









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Brawler |
| Level / Exp | 40 / 51% |
| Size | medium |
| Lifes / Deaths | Killed by Thzieb the thalore at level 12 on the 48th Dusk 122nd year of Ascendancy at 08:25 0 / 8Killed by Polaba the thief at level 27 on the 44th Haze 123rd year of Ascendancy at 06:24 Killed by orc necromancer at level 34 on the 10th Mirth 124th year of Ascendancy at 09:19 Killed by orc corruptor at level 34 on the 72nd Dusk 124th year of Ascendancy at 16:24 Killed by orc high pyromancer at level 35 on the 26th Regrowth 125th year of Ascendancy at 14:24 Killed by overpowered greater multi-hued wyrm at level 36 on the 27th Regrowth 125th year of Ascendancy at 12:09 Killed by Nerosemina the orc cryomancer at level 36 on the 43rd Regrowth 125th year of Ascendancy at 12:33 Killed by Greater Mummy Lord at level 40 on the 6th Mirth 125th year of Ascendancy at 22:05 |
Primary Stats
| Strength | 83 (base 60) |
| Dexterity | 73 (base 53) |
| Constitution | 45 (base 16) |
| Magic | 29 (base 10) |
| Willpower | 42 (base 10) |
| Cunning | 77 (base 43) |
Resources
| Life | -284/1037 |
| Stamina | 208/297 |
| Healing Factor | 1.4111689881046 |
| Regeneration | 10.230975163758 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 4 |
| See Stealth | 14 |
| See Invisible | 12 |
Offense: Barehand
| Damage | 140 |
| Accuracy | 65 |
| Crit Chance | 46% |
| APR | 31 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +13% |
| Blight | +3% |
| Physical | +14% |
| Cold | +17% |
| All | 0% |
| Darkness | +24% |
| Light | +17% |
| Fire | +9% |
| Lightning | +12% |
Offense: Damage Penetration
| Darkness | +15% |
Defense: Base
| Armour (hardiness) | 16 (35.65183292883%) |
| Defense | 54 |
| Ranged Defense | 54 |
| Fatigue | 0 |
| Physical Save | 51 |
| Spell Save | 38 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Blight | + 28%( 70%) |
| Physical | + 40%( 70%) |
| Cold | + 41%( 70%) |
| All | + 23%( 70%) |
| Lightning | + 30%( 70%) |
| Light | + 32%( 70%) |
| Darkness | + 38%( 70%) |
| Fire | + 41%( 70%) |
| Mind | + 35%( 70%) |
Defense: Immunities
| Disarm Resistance | 39% |
| Confusion Resistance | 89% |
| Silence Resistance | 25% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 36% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 586% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 195 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Grappling | 1.50 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by forest wight. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You failed to protect the lost warrior from death by fire drake. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Agrimley the hermit in creating an elixir of focus. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of evasion (7 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: defense ------ Armor +4 Defense +7 (+2 eff.) Fatigue +3% Silence Resist +25% Confus Resist +23% Stun Resist +23% Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 5.2 Power cost 30 out of 30/30. Range melee/personal Cooldown: 17 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 45 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Zirak the voratun gauntlets (0 def, 8 armour)1.5 Encumbrance T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +3 Str +4 Wil +5 Cun +3 Con offense ------ Spell Crit +1% Critical power +10.00% Damage +3% blight Accuracy +13 (+4 eff.) defense ------ Armor +8 Fatigue +5% Resistance +10% darkness +15% mind Mind save +15 (+5 eff.) Life +50.00 Disarm Resist +39% other ------- Mana/turn +0.04 Max mana +40.00 Infravision +4 Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 37.0 - 51.8 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +18 Ignore Armor +15 Critical Rate +18.0% Attack Speed 100% On-hit +26 darkness On Hit: 10% Disarm level 5 On Hit: 10% Battle Shout level 5 On Crit: 10% Dominate level 5 Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | warlord's dwarven-steel helm of ire (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego++] Nature/Master While equipped: Stats +7 Str +4 Wil +2 Con offense ------ Physical Power +8 (+2 eff.) defense ------ Armor +4 Fatigue +4% Resistance +7% physical Physical save +12 (+4 eff.) Mind save +9 (+3 eff.) Battle Cry: Puts all charms on 28 turn cooldown Effective talent level: 2.0 Power cost 28 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Telekinetic Core2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil offense ------ Physical Power +3 (+1 eff.) Mindpower +3 (+1 eff.) Damage +6% physical defense ------ Resistance +5% physical Physical save +12 (+4 eff.) Psionic Pull: Effective talent level: 3.0 Power cost 18 out of 35/35. Range melee/personal Cooldown: 6 Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 65 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | steel quartz ring0.1 Encumbrance T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Str +5 Mag +5 Con offense ------ Physical Power +6 (+2 eff.) On-Hit 16 light On-Ranged-Hit 22 light Damage +11% light defense ------ Stun Resist +30% Rings make your fingers look great! |
| On fingers | wizard's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag defense ------ Spell save +4 (+2 eff.) Life Regen +2.00 Stun Resist +23% Rings make your fingers look great! |
| Around neck | Duathelriver0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex +16 Cun +8 Con offense ------ Critical power +16.00% Move Speed +10% Damage +12% lightning +24% darkness Ignore resists +15% darkness Accuracy +7 (+2 eff.) Ignore Armor +16 defense ------ Fatigue -8% Life Regen +5.00 other ------- Stamina/turn +1.10 Amulets make your neck look great! |
| Main armor | dispeller's elven-silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: offense ------ Damage +13% acid +8% physical +9% fire +17% cold defense ------ Resistance +9% lightning +10% darkness +23% fire +15% all +13% acid +10% physical +7% blight +23% cold +12% light Physical save +14 (+5 eff.) Spell save +28 (+10 eff.) Mind save +13 (+4 eff.) other ------- Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | dwarven lantern 'Radiancewing'1.0 Encumbrance T5 lite [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Dex +6 Wil offense ------ Physical Crit +3.0% Critical power +16.00% Physical Power +7 (+2 eff.) Damage +6% light When Hit 4 light defense ------ Physical save +13 (+5 eff.) Healmod +16% Blind Resist +36% Confus Resist +26% other ------- Light +9 See Stealth +14 See Invisibility +12 Track: Puts all charms on 40 turn cooldown Effective talent level: 3.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | resilient linen cloak of battle (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Nature/Master While equipped: offense ------ Physical Crit +2.0% Physical Power +1 (+0 eff.) defense ------ Defense +1 (+0 eff.) Fatigue -2% Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Neira's Memory1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 172, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Inventory
movement infusion of the duelist (speed 873%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 873% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 687%; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 687% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 827%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 827% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 159; 17 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 159 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 16%; physical; dur 4; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (318.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 318.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
voratun amulet of manastreaming0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag offense ------ Spellpower/crit +4 other ------- Mana/turn +0.34 Max mana +20.00 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
gold garnet ring0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: offense ------ Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all defense ------ Resistance +19% acid +16% fire +15% lightning +20% cold Rings make your fingers look great! |
voratun turquoise ring0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex offense ------ Damage +18% fire Ignore resists +10% all Accuracy +22 (+6 eff.) defense ------ Resistance +9% lightning +42% fire +5% arcane Spell save +9 (+3 eff.) Life +41.00 Blind Resist +21% Disarm Resist +50% Pinning Resist +45% Knockbk Resist +45% Rings make your fingers look great! |
voratun battleaxe 'Blackquill' (71-106 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Rare] Master Weapon Damage 71.0 - 106.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +5 Wil +8 Con offense ------ Damage +9% light defense ------ Resistance +9% darkness Crit Resistance 15.00% other ------- Infravision +3 Massive two-handed battleaxes. |
truestriking dwarven-steel dagger of enduring (18-24 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 18.5 - 24.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +6 Con +8 Wil offense ------ Ignore resists +7% physical Accuracy +8 (+2 eff.) Ignore Armor +7 defense ------ Life +10.00 Sharp, short and deadly. |
Flashparry the dwarven-steel greatmaul (40-59 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Rare] Disrupt Weapon Damage 39.5 - 59.2 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-Hit, radius 1 +12 lightning On Critical: * Deals 71 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +2 Str +6 Wil +9 Con offense ------ On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +6% temporal Massive two-handed mauls. |
enhanced steel greatmaul of massacre (35-52 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Ego+] Nature/Master Weapon Damage 35.0 - 52.5 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% While equipped: Stats +9 Str +6 Dex +5 Mag +5 Wil +6 Cun +6 Con Massive two-handed mauls. |
chilling voratun mace (47-66 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego] Arcane Weapon Damage 47.0 - 65.8 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +13 cold Blunt and deadly. |
stormbringer's voratun mace of dampening (44-62 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego+] Nature/Disrupt Weapon Damage 44.5 - 62.3 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +18 lightning +15 cold While equipped: offense ------ Move Speed +40% Ignore resists +15% lightning +15% cold defense ------ Resistance +10% acid +11% lightning +13% cold +11% fire +6% all Spell save +12 (+4 eff.) Blunt and deadly. |
living mindstar of storms (15-16 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Weapon Damage 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Str +4 Dex +3 Mag +6 Wil +3 Cun +2 Con offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) On-Hit 14 lightning Damage +12% lightning Ignore resists +12% lightning defense ------ Resistance +14% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Beronarilathavor1.0 Encumbrance T5 belt armor [Rare] Psionic While equipped: Stats +4 Wil offense ------ Mindpower +12 (+4 eff.) Damage +18% arcane +18% blight defense ------ Resistance +5% arcane Physical save +14 (+5 eff.) Spell save +18 (+6 eff.) other ------- Vim-on-crit +2.00 A belt that goes around your waist. |
balancing hardened leather belt of recklessness1.0 Encumbrance T3 belt armor [Ego++] Master While equipped: Stats +4 Cun +5 Dex offense ------ Physical Crit +15.0% Mind Crit +8% Critical power +7.00% Physical Power +5 (+1 eff.) A belt that goes around your waist. |
monstrous rough leather belt of the giants1.0 Encumbrance T1 belt armor [Ego+] Nature/Master While equipped: Stats +4 Str +4 Con offense ------ Physical Power +8 (+2 eff.) defense ------ Physical save +6 (+2 eff.) Spell save +5 (+2 eff.) other ------- Size +2 A belt that goes around your waist. |
skylord's drakeskin leather belt of life1.0 Encumbrance T5 belt armor [Ego+] Nature While equipped: Stats +6 Str +4 Dex +4 Wil +5 Cun defense ------ Physical save +13 (+5 eff.) Spell save +14 (+5 eff.) Mind save +15 (+5 eff.) Life Regen +2.60 Healmod +22% A belt that goes around your waist. |
focusing cashmere robe of alchemy (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +6 Mag +6 Wil offense ------ Damage +13% acid +8% physical +9% fire +10% cold defense ------ Resistance +12% acid +12% physical +11% fire +13% cold +11% all other ------- Mana/turn +0.19 Psi/turn +0.15 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Nature While equipped: Stats +3 Con offense ------ Damage +16% nature defense ------ Resistance +10% blight +15% all Life +40.00 Life Regen +1.60 Healmod +17% Poison Resist +26% Disease Resist +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of life (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Nature While equipped: Stats +6 Con offense ------ Damage +23% nature defense ------ Resistance +13% blight +13% all Life +82.00 Life Regen +3.50 Healmod +22% Poison Resist +30% Disease Resist +40% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
brawler's drakeskin leather gloves of butchering (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego++] Disrupt/Master While equipped: Stats +3 Str +3 Dex +3 Cun offense ------ Physical Power +10 (+3 eff.) Accuracy +7 (+2 eff.) Ignore Armor +12 defense ------ Armor +3 Resistance +9% blight Physical save +7 (+3 eff.) Spell save +8 (+3 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 29.0 - 31.9 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +13 Critical Rate +11.0% Attack Speed 125% On Hit: 10% Set Up level 5 On Hit: * 10% chance to slow global speed by 53% * 17% chance to reduce armor by 24% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of archery (0 def, 7 armour)1.0 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +5 Cun +5 Dex offense ------ Accuracy +7 (+2 eff.) Ignore Armor +9 defense ------ Armor +7 Mind save +8 (+2 eff.) Life +66.00 Unarmed combat: Weapon Damage 35.0 - 38.5 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +19 Ignore Armor +12 Critical Rate +5.0% Attack Speed 125% On Hit: 15% Perfect Strike level 5 On Hit: 10% Battle Shout level 5 Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets 'Brightwrest' (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Rare] Psionic While equipped: Stats +5 Cun offense ------ Ignore resists +10% mind +15% light Accuracy +11 (+3 eff.) When Hit 10 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 14 defense ------ Armor +3 Fatigue +5% Resistance +9% blight +15% darkness +3% light other ------- Infravision +3 Unarmed combat: Weapon Damage 31.5 - 44.1 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +11 Ignore Armor +15 Critical Rate +18.0% Attack Speed 100% On-hit +24 darkness On Crit: 10% Dominate level 5 Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Steel Helm of Garkul (0 def, 6 armour) =con=3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+4 eff.) Mind save +12 (+4 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
The Face of Fear (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil offense ------ Mindpower +16 (+5 eff.) defense ------ Defense +8 (+3 eff.) Fear Resist +60% other ------- Masteries +0.20 Cursed/Fears Instill Fear: Effective talent level: 2.0 Power cost 18 out of 45/45. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 13.00 mind and 16.12 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 15% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 14. Terrified: Deals 3.00 mind and 3.72 darkness damage per turn and increases cooldowns by 23%. Haunted: Causes the target to suffer 5.09 mind and 6.31 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
Thunderterror (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +7 (+2 eff.) Damage +12% lightning +15% physical +15% darkness Ignore resists +15% lightning defense ------ Defense +3 (+1 eff.) Resistance +3% lightning +17% physical +6% darkness +10% fire +24% cold Shield Power +9% Life Regen +3.20 other ------- Max hate +8.00 A pointy cloth hat, very wizardly... |
mindcaging dwarven-steel helm of trickery (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego++] Master/Psionic While equipped: Stats +3 Cun +2 Dex offense ------ Ignore Armor +4 defense ------ Armor +4 Fatigue +4% Resistance +13% mind Mind save +13 (+4 eff.) Confus Resist +22% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Normal] While equipped: defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
Hazedash the reinforced leather armour (12 def, 7 armour)9.0 Encumbrance T4 light armor [Rare] Psionic While equipped: Stats +7 Cun +8 Wil offense ------ Damage +12% blight +27% cold defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +18% blight +9% cold +12% mind Mind save +22 (+7 eff.) other ------- Light +3 A suit of armour made of leather. |
Olatir (12 def, 7 armour)9.0 Encumbrance T4 light armor [Rare] Arcane While equipped: Stats +2 Dex +8 Wil offense ------ Critical power +10.00% Mindpower +25 (+8 eff.) Damage +6% mind Ignore resists +20% physical defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +8% arcane Spell save +21 (+7 eff.) A suit of armour made of leather. |
mummy wrappings (5 def, 2 armour)6.0 Encumbrance T4 mummy armor [Normal] While equipped: Stats +4 Mag offense ------ Spellpower +9 (+5 eff.) Damage +15% cold +15% arcane +15% darkness defense ------ Armor +2 Defense +5 (+2 eff.) Fatigue +2% Resistance -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 Encumbrance T4 mummy armor [Normal] While equipped: Stats +3 Mag offense ------ Spellpower +8 (+4 eff.) Damage +15% cold +15% arcane +15% darkness defense ------ Armor +2 Defense +5 (+2 eff.) Fatigue +2% Resistance -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 Encumbrance T4 mummy armor [Normal] While equipped: Stats +5 Mag offense ------ Spellpower +11 (+6 eff.) Damage +15% cold +15% arcane +15% darkness defense ------ Armor +2 Defense +5 (+2 eff.) Fatigue +2% Resistance -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 Encumbrance T4 mummy armor [Normal] While equipped: Stats +5 Mag offense ------ Spellpower +9 (+5 eff.) Damage +15% cold +15% arcane +15% darkness defense ------ Armor +2 Defense +5 (+2 eff.) Fatigue +2% Resistance -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 Encumbrance T4 mummy armor [Normal] While equipped: Stats +5 Mag offense ------ Spellpower +10 (+5 eff.) Damage +15% cold +15% arcane +15% darkness defense ------ Armor +2 Defense +5 (+2 eff.) Fatigue +2% Resistance -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 Encumbrance T4 mummy armor [Normal] While equipped: Stats +3 Mag offense ------ Spellpower +9 (+5 eff.) Damage +15% cold +15% arcane +15% darkness defense ------ Armor +2 Defense +5 (+2 eff.) Fatigue +2% Resistance -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 Encumbrance T4 mummy armor [Normal] While equipped: Stats +5 Mag offense ------ Spellpower +9 (+5 eff.) Damage +15% cold +15% arcane +15% darkness defense ------ Armor +2 Defense +5 (+2 eff.) Fatigue +2% Resistance -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 Encumbrance T4 mummy armor [Normal] While equipped: Stats +3 Mag offense ------ Spellpower +7 (+4 eff.) Damage +15% cold +15% arcane +15% darkness defense ------ Armor +2 Defense +5 (+2 eff.) Fatigue +2% Resistance -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 Encumbrance T4 mummy armor [Normal] While equipped: Stats +4 Mag offense ------ Spellpower +13 (+7 eff.) Damage +15% cold +15% arcane +15% darkness defense ------ Armor +2 Defense +5 (+2 eff.) Fatigue +2% Resistance -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 Encumbrance T4 mummy armor [Normal] While equipped: Stats +5 Mag offense ------ Spellpower +13 (+7 eff.) Damage +15% cold +15% arcane +15% darkness defense ------ Armor +2 Defense +5 (+2 eff.) Fatigue +2% Resistance -25% fire Decaying mummy wrappings. |
sunsealed mummy wrappings (10 def, 8 armour)6.0 Encumbrance T4 mummy armor [Ego+] Arcane While equipped: Stats +10 Mag offense ------ Spellpower +9 (+5 eff.) Damage +15% arcane +15% cold +15% darkness +20% light defense ------ Armor +8 Defense +10 (+3 eff.) Fatigue +2% Resistance -25% fire +9% light +12% darkness Life +36.00 other ------- Light +3 Decaying mummy wrappings. |
corrosive voratun shield (0 def, 10 armour, 217 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Con offense ------ When Hit: * 17% chance to reduce armor by 24% defense ------ Armor +10 Fatigue +8% Resistance +16% acid other ------- Talents +1 Block Handheld deflection devices. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 Encumbrance axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
10 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Wyrm Bile0.0 Encumbrance blood corpse [Plot Item] Nature Drink the vile fluid. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
9 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe (dig speed 22 turns)3.0 Encumbrance T5 digger tool [Normal] While equipped: Stats +3 Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 40 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +5% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
66 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of voratun shots of crippling (20/20, 54-65 power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego++] Master/Psionic Weapon Damage 54.0 - 64.8 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +17.0% Capacity 20 On-ranged-hit +24 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 166 physical damage On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Glimmerstrider the voratun torque of mindblast [power 455] (15/15 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +9 Dex +5 Mag +2 Wil +8 Con defense ------ Resistance +9% light Blast the opponent's mind dealing 455 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Tempestonslaught the ash totem of thorny skin [power 28] (15/20 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Damage +6% lightning Ignore resists +10% lightning +10% mind When Hit 4 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 26 defense ------ Resistance +12% mind Harden the skin for 7 turns increasing armour by 28 and armour hardiness by 40% Puts all charms on 20 turn cooldown 100% to increase the duration of 1 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
soothing elm totem of thorny skin [power 15] (15/20 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 20 turn cooldown 100% to heal for 33. Natural totems are made by powerful wilders to store nature power. |
Deloragas the Blizzardpassion [power 344] (15/26 cooldown)2.0 Encumbrance T3 wand charm [Random Unique] Arcane While equipped: offense ------ Mind Crit +3% Mindpower +15 (+5 eff.) Damage +6% cold Ignore resists +10% mind other ------- Max hate +6.00 Create a shield absorbing up to 344 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 26 turn cooldown 100% to reduce 1 talent cooldowns by 2. 100% to increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+4 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+4 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By brawltown the Shalore Brawler level 31
14th Pyre 124th year of Ascendancy at 07:56 see stats
Against all odds
Killed Ukruk in the ambush.By brawltown the Shalore Brawler level 31
12nd Pyre 124th year of Ascendancy at 16:35 see stats
Arachnophobia
Destroyed the spydric menace.By brawltown the Shalore Brawler level 35
9th Haze 124th year of Ascendancy at 08:13 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By brawltown the Shalore Brawler level 36
27th Regrowth 125th year of Ascendancy at 11:31 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By brawltown the Shalore Brawler level 38
37th Pyre 125th year of Ascendancy at 07:42 see stats
Brave new world
Went to the Far East and took part in the war.By brawltown the Shalore Brawler level 34
38th Pyre 124th year of Ascendancy at 08:30 see stats
Bringer of Doom
Killed a Bringer of Doom.By brawltown the Shalore Brawler level 21
5th Pyre 123rd year of Ascendancy at 00:11 see stats
Clone War
Destroyed your own Shade.By brawltown the Shalore Brawler level 35
71st Haze 124th year of Ascendancy at 21:46 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By brawltown the Shalore Brawler level 15
13rd Haze 122nd year of Ascendancy at 09:34 see stats
Destroyer's bane
Killed Golbug the Destroyer.By brawltown the Shalore Brawler level 32
34th Pyre 124th year of Ascendancy at 17:34 see stats
Earth Master
Killed Harkor'Zun.By brawltown the Shalore Brawler level 24
56th Pyre 123rd year of Ascendancy at 19:20 see stats
Exterminator
Killed 1000 creatures.By brawltown the Shalore Brawler level 19
64th Regrowth 123rd year of Ascendancy at 19:53 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By brawltown the Shalore Brawler level 25
62nd Pyre 123rd year of Ascendancy at 12:09 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By brawltown the Shalore Brawler level 26
2nd Flare 123rd year of Ascendancy at 06:06 see stats
Level 10
Got a character to level 10.By brawltown the Shalore Brawler level 10
27th Dusk 122nd year of Ascendancy at 20:30 see stats
Level 20
Got a character to level 20.By brawltown the Shalore Brawler level 20
67th Regrowth 123rd year of Ascendancy at 15:21 see stats
Level 30
Got a character to level 30.By brawltown the Shalore Brawler level 30
9th Pyre 124th year of Ascendancy at 15:53 see stats
Level 40
Got a character to level 40.By brawltown the Shalore Brawler level 40
70th Pyre 125th year of Ascendancy at 13:05 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By brawltown the Shalore Brawler level 23
36th Pyre 123rd year of Ascendancy at 15:30 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By brawltown the Shalore Brawler level 18
34th Regrowth 123rd year of Ascendancy at 09:05 see stats
Size is everything
Did over 1500 damage in one attack.By brawltown the Shalore Brawler level 34
10th Mirth 124th year of Ascendancy at 09:13 see stats
Size matters
Did over 600 damage in one attack.By brawltown the Shalore Brawler level 15
23rd Haze 122nd year of Ascendancy at 04:09 see stats
Sliders
Activated a portal using the Orb of Many Ways.By brawltown the Shalore Brawler level 33
35th Pyre 124th year of Ascendancy at 03:41 see stats
The Arena
Unlocked Arena mode.By brawltown the Shalore Brawler level 8
21st Dusk 122nd year of Ascendancy at 15:33 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By brawltown the Shalore Brawler level 21
6th Pyre 123rd year of Ascendancy at 02:55 see stats
The secret city
Discovered the truth about mages.By brawltown the Shalore Brawler level 8
18th Dusk 122nd year of Ascendancy at 03:29 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By brawltown the Shalore Brawler level 36
18th Pyre 125th year of Ascendancy at 14:51 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By brawltown the Shalore Brawler level 36
59th Regrowth 125th year of Ascendancy at 09:14 see stats
Treasure Hunter
Amassed 1000 gold pieces.By brawltown the Shalore Brawler level 18
34th Regrowth 123rd year of Ascendancy at 09:05 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By brawltown the Shalore Brawler level 30
10th Pyre 124th year of Ascendancy at 18:49 see stats
Log
Brawltown is free from the ice.
Brawltown is cured!
Brawltown lessens the pain.
Brawltown throws two quick punches.
brawltown performs a melee critical strike against Mirror Image (Greater Mummy Lord)!
brawltown performs a melee critical strike against Mirror Image (Greater Mummy Lord)!
Brawltown uses Disarm.
brawltown performs a melee critical strike against Mirror Image (Greater Mummy Lord)!
Mirror Image (Greater Mummy Lord) is disarmed!
brawltown performs a melee critical strike against Mirror Image (Greater Mummy Lord)!
brawltown hits Mirror Image (Greater Mummy Lord) for 1 physical, 0 physical, 0 darkness, 0 light, 0 physical, 0 darkness, 0 light, 0 darkness, 0 light, 0 physical, 0 darkness, 0 light (1 total damage).
Greater Mummy Lord uses Overpower.
Greater Mummy Lord performs a melee critical strike against brawltown!
brawltown reacts to an attack from Greater Mummy Lord, mitigating the blow!.
Greater Mummy Lord hits brawltown for (46 flat reduction), (94 reacted , -5 stam), 184 physical, (21 flat reduction), 0 cold, (46 flat reduction), 11 physical, (46 flat reduction), 7 physical (202 total damage).
Greater Mummy Lord's winter area effect hits brawltown for (44 flat reduction), 0 cold (0 total damage).
Melee retaliation hits Greater Mummy Lord for 4 light, 4 light, 4 light (11 total damage).
Greater Mummy Lord uses Shield Pummel.
Greater Mummy Lord performs a melee critical strike against brawltown!
Brawltown resists the shield bash!
Greater Mummy Lord hits brawltown for (46 flat reduction), 65 physical, (46 flat reduction), 57 physical (121 total damage).
Melee retaliation hits Greater Mummy Lord for 4 light, 4 light (8 total damage).
Greater Mummy Lord's winter area effect hits brawltown for (44 flat reduction), 0 cold (0 total damage).
Greater Mummy Lord uses Assault.
Greater Mummy Lord performs a melee critical strike against brawltown!
Greater Mummy Lord performs a melee critical strike against brawltown!
Greater Mummy Lord performs a melee critical strike against brawltown!
Greater Mummy Lord hits brawltown for (46 flat reduction), 27 physical, (46 flat reduction), 132 physical, (21 flat reduction), 0 cold, (46 flat reduction), 117 physical (276 total damage).
Melee retaliation hits Greater Mummy Lord for 4 light, 4 light, 4 light (11 total damage).
brawltown the level 40 shalore brawler was mauled to death by Greater Mummy Lord and raised as a soulless shuffling mummy on level 3 of Elven Ruins.




























































































































