











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 18 / 21% |
| Size | medium |
| Lifes / Deaths | Killed by The Mouth at level 6 on the 22nd Voratun 122nd year of Ascendancy at 00:12 0 / 6Killed by worm that walks at level 17 on the 15th Loss 122nd year of Ascendancy at 07:32 Killed by worm that walks at level 17 on the 15th Loss 122nd year of Ascendancy at 07:49 Killed by Salosevea the cold drake hatchling at level 18 on the 13rd Shortage 122nd year of Ascendancy at 04:28 Killed by Cultist at level 18 on the 13rd Shortage 122nd year of Ascendancy at 04:37 Killed by Cultist at level 18 on the 13rd Shortage 122nd year of Ascendancy at 04:50 |
Primary Stats
| Strength | 57 (base 44) |
| Dexterity | 19 (base 11) |
| Constitution | 42 (base 32) |
| Magic | 9 (base 10) |
| Willpower | 28 (base 16) |
| Cunning | 18 (base 10) |
Resources
| Life | -69/708 |
| Stamina | 126/196 |
| Healing Factor | 1.233988003127 |
| Regeneration | 8.2165160787386 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 108 |
| Accuracy | 33 |
| Crit Chance | 15% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 3 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Fire | +5% |
| Physical | +9% |
| Cold | +3% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 33.317011280365 (72.903125182002%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 7 |
| Physical Save | 35 |
| Spell Save | 31 |
| Mental Save | 39 |
Defense: Resistances
| Cold | + 6%( 70%) |
| Lightning | + 10%( 70%) |
| Nature | + 15%( 70%) |
| Temporal | + 13%( 70%) |
| Blight | + 11%( 70%) |
| Acid | + 20%( 70%) |
| Fire | + 22%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
| Poison Resistance | 22% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 192 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 3 physical, 5 light, 4 acid, 3 arcane, 5 mind |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 157 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 3/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You failed to protect the lost defiler from death by Dosan. Escort: lost defiler (level 1 of Heart of the Gloom) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed honey tree root. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed ice ant stinger. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed length of troll intestine. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed minotaur nose. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | [vs. pair of iron boots 'Woehack' (0 def, 3 armour) (On feet)]pair of iron boots 'Woehack' (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +5.0% (-) Dmg.mod +9%(-) physical Melee Ret 4(-) darkness ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +6%(-) fire +6%(-) cold Die.at -60.00 life (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Gema (Light source)]Gema 2.0 T1 lite [Rare] Master While equipped: Stats +4(-) Str +1(-) Mag +1(-) Wil +2(-) Con ---------- misc Light +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Eleniyastir the hardened leather cap (15 def, 3 armour) (On head)]Eleniyastir the hardened leather cap (15 def, 3 armour) 2.0 T3 head armor [Rare] Nature While equipped: ----- def ----- Armour +3 (-) Defense +15 (+9 eff.) (-) Fatigue +3% (-) Resists +10%(-) lightning +10%(-) temporal +3%(-) nature +3%(-) fire Pinning- +20% (-) Stun/Frz- +20% (-) A cap made of leather. |
| Tool | [vs. elm totem of thorny skin [power 15] (20/20 cooldown) (Tool)]elm totem of thorny skin [power 15] (20/20 cooldown) 2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. titan's copper ring (On fingers, 1 of 2)]titan's copper ring 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2(-) Con ----- def ----- Phys.save +4 (+2 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. titan's copper ring (On fingers, 1 of 2)]Kindlerock 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +0(-2) Con dps ---------- Dmg.mod +10% acid +3% cold Melee Ret 2 fire ----- def ----- Resists +20% acid +3% fire +3% temporal Phys.save +0 (+0 eff.) (-4 (-2 eff.)) Spell.save +12 (+6 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 (-) Fatigue -10% (-) Max.HP +40.00 (-) Knockbk- +40% (-) ---------- misc Max.enc +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | [vs. slime-covered stralite battleaxe of erosion (43-64 power, 3 apr) (In main hand)]slime-covered stralite battleaxe of erosion (43-64 power, 3 apr) 3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego] Nature/Disrupt Power 43.0 - 64.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 (-) Crit +7.5% (-) Atk.spd 100% (-) Melee+ +13(-) nature On Hit: * 13% chance to slow global speed by 42% Massive two-handed battleaxes. |
| On hands | [vs. Flamewrought (0 def, 2 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2(-) Cun +3(-) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5%(-) fire ----- def ----- Armour +2 (-) Resists +10%(-) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 34.03 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | [vs. enlightening dwarven-steel mail armour of command (10 def, 13 armour) (Main armor)]enlightening dwarven-steel mail armour of command (10 def, 13 armour) 14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego++] Psionic While equipped: Stats +6(-) Cun +5(-) Wil ----- def ----- Armour +13 (-) Defense +10 (+5 eff.) (-) Fatigue +12% (-) Mind.save +24 (+12 eff.) (-) A suit of armour made of mail. |
| Cloak | [vs. resilient linen cloak of protection (1 def, 0 armour) (Cloak)]resilient linen cloak of protection (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Arcane/Nature While equipped: ----- def ----- Defense +1 (+1 eff.) (-) Spell.save +6 (+3 eff.) (-) Mind.save +6 (+3 eff.) (-) Max.HP +30.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. cleansing copper amulet of constitution (+3) (Around neck)]cleansing copper amulet of constitution (+3) 0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3(-) Con ----- def ----- Resists +12%(-) nature +11%(-) blight Poison- +22% (-) Disease- +20% (-) Amulets make your neck look great! |
Inventory
movement infusion of the wizard (speed 427%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 427% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the warrior (range 6; phase 17; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. cleansing copper amulet of constitution (+3) (Around neck)]starlit copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +0(-3) Con ----- def ----- Resists +0%(-11%) blight +0%(-12%) nature +10% light +11% darkness Blind- +21% Poison- +0% (-22%) Disease- +0% (-20%) Amulets make your neck look great! |
[vs. slime-covered stralite battleaxe of erosion (43-64 power, 3 apr) (In main hand)]Bill's Tree Trunk (30-51 power, 7 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 30.0 - 51.0(-13.0 - -13.5) Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 (+4) Crit +1.5% (-6.0%) Atk.spd 100% (-) Melee+ +0(-13) nature On Hit: * 0% chance to slow global speed by 42% While equipped: Shattering Blow: Level 2.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 51% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
[vs. slime-covered stralite battleaxe of erosion (43-64 power, 3 apr) (In main hand)]Beeruigar the iron greatsword (26-41 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Rare] Master Power 25.5 - 40.8(-17.5 - -23.7) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-2) Crit +2.5% (-5.0%) Atk.spd 100% (-) Melee+ +0(-13) nature On Hit.r1 +8 mind On Hit: * 0% chance to slow global speed by 42% * 20% chance to reduce all saves and defense by 17 While equipped: dps ---------- Dmg.mod +3% acid Res.pen +15% mind Massive two-handed swords. |
[vs. Flamewrought (0 def, 2 armour) (On hands)]restful rough leather gloves of strength (+3) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str +0(-2) Cun +0(-3) Wil dps ---------- Phys.pwr +5 (+1 eff.) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Dmg.mod +0%(-5%) fire ----- def ----- Armour +1 (-1) Resists +0%(-10%) fire HP.reg +2.00 ---------- misc Stam/turn +0.50 Max.stam +13.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Eleniyastir the hardened leather cap (15 def, 3 armour) (On head)]iron helm 'Dairithad' (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Cun dps ---------- Crit.mult +10.00% Dmg.mod +3% mind ----- def ----- Armour +3 (-) Defense +0 (+0 eff.) (-15 (-9 eff.)) Fatigue +5% (+2%) Resists +8%(-2%) lightning +6%(-4%) temporal +6% blight +0%(-3%) fire +0%(-3%) nature Pinning- +0% (-20%) Stun/Frz- +0% (-20%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. enlightening dwarven-steel mail armour of command (10 def, 13 armour) (Main armor)]impenetrable iron plate armour of acid resistance (0 def, 14 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego] Master While equipped: Stats +0(-6) Cun +0(-5) Wil ----- def ----- Armour +14 (+1) Defense +0 (+0 eff.) (-10 (-5 eff.)) Fatigue +22% (+10%) Resists +15% acid Mind.save +0 (+0 eff.) (-24 (-12 eff.)) A suit of armour made of metal plates. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. elm totem of thorny skin [power 15] (20/20 cooldown) (Tool)]miner's iron pickaxe (dig speed 29 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Dosan the Dwarf Berserker level 17
30th Loss 122nd year of Ascendancy at 04:51 see stats
Level 10
Got a character to level 10.By Dosan the Dwarf Berserker level 10
34th Profit 122nd year of Ascendancy at 20:16 see stats
Size matters
Did over 600 damage in one attack.By Dosan the Dwarf Berserker level 15
31st Dearth 122nd year of Ascendancy at 19:42 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Dosan the Dwarf Berserker level 5
19th Voratun 122nd year of Ascendancy at 11:48 see stats
That was close
Killed your target while having only 1 life left.By Dosan the Dwarf Berserker level 16
10th Loss 122nd year of Ascendancy at 14:00 see stats
Log
You collect a new ingredient: chunk of ghoul flesh (1).
You collect a new ingredient: chunk of ghoul flesh (1).
Dosan hits Cultist for (198 to bones), 0 physical, 12 nature (12 total damage).
Dosan hits Cultist for (138 to bones), 0 physical, 10 nature (10 total damage).
Dosan hits Ghoulking for 188 physical damage.
Dosan hits Ghoul for 157 physical damage.
Cultist misses Dosan.
Cultist casts Drain.
Dosan killed Ghoul!
Dosan killed Ghoulking!
Cultist hits Dosan for 103 blight damage.
Talent Execution is ready to use.
Rotting Disease from Ghoulking hits Dosan for 20 blight damage.
Bleeding from Dosan hits Cultist for 4 physical damage.
Dosan hits Cultist for 107 physical, 10 nature (117 total damage).
Cultist casts Blood Grasp.
Cultist casts Blood Grasp.
Cultist's Blood Grasp hits Dosan for 85 blight damage.
Cultist receives 18 healing from Cultist's Blood Grasp.
Cultist's Blood Grasp hits Dosan for 85 blight damage.
Cultist receives 18 healing from Cultist's Blood Grasp.
Rotting Disease from Ghoulking hits Dosan for 20 blight damage.
Bleeding from Dosan hits Cultist for 4 physical damage.
Dosan activates his elm totem of thorny skin!
Dosan's skin looks a bit thorny.
Cultist casts Drain.
Cultist hits Dosan for 103 blight damage.
Dosan the level 18 dwarf berserker was plagued to death by a Cultist on level 2 of Daikara.






































































