










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Anorithil |
| Level / Exp | 11 / 42% |
| Size | big |
| Lifes / Deaths | Killed by Layutha the poison ooze at level 7 on the 10th Mirth 122nd year of Ascendancy at 03:58 0 / 6Killed by Glorytta the green mold at level 8 on the 3rd Summertide 122nd year of Ascendancy at 08:57 Killed by ritch flamespitter at level 10 on the 10th Dusk 122nd year of Ascendancy at 15:53 Killed by Neryth the gloomy white wolf at level 11 on the 12nd Dusk 122nd year of Ascendancy at 00:05 Killed by Neryth the gloomy white wolf at level 11 on the 12nd Dusk 122nd year of Ascendancy at 01:40 Killed by Cyrigalebeth the deformed giant venus flytrap at level 11 on the 12nd Dusk 122nd year of Ascendancy at 06:57 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 18 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 48 (base 34) |
| Willpower | 8 (base 10) |
| Cunning | 27 (base 25) |
Resources
| Life | -57/325 |
| Positive | 60/80 |
| Negative | 8/80 |
| Healing Factor | 1.1100003099961 |
| Regeneration | 0.27750007749904 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 25 |
| Crit Chance | 10% |
| APR | 2 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +11% |
| Light | +13% |
| Physical | +6% |
| Cold | +11% |
| All | 0% |
Offense: Damage Penetration
| Mind | +25% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 0 |
| Physical Save | 13 |
| Spell Save | 22 |
| Mental Save | 25 |
Defense: Resistances
| Darkness | + 22%( 70%) |
| Lightning | + 15%( 70%) |
| Cold | + 27%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Circles | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The target is surrounded by a magical shield, absorbing 204/204 damage before it crumbles. Damage Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' | active |
Equipment
| On feet | Shimmerthorn (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +5 Lck +4 Dex offense ------ Ignore resists +25% mind +5% lightning When Hit 2 mind defense ------ Armor +1 Resistance +6% lightning Stealth +5 A pair of boots made of leather. |
| On hands | rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Master While equipped: Stats +2 Dex offense ------ Accuracy +11 (+6 eff.) defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Arckin the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +11% cold Ignore resists +5% lightning defense ------ Defense +1 (+1 eff.) Resistance +3% lightning +22% cold Crit Resistance 5.00% Unlife -20.00 life Blind Resist +20% A pointy cloth hat, very wizardly... |
| On fingers | marksman's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+3 eff.) Rings make your fingers look great! |
| Around neck | enraging copper amulet of manastreaming0.1 Encumbrance T1 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +2 Mag offense ------ Physical Power +5 (+3 eff.) Spellpower/crit +3 Combat Speed +10% Damage +6% physical other ------- Mana/turn +0.14 Max mana +22.00 Amulets make your neck look great! |
| In main hand | potent elm starstaff of power (13-16 power, 2 apr, light element)5.0 Encumbrance T1 staff 2H weapon [Ego] Arcane Weapon Damage 13.0 - 15.6 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +10 (+3 eff.) Damage +13% light other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Main armor | mindwoven linen robe of darkness (+16%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Arcane/Psionic While equipped: offense ------ Mind Crit +2% Mindpower +3 (+2 eff.) Damage +11% darkness defense ------ Resistance +16% darkness +7% all Mind save +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | resilient linen cloak of battle (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Nature/Master While equipped: offense ------ Physical Crit +1.0% Physical Power +1 (+1 eff.) defense ------ Defense +1 (+1 eff.) Fatigue -2% Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | survivor's brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Physical save +5 (+5 eff.) Life +41.00 Healmod +11% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
movement infusion of the sneak (speed 497%; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 497% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 22%; physical; dur 2; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
balanced steel battleaxe of massacre (32-47 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon Reqs Str 16 [Ego] Master Weapon Damage 31.5 - 47.2 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Accuracy +10 (+5 eff.) defense ------ Defense +9 (+9 eff.) Disarm Resist +35% Massive two-handed battleaxes. |
balanced iron dagger of erosion (11-14 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego] Nature/Master Weapon Damage 11.0 - 14.3 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +6 nature While equipped: offense ------ Accuracy +6 (+3 eff.) defense ------ Defense +6 (+6 eff.) Disarm Resist +20% Sharp, short and deadly. |
thought-forged steel dagger of crippling (12-16 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego+] Master/Psionic Weapon Damage 12.5 - 16.2 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +5 mind On Hit: * 12% chance to reduce all saves and defense by 13 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Cun +1 Wil offense ------ Physical Crit +6.0% Sharp, short and deadly. |
truestriking iron greatsword (18-29 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego+] Master Weapon Damage 18.0 - 28.8 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Ignore resists +7% physical Accuracy +9 (+5 eff.) Ignore Armor +9 Massive two-handed swords. |
hateful steel longsword (18-25 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon Reqs Str 16 [Ego] Psionic Weapon Damage 18.0 - 25.2 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +6 darkness Damage Against +7% Living Sharp, long, and deadly. |
Lavagore (4-5 power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Random Unique] Nature/Psionic Weapon Damage 4.5 - 5.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) On-Hit 5 mind 4 darkness Damage +2% mind +4% darkness defense ------ Resistance +3% blight +3% fire +6% darkness Mind save +3 (+1 eff.) Life +10.00 Life Regen +0.60 other ------- Max psi +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gorewild the yew magestaff (20-24 power, 4 apr, lightning element)5.0 Encumbrance T3 staff 2H weapon [Random Unique] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Mag +2 Wil offense ------ Spell Crit +3% Critical power +15.00% Spellpower +16 (+5 eff.) Spellpower/crit +5 On-Hit 17 fire Damage +20% lightning Ignore resists +10% nature When Hit 2 acid On-Hit (Melee): * 20% chance to reduce armor by 31% other ------- Max mana +21.00 See Invisibility +5 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Islawen the Venomwing (0 def, 3 armour)3.0 Encumbrance T1 feet armor Reqs - Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ When Hit 2 nature defense ------ Armor +3 Fatigue +2% Resistance +6% cold +3% fire +6% light +6% nature Physical save +5 (+5 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Shiverhacker the pair of iron boots (0 def, 5 armour)3.0 Encumbrance T1 feet armor Reqs - Heavy armour training [Rare] Nature While equipped: offense ------ Physical Crit +3.0% Ignore resists +10% cold Ignore Armor +1 defense ------ Armor +5 Fatigue +2% Resistance +6% lightning +6% temporal +3% physical Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Isserach the Noonstreak (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +6% lightning Ignore resists +5% light defense ------ Defense +1 (+1 eff.) Resistance +6% lightning +6% temporal +3% cold other ------- Light +3 A pointy cloth hat, very wizardly... |
insulating linen wizard hat of nature (+6%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: offense ------ Damage +11% nature defense ------ Defense +1 (+1 eff.) Resistance +6% cold +16% nature +5% fire A pointy cloth hat, very wizardly... |
cleansing steel mail armour of stability (2 def, 6 armour)14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training ,Str 20 [Ego] Disrupt/Master While equipped: defense ------ Armor +6 Defense +2 (+2 eff.) Fatigue +12% Resistance +11% blight +6% physical +10% nature Physical save +13 (+10 eff.) A suit of armour made of mail. |
hardened steel mail armour (2 def, 11 armour)14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training ,Str 20 [Ego+] Master While equipped: defense ------ Armor +11 Defense +2 (+2 eff.) Fatigue +12% Resistance +6% acid +5% physical +5% cold +5% lightning +5% fire A suit of armour made of mail. |
impenetrable steel mail armour (2 def, 14 armour)14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training ,Str 20 [Ego] Master While equipped: defense ------ Armor +14 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
prismatic iron mail armour of stability (2 def, 4 armour)14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training ,Str 14 [Ego] Arcane/Master While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +12% Resistance +5% physical +10% light +11% darkness Physical save +11 (+9 eff.) A suit of armour made of mail. |
cured leather armour of acid resistance (6 def, 4 armour)9.0 Encumbrance T2 light armor Reqs Str 14 [Ego] Master While equipped: defense ------ Armor +4 Defense +6 (+6 eff.) Fatigue +7% Resistance +15% acid A suit of armour made of leather. |
flaming steel shield (0 def, 4 armour, 43 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training ,Str 16 [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 6 fire When Hit 3 fire defense ------ Armor +4 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
shocking iron shield of purity (0 def, 2 armour, 23.5 block)7.0 Encumbrance T1 shield armor Reqs - Shield usage training [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 7 lightning When Hit 4 lightning defense ------ Armor +2 Fatigue +8% Resistance +10% nature +10% blight other ------- Talents +1 Block Handheld deflection devices. |
Erelazilarain the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Cun +2 Con defense ------ Resistance +15% cold Life +40.00 other ------- Hate-on-crit +2.00 Light +3 See Invisibility +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(45 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quick elm totem of healing [power 98] (11 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 98 Puts all charms on 11 turn cooldown Natural totems are made by powerful wilders to store nature power. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By menbrane the Ogre Anorithil level 10
2nd Flare 122nd year of Ascendancy at 16:33 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By menbrane the Ogre Anorithil level 11
12nd Dusk 122nd year of Ascendancy at 01:40 see stats
Log
--------------------------------
Menbrane casts Moonlight Ray.
menbrane hits Minotaur for 116 darkness damage.
--------------------------------
Menbrane is no longer surging arcane power.
Talent Healing Light is ready to use.
Cyrigalebeth the deformed giant venus flytrap uses Slime Spit.
Talent Moonlight Ray is ready to use.
Talent Searing Light is ready to use.
Ran for 3 turns (stop reason: hostile spotted to the southeast (Cyrigalebeth the deformed giant venus flytrap)).
--------------------------------
Menbrane casts Moonlight Ray.
Cyrigalebeth the deformed giant venus flytrap shares damage with his oozes!
menbrane hits Cyrigalebeth the deformed giant venus flytrap for 38 darkness damage.
Cyrigalebeth the deformed giant venus flytrap's acid damage is more potent.
Menbrane slows down.
Cyrigalebeth the deformed giant venus flytrap's Slime Spit hits menbrane for 55 nature damage.
Cyrigalebeth the deformed giant venus flytrap uses Spit Poison.
Menbrane is poisoned!
Cyrigalebeth the deformed giant venus flytrap hits menbrane for 15 nature damage.
Poison from Cyrigalebeth the deformed giant venus flytrap hits menbrane for 15 nature damage.
Cyrigalebeth the deformed giant venus flytrap uses Oozebeam.
Cyrigalebeth the deformed giant venus flytrap's corrosive nature intensifies!
Cyrigalebeth the deformed giant venus flytrap hits menbrane for 60 nature damage.
menbrane the level 11 ogre anorithil was slimed to death by Cyrigalebeth the deformed giant venus flytrap on level 2 of Heart of the Gloom.
--------------------------------
A shield forms around menbrane.

































































