









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Brawler |
| Level / Exp | 38 / 43% |
| Size | medium |
| Lifes / Deaths | Killed by giant venus flytrap at level 7 on the 1st Summertide 122nd year of Ascendancy at 20:58 0 / 8Killed by ultimate gwelgoroth at level 16 on the 43rd Dusk 122nd year of Ascendancy at 15:40 Killed by Velibeth the giant fire ant at level 17 on the 46th Dusk 122nd year of Ascendancy at 18:04 Killed by Aerosema the snow giant at level 21 on the 61st Dusk 122nd year of Ascendancy at 20:00 Killed by Emelildassra the thief at level 24 on the 43rd Regrowth 123rd year of Ascendancy at 09:55 Killed by Isoralewyn the skeleton archer at level 32 on the 3rd Flare 123rd year of Ascendancy at 11:21 Killed by losselhing at level 38 on the 5th Allure 124th year of Ascendancy at 02:53 Killed by Betobrenor the weaver matriarch at level 38 on the 5th Allure 124th year of Ascendancy at 04:32 |
Primary Stats
| Strength | 88 (base 59) |
| Dexterity | 97 (base 60) |
| Constitution | 27 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 66 (base 37) |
Resources
| Life | -86/952 |
| Stamina | 15/238 |
| Healing Factor | 1.1386945338482 |
| Regeneration | 0.28467363346205 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 37.880545025042 |
| See Invisible | 37.880545025042 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Barehand
| Damage | 145 |
| Accuracy | 87 |
| Crit Chance | 44% |
| APR | 47 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +9% |
| Acid | +18% |
| Light | +10% |
| Darkness | +10% |
| Blight | +8% |
| Physical | +44% |
| Fire | +17% |
| All | +2% |
Offense: Damage Penetration
| Physical | +50% |
| Acid | +15% |
| Darkness | +7% |
| Lightning | +25% |
Defense: Base
| Armour (hardiness) | 31 (35.65183292883%) |
| Defense | 61 |
| Ranged Defense | 61 |
| Fatigue | 0 |
| Physical Save | 48 |
| Spell Save | 20 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 25%( 70%) |
| Arcane | + 23%( 70%) |
| Cold | + 25%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 25%( 70%) |
| Temporal | + 31%( 70%) |
| Physical | + 49%( 70%) |
| Fire | + 25%( 70%) |
| Darkness | + 23%( 70%) |
Defense: Immunities
| Stun Resistance | 32% |
| Confusion Resistance | 77% |
| Pinning Resistance | 20% |
| Silence Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 272 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 136 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 830% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Grappling | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by skeleton warrior. Escort: injured seer (level 3 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by 3-headed hydra. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 607. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Strikeire (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane While equipped: offense ------ Spellpower +10 (+5 eff.) Move Speed +25% Ignore resists +25% lightning defense ------ Armor +5 Resistance +3% lightning Silence Resist +40% Confus Resist +40% Stun Resist +32% other ------- Light +3 Infravision +1 A pair of boots made of leather. |
| On hands | heroic voratun gauntlets of archery (0 def, 7 armour)1.5 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +5 Cun +4 Dex offense ------ Accuracy +8 (+1 eff.) Ignore Armor +9 defense ------ Armor +7 Fatigue +5% Mind save +11 (+3 eff.) Life +58.00 Unarmed combat: Weapon Damage 38.0 - 53.2 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +14 Ignore Armor +22 Critical Rate +10.0% Attack Speed 100% On Hit: 10% Battle Shout level 5 On Hit: 15% Perfect Strike level 5 Steady Shot: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Islasetira (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +13 Str +3 Dex offense ------ Accuracy +10 (+2 eff.) Ignore Armor +2 defense ------ Armor +5 Fatigue +5% Resistance +5% arcane +12% blight Physical save +9 (+3 eff.) Unlife -80.00 life A cap made of leather. |
| Tool | Falolar (dig speed 14 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +5 Str +2 Dex offense ------ Physical Crit +3.0% Critical power +5.00% Physical Power +15 (+3 eff.) Accuracy +30 (+6 eff.) defense ------ Armor +4 Defense +26 (+6 eff.) Resistance +7% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Delulen0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +8 Dex +4 Cun offense ------ Damage +18% physical Ignore resists +10% physical Accuracy +16 (+3 eff.) Ignore Armor +1 defense ------ Resistance +21% physical Mind save +10 (+3 eff.) Confus Resist +27% Rings make your fingers look great! |
| On fingers | Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 862.33 You won the Ring of Blood trial, and this is your reward. |
| Around neck | Anegar the steel amulet0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Cun +2 Con offense ------ Ignore resists +5% physical Accuracy +5 (+1 eff.) defense ------ Resistance +5% arcane +11% temporal Physical save +11 (+4 eff.) Spell save +11 (+6 eff.) Mind save +12 (+4 eff.) Pinning Resist +20% Knockbk Resist +25% Amulets make your neck look great! |
| Main armor | woollen robe 'Emirialessra' (3 def, 2 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Wil +3 Mag offense ------ Physical Crit +2.0% Mind Crit +2% Mindpower +6 (+3 eff.) Damage +7% acid +14% physical +8% darkness +9% fire +7% cold Ignore resists +7% darkness +27% physical defense ------ Armor +2 Defense +3 (+1 eff.) Resistance +10% acid +12% physical +12% cold +12% fire +9% all Physical save +21 (+7 eff.) other ------- Max hate +7.00 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | Cyraldathra the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Arcane While equipped: Stats +2 Con offense ------ Physical Crit +3.0% Spell Crit +2% Critical power +20.00% Spellpower +25 (+10 eff.) Damage +8% light +6% blight defense ------ Armor +8 Resistance +10% darkness Affinity +5% light other ------- Vim-on-crit +2.00 Light +6 Sun Flare: Puts all charms on 26 turn cooldown Effective talent level: 3.0 Power cost 26 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 106.96 light damage. At talent level 3 you gain 19% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | murderer's cashmere cloak of the hunter (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Nature/Master While equipped: Stats +3 Cun +1 Dex offense ------ Accuracy +24 (+5 eff.) Ignore Armor +6 defense ------ Defense +2 (+0 eff.) Fatigue -7% Life +55.00 other ------- Max stamina +17.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | hardened leather belt 'Lavabreak'1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) Damage +9% acid +10% physical +6% fire Ignore resists +15% acid +8% physical On-Hit (Melee): * 10% chance to reduce armor by 29% defense ------ Resistance +9% lightning +8% temporal Physical save +5 (+2 eff.) A belt that goes around your waist. |
Inventory
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (206.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 210.12 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Glarepulverizer the voratun amulet0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +5 Wil +9 Con offense ------ Damage +15% light defense ------ Resistance +6% cold +21% fire other ------- Max psi +20.00 Amulets make your neck look great! |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 31 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (135). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
archmage's stralite amulet of mastery (0.33 Technique / Finishing moves)0.1 Encumbrance T4 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +4% Spellpower +5 (+2 eff.) Damage +6% acid +5% fire +4% cold +6% lightning other ------- Masteries +0.33 Technique/Finishing moves Amulets make your neck look great! |
copper amulet of dexterity (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets make your neck look great! |
Poradakira the Sulfursaw0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: offense ------ Damage +12% nature Ignore resists +25% temporal When Hit 6 nature defense ------ Fatigue -8% Resistance +5% arcane +15% nature Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Encumbrance +32 Rings make your fingers look great! |
sneakthief's copper ring0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex offense ------ Accuracy +5 (+1 eff.) Rings make your fingers look great! |
sneakthief's copper ring0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex offense ------ Accuracy +6 (+1 eff.) Rings make your fingers look great! |
steel onyx ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con offense ------ Accuracy +9 (+2 eff.) Ignore Armor +8 defense ------ Defense +8 (+2 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.6 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite quartz ring0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +12 (+2 eff.) Ignore Armor +11 defense ------ Defense +11 (+3 eff.) Stun Resist +30% Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.6 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite quartz ring0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Dex +7 Wil +14 Cun offense ------ Mindpower +11 (+6 eff.) Damage +12% lightning +6% light Ignore resists +10% light +15% lightning Accuracy +12 (+2 eff.) When Hit 8 light defense ------ Silence Resist +35% Stun Resist +30% other ------- Mana/turn +0.32 Rings make your fingers look great! |
Armogondil the Dourshear (45-68 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Rare] Master Weapon Damage 45.0 - 67.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% While equipped: offense ------ Ignore resists +25% blight Accuracy +19 (+4 eff.) On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 19 defense ------ Defense +19 (+5 eff.) Resistance +6% blight +6% darkness Spell save +12 (+6 eff.) Disarm Resist +60% other ------- Max mana +40.00 Massive two-handed battleaxes. |
Eclipsebender (47-70 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Random Unique] Nature/Master Weapon Damage 47.0 - 70.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-hit +4 darkness On-Hit, radius 1 +4 darkness On-crit, radius 2 +8 darkness +8 arcane While equipped: Stats +2 Str +13 Wil +10 Con offense ------ Damage +7% physical +3% arcane +12% darkness Accuracy +29 (+6 eff.) defense ------ Defense +13 (+3 eff.) Life +69.00 Disarm Resist +43% Massive two-handed battleaxes. |
stralite battleaxe of corruption (41-62 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Ego+] Arcane Weapon Damage 41.0 - 61.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On Hit: 20% Curse of Vulnerability level 4 Massive two-handed battleaxes. |
stralite dagger of projection (28-37 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego+] Psionic Weapon Damage 28.5 - 37.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, short and deadly. |
Borilin the Rimenail (42-63 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Rare] Master Weapon Damage 42.0 - 63.0 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +8 Str +5 Mag +6 Wil +6 Con offense ------ Physical Power +16 (+4 eff.) Ignore resists +15% cold +16% physical defense ------ Crit Resistance 15.00% Disarm Resist +35% Massive two-handed mauls. |
manaburning stralite greatmaul of enduring (50-76 power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Ego+] Nature/Disrupt Weapon Damage 50.5 - 75.8 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On Hit: * 21 arcane resource burn While equipped: Stats +10 Con +12 Wil defense ------ Life +121.00 Massive two-handed mauls. |
stormbringer's stralite greatsword of massacre (58-94 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Nature/Master Weapon Damage 58.5 - 93.6 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +34 lightning +27 cold While equipped: offense ------ Move Speed +46% Ignore resists +16% lightning +24% cold Massive two-handed swords. |
Barodir the stralite mace (46-64 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Rare] Master Weapon Damage 46.0 - 64.4 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +7 Dex offense ------ Physical Crit +5.0% Physical Power +30 (+7 eff.) defense ------ Unlife -80.00 life Blunt and deadly. |
Emoriarin (13-14 power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Random Unique] Nature/Psionic Weapon Damage 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +2 Str +6 Cun +4 Con offense ------ Mind Crit +4% Critical power +17.00% Mindpower +8 (+4 eff.) On-Hit 5 mind 9 darkness Damage +6% nature +6% mind +6% darkness Ignore resists +6% nature +5% blight When Hit 6 blight defense ------ Resistance +8% nature other ------- Light +3 Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of storms (14-15 power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Weapon Damage 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +3 Str +4 Dex +4 Mag +4 Wil +3 Cun +2 Con offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) On-Hit 11 lightning Damage +13% lightning Ignore resists +8% lightning defense ------ Resistance +8% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
rough leather belt of unlife =undead=1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
cashmere cloak of sorcery (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane While equipped: Stats +4 Mag +3 Wil offense ------ Spell Crit +6% defense ------ Defense +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
sunsealed silk robe of Angolwen (7 def, 7 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +4 Wil +11 Mag offense ------ Spellpower +7 (+3 eff.) Spellpower/crit +4 Damage +15% light defense ------ Armor +7 Defense +7 (+2 eff.) Resistance +9% darkness +12% light +13% all Life +50.00 Silence Resist +37% other ------- Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of life (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Nature While equipped: Stats +6 Con offense ------ Damage +5% nature defense ------ Resistance +9% blight +13% all Life +54.00 Life Regen +2.40 Healmod +11% Poison Resist +44% Disease Resist +32% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+0 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 53% (based on Cunning). Uses 43 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+1 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 3.0 Power cost 17 out of 20/20. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
miner's pair of hardened leather boots of massiveness (0 def, 6 armour)2.0 Encumbrance T3 feet armor [Ego+] Master While equipped: Stats +5 Str +5 Con offense ------ Damage +7% physical defense ------ Armor +6 other ------- Infravision +2 Size +1 A pair of boots made of leather. |
Fists of the Desert Scorpion (8 def, 4 armour)1.5 Encumbrance T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun offense ------ Mindpower +3 (+2 eff.) Damage +8% physical defense ------ Armor +4 Defense +8 (+2 eff.) Disarm Resist +40% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 25.0 - 35.0 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 105% On Hit: 20% Poisonous Bite level 3 On Hit: 10% Quick as Thought level 3 On Hit: 5% Implode level 1 Mindhook: Effective talent level: 4.0 Power cost 14 out of 24/24. Range 6 Cooldown: 9 Travel.spd instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Unarmed combat: Weapon Damage 19.0 - 20.9 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +7.0% Attack Speed 125% On Hit: 20% Clinch level 3 On Hit: 10% Maim level 3 On Hit: 10% Take Down level 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
heroic drakeskin leather gloves of the verdant (0 def, 7 armour)1.0 Encumbrance T4 hands armor [Ego++] Disrupt/Master While equipped: defense ------ Armor +7 Resistance +14% blight +11% darkness +11% arcane Affinity +10% nature Spell save +12 (+6 eff.) Mind save +9 (+3 eff.) Life +53.00 other ------- Masteries +0.20 Wild-gift/Antimagic Unarmed combat: Weapon Damage 32.5 - 35.8 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +9 Ignore Armor +5 Critical Rate +5.0% Attack Speed 125% On Hit: 10% Battle Shout level 5 On Crit: 20% Call of the Ooze level 2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cashmere wizard hat of arcana (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane While equipped: Stats +5 Mag +4 Wil offense ------ Spellpower +4 (+2 eff.) defense ------ Defense +2 (+0 eff.) A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Xerygatira' (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +8 Dex offense ------ Damage +18% arcane +15% temporal Ignore resists +15% temporal When Hit 8 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +4 Fatigue +4% Resistance +19% darkness Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Infravision +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather cap 'Natureroar' (0 def, 11 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Str +5 Wil +4 Con offense ------ Mind Crit +5% Critical power +20.00% Physical Power +14 (+3 eff.) On-Hit (Melee): * 20% chance to slow global speed by 48% defense ------ Armor +11 Fatigue +3% A cap made of leather. |
high-capacity quiver of yew arrows of crippling (59/59, 36-50 power, 10 apr)3.0 Encumbrance T3 arrow ammo [Ego+] Master Weapon Damage 35.5 - 49.7 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +13.0% Capacity 59 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: other ------- Reload +3 Arrows are used with bows to pierce your foes to death. |
8 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
crystalomancer's dwarven-steel pickaxe (dig speed 30 turns)3.0 Encumbrance T3 digger tool [Ego+] Arcane While equipped: Stats +2 Str +3 Mag offense ------ Spell Crit +5% other ------- Max mana +38.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Lifebinding Emerald0.0 Encumbrance T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Item imbue powers: Stats +15 Con Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Stun Resist +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
5 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Veliba the Kindlepierce1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +4 Str +6 Mag +4 Con offense ------ Ignore resists +10% mind defense ------ Resistance +6% fire other ------- Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
6 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
overpowered steel torque of psionic shield [power 83] (31 cooldown)2.0 Encumbrance T2 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 83 for 5 turns Puts all charms on 31 turn cooldown Torques are made by powerful psionics to store psionic powers. |
focusing yew totem of healing [power 254] (13 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 254 Puts all charms on 13 turn cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By BigB the Shalore Brawler level 34
7th Flare 123rd year of Ascendancy at 05:13 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By BigB the Shalore Brawler level 34
5th Flare 123rd year of Ascendancy at 15:11 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By BigB the Shalore Brawler level 37
3rd Allure 124th year of Ascendancy at 19:39 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By BigB the Shalore Brawler level 22
40th Haze 122nd year of Ascendancy at 09:52 see stats
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By BigB the Shalore Brawler level 29
46th Pyre 123rd year of Ascendancy at 01:38 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By BigB the Shalore Brawler level 15
33rd Dusk 122nd year of Ascendancy at 00:04 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By BigB the Shalore Brawler level 36
10th Decay 123rd year of Ascendancy at 08:05 see stats
Don't Poosh it! (Nightmare (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By BigB the Shalore Brawler level 27
6th Pyre 123rd year of Ascendancy at 04:44 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By BigB the Shalore Brawler level 25
72nd Regrowth 123rd year of Ascendancy at 20:06 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By BigB the Shalore Brawler level 20
61st Dusk 122nd year of Ascendancy at 01:02 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By BigB the Shalore Brawler level 26
74th Regrowth 123rd year of Ascendancy at 12:02 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By BigB the Shalore Brawler level 31
9th Mirth 123rd year of Ascendancy at 16:29 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By BigB the Shalore Brawler level 26
79th Regrowth 123rd year of Ascendancy at 22:36 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By BigB the Shalore Brawler level 10
4th Flare 122nd year of Ascendancy at 12:48 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By BigB the Shalore Brawler level 20
59th Dusk 122nd year of Ascendancy at 15:06 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By BigB the Shalore Brawler level 30
46th Pyre 123rd year of Ascendancy at 01:38 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By BigB the Shalore Brawler level 25
43rd Regrowth 123rd year of Ascendancy at 18:11 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By BigB the Shalore Brawler level 25
73rd Regrowth 123rd year of Ascendancy at 16:30 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By BigB the Shalore Brawler level 18
47th Dusk 122nd year of Ascendancy at 17:06 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By BigB the Shalore Brawler level 36
1st Wintertide 124th year of Ascendancy at 01:35 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By BigB the Shalore Brawler level 38
5th Allure 124th year of Ascendancy at 02:52 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By BigB the Shalore Brawler level 9
3rd Flare 122nd year of Ascendancy at 12:32 see stats
The Rat Lich (Nightmare (Adventure) difficulty)
Killed the terrible Rat Lich.By BigB the Shalore Brawler level 28
27th Pyre 123rd year of Ascendancy at 04:05 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By BigB the Shalore Brawler level 37
4th Allure 124th year of Ascendancy at 15:11 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By BigB the Shalore Brawler level 13
9th Dusk 122nd year of Ascendancy at 21:05 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By BigB the Shalore Brawler level 23
41st Haze 122nd year of Ascendancy at 08:39 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By BigB the Shalore Brawler level 27
7th Pyre 123rd year of Ascendancy at 03:33 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By BigB the Shalore Brawler level 19
48th Dusk 122nd year of Ascendancy at 08:07 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By BigB the Shalore Brawler level 33
4th Flare 123rd year of Ascendancy at 15:19 see stats
Log
Eilinyda the weaver matriarch slows down.
The eerie night around Eilinyda the weaver matriarch fades away.
Weaver matriarch casts Swap.
BigB resists the swap!
Something hits BigB for (47 flat reduction), 0 darkness (0 total damage).
BigB prepares to block incoming attacks.
Eilinyda the weaver matriarch casts Dissolving Acid.
BigB feels pain again.
Eilinyda the weaver matriarch hits BigB for (49 flat reduction), (156 blocked), 0 acid (0 total damage).
Talent Flurry of Fists is ready to use.
Betobrenor the weaver matriarch uses Pyrokinesis.
BigB is on fire!
Eilinyda the weaver matriarch casts Invoke Darkness.
Eilinyda the weaver matriarch's spell attains critical power!
BigB reacts to damage from Eilinyda the weaver matriarch, mitigating the blow!.
Eilinyda the weaver matriarch hits BigB for (49 flat reduction), (77 reacted , -5 stam), 151 darkness (151 total damage).
The fabric of spacetime around Eilinyda the weaver matriarch has returned to normal.
Bloodcaller hits BigB for 7 healing, 8 healing (0 total damage) [15 healing].
BigB hits Xhaiak arachnomancer for 247 physical, 289 physical (536 total damage).
Talent Double Strike is ready to use.
Burning from Betobrenor the weaver matriarch hits BigB for (49 flat reduction), 7 fire (7 total damage).
Betobrenor the weaver matriarch uses Quick as Thought.
Betobrenor the weaver matriarch speeds up.
Betobrenor the weaver matriarch deactivates Kinetic Aura.
BigB reacts to damage from Betobrenor the weaver matriarch, mitigating the blow!.
BigB resists the punch!
Betobrenor the weaver matriarch hits BigB for (49 flat reduction), (51 reacted , -5 stam), 101 physical (101 total damage).
BigB the level 38 shalore brawler was cleaved to death by Betobrenor the weaver matriarch on level 1 of Ardhungol.




















































































































