






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Whitehoof |
| Class | Archmage |
| Level / Exp | 20 / 37% |
| Size | medium |
| Lifes / Deaths | Killed by steam giant berserker at level 1 on the 10th Retaking 124th year of Ascendancy at 13:49 / 89Killed by steam giant gunner at level 1 on the 10th Retaking 124th year of Ascendancy at 14:23 Killed by steam giant gunslinger at level 2 on the 11st Retaking 124th year of Ascendancy at 07:08 Killed by High Guard Talosis at level 4 on the 12nd Retaking 124th year of Ascendancy at 17:10 Killed by hethugoroth at level 6 on the 16th Retaking 124th year of Ascendancy at 12:38 Killed by steam giant flameshot at level 6 on the 16th Retaking 124th year of Ascendancy at 15:42 Killed by steam giant flameshot at level 6 on the 16th Retaking 124th year of Ascendancy at 16:07 Killed by steam giant flameshot at level 6 on the 16th Retaking 124th year of Ascendancy at 16:19 Killed by retaliator of Atmos at level 7 on the 16th Retaking 124th year of Ascendancy at 19:38 Killed by retaliator of Atmos at level 7 on the 16th Retaking 124th year of Ascendancy at 19:54 Killed by retaliator of Atmos at level 7 on the 16th Retaking 124th year of Ascendancy at 20:24 Killed by retaliator of Atmos at level 7 on the 16th Retaking 124th year of Ascendancy at 20:58 Killed by retaliator of Atmos at level 7 on the 16th Retaking 124th year of Ascendancy at 21:47 Killed by retaliator of Atmos at level 7 on the 16th Retaking 124th year of Ascendancy at 22:34 Killed by retaliator of Atmos at level 7 on the 16th Retaking 124th year of Ascendancy at 23:04 Killed by retaliator of Atmos at level 7 on the 16th Retaking 124th year of Ascendancy at 23:36 Killed by mecharachnid warrior at level 7 on the 17th Retaking 124th year of Ascendancy at 00:54 Killed by mecharachnid warrior at level 7 on the 17th Retaking 124th year of Ascendancy at 01:36 Killed by steam giant blood carver at level 7 on the 17th Retaking 124th year of Ascendancy at 03:50 Killed by hethugoroth at level 8 on the 17th Retaking 124th year of Ascendancy at 05:42 Killed by greater hethugoroth at level 8 on the 17th Retaking 124th year of Ascendancy at 10:29 Killed by steam giant guard at level 9 on the 17th Retaking 124th year of Ascendancy at 17:33 Killed by retaliator of Atmos at level 9 on the 17th Retaking 124th year of Ascendancy at 18:37 Killed by retaliator of Atmos at level 9 on the 17th Retaking 124th year of Ascendancy at 18:44 Killed by retaliator of Atmos at level 9 on the 17th Retaking 124th year of Ascendancy at 23:22 Killed by Automated Defense System at level 9 on the 18th Retaking 124th year of Ascendancy at 00:13 Killed by Automated Defense System at level 9 on the 18th Retaking 124th year of Ascendancy at 01:10 Killed by Automated Defense System at level 9 on the 18th Retaking 124th year of Ascendancy at 01:23 Killed by Automated Defense System at level 9 on the 18th Retaking 124th year of Ascendancy at 02:04 Killed by Automated Defense System at level 9 on the 18th Retaking 124th year of Ascendancy at 02:45 Killed by mecharachnid warrior at level 12 on the 18th Retaking 124th year of Ascendancy at 23:09 Killed by retaliator of Atmos at level 12 on the 19th Retaking 124th year of Ascendancy at 01:59 Killed by steam giant flameshot at level 12 on the 19th Retaking 124th year of Ascendancy at 02:35 Killed by retaliator of Atmos at level 12 on the 19th Retaking 124th year of Ascendancy at 02:51 Killed by steam giant flameshot at level 12 on the 19th Retaking 124th year of Ascendancy at 03:24 Killed by retaliator of Atmos at level 12 on the 19th Retaking 124th year of Ascendancy at 03:58 Killed by steam giant flameshot at level 12 on the 19th Retaking 124th year of Ascendancy at 04:34 Killed by greater hethugoroth at level 12 on the 19th Retaking 124th year of Ascendancy at 10:38 Killed by hethugoroth at level 12 on the 19th Retaking 124th year of Ascendancy at 18:14 Killed by hethugoroth at level 13 on the 19th Retaking 124th year of Ascendancy at 20:52 Killed by steam giant flameshot at level 13 on the 19th Retaking 124th year of Ascendancy at 21:21 Killed by steam giant necropsych at level 13 on the 20th Retaking 124th year of Ascendancy at 01:00 Killed by steam giant guard at level 13 on the 20th Retaking 124th year of Ascendancy at 02:04 Killed by mecharachnid warrior at level 13 on the 20th Retaking 124th year of Ascendancy at 03:48 Killed by steam giant yeti rider at level 13 on the 20th Retaking 124th year of Ascendancy at 21:48 Killed by steam giant yeti rider at level 13 on the 20th Retaking 124th year of Ascendancy at 22:49 Killed by Ce'Nithra the steam giant gunslinger at level 13 on the 21st Retaking 124th year of Ascendancy at 00:34 Killed by Ce'Nithra the steam giant gunslinger at level 13 on the 21st Retaking 124th year of Ascendancy at 01:17 Killed by Automated Defense System at level 13 on the 21st Retaking 124th year of Ascendancy at 07:19 Killed by Automated Defense System at level 13 on the 21st Retaking 124th year of Ascendancy at 07:55 Killed by steam giant gunslinger at level 15 on the 21st Retaking 124th year of Ascendancy at 14:11 Killed by steam giant berserker at level 15 on the 21st Retaking 124th year of Ascendancy at 15:24 Killed by steam giant blood carver at level 16 on the 22nd Retaking 124th year of Ascendancy at 00:47 Killed by Automated Defense System at level 16 on the 22nd Retaking 124th year of Ascendancy at 03:24 Killed by Automated Defense System at level 16 on the 22nd Retaking 124th year of Ascendancy at 04:11 Killed by steam giant gunslinger at level 17 on the 22nd Retaking 124th year of Ascendancy at 06:28 Killed by Automated Defense System at level 17 on the 22nd Retaking 124th year of Ascendancy at 11:27 Killed by Automated Defense System at level 17 on the 22nd Retaking 124th year of Ascendancy at 12:06 Killed by Automated Defense System at level 17 on the 22nd Retaking 124th year of Ascendancy at 12:43 Killed by Automated Defense System at level 17 on the 22nd Retaking 124th year of Ascendancy at 13:15 Killed by Automated Defense System at level 17 on the 22nd Retaking 124th year of Ascendancy at 13:51 Killed by mecharachnid repairbot at level 17 on the 22nd Retaking 124th year of Ascendancy at 14:34 Killed by Automated Defense System at level 18 on the 22nd Retaking 124th year of Ascendancy at 16:51 Killed by Automated Defense System at level 18 on the 22nd Retaking 124th year of Ascendancy at 17:22 Killed by Automated Defense System at level 18 on the 22nd Retaking 124th year of Ascendancy at 17:32 Killed by Automated Defense System at level 18 on the 22nd Retaking 124th year of Ascendancy at 17:52 Killed by Automated Defense System at level 18 on the 22nd Retaking 124th year of Ascendancy at 18:16 Killed by steam giant guard at level 19 on the 23rd Retaking 124th year of Ascendancy at 10:56 Killed by Beleba the mecharachnid warrior at level 19 on the 23rd Retaking 124th year of Ascendancy at 16:52 Killed by Beleba the mecharachnid warrior at level 19 on the 23rd Retaking 124th year of Ascendancy at 17:29 Killed by steam giant gunslinger at level 19 on the 23rd Retaking 124th year of Ascendancy at 20:00 Killed by Islawyn the mecharachnid flame thrower at level 19 on the 23rd Retaking 124th year of Ascendancy at 21:03 Killed by Islawyn the mecharachnid flame thrower at level 19 on the 23rd Retaking 124th year of Ascendancy at 21:49 Killed by Ivowen the ultimate hethugoroth at level 19 on the 24th Retaking 124th year of Ascendancy at 03:52 Killed by Ivowen the ultimate hethugoroth at level 19 on the 24th Retaking 124th year of Ascendancy at 07:54 Killed by war hound at level 19 on the 24th Retaking 124th year of Ascendancy at 08:25 Killed by Ivowen the ultimate hethugoroth at level 19 on the 24th Retaking 124th year of Ascendancy at 08:59 Killed by Ivowen the ultimate hethugoroth at level 19 on the 24th Retaking 124th year of Ascendancy at 09:35 Killed by blade horror at level 20 on the 26th Retaking 124th year of Ascendancy at 02:58 Killed by luminous horror at level 20 on the 26th Retaking 124th year of Ascendancy at 03:32 Killed by luminous horror at level 20 on the 26th Retaking 124th year of Ascendancy at 04:56 Killed by dredge at level 20 on the 26th Retaking 124th year of Ascendancy at 05:32 Killed by dredge at level 20 on the 26th Retaking 124th year of Ascendancy at 06:08 Killed by luminous horror at level 20 on the 26th Retaking 124th year of Ascendancy at 06:41 Killed by luminous horror at level 20 on the 26th Retaking 124th year of Ascendancy at 07:15 Killed by luminous horror at level 20 on the 26th Retaking 124th year of Ascendancy at 07:52 Killed by bloated horror at level 20 on the 26th Retaking 124th year of Ascendancy at 08:45 Killed by nightmare horror at level 20 on the 26th Retaking 124th year of Ascendancy at 10:29 Killed by Balaneg's Inner Demon at level 20 on the 26th Retaking 124th year of Ascendancy at 11:15 |
Primary Stats
| Strength | 21 (base 10) |
| Dexterity | 18 (base 10) |
| Constitution | 22 (base 10) |
| Magic | 52 (base 48) |
| Willpower | 17 (base 13) |
| Cunning | 43 (base 38) |
Resources
| Life | 495/495 |
| Mana | 268/268 |
| Healing Factor | 1.2724166372473 |
| Regeneration | 5.1532873808516 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 12 |
| Crit Chance | 14% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +25% |
| Nature | +30% |
| All | 0% |
Offense: Damage Penetration
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 0 |
| Physical Save | 15 |
| Spell Save | 22 |
| Mental Save | 23 |
Defense: Resistances
| Blight | + 28%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Storm | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Whitehooves | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | You have 1 charges. Death Momentum |
Quests
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You must explore the Yeti Cave and destroy the patriarch! | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
Equipment
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| On fingers | gladiator's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+3 eff.) Changes stats: +4 Str / +4 Con Rings make your fingers look great! |
| Around neck | copper amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Amulets make your neck look great! |
| In main hand | cruel elven-wood starstaff of greater warding (25-30 power, 5 apr, darkness element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +10 Defense: +8 (+4 eff.) Maximum wards: +3 darkness Changes damage: +25% darkness Talents granted: +2 Ward +1 Command Staff Critical mult.: +12.00% Spellpower: +12 (+4 eff.) Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
| On head | thaloren hardened leather cap of dexterity (+5) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Dex / +3 Wil Changes resistances: +8% blight Mental save: +5 (+2 eff.) A cap made of leather. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Serpentine Cloak (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+10 eff.) Changes stats: +4 Dex / +4 Cun / +4 Wil Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
| Main armor | verdant silk robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +6 Con Changes resistances: +9% blight / +13% all Changes damage: +10% nature Poison immunity: +26% Disease immunity: +32% Life regen: +3.80 Maximum life: +56.00 Healing mod.: +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
medical injector implant (efficiency 114% / cooldown 90%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 114% efficiency and cooldown mod of 90%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 116% / cooldown 67%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 116% efficiency and cooldown mod of 67%. Its effects scale with your Magic stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
regeneration infusion of the psychic (heal 118; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 118 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
schematic: Alchemist's HelperRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding StrapRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spring GrappleRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: StormcutterRequires: - Talent Create Tinker 0.10 Encumbrance. [Unique] Type: scroll / schematic ; tier 5 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
ash starstaff of illumination (15-18 power, 3 apr, physical element)Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +6 (+3 eff.) Changes damage: +15% physical Talent granted: +1 Command Staff Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.6 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 101.29 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
elm magestaff (10-12 power, 2 apr, cold element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% cold Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short yew vilestaff (20-24 power, 4 apr, blight element)Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+7 eff.) Physical crit. chance: +7.0% Physical power: +7 (+3 eff.) Changes damage: +20% blight Talent granted: +1 Command Staff Spellpower: +16 (+5 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.potent dragonbone vilestaff of greater warding (33-40 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 33.0 - 39.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Maximum wards: +3 darkness Changes damage: +33% darkness Talents granted: +2 Ward +1 Command Staff Spellpower: +18 (+6 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
noble's rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +3 Wil Changes damage: +10% blight Damage against: +15% Summoned Reduced damage from: +16% Summoned Mental save: +5 (+2 eff.) Spellpower: +3 (+1 eff.) A belt that goes around your waist. It was corrupted by the digestive sack. |
Liquid Metal Cloak (20 def, 10 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +20 (+10 eff.) Changes resistances: +15% physical Talent mastery: +0.20 Steamtech / Avoidance Physical save: +40 (+22 eff.) It can be used to activate talent Cloaking Device (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a steamtech power Description: Trigger an array of small mirrors to appear all over your cloak. The mirrors are positioned to reflect all light shining on you, granting 28 stealth power for 10 turns. Stealth power increases with your steampower. This strange sheet of metal flows with the wind just like a normal cloak. Whoever crafted it was a true master. |
resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
scholar's pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.30 Maximum stamina: +12.00 Spellpower: +4 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.blighted drakeskin leather gloves of dexterity (+4) (0 def, 3 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +15 (+11 eff.) Armour: +3 Damage (Melee): 5 blight Changes stats: +4 Dex Changes resistances: +5% blight Changes damage: +10% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
nimble hardened leather armour (14 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +14 (+7 eff.) Fatigue: +8% Changes stats: +4 Dex Movement speed: +20% A suit of armour made of leather. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
49 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+5 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+5 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+6 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+6 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+8 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+8 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Balaneg the Whitehoof Archmage level 10
18th Retaking 124th year of Ascendancy at 03:49 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Balaneg the Whitehoof Archmage level 20
24th Retaking 124th year of Ascendancy at 10:10 see stats
Log
Saving game...
Resting starts...
Talent Rune: Shielding is ready to use.
Talent Temporal Shield is ready to use.
Talent Teleport is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You are sent back to the material plane!
Saving done.
Balaneg casts Temporal Shield.
The very fabric of time alters around Balaneg.
Balaneg casts Rune: Shielding.
A shield forms around Balaneg.
Balaneg casts Lightning.
Balaneg's spell attains critical power!
Balaneg hits Balaneg's Inner Demon for 205 lightning damage.
Balaneg killed Balaneg's Inner Demon!
Resting starts...
Talent Lightning is ready to use.
The shield around Balaneg crumbles.
The fabric of time around Balaneg stabilizes to normal.
Talent Rune: Shielding is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).
Talent Temporal Shield is ready to use.






















































































