrior. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by Wrathroot. Escort: lost warrior (level 4 of Old Forest) | failed |
You failed to protect the repented thief from death by Aerinor the elder vampire. Escort: repented thief (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Blizzardsting the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +1 Str +3 Dex +1 Mag defense ------ Armor +3 Fatigue +2% Resistance +3% cold Silence Resist +20% Confus Resist +25% Stun Resist +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | barbed pouch of dwarven-steel shots of annihilation (19/19, 48-57 power, 7 apr)3.0 Encumbrance T3 shot ammo [Ego++] Master Weapon Damage 47.5 - 57.0 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +17.0% Capacity 19 Projectile Speed +200% On Critical: * Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | Emyra1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +4 Str +2 Dex offense ------ Damage +6% physical Ignore Shields +30% Accuracy +25 (+6 eff.) defense ------ Resistance +2% physical Unlife -60.00 life other ------- Mana/turn +0.16 Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | grounding voratun helm of precognition (7 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Nature While equipped: Stats +9 Cun offense ------ Accuracy +9 (+2 eff.) When Hit: * 19% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +7 (+2 eff.) Fatigue +5% Resistance +12% lightning +9% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | stone warden's dwarven-steel gauntlets of dexterity (+3) (0 def, 9 armour)1.5 Encumbrance T2 hands armor [Ego+] Arcane/Master While equipped: Stats +3 Dex +8 Con offense ------ Accuracy +14 (+3 eff.) defense ------ Armor +9 Hardiness +7% Fatigue +3% Resistance +6% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | dwarven-steel torque of psionic shield [power 73] (18 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 73 for 5 turns Puts all charms on 18 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | stralite quartz ring0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +13 Mag +7 Wil +5 Cun offense ------ Spellpower +19 (+6 eff.) Damage +3% darkness Ignore resists +15% arcane +15% nature When Hit 2 darkness defense ------ Resistance +9% darkness Life +41.00 Disarm Resist +36% Pinning Resist +36% Stun Resist +30% Knockbk Resist +41% Rings make your fingers look great! |
| On fingers | steel quartz ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +5 Dex offense ------ Accuracy +7 (+1 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
| Around neck | Beliganor the Kindletitan0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Dex offense ------ Damage +9% fire Ignore resists +25% fire When Hit 10 fire defense ------ Resistance +21% fire other ------- Light +3 Amulets make your neck look great! |
| In main hand | drakeskin leather sling 'Samylar'4.0 Encumbrance T5 sling 1H weapon [Rare] Arcane Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +19 fire While equipped: offense ------ Damage +15% fire When Hit 2 temporal defense ------ Defense +10 (+3 eff.) Resistance +6% cold +6% fire Disarm Resist +20% Stun Resist +20% Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | windwalling dwarven-steel shield of cold resistance (+12%) (0 def, 6 armour, 31-37 power, 81.5 block)7.0 Encumbrance T3 shield armor [Ego+] Master/Psionic When used to Attack: Weapon Damage 31.0 - 37.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +82 On-hit +19 physical While equipped: Stats +2 Wil defense ------ Armor +6 Fatigue +8% Resistance +15% cold +12% physical Windwall +10 Slow Projectiles +12% other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | murderer's cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +2 Dex offense ------ Accuracy +3 (+0 eff.) Ignore Armor +5 defense ------ Defense +2 (+1 eff.) Resistance +10% darkness +15% temporal Out-of-Phase Defense +11 Out-of-Phase Resistance +11% Out-of-Phase Resilience +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 8 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Bindings of Eternal Night (12 def, 12 armour)6.0 Encumbrance T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag offense ------ Damage +15% cold +15% arcane +20% darkness When Hit 10 darkness defense ------ Armor +12 Defense +12 (+3 eff.) Resistance +30% blight -10% fire +30% darkness -10% light Life Regen +1.00 Poison Resist +100% Disease Resist +100% other ------- Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Inventory
movement infusion of the titan (speed 585%; cd 17)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 585% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the sneak (range 5; phase 18; cd 11)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 164; dur 4; cd 18)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 164 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
insulating steel amulet of magic (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag defense ------ Resistance +15% fire +12% cold Amulets make your neck look great! |
Yvithra the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Physical Power +6 (+3 eff.) Spellpower +7 (+2 eff.) Mindpower +7 (+4 eff.) Damage +21% mind When Hit 2 mind defense ------ Resistance +9% mind +12% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
copper opal ring =mag=0.1 Encumbrance T1 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str +7 Dex +2 Mag +2 Wil +7 Cun +5 Con offense ------ Damage +12% fire Accuracy +16 (+4 eff.) Ignore Armor +2 defense ------ Defense +10 (+3 eff.) Resistance +3% nature +24% fire Physical save +6 (+5 eff.) Spell save +6 (+3 eff.) Rings make your fingers look great! |
gold ring 'Cleanseraptor' =mag=0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +2 Mag offense ------ On-Hit (Melee): * 20% chance to slow global speed by 47% defense ------ Resistance +6% nature Mind save +9 (+5 eff.) Confus Resist +29% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana-on-crit +2.00 Rings make your fingers look great! |
rogue's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun defense ------ Defense +6 (+2 eff.) Life +22.00 Disarm Resist +20% Pinning Resist +21% Knockbk Resist +20% Rings make your fingers look great! |
steel fire opal ring0.1 Encumbrance T2 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% On-Hit 10 physical On-Ranged-Hit 11 physical Damage +10% all On-Hit (Melee): * 12% chance to reduce all saves and defense by 21 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 21 other ------- Hate-on-crit +2.00 Max hate +9.00 Bleeding Edge: Puts all charms on 15 turn cooldown Effective talent level: 3.0 Power cost 15 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
steel ring0.1 Encumbrance T2 ring jewelry [Normal] Rings make your fingers look great! |
ash magestaff 'Elemira' (15-18 power, 3 apr, lightning element) =mag=5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +1 Mag offense ------ Spell Crit +14% Critical power +10.00% Spellpower +10 (+3 eff.) Spellpower/crit +6 Damage +9% blight +15% lightning Ignore resists +15% arcane other ------- Mana/turn +0.17 Vim-on-crit +2.00 Max mana +35.00 Max vim +13.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
hardened leather belt 'Hettidugund'1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ When Hit 8 mind On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 * 20% chance to reduce all saves and defense by 21 defense ------ Resistance +20% lightning +8% temporal Unlife -60.00 life Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A belt that goes around your waist. |
focusing woollen robe of protection (3 def, 3 armour) =mag=2.0 Encumbrance T2 cloth armor [Ego] Master/Psionic While equipped: Stats +5 Mag +5 Wil defense ------ Armor +3 Defense +3 (+1 eff.) Resistance +9% all Physical save +19 (+12 eff.) other ------- Mana/turn +0.13 Psi/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of frost (+28%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Nature While equipped: Stats +6 Con offense ------ Damage +9% nature +19% cold defense ------ Resistance +13% all +28% cold Poison Resist +31% Disease Resist +41% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of dwarven-steel boots of spellbinding (0 def, 4 armour) =mag=3.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: Stats +2 Mag defense ------ Armor +4 Fatigue +3% other ------- Spell cooldown 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
steady dwarven-steel gauntlets of magic (+3) (0 def, 2 armour) =Mag=1.5 Encumbrance T2 hands armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag offense ------ Damage +4% arcane Accuracy +6 (+1 eff.) defense ------ Armor +2 Fatigue +3% Physical save +6 (+5 eff.) Mind save +6 (+3 eff.) Disarm Resist +28% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Crackleveil the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: defense ------ Armor +1 Fatigue +1% Resistance +12% lightning +6% cold +5% arcane Life +20.00 Life Regen +4.00 Confus Resist +10% other ------- Breathe water A cap made of leather. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 Encumbrance axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 36 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of Reknor (dig speed 16 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str defense ------ Resistance +6% darkness +7% fire While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 145 power out of 284/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By nnnnightmmmmare the Halfling Skirmisher level 17
39th Regrowth 123rd year of Ascendancy at 17:26 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By nnnnightmmmmare the Halfling Skirmisher level 19
10th Pyre 123rd year of Ascendancy at 01:19 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By nnnnightmmmmare the Halfling Skirmisher level 25
40th Dusk 123rd year of Ascendancy at 07:33 see stats
Fool of a Took! (Nightmare (Adventure) difficulty)
Killed oneself as a halfling.By nnnnightmmmmare the Halfling Skirmisher level 30
42nd Regrowth 124th year of Ascendancy at 15:31 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By nnnnightmmmmare the Halfling Skirmisher level 31
44th Regrowth 124th year of Ascendancy at 09:41 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By nnnnightmmmmare the Halfling Skirmisher level 10
21st Dusk 122nd year of Ascendancy at 09:10 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By nnnnightmmmmare the Halfling Skirmisher level 20
11st Pyre 123rd year of Ascendancy at 12:50 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By nnnnightmmmmare the Halfling Skirmisher level 30
5th Decay 123rd year of Ascendancy at 18:18 see stats
Merry wintertide! (Nightmare (Adventure) difficulty)
Finish the Santascape event and free the little helper elves.By nnnnightmmmmare the Halfling Skirmisher level 25
31st Haze 123rd year of Ascendancy at 06:25 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By nnnnightmmmmare the Halfling Skirmisher level 29
4th Decay 123rd year of Ascendancy at 19:39 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By nnnnightmmmmare the Halfling Skirmisher level 16
30th Regrowth 123rd year of Ascendancy at 22:33 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By nnnnightmmmmare the Halfling Skirmisher level 12
9th Allure 123rd year of Ascendancy at 20:36 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By nnnnightmmmmare the Halfling Skirmisher level 14
21st Regrowth 123rd year of Ascendancy at 06:36 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By nnnnightmmmmare the Halfling Skirmisher level 24
27th Dusk 123rd year of Ascendancy at 18:19 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By nnnnightmmmmare the Halfling Skirmisher level 17
1st Pyre 123rd year of Ascendancy at 06:37 see stats
Log
Nnnnightmmmmare starts suffocating to death!
Ran for 2 turns (stop reason: detrimental status effect).
Nnnnightmmmmare is suffocating.
Nnnnightmmmmare tries to evade attacks.
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Ran for 2 turns (stop reason: suffocating).
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Ran for 2 turns (stop reason: suffocating).
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Nnnnightmmmmare uses Infusion: Healing.
nnnnightmmmmare receives 267 healing from Infusion: Healing.
Nnnnightmmmmare casts Rune: Shielding.
A shield forms around nnnnightmmmmare.
New shimmer option unlocked: Bindings of Eternal Night
Nnnnightmmmmare wears (replacing verdant silk robe of frost (+13%) (0 def, 0 armour)): Bindings of Eternal Night (12 def, 12 armour).
nnnnightmmmmare hits nnnnightmmmmare for (205 absorbed) damage.
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Your shield crumbles under the damage!
The shield around nnnnightmmmmare crumbles.
nnnnightmmmmare hits nnnnightmmmmare for (160 absorbed) damage.
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Nnnnightmmmmare is no longer evading attacks.
nnnnightmmmmare the level 31 halfling skirmisher suffocated to death on level 1 of Derth.
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Space restabilizes around you.






































































