











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Archer |
| Level / Exp | 28 / 73% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 40 (base 31) |
| Dexterity | 66 (base 57) |
| Constitution | 22 (base 15) |
| Magic | 10 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 50 (base 27) |
Resources
| Life | 740/740 |
| Stamina | 162/162 |
| Equilibrium | 0 |
| Healing Factor | 1.2724166372473 |
| Regeneration | 3.2446624249805 |
Speed
| Mental | +9.9999999999996% |
| Attack | 0% |
| Movement | +11% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
| See Stealth | 55.944562063674 |
| See Invisible | 54.944562063674 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 130 |
| Accuracy | 91 |
| Crit Chance | 23% |
| APR | 40 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Physical | +10% |
| All | 0% |
Offense: Damage Penetration
| Blight | +19% |
| Physical | +24% |
| Fire | +19% |
| All | +9% |
Defense: Base
| Armour (hardiness) | 26 (53.292302510663%) |
| Defense | 69 |
| Ranged Defense | 69 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 33 |
| Mental Save | 44 |
Defense: Resistances
| Cold | + 27%( 70%) |
| Lightning | + 56%( 70%) |
| Darkness | + 30%( 70%) |
| Temporal | + 32%( 70%) |
| Blight | + 26%( 70%) |
| Physical | + 23%( 70%) |
| Mind | + 33%( 70%) |
| All | + 22%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 181 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 318 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 2/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Aim |
| talent | Trained Reactions |
| talent | Intuitive Shots |
| talent | Concealment |
| beneficial effect | Increases defense by 18. Mobile Defense |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed green worm. * You've found the needed naga tongue. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed giant spider spinneret. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' You have aided Agrimley the hermit in creating an elixir of focus. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frozenviper (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Physical Power +10 (+2 eff.) defense ------ Armor +1 Resistance +6% lightning +6% temporal +6% cold +1% physical other ------- Stamina/turn +3.00 A pair of boots made of leather. |
| Quiver | Nerilerin (19/19, 157% power, 19 apr)3.0 Encumbrance T3 arrow ammo [Random Unique] Master/Psionic Weapon Damage 157% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +9 Ignore Armor +19 Critical Rate +11.0% Capacity 19 Projectile Speed +200% On-ranged-hit +16 temporal +17 physical On-Hit, radius 1 +8 temporal On Hit: * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to knock the target back 3 spaces and deal 109 physical damage Arrows are used with bows to pierce your foes to death. |
| Light source | Samuharachik2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +2 Con offense ------ Physical Power +10 (+2 eff.) Accuracy +20 (+4 eff.) defense ------ Mind save +6 (+2 eff.) other ------- Stamina/turn +1.00 Max stamina +30.00 Light +3 See Stealth +7 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+6 eff.) Spell save +12 (+6 eff.) Mind save +12 (+4 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Xywen the iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Cun +1 Str offense ------ Ignore resists +10% blight Accuracy +4 (+1 eff.) On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 defense ------ Defense +20 (+5 eff.) Crit Resistance 5.00% Spell save +12 (+6 eff.) other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | rogue's copper ring of speed0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +4 Cun offense ------ Move Speed +11% Accuracy +7 (+2 eff.) defense ------ Defense +14 (+4 eff.) Blinding Speed: Puts all charms on 34 turn cooldown Effective talent level: 5.5 Power cost 34 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
| On fingers | marksman's copper ring of lightning (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex offense ------ Damage +10% lightning Accuracy +6 (+1 eff.) defense ------ Resistance +20% lightning Rings make your fingers look great! |
| Around waist | rough leather belt 'Cyrywyn'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Cun offense ------ Critical power +15.00% Physical Power +5 (+1 eff.) Mindpower +5 (+2 eff.) defense ------ Defense +10 (+3 eff.) Resistance +6% lightning +6% temporal Unlife -60.00 life A belt that goes around your waist. |
| In main hand | swiftstrike yew longbow of piercing4.0 Encumbrance T3 longbow 2H weapon [Ego++] Master Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 Projectile Speed +200% While equipped: Stats +3 Cun offense ------ Combat Speed +10% Ignore resists +9% all Accuracy +12 (+3 eff.) Ignore Armor +14 Longbows are used to shoot arrows at your foes. |
| On hands | heroic rough leather gloves of dexterity (+2) (0 def, 5 armour)1.0 Encumbrance T1 hands armor [Ego+] Master While equipped: Stats +2 Dex offense ------ Accuracy +11 (+2 eff.) defense ------ Armor +5 Mind save +5 (+2 eff.) Life +43.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | dreamer's elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Nature/Psionic While equipped: defense ------ Resistance +5% blight +10% darkness +14% mind +15% all Physical save +13 (+6 eff.) Spell save +13 (+6 eff.) Mind save +28 (+10 eff.) Life +84.00 Life Regen +2.30 Healmod +17% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Furnacewild the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +2 Dex +3 Wil +9 Cun offense ------ Ignore resists +10% fire Accuracy +24 (+5 eff.) defense ------ Defense +2 (+1 eff.) Fatigue -6% Life +57.00 other ------- Max stamina +24.00 Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Amydas'0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +2 Dex offense ------ Ignore resists +15% physical Accuracy +5 (+1 eff.) defense ------ Armor +14 Resistance +12% lightning Stun Resist +25% Amulets make your neck look great! |
Inventory
movement infusion of the duelist (speed 754%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 754% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 217; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 217 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 Encumbrance potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Kehell the Thundervenom0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex offense ------ Damage +12% lightning Ignore resists +5% blight When Hit 4 lightning defense ------ Resistance +3% lightning Physical save +10 (+5 eff.) Spell save +16 (+7 eff.) Mind save +10 (+4 eff.) other ------- Masteries +0.23 Cunning/Trapping Amulets make your neck look great! |
pixie's copper ring of clarity =mag=0.1 Encumbrance T1 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +3 Cun +3 Mag offense ------ Spellpower +6 (+6 eff.) defense ------ Mind save +6 (+2 eff.) Confus Resist +21% Rings make your fingers look great! |
enhanced dwarven-steel greatsword of enduring (146% power, 2 apr) =mag=3.0 Encumbrance T3 greatsword 2H weapon [Ego++] Nature Weapon Damage 147% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +7 Str +6 Dex +9 Mag +19 Wil +9 Cun +22 Con defense ------ Life +73.00 Massive two-handed swords. |
elm vilestaff 'Airreign' (100% power, 2 apr, fire element) =mag=5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Rare] Arcane Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +7 Mag +7 Wil +7 Cun offense ------ Spell Crit +1% Spellpower +3 (+3 eff.) Spellpower/crit +6 Damage +10% fire Ignore resists +15% lightning +15% arcane defense ------ Resistance +5% arcane +15% lightning Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Duskzeal (104% power, 2 apr) =mag=3.0 Encumbrance T1 waraxe 1H weapon [Rare] Psionic Weapon Damage 105% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +6 mind On Hit: * 10% chance to reduce damage dealt by 16% * 12% chance to reduce all saves and defense by 19 While equipped: Stats +1 Dex +4 Mag +2 Wil +2 Cun offense ------ Ignore resists +10% darkness On-Hit (Melee): * 10% chance to slow global speed by 45% One-handed war axes. |
spiritwalker's hardened leather belt of recklessness1.0 Encumbrance T3 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Mag offense ------ Physical Crit +4.0% Critical power +9.00% Physical Power +4 (+1 eff.) other ------- Mana/turn +0.10 Max mana +26.00 A belt that goes around your waist. |
spellcowled linen cloak of the Shaloren (1 def, 0 armour) =mag=2.0 Encumbrance T1 cloak armor [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil defense ------ Defense +1 (+1 eff.) Spell save +5 (+2 eff.) other ------- Max mana +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
focusing cashmere robe of frost (+15%) (0 def, 0 armour) =mag=2.0 Encumbrance T3 cloth armor [Ego] Nature/Psionic While equipped: Stats +6 Mag +6 Wil offense ------ Damage +10% cold defense ------ Resistance +11% all +15% cold other ------- Mana/turn +0.21 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Splendourvein' (4 def, 5 armour) =mag=2.0 Encumbrance T2 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Mag +5 Wil offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) Damage +9% light When Hit 10 light defense ------ Armor +5 Defense +4 (+1 eff.) Resistance +7% darkness +13% light +9% all Mind save +17 (+6 eff.) Life +37.00 other ------- Mana/turn +0.19 Psi/turn +0.13 Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Noonweeper the pair of rough leather boots (3 def, 1 armour) =mag=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +4 Mag +2 Con offense ------ Damage +9% light Ignore resists +15% light defense ------ Armor +1 Defense +3 (+1 eff.) Evasion: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 4.5 Power cost 26 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 37 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
umbral dwarven-steel gauntlets of magic (+3) (0 def, 2 armour) =mag=1.5 Encumbrance T2 hands armor [Ego] Arcane While equipped: Stats +3 Mag offense ------ On-Hit 7 darkness Damage +5% darkness +5% arcane defense ------ Armor +2 Fatigue +3% Resistance +7% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather cap 'Bognight' (0 def, 3 armour) =magh=2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +2 Str +6 Mag +8 Con offense ------ Physical Power +4 (+1 eff.) Damage +9% mind Ignore resists +10% mind On-Hit (Melee): * 10% chance to slow global speed by 45% defense ------ Armor +3 Fatigue +3% Resistance +6% nature A cap made of leather. |
marauder's rough leather armour of the deep (6 def, 3 armour)9.0 Encumbrance T1 light armor [Ego++] Nature/Master While equipped: Stats +4 Str +4 Dex defense ------ Armor +3 Defense +6 (+2 eff.) Fatigue +6% Resistance +6% acid +6% cold Physical save +6 (+3 eff.) other ------- Breathe water A suit of armour made of leather. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
alchemist's lamp 'Shockmight'1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +3 Dex offense ------ Damage +3% physical When Hit 4 lightning defense ------ Resistance +3% physical Physical save +9 (+4 eff.) other ------- Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
ethereal brass lantern of the moons =mag=1.0 Encumbrance T1 lite [Ego++] Arcane While equipped: Stats +4 Mag offense ------ Spellpower +7 (+7 eff.) Damage +5% darkness defense ------ Resistance +6% light Affinity +5% darkness other ------- Light +5 Infravision +3 Moonlight Ray: Puts all charms on 7 turn cooldown Effective talent level: 5.5 Power cost 7 out of 8/8. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 59.13 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 290/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Elixir of Focus0.0 Encumbrance potion [Plot Item] Nature Grant you two additional class talent points. A vial of clear, steaming fluid. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Sade the Cornac Archer level 22
27th Dusk 122nd year of Ascendancy at 14:12 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Sade the Cornac Archer level 22
28th Dusk 122nd year of Ascendancy at 16:33 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Sade the Cornac Archer level 10
6th Mirth 122nd year of Ascendancy at 17:51 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Sade the Cornac Archer level 20
22nd Dusk 122nd year of Ascendancy at 07:12 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Sade the Cornac Archer level 22
28th Dusk 122nd year of Ascendancy at 19:18 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Sade the Cornac Archer level 26
46th Dusk 122nd year of Ascendancy at 15:06 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Sade the Cornac Archer level 7
78th Pyre 122nd year of Ascendancy at 14:22 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Sade the Cornac Archer level 27
47th Dusk 122nd year of Ascendancy at 20:02 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Sade the Cornac Archer level 18
14th Dusk 122nd year of Ascendancy at 11:05 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Sade the Cornac Archer level 23
36th Dusk 122nd year of Ascendancy at 15:30 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Sade the Cornac Archer level 17
5th Dusk 122nd year of Ascendancy at 06:28 see stats
Log
You gain 0.65 gold from the transmogrification of shatter afflictions rune (absorb 51; cd 15).
You gain 0.76 gold from the transmogrification of shatter afflictions rune (absorb 89; cd 19).
You gain 1.50 gold from the transmogrification of ethereal rune (power 10; resist 16%; move 40%; dur 5; cd 21).
You gain 2.01 gold from the transmogrification of blink rune of the sneak (range 7; phase 16; cd 16).
You gain 2.00 gold from the transmogrification of biting gale rune of the sneak (damage 211; dur 4; cd 22).
You gain 2.02 gold from the transmogrification of movement infusion of the duelist (speed 741%; cd 14).
You gain 6.15 gold from the transmogrification of heroism infusion of the sneak (die at -575; dur 6; cd 33).
There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 50th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:55.
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
You receive: Elixir of Focus
Saving game...
Saving done.
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Today is the 51st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:15.
Today is the 52nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:30.
There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
You carefully open the door and enter the underground crypt...
As you enter you notice the door has no visible handle on the inside. You are stuck here!






















































































