











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 12 / 44% |
| Size | medium |
| Lifes / Deaths | Killed by Emelora the skeleton warrior at level 12 on the 3rd Flare 122nd year of Ascendancy at 06:16 / 1 |
Primary Stats
| Strength | 28 (base 27) |
| Dexterity | 15 (base 10) |
| Constitution | 23 (base 20) |
| Magic | 27 (base 22) |
| Willpower | 18 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | -44/351 |
| Positive | 53/83 |
| Stamina | 163/183 |
| Healing Factor | 1.2099022211821 |
| Regeneration | 0.30247555529552 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 36 |
| Crit Chance | 2% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +10% |
| Lightning | +3% |
| Nature | +5% |
| All | 0% |
Offense: Damage Penetration
| Light | +5% |
| Cold | +5% |
Defense: Base
| Armour (hardiness) | 34.413408721348 (65.897138898113%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 18 |
| Physical Save | 24 |
| Spell Save | 18 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Blight | + 10%( 70%) |
| Arcane | + 8%( 70%) |
| Cold | + 41%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 6%( 70%) |
| Light | + 24%( 70%) |
| Physical | + 16%( 70%) |
| Mind | + 28%( 70%) |
| Darkness | + 13%( 70%) |
| Fire | + 13%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Pinning Resistance | 22% |
| Confusion Resistance | 22% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
| Poison Resistance | 20% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Zerysakan (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Dex +1 Mag defense ------ Armor +1 Fatigue -4% Resistance +3% mind +2% physical Physical save +5 (+2 eff.) Spell save +3 (+2 eff.) other ------- Encumbrance +20 A pair of boots made of leather. |
| Light source | Delohell2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Accuracy +5 (+3 eff.) Ignore Armor +1 defense ------ Resistance +3% lightning +6% light Physical save +6 (+3 eff.) Healmod +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Pitchmaim' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Dex +4 Wil offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 12% defense ------ Armor +3 Fatigue +3% Resistance +13% light +7% blight +6% cold +5% arcane +10% darkness Mind save +7 (+4 eff.) A cap made of leather. |
| On hands | Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | Airsorrow the iron torque of psionic shield [power 23] (25 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Critical power +15.00% Damage +3% lightning Ignore resists +5% light defense ------ Armor +2 Resistance +1% physical Unlife -20.00 life Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 turn cooldown 100% to reduce fatigue by 21% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring 'Loamoozer'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: defense ------ Armor +2 Resistance +3% light Crit Resistance 15.00% Life +21.00 Disarm Resist +20% Pinning Resist +22% Knockbk Resist +22% Rings make your fingers look great! |
| On fingers | mule's copper ring of the mountain (+10%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +10% physical defense ------ Fatigue -5% Resistance +10% physical other ------- Encumbrance +21 Rings make your fingers look great! |
| Around neck | clarifying copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% mind Confus Resist +22% Amulets make your neck look great! |
| In main hand | iron mace 'Hailwrither' (119% power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Rare] Master Weapon Damage 120% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: Stats +1 Str +1 Dex +1 Mag +3 Con offense ------ Ignore resists +5% cold Blunt and deadly. |
| Around waist | Tarrigodin1.0 Encumbrance T1 belt armor [Rare] Master While equipped: defense ------ Armor +2 Defense +14 (+7 eff.) Stealth +6 other ------- Max stamina +30.00 A belt that goes around your waist. |
| In off hand | Coral Spray (8 def, 8 armour, 117% power, 48 block)7.0 Encumbrance T1 shield armor [Unique] Nature When used to Attack: Weapon Damage 117% Range: 1.0x-1.4x Uses 140% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.0% Block +48 On-hit +10 cold While equipped: offense ------ On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 Defense +8 (+4 eff.) Fatigue +12% Resistance +15% cold +10% fire other ------- Max air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Cloak | Elutha (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +3 Mag offense ------ Critical power +5.00% On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 14 defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +3% acid +12% cold other ------- Mana/turn +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Blazequill (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Rare] Psionic While equipped: offense ------ When Hit 4 lightning defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +12% mind +6% cold Mind save +11 (+6 eff.) A suit of armour made of mail. |
Inventory
Velana the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +2 Cun +1 Con offense ------ Physical Power +5 (+2 eff.) Accuracy +5 (+3 eff.) When Hit 6 acid defense ------ Defense +1 (+0 eff.) Resistance +9% light other ------- Max stamina +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eilinotta (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con defense ------ Armor +1 Fatigue +1% Resistance +3% light Spell save +9 (+5 eff.) A cap made of leather. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
57 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Add the Cornac Sun Paladin level 10
8th Mirth 122nd year of Ascendancy at 03:59 see stats
Lost in translation (Insane (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Add the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 09:55 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Add the Cornac Sun Paladin level 9
3rd Mirth 122nd year of Ascendancy at 11:55 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Add the Cornac Sun Paladin level 9
5th Mirth 122nd year of Ascendancy at 06:00 see stats
Log
Add lessens the pain.
Add uses Infusion: Healing.
Add receives 60 healing from Infusion: Healing.
Add is confused and fails to use Healing Light.
Emelora the skeleton warrior uses Dominate.
Add shrugs off Emelora the skeleton warrior's 'Dominated'!
Melee retaliation hits Emelora the skeleton warrior for 4 lightning, 7 light (11 total damage).
Emelora the skeleton warrior hits Add for 36 physical, 4 darkness, 3 darkness, 5 arcane (47 total damage).
Melee retaliation hits Betarin the white worm mass for 4 lightning, 8 light, 4 lightning, 8 light (23 total damage).
Betarin the white worm mass hits Add for 16 physical, 9 physical (25 total damage).
Add moves reluctantly!
Add is confused and fails to use Healing Light.
Emelora the skeleton warrior uses Stunning Blow.
Add shrugs off the effect 'Stunned'!
Melee retaliation hits Emelora the skeleton warrior for 4 lightning, 7 light (11 total damage).
Emelora the skeleton warrior hits Add for 48 physical, 4 darkness, 3 darkness, 5 arcane (59 total damage).
Betarin the white worm mass misses Add.
Melee retaliation hits Betarin the white worm mass for 3 lightning, 7 light (10 total damage).
Betarin the white worm mass hits Add for 15 physical damage.
Melee retaliation hits Skeleton warrior for 4 lightning, 7 light (10 total damage).
Skeleton warrior hits Add for 6 physical, 7 nature (12 total damage).
Emelora the skeleton warrior uses Slash.
Emelora the skeleton warrior performs a melee critical strike against Add!
Emelora the skeleton warrior revels in the spilt blood and grows stronger!
Melee retaliation hits Emelora the skeleton warrior for 4 lightning, 6 light (9 total damage).
Melee retaliation hits Betarin the white worm mass for 3 lightning, 7 light, 3 lightning, 7 light (20 total damage).
Betarin the white worm mass hits Add for 12 physical, 11 physical (23 total damage).
Emelora the skeleton warrior hits Add for 83 physical damage.
Add the level 12 cornac sun paladin was struck to death by Emelora the skeleton warrior on level 1 of Scintillating Caves.



























































