Lord Twatt of Waffyl the level 5 Halfling Skirmisher by JaphyRyder

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp5 / 43%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity24 (base 21)
Constitution12 (base 11)
Magic10 (base 10)
Willpower12 (base 12)
Cunning20 (base 17)

Resources

Life165/165
Stamina117/117
Healing Factor1.0191526171257
Regeneration0.25478815428143

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth24.602579952692
See Invisible24.602579952692

Offense: Mainhand

Damage31
Accuracy29
Crit Chance8%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower5
Crit Chance6%
Speed1

Offense: Mind

Mindpower16
Crit Chance6%
Speed1

Offense: Damage Bonus

Cold+10%
Acid+8%

Defense: Base

Armour (hardiness)14.719009130622 (56.026343845506%)
Defense27
Ranged Defense27
Fatigue1.9238052216851
Physical Save8
Spell Save8
Mental Save12

Defense: Resistances

Cold+ 15%( 70%)
Arcane+ 11%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
1/5
1/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
1/5
0/5
0/5
Cunning / Called Shots1.30
1/5
1/5
0/5
0/5
Technique / Buckler Training1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
0/5
0/5
0/5
0/5
Technique / Mobility1.30
2/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

Quests

active
active

Equipment

On fingers
Quiver
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log


Ran for 4 turns (stop reason: didn't move).


You feel uneasy carrying Prox's Lucky Halfling Foot.
Lord Twatt of Waffyl wears:
Prox's Lucky Halfling Foot.

You gain 0.50 gold from the transmogrification of
Prox's Lucky Halfling Foot.
Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 2.20 gold from the transmogrification of
self-loading quiver of elm arrows of accuracy (17/17, 14-20 power, 5 apr).
You gain 2.91 gold from the transmogrification of
blazing quiver of elm arrows of erosion (17/17, 16-22 power, 5 apr).
You gain 1.11 gold from the transmogrification of
iron mail armour of lightning resistance (2 def, 4 armour).
You gain 3.54 gold from the transmogrification of
short elm magestaff of illumination (10-12 power, 2 apr, arcane element).
You gain 2.67 gold from the transmogrification of
shimmering elm magestaff of fate (10-12 power, 2 apr, fire element).
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (21-34 power, 1 apr).
You gain 1.92 gold from the transmogrification of
hateful iron greatmaul (16-23 power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; physical; dur 3; cd 11).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; physical; dur 2; cd 11).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 400%; cd 17).
You gain 1.12 gold from the transmogrification of
healing infusion of the wizard (heal 62; cd 13).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.