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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Sawbutcher |
| Level / Exp | 48 / 36% |
| Size | big |
| Lifes / Deaths | Killed by large brown snake at level 3 on the 76th Pyre 122nd year of Ascendancy at 05:48 / 114Killed by Ben Cruthdar, the Cursed at level 6 on the 74th Haze 122nd year of Ascendancy at 16:05 Killed by Ben Cruthdar, the Cursed at level 6 on the 74th Haze 122nd year of Ascendancy at 17:18 Killed by venom drake hatchling at level 7 on the 4th Decay 122nd year of Ascendancy at 23:06 Killed by Vakban at level 8 on the 5th Decay 122nd year of Ascendancy at 20:42 Killed by Forest Troll Hedge-Wizard at level 10 on the 6th Decay 122nd year of Ascendancy at 23:59 Killed by Nerariwen the forest troll at level 10 on the 7th Decay 122nd year of Ascendancy at 01:11 Killed by thief at level 11 on the 9th Decay 122nd year of Ascendancy at 18:15 Killed by thief at level 11 on the 9th Decay 122nd year of Ascendancy at 18:49 Killed by Gunsnake at level 12 on the 9th Decay 122nd year of Ascendancy at 23:05 Killed by Gunsnake at level 12 on the 10th Decay 122nd year of Ascendancy at 01:23 Killed by Gunsnake at level 12 on the 10th Decay 122nd year of Ascendancy at 02:09 Killed by Gunsnake at level 12 on the 10th Decay 122nd year of Ascendancy at 03:20 Killed by Gunsnake at level 12 on the 10th Decay 122nd year of Ascendancy at 04:21 Killed by Gunsnake at level 12 on the 10th Decay 122nd year of Ascendancy at 05:14 Killed by Gunsnake at level 12 on the 10th Decay 122nd year of Ascendancy at 06:06 Killed by Gunsnake at level 12 on the 10th Decay 122nd year of Ascendancy at 07:16 Killed by Gunsnake at level 12 on the 10th Decay 122nd year of Ascendancy at 08:01 Killed by Gunsnake at level 12 on the 10th Decay 122nd year of Ascendancy at 09:04 Killed by Gunsnake at level 12 on the 10th Decay 122nd year of Ascendancy at 10:31 Killed by Gunsnake at level 12 on the 10th Decay 122nd year of Ascendancy at 11:43 Killed by Gunsnake at level 12 on the 10th Decay 122nd year of Ascendancy at 12:25 Killed by Gunsnake at level 12 on the 10th Decay 122nd year of Ascendancy at 13:00 Killed by Gunsnake at level 12 on the 10th Decay 122nd year of Ascendancy at 13:56 Killed by Gunsnake at level 12 on the 10th Decay 122nd year of Ascendancy at 14:27 Killed by Porann the rattlesnake at level 17 on the 29th Regrowth 123rd year of Ascendancy at 11:02 Killed by Lisilemira the blue ooze at level 17 on the 29th Regrowth 123rd year of Ascendancy at 14:28 Killed by Wrathroot at level 17 on the 29th Regrowth 123rd year of Ascendancy at 19:16 Killed by Vakban at level 18 on the 34th Regrowth 123rd year of Ascendancy at 14:28 Killed by Voriwe the gigantic gravity worm at level 18 on the 36th Regrowth 123rd year of Ascendancy at 01:51 Killed by Glorissra the black ooze at level 19 on the 36th Regrowth 123rd year of Ascendancy at 04:12 Killed by Arutta the assassin at level 20 on the 70th Regrowth 123rd year of Ascendancy at 05:40 Killed by snow giant boulder thrower at level 23 on the 2nd Pyre 123rd year of Ascendancy at 01:09 Killed by snow giant thunderer at level 23 on the 2nd Pyre 123rd year of Ascendancy at 02:09 Killed by Xanemira the telugoroth at level 23 on the 2nd Pyre 123rd year of Ascendancy at 10:18 Killed by Xanemira the telugoroth at level 23 on the 2nd Pyre 123rd year of Ascendancy at 12:11 Killed by Xanemira the telugoroth at level 23 on the 2nd Pyre 123rd year of Ascendancy at 13:31 Killed by Ivuyann the greater teluvorta at level 23 on the 2nd Pyre 123rd year of Ascendancy at 14:45 Killed by Ivuyann the greater teluvorta at level 23 on the 2nd Pyre 123rd year of Ascendancy at 15:39 Killed by greater telugoroth at level 23 on the 2nd Pyre 123rd year of Ascendancy at 16:30 Killed by greater telugoroth at level 23 on the 2nd Pyre 123rd year of Ascendancy at 18:21 Killed by Ivuyann the greater teluvorta at level 23 on the 2nd Pyre 123rd year of Ascendancy at 19:47 Killed by Ivuyann the greater teluvorta at level 23 on the 2nd Pyre 123rd year of Ascendancy at 21:09 Killed by Ivuyann the greater teluvorta at level 23 on the 2nd Pyre 123rd year of Ascendancy at 22:26 Killed by Mayumira the skeleton warrior at level 24 on the 52nd Pyre 123rd year of Ascendancy at 12:28 Killed by Veluldanor the mean looking elven guard at level 25 on the 54th Pyre 123rd year of Ascendancy at 11:48 Killed by elven tempest at level 26 on the 54th Pyre 123rd year of Ascendancy at 21:28 Killed by war hound at level 26 on the 54th Pyre 123rd year of Ascendancy at 23:35 Killed by elven cultist at level 26 on the 55th Pyre 123rd year of Ascendancy at 01:09 Killed by elven cultist at level 26 on the 55th Pyre 123rd year of Ascendancy at 02:35 Killed by Cyrurialaith the elven warrior at level 26 on the 55th Pyre 123rd year of Ascendancy at 03:59 Killed by Cyrurialaith the elven warrior at level 26 on the 55th Pyre 123rd year of Ascendancy at 05:13 Killed by elven cultist at level 26 on the 55th Pyre 123rd year of Ascendancy at 08:54 Killed by elven blood mage at level 26 on the 55th Pyre 123rd year of Ascendancy at 17:54 Killed by armoured skeleton warrior at level 26 on the 55th Pyre 123rd year of Ascendancy at 19:08 Killed by elven blood mage at level 26 on the 55th Pyre 123rd year of Ascendancy at 21:23 Killed by Zubusetta the elven blood mage at level 26 on the 56th Pyre 123rd year of Ascendancy at 04:19 Killed by elven corruptor at level 26 on the 56th Pyre 123rd year of Ascendancy at 09:16 Killed by elven cultist at level 27 on the 56th Pyre 123rd year of Ascendancy at 16:36 Killed by ogre rune-spinner at level 27 on the 56th Pyre 123rd year of Ascendancy at 21:40 Killed by Neroba the elven cultist at level 27 on the 56th Pyre 123rd year of Ascendancy at 22:34 Killed by Xeriwyn the mean looking elven guard at level 27 on the 57th Pyre 123rd year of Ascendancy at 08:17 Killed by elven blood mage at level 27 on the 61st Pyre 123rd year of Ascendancy at 22:41 Killed by elven corruptor at level 28 on the 62nd Pyre 123rd year of Ascendancy at 13:47 Killed by Grand Corruptor at level 28 on the 63rd Pyre 123rd year of Ascendancy at 04:40 Killed by Grand Corruptor at level 28 on the 63rd Pyre 123rd year of Ascendancy at 06:28 Killed by Celia at level 28 on the 69th Pyre 123rd year of Ascendancy at 09:07 Killed by Emymivena the dredge captain at level 29 on the 9th Dusk 123rd year of Ascendancy at 08:26 Killed by Layutira the temporal stalker at level 29 on the 9th Dusk 123rd year of Ascendancy at 13:14 Killed by Porudhemira the corrupted acidic digestor at level 30 on the 21st Dusk 123rd year of Ascendancy at 19:38 Killed by Betitta the slimy ooze at level 31 on the 28th Haze 123rd year of Ascendancy at 18:17 Killed by shadow at level 31 on the 28th Haze 123rd year of Ascendancy at 21:55 Killed by Zubereta the slimy ooze at level 31 on the 29th Haze 123rd year of Ascendancy at 01:57 Killed by Zubereta the slimy ooze at level 31 on the 29th Haze 123rd year of Ascendancy at 04:05 Killed by Neryvea the crimson ooze at level 31 on the 29th Haze 123rd year of Ascendancy at 08:26 Killed by Neryvea the crimson ooze at level 31 on the 29th Haze 123rd year of Ascendancy at 09:31 Killed by Corrupted Oozemancer at level 31 on the 29th Haze 123rd year of Ascendancy at 14:00 Killed by Corrupted Oozemancer at level 31 on the 29th Haze 123rd year of Ascendancy at 15:22 Killed by Yvykira the poison ooze at level 31 on the 29th Haze 123rd year of Ascendancy at 17:29 Killed by Corrupted Oozemancer at level 31 on the 29th Haze 123rd year of Ascendancy at 18:28 Killed by skeleton warrior at level 33 on the 50th Haze 123rd year of Ascendancy at 05:43 Killed by Ce'Nonne the skeleton magus at level 35 on the 54th Haze 123rd year of Ascendancy at 09:32 Killed by Ce'Nonne the skeleton magus at level 35 on the 54th Haze 123rd year of Ascendancy at 10:37 Killed by multi-hued drake at level 35 on the 55th Haze 123rd year of Ascendancy at 00:47 Killed by Aerugada the orc soldier at level 36 on the 56th Haze 123rd year of Ascendancy at 14:04 Killed by Aerugada the orc soldier at level 36 on the 56th Haze 123rd year of Ascendancy at 15:38 Killed by Lisemitha the armoured skeleton warrior at level 36 on the 56th Haze 123rd year of Ascendancy at 23:38 Killed by Mayyba the fiery orc wyrmic at level 37 on the 6th Allure 124th year of Ascendancy at 10:56 Killed by Belymira the large brown snake at level 39 on the 8th Allure 124th year of Ascendancy at 12:32 Killed by Nerudanor the weaver patriarch at level 39 on the 41st Regrowth 124th year of Ascendancy at 05:11 Killed by Vorebeth the spitting spider at level 39 on the 42nd Regrowth 124th year of Ascendancy at 01:05 Killed by orc pyromancer at level 41 on the 15th Pyre 124th year of Ascendancy at 07:03 Killed by overpowered greater multi-hued wyrm at level 41 on the 15th Pyre 124th year of Ascendancy at 15:57 Killed by overpowered greater multi-hued wyrm at level 41 on the 15th Pyre 124th year of Ascendancy at 17:41 Killed by multi-hued drake at level 41 on the 15th Pyre 124th year of Ascendancy at 18:37 Killed by overpowered greater multi-hued wyrm at level 41 on the 15th Pyre 124th year of Ascendancy at 19:33 Killed by overpowered greater multi-hued wyrm at level 41 on the 15th Pyre 124th year of Ascendancy at 21:19 Killed by overpowered greater multi-hued wyrm at level 41 on the 15th Pyre 124th year of Ascendancy at 22:44 Killed by overpowered greater multi-hued wyrm at level 41 on the 16th Pyre 124th year of Ascendancy at 00:25 Killed by overpowered greater multi-hued wyrm at level 41 on the 16th Pyre 124th year of Ascendancy at 02:24 Killed by overpowered greater multi-hued wyrm at level 41 on the 16th Pyre 124th year of Ascendancy at 04:12 Killed by overpowered greater multi-hued wyrm at level 42 on the 16th Pyre 124th year of Ascendancy at 06:36 Killed by overpowered greater multi-hued wyrm at level 42 on the 16th Pyre 124th year of Ascendancy at 14:46 Killed by Eilinenn the orc cryomancer at level 43 on the 17th Pyre 124th year of Ascendancy at 07:06 Killed by champion of Urh'Rok at level 44 on the 47th Pyre 124th year of Ascendancy at 15:41 Killed by champion of Urh'Rok at level 44 on the 47th Pyre 124th year of Ascendancy at 18:25 Killed by orc elite berserker at level 44 on the 48th Pyre 124th year of Ascendancy at 09:35 Killed by Warbear Adevena at level 45 on the 48th Pyre 124th year of Ascendancy at 17:46 Killed by Warbear Adevena at level 45 on the 48th Pyre 124th year of Ascendancy at 18:37 Killed by Elite Combat Trainer Gliwyn at level 45 on the 48th Pyre 124th year of Ascendancy at 22:38 Killed by Warbear Yvorimina at level 45 on the 48th Pyre 124th year of Ascendancy at 23:46 Killed by Elite Combat Trainer Gliwyn at level 45 on the 49th Pyre 124th year of Ascendancy at 01:02 Killed by Elite Combat Trainer Gliwyn at level 45 on the 49th Pyre 124th year of Ascendancy at 02:46 Killed by Elite Combat Trainer Gliwyn at level 45 on the 49th Pyre 124th year of Ascendancy at 04:21 |
Primary Stats
| Strength | 117 (base 60) |
| Dexterity | 60 (base 57) |
| Constitution | 50 (base 19) |
| Magic | 14 (base 10) |
| Willpower | 29 (base 10) |
| Cunning | 82 (base 60) |
Resources
| Life | 1391/1391 |
| Steam | 106/106 |
| Healing Factor | 1.6644947942249 |
| Regeneration | 36.247703605484 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 8 |
| Lite | 13 |
| Infravision | 3 |
| See Stealth | 6 |
Offense: Mainhand
| Damage | 199 |
| Accuracy | 71 |
| Crit Chance | 27% |
| APR | 67 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 93 |
| Accuracy | 71 |
| Crit Chance | 27% |
| APR | 67 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25.5 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 65 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Blight | +5% |
| Arcane | +3% |
| Mind | +9% |
| All | 0% |
| Darkness | +21% |
| Light | +36% |
| Temporal | +9% |
| Physical | +23% |
| Fire | +15% |
| Lightning | +3% |
Offense: Damage Penetration
| Darkness | +39% |
| Light | +29% |
| Temporal | +39% |
| Physical | +39% |
| Fire | +39% |
| All | +24% |
Defense: Base
| Armour (hardiness) | 64.104573345417 (84.647538266536%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 39 |
| Physical Save | 43 |
| Spell Save | 23 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 64%( 70%) |
| Blight | + 41%( 70%) |
| Arcane | + 27%( 70%) |
| Cold | + 36%( 70%) |
| All | + 18%( 70%) |
| Darkness | + 61%( 80%) |
| Light | + 70%( 70%) |
| Temporal | + 36%( 70%) |
| Physical | + 47%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Disarm Resistance | 80% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 31% |
| Stun Resistance | 59% |
| Pinning Resistance | 56% |
| Poison Resistance | 19% |
| Blind Resistance | 0% |
Inscriptions (4/5)
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 15.1 steam per turn. Can be activated for an instant burst of 76 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 172% efficiency and cooldown mod of 67%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 225% efficiency and cooldown mod of 77%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.7 steam per turn. Can be activated for an instant burst of 64 steam. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Steamtech / Battle machinery | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Steamtech / Battlefield management | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Steamtech / Furnace | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Tempest of Metal |
| talent | Overheat Saws |
| talent | Goresplosion |
| talent | Melting Point |
| talent | Grinding Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lost defiler from death by Elynn the vampire lord. Escort: lost defiler (level 1 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 8 of Dreadfell) | failed |
You failed to protect the repented thief from death by white worm mass. Escort: repented thief (level 2 of Norgos Lair) | failed |
You failed to protect the temporal explorer from death by Vakban. Escort: temporal explorer (level 6 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed vial of elder vampire blood. * You've found the needed hummerhorn wing. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed pouch of bone giant dust. * You've found the needed vial of squid ink. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Daysever' (0 def, 12 armour) 3.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +6 Wil offense ------ Mindpower +20 (+5 eff.) Damage +9% light defense ------ Armor +12 Fatigue +4% Resistance +15% lightning +18% fire +18% light +9% acid Physical save +12 (+4 eff.) Confus Resist +21% other ------- Infravision +3 Talents +1 Rocket Boots Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Eariyavor' 2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +6% acid +9% temporal +12% light Ignore resists +15% temporal defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +9 See Stealth +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Yaldan Baoth (0 def, 10 armour)3.0 Encumbrance T4 head armor [Unique] Master While equipped: Stats +10 Str +10 Con offense ------ Damage +15% light defense ------ Armor +10 Fatigue +4% Resistance +15% light +25% darkness Max Resistance +10% darkness Resist unseen 33% other ------- Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
| On hands | Hand of the World-Shaper (0 def, 12 armour) 1.5 Encumbrance T5 hands armor [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag offense ------ Spell Crit +10% Spellpower +10 (+2 eff.) Damage +12% physical Ignore resists +15% physical defense ------ Armor +12 Resistance +10% physical Disarm Resist +80% other ------- Talents +3 Iron Grip Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Weapon Damage 39.0 - 54.6 Physical Uses 40% Dex, 40% Cun, 10% Mag 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +7.0% Attack Speed 83% On-Hit, radius 1 +50 gravity On-crit, radius 2 +30 gravity pin On Hit: 15% Earthen Missiles level 5 Earthquake: Effective talent level: 6.6 Power cost 30 out of 30/30. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Causes a violent earthquake that deals 45.14 physical damage in a radius of 5 each turn for 9 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
| On fingers | treant's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +10% nature +5% blight Life +67.00 Life Regen +12.00 Healmod +15% Poison Resist +19% Disease Resist +25% Rings make your fingers look great! |
| Around neck | gold amulet 'Ebonymire'0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +15% fire Ignore resists +15% darkness On-Hit (Melee): * 20% chance to slow global speed by 65% defense ------ Resistance +22% lightning +9% temporal +5% arcane +18% acid Stun Resist +29% Amulets make your neck look great! |
| In main hand | voratun steamsaw 'Blazeblur' (50-74 power, 0 apr) 3.0 Encumbrance T5 steamsaw 1H weapon [Random Unique] Master/Steamtech Weapon Damage 49.5 - 74.2 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +108 On-Hit, radius 1 +80 20% chance of physical repulsion Uses 1.0 Steam While equipped: Stats +1 Cun +2 Wil offense ------ Critical power +15.00% Damage +9% mind Ignore resists +10% fire +11% all Accuracy +25 (+7 eff.) Ignore Armor +12 defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Resistance +22% cold other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Armyhor the hardened leather belt 1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +6 Cun +6 Wil offense ------ Against +33% Summoned On-Hit (Melee): * 20% chance to reduce all saves and defense by 37 defense ------ Resistance +15% acid +12% temporal +9% darkness +15% blight +9% fire Resist Against +33% Summoned Spell save +12 (+6 eff.) A belt that goes around your waist. |
| In off hand | Blackgrinder the voratun steamsaw (40-61 power, 0 apr) 3.0 Encumbrance T5 steamsaw 1H weapon [Random Unique] Disrupt/Master/Steamtech Weapon Damage 40.5 - 60.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +110 Damage Against +22% Unnatural On-Hit, radius 1 +8 darkness +80 20% chance of physical repulsion On-crit, radius 2 +4 darkness On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Uses 1.0 Steam While equipped: Stats +8 Str offense ------ Damage +18% darkness +11% physical Ignore resists +5% fire +13% all Accuracy +23 (+6 eff.) Ignore Armor +9 defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Resistance +9% darkness other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | elven-silk cloak 'Coalthorn' (9 def, 0 armour) 2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Wil offense ------ Critical power +29.00% Damage +3% arcane +3% darkness Accuracy +13 (+4 eff.) Ignore Armor +13 defense ------ Defense +9 (+3 eff.) Resistance +18% lightning +9% darkness +23% fire +5% arcane +31% light Mind save +14 (+4 eff.) Stealth +26 Stun Resist +30% other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Noonfiend the steel mail armour (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Rare] Arcane While equipped: offense ------ On-Hit 10 acid 12 fire Damage +3% lightning Ignore resists +5% light When Hit 10 acid 10 fire 4 light defense ------ Armor +6 Defense +2 (+0 eff.) Fatigue +12% Resistance +14% acid +12% fire +9% light +15% lightning other ------- Light +2 A suit of armour made of mail. |
Inventory
medical injector implant of the warrior (efficiency 196% / cooldown 100%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 196% efficiency and cooldown mod of 100%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 110% / cooldown 80%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 110% efficiency and cooldown mod of 80%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the warrior (steam 12)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 22 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.8 steam per turn. Can be activated for an instant burst of 59 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 170 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (266.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 289.94 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
3 schematic: Ablative Armour0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Acid Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Air Recycler0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Alchemist's Helper0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Antimagic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Armour Reinforcement0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Black Light Emitter0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Corrosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Crystal Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal Plating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Deflection Field0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Explosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fatal Attractor0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Fiery Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Fireproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Flash Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
9 schematic: Focus Lens0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Frost Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Fungal Web0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Galvanic Retributor0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Grounding Strap0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Hand Cannon0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Healing Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Hook Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Iron Grip0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Itching Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Lightning Coil0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Magnetic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana Coil0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Mental Stimulator0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Moss Tread0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Poison Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Power Distributor0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Rocket Boots0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Rustproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Saw Projector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Second Skin0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Shocking Touch0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Silver Filigree0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Solid Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Spring Grapple0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
14 schematic: Steamgun0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
11 schematic: Steamsaw0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Thunder Grenade0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Thunderclap Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Unstoppable Force Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Viral Injector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Needlegun0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Voltaic Sentry0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Water Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Waterproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: White Light Emitter0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Winterchill Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)0.1 Encumbrance tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Nightcrypt of the Blightspawn0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Cun +2 Wil offense ------ Physical Crit +1.0% Ignore resists +5% nature defense ------ Armor +10 Resistance +6% nature +19% light +15% darkness Physical save +15 (+5 eff.) Spell save +13 (+7 eff.) Mind save +15 (+5 eff.) Blind Resist +27% Amulets make your neck look great! |
stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego+] Nature While equipped: defense ------ Life +56.00 Life Regen +9.00 Healmod +15% Rings make your fingers look great! |
Khulmanar's Wrath (70-105 power, 8 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Unique] Arcane Weapon Damage 70.0 - 105.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +8.0% Attack Speed 100% On-hit +50 fire Damage Conversion 20% fire While equipped: offense ------ Damage +20% fire Ignore resists +25% fire defense ------ Resistance +20% fire The wearer is treated as a demon. Infernal Breath: Effective talent level: 4.5 Power cost 35 out of 35/35. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 7. Any non demon caught in the area will take 255.64 fire damage, and flames will be left dealing a further 59.80 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Emelonne (28-36 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Rare] Psionic Weapon Damage 27.5 - 35.8 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +17 darkness Damage Against +10% Living On-crit, radius 2 +12 acid While equipped: offense ------ Mind Crit +3% Critical power +20.00% Spellpower +30 (+4 eff.) Damage +18% acid When Hit 6 blight Sharp, short and deadly. |
stormbringer's dwarven-steel longsword of rage (23-32 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego++] Nature/Master Weapon Damage 23.0 - 32.2 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +8 lightning +5 cold While equipped: Stats +4 Str offense ------ Move Speed +24% Damage +7% physical Ignore resists +9% lightning +14% cold Accuracy +13 (+4 eff.) Sharp, long, and deadly. |
chilling stralite steamsaw of evisceration (33-50 power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon [Ego+] Arcane/Master/Steamtech Weapon Damage 33.0 - 49.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +72 On-hit +8 cold On-Hit, radius 1 +0 20% chance of physical repulsion On Critical: * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam While equipped: offense ------ Physical Crit +9.0% Physical Power +10 (+2 eff.) defense ------ Armor +5 Defense +8 (+2 eff.) Fatigue +10% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
stralite steamsaw 'Viperblow' (32-47 power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon [Random Unique] Nature/Disrupt/Master/Steamtech Weapon Damage 31.5 - 47.2 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +77 On-Hit, radius 1 +0 20% chance of physical repulsion On-crit, radius 2 +19 lightning +17 cold On Hit: * 20% chance to slow global speed by 65% On Critical: * Deals 107 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Uses 1.0 Steam While equipped: offense ------ Move Speed +30% Ignore resists +9% lightning +13% cold Accuracy +9 (+3 eff.) On-Hit (Melee): * 10% chance to slow global speed by 65% defense ------ Armor +5 Defense +27 (+9 eff.) Fatigue +10% Resistance +2% physical +3% fire Poison Resist +20% Disarm Resist +30% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
enhanced orite trident of evisceration (42-66 power, 13 apr)3.0 Encumbrance T4 trident 2H weapon [Ego++] Nature/Master Weapon Damage 41.5 - 66.4 Physical Uses 120% Str Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +13 Critical Rate +3.5% Attack Speed 100% On Critical: * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +9 Str +10 Dex +12 Mag +16 Wil +5 Cun +10 Con offense ------ Physical Crit +12.0% Physical Power +13 (+2 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Zeroddalin the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +2 Con offense ------ Physical Power +5 (+1 eff.) Spellpower +3 (+0 eff.) Damage +9% blight Ignore resists +15% physical When Hit 2 physical defense ------ Mind save +5 (+1 eff.) Unlife -20.00 life A belt that goes around your waist. |
Xereta the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +1 Mag defense ------ Defense +1 (+0 eff.) Resistance +12% nature +0% lightning Unlife -60.00 life Life +31.00 Blind Resist +10% Teleport Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Velylenn the Moldwar (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Damage +6% nature +3% fire Ignore resists +5% fire When Hit 2 nature defense ------ Armor +3 Fatigue +2% Resistance +6% lightning +3% nature Life Regen +2.00 Healmod +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% fire defense ------ Armor +2 Resistance +10% fire Unarmed combat: Weapon Damage 6.0 - 6.6 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.0% Attack Speed 100% On-hit +10 fire Damage Conversion 100% fire On Hit: 30% Flamespit level 3 Flamespit: Effective talent level: 4.5 Power cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 105.88 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Steam Powered Gauntlets (0 def, 12 armour)1.5 Encumbrance T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex offense ------ Physical Crit +10.0% Steam Crit +10% Critical power +30.00% Damage +8% all defense ------ Armor +12 Disarm Resist +50% Unarmed combat: Weapon Damage 36.0 - 50.4 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 83% Gauntlets. But with steam power! |
Fogglamour the rough leather hat (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Disrupt While equipped: offense ------ Damage +12% nature Ignore resists +10% darkness defense ------ Armor +1 Fatigue +1% Resistance +5% blight +6% nature +6% darkness A hat made of leather. Very stylish. |
Sootborn the hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Cun +4 Dex offense ------ Damage +12% darkness Ignore resists +10% darkness +10% cold Ignore Armor +6 defense ------ Armor +3 Fatigue +3% Resistance +6% blight +12% cold +20% darkness A cap made of leather. |
insulating rough leather hat of the depths (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: defense ------ Armor +1 Fatigue +1% Resistance +5% fire +6% cold other ------- Breathe water A hat made of leather. Very stylish. |
The Black Plate (25 def, 35 armour)17.0 Encumbrance T5 massive armor [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con offense ------ Physical Power +10 (+2 eff.) defense ------ Armor +35 Defense +25 (+8 eff.) Fatigue +15% Resistance +15% acid +20% darkness +15% blight +25% fire +20% cold Physical save +15 (+5 eff.) Spell save +25 (+13 eff.) Confus Resist +100% Fear Resist +100% other ------- Light -2 Infravision +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Oppression +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat Shadow Power +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
266 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
6 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 377.20 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
great healing salve [power 509] great healing salve [power 509]1.0 Encumbrance T4 salve misc [Normal] Nature/Steamtech Using medical injector with 172% efficiency and 67% cooldown modifier. Heal 509 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
powerful healing salve [power 427] powerful healing salve [power 427]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech Using medical injector with 172% efficiency and 67% cooldown modifier. Heal 427 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
simple frost salve [power 21] simple frost salve [power 21]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 172% efficiency and 67% cooldown modifier. Remove 1 physical effects and grants a frost aura (21% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven steel razor edge0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Ignore Armor +12 Critical Rate +12.0% Tinkers can be attached to normal items to improve them with steam power! |
elm totem of summon tentacle [power 95] (25 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 192 Base Damage: 95 Armor: 2 All Resist: 1 Puts all charms on 25 turn cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of summon tentacle 'Unriromitir' [power 225] (25 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +2 Cun offense ------ Mind Crit +2% Damage +9% blight defense ------ Resistance +6% blight Crit Resistance 15.00% other ------- Psi when Hit +0.12 Hate-on-crit +2.00 Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 581 Base Damage: 266 Armor: 15 All Resist: 22 Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 19% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Vakban the Thalore Sawbutcher level 37
61st Haze 123rd year of Ascendancy at 17:26 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Vakban the Thalore Sawbutcher level 36
57th Haze 123rd year of Ascendancy at 06:18 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Vakban the Thalore Sawbutcher level 40
42nd Regrowth 124th year of Ascendancy at 18:30 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Vakban the Thalore Sawbutcher level 41
15th Pyre 124th year of Ascendancy at 15:28 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Vakban the Thalore Sawbutcher level 39
40th Regrowth 124th year of Ascendancy at 15:16 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Vakban the Thalore Sawbutcher level 23
21st Pyre 123rd year of Ascendancy at 11:12 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Vakban the Thalore Sawbutcher level 7
74th Haze 122nd year of Ascendancy at 18:00 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Vakban the Thalore Sawbutcher level 38
7th Allure 124th year of Ascendancy at 23:46 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Vakban the Thalore Sawbutcher level 38
7th Allure 124th year of Ascendancy at 20:41 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Vakban the Thalore Sawbutcher level 40
42nd Regrowth 124th year of Ascendancy at 13:41 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Vakban the Thalore Sawbutcher level 20
40th Regrowth 123rd year of Ascendancy at 06:04 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Vakban the Thalore Sawbutcher level 29
9th Mirth 123rd year of Ascendancy at 21:01 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Vakban the Thalore Sawbutcher level 43
17th Pyre 124th year of Ascendancy at 00:40 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Vakban the Thalore Sawbutcher level 30
22nd Dusk 123rd year of Ascendancy at 19:54 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Vakban the Thalore Sawbutcher level 10
6th Decay 122nd year of Ascendancy at 23:45 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Vakban the Thalore Sawbutcher level 20
40th Regrowth 123rd year of Ascendancy at 01:37 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Vakban the Thalore Sawbutcher level 30
9th Dusk 123rd year of Ascendancy at 23:31 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Vakban the Thalore Sawbutcher level 40
42nd Regrowth 124th year of Ascendancy at 02:26 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Vakban the Thalore Sawbutcher level 31
29th Haze 123rd year of Ascendancy at 18:19 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Vakban the Thalore Sawbutcher level 20
70th Regrowth 123rd year of Ascendancy at 08:46 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Vakban the Thalore Sawbutcher level 44
48th Pyre 124th year of Ascendancy at 12:31 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Vakban the Thalore Sawbutcher level 33
50th Haze 123rd year of Ascendancy at 05:34 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Vakban the Thalore Sawbutcher level 38
8th Allure 124th year of Ascendancy at 02:54 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Vakban the Thalore Sawbutcher level 12
10th Decay 122nd year of Ascendancy at 04:21 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Vakban the Thalore Sawbutcher level 6
69th Haze 122nd year of Ascendancy at 06:57 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Vakban the Thalore Sawbutcher level 45
49th Pyre 124th year of Ascendancy at 12:53 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Vakban the Thalore Sawbutcher level 5
63rd Dusk 122nd year of Ascendancy at 23:31 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Vakban the Thalore Sawbutcher level 48
7th Flare 124th year of Ascendancy at 21:31 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Vakban the Thalore Sawbutcher level 24
23rd Pyre 123rd year of Ascendancy at 02:51 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Vakban the Thalore Sawbutcher level 26
55th Pyre 123rd year of Ascendancy at 14:18 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Vakban the Thalore Sawbutcher level 18
34th Regrowth 123rd year of Ascendancy at 09:41 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Vakban the Thalore Sawbutcher level 36
56th Haze 123rd year of Ascendancy at 19:50 see stats
Log
Vakban deactivates Overheat Saws.
Vakban activates Overheat Saws.
Vakban deactivates Goresplosion.
Vakban activates Goresplosion.
Vakban deactivates Melting Point.
Vakban activates Melting Point.
Vakban deactivates Grinding Shield.
Vakban activates Grinding Shield.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Ran for 12 turns (stop reason: didn't move).
Quest 'The Doom of the World!' is done! (Press 'j' to see the quest log)
Ran for 4 turns (stop reason: interesting character).
Zemekkys starts to draw runes on the floor using the athame and gem dust.
The whole area starts to shake!
Zemekkys says: 'The portal is done!'
Quest 'There and back again' is done! (Press 'j' to see the quest log)
New Achievement: There and back again (Exploration mode)!
Accepted quest 'Back and there again'! (Press 'j' to see the quest log)
Connection to online server lost, trying to reconnect.
Connection to online server established.
Saving game...
Saving done.


























































































































