Arrdaine the level 23 Cornac Skirmisher by Wardsback

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassSkirmisher
Level / Exp23 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 10)
Dexterity58 (base 53)
Constitution21 (base 10)
Magic14 (base 10)
Willpower36 (base 11)
Cunning57 (base 47)

Resources

Life632/632
Psi126/126
Stamina196/196
Equilibrium0
Healing Factor1.144804467222
Regeneration5.905480301071

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement0%
Spell0%
Global+94.190998905915%

Vision

Sight10
Lite5
Infravision5
See Stealth49.757149532781
See Invisible49.757149532781
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage93
Accuracy59
Crit Chance19%
APR10
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower21
Crit Chance15%
Speed1

Offense: Mind

Mindpower42
Crit Chance30%
Speed1

Offense: Damage Bonus

Arcane+4%
Temporal+13%
All0%

Offense: Damage Penetration

Temporal+10%
Acid+10%

Defense: Base

Armour (hardiness)33.719009130622 (66.439381135396%)
Defense48
Ranged Defense48
Fatigue0
Physical Save24
Spell Save21
Mental Save36

Defense: Resistances

Physical+ 15%( 70%)
Lightning+ 6%( 70%)
Nature+ 3%( 70%)
Temporal+ 13%( 70%)
Fire+ 15%( 70%)
Arcane+ 10%( 70%)
Mind+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance44%
Instadeath Resistance100%
Disarm Resistance20%
Poison Resistance30%
Knockback Resistance21%

Inscriptions (4/5)

Infusions
Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons1.30
1/5
1/5
4/5
1/5
Technique / Tireless Combatant1.30
3/5
4/5
2/5
1/5
Technique / Skirmisher - Slings1.30
5/5
1/5
1/5
2/5
Cunning / Called Shots1.30
2/5
1/5
1/5
0/5
Technique / Buckler Training1.30
2/5
1/5
1/5
1/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
2/5
3/5
Cunning / Scoundrel1.30
3/5
3/5
1/5
5/5
Technique / Combat training1.30
0/5
1/5
2/5
4/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent
talent

Quests

active
done
failed
done
done
done
done
done
active
done
active
active
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Arrdaine the Cornac Skirmisher level 21
43rd Dusk 122nd year of Ascendancy at 07:32
see stats
Fear me not! (Nightmare (Adventure) difficulty) Survived the Fearscape!
By Arrdaine the Cornac Skirmisher level 21
69th Dusk 122nd year of Ascendancy at 09:16
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Arrdaine the Cornac Skirmisher level 10
6th Mirth 122nd year of Ascendancy at 22:25
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Arrdaine the Cornac Skirmisher level 20
26th Dusk 122nd year of Ascendancy at 17:28
see stats
Poisonous (Nightmare (Adventure) difficulty) Sided with the assassin lord.
By Arrdaine the Cornac Skirmisher level 21
43rd Dusk 122nd year of Ascendancy at 09:27
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Arrdaine the Cornac Skirmisher level 7
79th Pyre 122nd year of Ascendancy at 04:15
see stats
The Right thing to do (Nightmare (Adventure) difficulty) Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Arrdaine the Cornac Skirmisher level 21
70th Dusk 122nd year of Ascendancy at 10:07
see stats
Thralless (Nightmare (Adventure) difficulty) Freed at least 30 enthralled slaves in the slavers' compound.
By Arrdaine the Cornac Skirmisher level 21
69th Dusk 122nd year of Ascendancy at 15:30
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Arrdaine the Cornac Skirmisher level 16
7th Dusk 122nd year of Ascendancy at 16:58
see stats

Log

You gain 0.35 gold from the transmogrification of dwarven-steel gauntlets (0 def, 2 armour).
You gain 1.50 gold from the transmogrification of
dwarven-steel waraxe of amnesia (18-25 power, 4 apr).
You gain 5.75 gold from the transmogrification of
yew magestaff of invocation (20-24 power, 4 apr, arcane element).
You gain 7.01 gold from the transmogrification of
infernal yew vilestaff of fate (20-24 power, 4 apr, fire element).
You gain 10.47 gold from the transmogrification of
infernal yew magestaff of channeling (20-24 power, 4 apr, fire element).
You gain 10.36 gold from the transmogrification of
greater yew magestaff of wizardry (20-24 power, 4 apr, arcane element).
You gain 4.70 gold from the transmogrification of
blighted yew magestaff (20-24 power, 4 apr, arcane element).
You gain 7.41 gold from the transmogrification of
blighted ash magestaff of wizardry (15-18 power, 3 apr, cold element).
You gain 4.18 gold from the transmogrification of
nature's thorny mindstar of disruption (9-10 power, 24 apr, mind damage).
You gain 3.85 gold from the transmogrification of
honing thorny mindstar (8-9 power, 24 apr, mind damage).
You gain 16.88 gold from the transmogrification of
Ivilebeth the Galerune (6-6 power, 18 apr, nature damage).
You gain 1.50 gold from the transmogrification of
dwarven-steel longsword of amnesia (26-36 power, 4 apr).
You gain 14.68 gold from the transmogrification of
Duathelobeisance the steel longsword (18-24 power, 3 apr).
You gain 5.19 gold from the transmogrification of
truestriking dwarven-steel greatmaul of erosion (42-62 power, 2 apr).
You gain 3.00 gold from the transmogrification of
thought-forged steel greatmaul of massacre (35-52 power, 2 apr).
You gain 17.22 gold from the transmogrification of
steel greatmaul 'Nighthunter' (28-41 power, 2 apr).
You gain 5.44 gold from the transmogrification of
warbringer's steel dagger of amnesia (13-17 power, 6 apr).
You gain 2.66 gold from the transmogrification of
steel battleaxe of vileness (19-28 power, 2 apr).
You gain 1.76 gold from the transmogrification of
chilling dwarven-steel battleaxe of massacre (48-72 power, 2 apr).
You gain 1.40 gold from the transmogrification of
acid wave rune (damage 81; dur 4; cd 22).
There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...


Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


Saving done.