Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
Addons | Glutton 1.0.1 Shadow Race 1.0.1 Stone Wardens DLC Class 1.0.1 Items Vault 1.0.1 |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Ghoul |
Class | Glutton |
Level / Exp | 36 / 11% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 49 (base 31) |
Dexterity | 28 (base 16) |
Constitution | 90 (base 60) |
Magic | 12 (base 10) |
Willpower | 50 (base 46) |
Cunning | 28 (base 10) |
Resources
Hate | 67/100 |
Mana | 495/510 |
Equilibrium | 0 |
Vim | 240/240 |
Life | 1369/1369 |
Positive | 0/135 |
Stamina | 305/305 |
Paradox | 150 |
Healing Factor | 0.95093885763261 |
Regeneration | 1.3046881126719 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +54.725981304014% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 2 |
See Stealth | 9 |
See Invisible | 13 |
Offense: Mainhand
Damage | 37 |
Accuracy | 25 |
Crit Chance | 11% |
APR | 8 |
Speed | 1.00 |
Offense: Offhand
Damage | 15 |
Accuracy | 25 |
Crit Chance | 12% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 30.325 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 45.416666666669 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Cold | +15% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Cold | +6% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 53 (80%) |
Defense | 30.533617527311 |
Ranged Defense | 30.533617527311 |
Fatigue | 30 |
Physical Save | 42.375 |
Spell Save | 23.5875 |
Mental Save | 39.8875 |
Defense: Resistances
Nature | + 25%( 70%) |
Lightning | + 17%( 70%) |
Light | + 28%( 70%) |
Temporal | + 17%( 70%) |
Fire | + 21%( 70%) |
Physical | + 20%( 70%) |
Cold | + 33%( 70%) |
All | + 17%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 100% |
Bleed Resistance | 100% |
Confusion Resistance | 75% |
Fear Resistance | 100% |
Knockback Resistance | 75% |
Poison Resistance | 80% |
Blind Resistance | 64% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 4.00 Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 154.50 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 112 damage for 4 turns. |
Class Talents
Cursed / Predator | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Gluttony / Pica | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Gluttony / Famine | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Gluttony / Digestion | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Gluttony / Feast | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Cursed / Endless hunt | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
talent | Deadly Poison |
talent | Carbon Spikes |
talent | Numbing Poison |
talent | Surge |
talent | Chant of Fortress |
talent | Stalk |
beneficial effect | The target is mimicking a previous victim. (+1 Strength, +7 Dexterity, +2 Magic, +4 Willpower, +6 Cunning, +2 Constitution) Mimic |
beneficial effect | The target is hunting creatures of type / sub-type: humanoid / human with 100% effectiveness. Kills: 42 / 113 kills, Damage: +6% / +15%, Attack: +2 / +5, Stun: -- / 3.1%, Outmaneuver: 4.0% / 10.0% Predator |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Around waist | rough leather belt of life rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Life regen: +0.20 Healing mod.: +11% A belt that goes around your waist. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | stabilizing hardened leather cap of constitution (+4) (0 def, 3 armour) stabilizing hardened leather cap of constitution (+4) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Con Physical save: +5 A cap made of leather. |
On hands | cinder rough leather gloves (0 def, 1 armour) cinder rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer hits(melee): 5 fire Changes resistances: +5% fire Changes damage: +3% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | psionic steel torque of psychoportation [power 28] (30 cooldown) psionic steel torque of psychoportation [power 28] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 28), placing all other charms into a 30 cooldown. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
On fingers | savior's steel ring of sensing savior's steel ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +6 Spell save: +6 Mental save: +8 Blindness immunity: +28% See stealth: +9 See invisible: +7 Rings can have magical properties. |
On fingers | titan's gold ring of mental power titan's gold ring of mental powerInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Physical save: +8 Mindpower: +7 Rings can have magical properties. |
Around neck | shielding steel amulet of vision shielding steel amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +14% light Blindness immunity: +36% Infravision radius: +2 See invisible: +6 Amulets can have magical properties. |
Main armor | enlightening iron plate armour of command (9 def, 11 armour) enlightening iron plate armour of command (9 def, 11 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +11 Defense: +9 Fatigue: +20% Changes stats: +4 Cun / +2 Wil Mental save: +25 A suit of armour made of metal plates. |
Swallowed Gems | aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
In off hand | glacial dwarven-steel dagger of erosion (18.5-24.05 power, 7 apr) glacial dwarven-steel dagger of erosion (18.5-24.05 power, 7 apr)Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage when this weapon hits: +8 nature / +7 temporal Damage conversion: 28% ice When wielded/worn: Armour: +6 Changes resistances penetration: +6% cold Sharp, short and deadly. |
Cloak | Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 7 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 5). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
In main hand | Skeletal Claw (19-20.9 power, 8 apr) Skeletal Claw (19-20.9 power, 8 apr)Requires: - Dexterity 14 Powered by arcane forces 3.00 Encumbrance. Type: weapon / whip ; tier 1 Base power: 19.0 - 20.9 Uses stat: 100% Dex Damage type: Physical Armour Penetration: +8 Physical crit. chance: +5.0% Damage when this weapon hits: +15 bleed Burst (radius 2) on crit: +20 bleed Talent on hit(spell): Bone Grab (10% chance level 1). It can be used to activate talent Bone Grab (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 36.20 physical damage. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Inventory
Newly picked up sun infusion (rad 7; power 23; turns 4; dispells darkness)sun infusion (rad 7; power 23; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 23) for 4 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
acid wave rune (200 acid damage; power 3; dur 29) acid wave rune (200 acid damage; power 3; dur 29)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 200.00 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 29 for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
glacial voratun battleaxe of evisceration (55-82.5 power, 4 apr) glacial voratun battleaxe of evisceration (55-82.5 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage conversion: 41% ice When wielded/worn: Physical crit. chance: +10.0% Physical power: +14 Armour: +14 Changes resistances penetration: +12% cold Massive two-handed battleaxes. |
Spellblade (50-70 power, 2 apr) Spellblade (50-70 power, 2 apr)Requires: - Dexterity 28 - Magic 28 - Strength 28 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 50.0 - 70.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Mag Changes damage: +18% physical / +18% fire / +18% light Spellpower: +20 Spell crit. chance: +9% Light radius: +1 Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. |
The Warped Boots (2 def, 4 armour) The Warped Boots (2 def, 4 armour)Requires: - Talent Armour Training Powered by unknown forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 Armour: +4 Defense: +2 Fatigue: +8% Changes damage: +15% blight Life regen: -0.20 Spellpower: +10 Spell crit. chance: +9% It can be used to activate talent Spit Blight (costing 10 power out of 50/50) : Effective talent level: 3.0 Power cost: 10 out of 50/50. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Spit blight at your target doing 48.80 blight damage. The damage will increase with your Magic. These blackened boots have lost all vestige of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power. |
spiked iron plate armour of temporal resistance (3 def, 7 armour) spiked iron plate armour of temporal resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Damage when the wearer is hit: 11 physical Changes resistances: +16% temporal A suit of armour made of metal plates. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
overpowered dragonbone wand of illumination [power 22] (9 cooldown) overpowered dragonbone wand of illumination [power 22] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to light the area (rad 22), placing all other charms into a 9 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Halakan the Ghoul Glutton level 19
76th Pyre 122nd year of Ascendancy at 10:58 see stats
By Halakan the Ghoul Glutton level 31
79th Pyre 122nd year of Ascendancy at 15:51 see stats
By Halakan the Ghoul Glutton level 10
75th Pyre 122nd year of Ascendancy at 09:05 see stats
By Halakan the Ghoul Glutton level 20
76th Pyre 122nd year of Ascendancy at 13:41 see stats
By Halakan the Ghoul Glutton level 30
79th Pyre 122nd year of Ascendancy at 06:53 see stats
By Halakan the Ghoul Glutton level 35
1st Mirth 122nd year of Ascendancy at 23:44 see stats
Log
Halakan killed Rej Arkatis!
Talent Devour is ready to use.
There is an item here: sun infusion (rad 7; power 23; turns 4; dispells darkness)
You pickup 0.85 gold pieces.
Ran for 5 turns (stop reason: object seen).
Halakan picks up (a.): sun infusion (rad 7; power 23; turns 4; dispells darkness).
Halakan is no longer attuned.
Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Talent Retch is ready to use.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Carbon Spikes
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Halakan deactivates Deadly Poison.
Halakan activates Deadly Poison.
Halakan deactivates Chant of Fortress.
Halakan activates Chant of Fortress.
Halakan deactivates Surge.
Halakan activates Surge.
Halakan deactivates Numbing Poison.
Halakan activates Numbing Poison.
Halakan deactivates Stalk.
Halakan activates Stalk.
Resting starts...
Rested for 13 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.