Sep the level 5 Shalore Summoner by Seppai

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassSummoner
Level / Exp5 / 21%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity14 (base 11)
Constitution15 (base 13)
Magic12 (base 10)
Willpower22 (base 16)
Cunning18 (base 13)

Resources

Life153/153
Equilibrium0
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision6
See Stealth28.894014938291
See Invisible28.894014938291

Offense: Mainhand

Damage15
Accuracy16
Crit Chance5%
APR12
Speed1.00

Offense: Offhand

Damage15
Accuracy16
Crit Chance5%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower24
Crit Chance5%
Speed1

Offense: Damage Bonus

Fire+5%

Defense: Base

Armour (hardiness)6 (30%)
Defense5
Ranged Defense5
Fatigue7
Physical Save21
Spell Save11
Mental Save20

Defense: Resistances

Cold+ 11%( 70%)
Fire+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Wild-gift / Summoning (distance)1.30
3/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
2/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log

You gain 1.08 gold from the transmogrification of shatter afflictions rune of the psychic (absorb 49; cd 13).
There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.


Resting starts...

Rested for 6 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 16 turns (stop reason: all resources and life at maximum).


There is a ladder to the next level here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


There is a ladder to the previous level here (press '' or right click to use).
Saving game...

Saving done.


You don't see how to get there...

Ran for 59 turns (stop reason: interesting terrain).


Space around you starts to dissolve...


You are yanked out of this place!

Ran for 15 turns (stop reason: saving).

There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.