Crimsonlander the level 6 Cornac Alchemist by crimsonlander

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsItems Vault 1.0.1
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassAlchemist
Level / Exp6 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution17 (base 17)
Magic28 (base 28)
Willpower12 (base 12)
Cunning13 (base 10)

Resources

Life172/172
Mana145/145
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage13
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower13.6
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%
Darkness+10%

Defense: Base

Armour (hardiness)6 (30%)
Defense3
Ranged Defense3
Fatigue2
Physical Save9.45
Spell Save14
Mental Save8.75

Defense: Resistances

Cold+ 10%( 70%)
Light+ 30%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
4/5
0/5
0/5
0/5
Spell / Infusion1.30
0/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
3/5
1/5
0/5
0/5
Spell / Golemancy1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
3/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
1/5
0/5
0/5

Effects

Quests

active
done
active

Equipment

On feet
Around waist
Main armor
Quiver
Light source
Cloak
In main hand

Inventory

Achievements

Log

The shield around golem (servant of Crimsonlander) crumbles.

You don't see how to get there...

You don't see how to get there...

You don't see how to get there...


You don't see how to get there...

You don't see how to get there...


Ran for 6 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).


Ran for 7 turns (stop reason: didn't move).


There is an exit to the worldmap here (press '' or right click to use).

Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving done.

Saving done.

Saving game...


There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)