Fleep the level 5 Higher Doombringer by rodthespiritman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassDoombringer
Level / Exp5 / 73%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 19)
Dexterity11 (base 10)
Constitution14 (base 14)
Magic15 (base 14)
Willpower11 (base 10)
Cunning11 (base 11)

Resources

Life-10/202
Stamina73/114
Vim96/116
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage31
Accuracy25
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower15
Crit Chance1%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)11.522593642275 (62.32946707186%)
Defense11
Ranged Defense11
Fatigue13
Physical Save11
Spell Save9
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance32%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Torture1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.30
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5

Generic Talents

Corruption / Oppression1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

done
active

Equipment

Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Hell has no fury like a demon scorned! (Roguelike) Escaped the Searing Halls.
By Fleep the Higher Doombringer level 5
77th Pyre 122nd year of Ascendancy at 00:04
see stats

Log

Elven tempest hits Fleep for 54 lightning damage.
Burning from Fleep hits Elyma the elven guard for
8 fire damage.
Elven guard hits Fleep for 15 physical damage.
Fleep uses
Infusion: Healing.
Fleep receives 52 healing from Infusion: Healing.
Fleep uses
Infusion: Wild.
Fleep lessens the pain.

Elven guard begins to fear you.

Elven guard is on fire!

Fleep hits Elven guard for 45 physical, 7 nature, 3 fire (55 total damage).
Elyma the elven guard's Shoot hits
Fleep for 19 physical, 2 darkness (21 total damage).
Elyma the elven guard shoots!

Burning from Fleep hits Elyma the elven guard for
8 fire damage.
Burning from Fleep hits Elven guard for
1 fire damage.
Elven guard hits Fleep for 12 physical damage.
Fleep misses Elyma the elven guard.
Elyma the elven guard's Shoot hits
Fleep for 16 physical, 2 darkness (18 total damage).
Elyma the elven guard uses
Headshot.
Talent Incinerating Blows is ready to use.

Thunderstorm hits
Fleep for 9 lightning damage.
Burning from Fleep hits Elyma the elven guard for
8 fire damage.
Burning from Fleep hits Elven guard for
1 fire damage.
Elven guard hits Fleep for 8 physical damage.
Fleep uses
Infusion: Regeneration.
Fleep starts regenerating health quickly.

Elyma the elven guard's Headshot performs a ranged critical strike against Fleep!
Elyma the elven guard's Headshot hits
Fleep for 64 physical damage.
Fleep the level 5 higher doombringer was pierced to death by Elyma the elven guard on level 2 of Rhaloren Camp.