











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 26 / 10% |
| Size | big |
| Lifes / Deaths | Killed by Horned Horror at level 11 on the 8th Mirth 122nd year of Ascendancy at 18:47 / 36Killed by Rysok the halfling at level 12 on the 1st Summertide 122nd year of Ascendancy at 21:02 Killed by Rysok the halfling at level 12 on the 1st Summertide 122nd year of Ascendancy at 21:19 Killed by snow giant boulder thrower at level 14 on the 32nd Dusk 122nd year of Ascendancy at 03:16 Killed by Emymira the rogue at level 14 on the 32nd Dusk 122nd year of Ascendancy at 06:22 Killed by Lisoldaldath the rogue at level 14 on the 32nd Dusk 122nd year of Ascendancy at 06:33 Killed by thief at level 14 on the 32nd Dusk 122nd year of Ascendancy at 06:44 Killed by thief at level 14 on the 32nd Dusk 122nd year of Ascendancy at 07:00 Killed by rogue at level 14 on the 32nd Dusk 122nd year of Ascendancy at 07:38 Killed by Islomira the thief at level 14 on the 32nd Dusk 122nd year of Ascendancy at 07:52 Killed by Lisoldaldath the rogue at level 14 on the 32nd Dusk 122nd year of Ascendancy at 08:48 Killed by Islomira the thief at level 14 on the 32nd Dusk 122nd year of Ascendancy at 09:14 Killed by Emadamira the skeleton warrior at level 16 on the 40th Dusk 122nd year of Ascendancy at 05:34 Killed by Urkis, the High Tempest at level 17 on the 41st Dusk 122nd year of Ascendancy at 08:20 Killed by Urkis, the High Tempest at level 17 on the 41st Dusk 122nd year of Ascendancy at 08:30 Killed by Urkis, the High Tempest at level 17 on the 41st Dusk 122nd year of Ascendancy at 08:43 Killed by Urkis, the High Tempest at level 17 on the 41st Dusk 122nd year of Ascendancy at 08:52 Killed by Urkis, the High Tempest at level 17 on the 41st Dusk 122nd year of Ascendancy at 09:06 Killed by orc high pyromancer at level 17 on the 41st Dusk 122nd year of Ascendancy at 10:31 Killed by orc high pyromancer at level 17 on the 41st Dusk 122nd year of Ascendancy at 10:42 Killed by Emeloratta the ultimate gwelgoroth at level 18 on the 49th Dusk 122nd year of Ascendancy at 14:46 Killed by Grand Corruptor at level 18 on the 49th Dusk 122nd year of Ascendancy at 17:36 Killed by Grand Corruptor at level 18 on the 49th Dusk 122nd year of Ascendancy at 17:52 Killed by Grand Corruptor at level 18 on the 49th Dusk 122nd year of Ascendancy at 18:05 Killed by Grand Corruptor at level 18 on the 49th Dusk 122nd year of Ascendancy at 18:25 Killed by skeleton assassin at level 19 on the 52nd Dusk 122nd year of Ascendancy at 07:07 Killed by The Master at level 20 on the 54th Dusk 122nd year of Ascendancy at 10:48 Killed by The Master at level 20 on the 54th Dusk 122nd year of Ascendancy at 12:02 Killed by The Master at level 20 on the 54th Dusk 122nd year of Ascendancy at 12:18 Killed by armoured skeleton warrior at level 20 on the 54th Dusk 122nd year of Ascendancy at 12:52 Killed by The Master at level 20 on the 54th Dusk 122nd year of Ascendancy at 14:07 Killed by The Master at level 20 on the 54th Dusk 122nd year of Ascendancy at 14:32 Killed by armoured skeleton warrior at level 20 on the 54th Dusk 122nd year of Ascendancy at 14:48 Killed by skeleton warrior at level 20 on the 54th Dusk 122nd year of Ascendancy at 15:36 Killed by The Master at level 20 on the 54th Dusk 122nd year of Ascendancy at 17:16 Killed by The Master at level 20 on the 54th Dusk 122nd year of Ascendancy at 18:39 |
Primary Stats
| Strength | 62 (base 53) |
| Dexterity | 33 (base 28) |
| Constitution | 53 (base 39) |
| Magic | 10 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 17 (base 10) |
Resources
| Life | 1071/1071 |
| Stamina | 176/176 |
| Healing Factor | 1.5545784192899 |
| Regeneration | 37.204773726591 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Mainhand
| Damage | 101 |
| Accuracy | 58 |
| Crit Chance | 24% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Cold | +10% |
| Arcane | +35% |
Defense: Base
| Armour (hardiness) | 72.49383847518 (87.807182003187%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 27 |
| Physical Save | 53 |
| Spell Save | 54 |
| Mental Save | 14 |
Defense: Resistances
| Blight | + 22%( 70%) |
| Arcane | + 18%( 70%) |
| Mind | + 31%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 26%( 70%) |
| Light | + 24%( 70%) |
| Temporal | + 26%( 70%) |
| Physical | + 29%( 70%) |
| Cold | + 30%( 70%) |
| Fire | + 44%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Stun Resistance | 53% |
| Bleed Resistance | 20% |
| Blind Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 73% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 436 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.50 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Shield Wall |
| talent | Daunting Presence |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by skeleton warrior. Escort: lost defiler (level 1 of Dreadfell) | failed |
You failed to protect the lost defiler from death by orc warrior. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Shardskin. Escort: lost defiler (level 4 of Old Forest) | failed |
You failed to protect the lost warrior from death by storm drake hatchling. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the worried loremaster from death by armoured skeleton warrior. Escort: worried loremaster (level 5 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed pouch of faeros ash. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
| On feet | Torudotar the pair of hardened leather boots (0 def, 9 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Changes resistances: +10% lightning / +8% temporal / +12% mind Spell save: +3 (+1 eff.) Knockback immunity: +20% Life regen: +4.00 A pair of boots made of leather. |
| Light source | Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+5 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 155 cold damage (based on your Magic) Activation costs 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
| On head | grounding dwarven-steel helm of constitution (+2) (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +2 Con Changes resistances: +5% lightning / +7% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | dwarven-steel gauntlets 'Faluchik' (10 def, 2 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +7.0% Armour: +2 Defense: +10 (+4 eff.) Fatigue: +3% Changes stats: +4 Str Life regen: +4.00 Stamina each turn: +0.80 Maximum stamina: +31.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+5 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you Activation costs 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
| On fingers | titan's gold ring of speedInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +7 (+3 eff.) Changes stats: +4 Con Physical save: +8 (+2 eff.) Movement speed: +14% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 5.2 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 41% for 5 turns. Rings make your fingers look great! |
| On fingers | titan's stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Con Physical save: +8 (+2 eff.) Life regen: +9.00 Maximum life: +40.00 Healing mod.: +13% Rings make your fingers look great! |
| Around neck | serendipitous stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +11 (+4 eff.) Changes stats: +12 Lck Reduce all damage from unseen attackers: 10% Amulets make your neck look great! |
| In main hand | plaguebringer's stralite mace of ruin (38-53 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 8% chance to reduce strength, dexterity, and constitution by 15 Damage (Melee): +13 blight When wielded/worn: Armour penetration: +7 Physical crit. chance: +9.0% Critical mult.: +14.00% Disease immunity: +20% Blunt and deadly. |
| Around waist | hardened leather belt 'Glaresmasher'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Changes resistances: +3% light / +9% mind Changes resistances penetration: +10% arcane Spell save: +10 (+4 eff.) Blindness immunity: +20% Cut immunity: +20% Maximum life: +100.00 Light radius: +1 Size category: +1 A belt that goes around your waist. |
| In off hand | windwalling stralite shield of fire resistance (+12%) (0 def, 8 armour, 50-60 power, 147 block)Requires: - Shield usage training - Strength 35 Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 50.0 - 60.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +147 Damage (Melee): +14 physical When wielded/worn: Armour: +8 Fatigue: +8% Changes stats: +3 Wil Changes resistances: +21% fire / +12% physical Talent granted: +1 Block Slows Projectiles: +19% Bonus block near projectiles: +26 Handheld deflection devices. |
| Cloak | restorative cashmere cloak of fog (8 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes resistances: +11% blight / +15% fire / +10% light / +12% nature Stealth bonus: +7 Life regen: +3.00 Healing mod.: +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Velyth (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes stats: +5 Str / +2 Cun / +4 Con Changes resistances: +6% arcane / +7% physical Changes resistances penetration: +25% arcane Physical save: +18 (+6 eff.) Spell save: +14 (+5 eff.) Maximum life: +59.00 A suit of armour made of mail. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Stormfront (30-45 power, 15 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +15 lightning / +15 cold When wielded/worn: Changes damage: +12% lightning / +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
Gravitational Staff (30-36 power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+12 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 64.58 physical (gravity) damage. Each target moved beyond the first increases the damage by 8.07 (up to a maximum of 32.29 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
Neralaith (13 def, 22 armour)Requires: - Massive armour training - Strength 35 Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +22 Defense: +13 (+5 eff.) Fatigue: +22% Changes stats: +1 Dex / +6 Cun / +4 Con Changes resistances: +20% lightning / +3% nature Mental save: +30 (+18 eff.) A suit of armour made of metal plates. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 39 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
SepsisjeerCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +6% nature / +18% acid Changes damage: +3% mind Critical mult.: +5.00% Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 240.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Grindillian the Cornac Bulwark level 22
56th Dusk 122nd year of Ascendancy at 20:05 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Grindillian the Cornac Bulwark level 22
55th Dusk 122nd year of Ascendancy at 01:52 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Grindillian the Cornac Bulwark level 26
72nd Dusk 122nd year of Ascendancy at 18:48 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Grindillian the Cornac Bulwark level 25
71st Dusk 122nd year of Ascendancy at 02:42 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Grindillian the Cornac Bulwark level 23
62nd Dusk 122nd year of Ascendancy at 01:33 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Grindillian the Cornac Bulwark level 19
53rd Dusk 122nd year of Ascendancy at 07:48 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Grindillian the Cornac Bulwark level 18
41st Dusk 122nd year of Ascendancy at 17:47 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Grindillian the Cornac Bulwark level 10
2nd Mirth 122nd year of Ascendancy at 21:36 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Grindillian the Cornac Bulwark level 20
53rd Dusk 122nd year of Ascendancy at 15:28 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Grindillian the Cornac Bulwark level 25
72nd Dusk 122nd year of Ascendancy at 10:23 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Grindillian the Cornac Bulwark level 24
62nd Dusk 122nd year of Ascendancy at 02:31 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Grindillian the Cornac Bulwark level 7
76th Pyre 122nd year of Ascendancy at 10:22 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Grindillian the Cornac Bulwark level 15
33rd Dusk 122nd year of Ascendancy at 12:03 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Grindillian the Cornac Bulwark level 16
40th Dusk 122nd year of Ascendancy at 05:14 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Grindillian the Cornac Bulwark level 16
39th Dusk 122nd year of Ascendancy at 21:52 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Grindillian the Cornac Bulwark level 18
49th Dusk 122nd year of Ascendancy at 10:50 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Grindillian the Cornac Bulwark level 15
33rd Dusk 122nd year of Ascendancy at 15:28 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Grindillian the Cornac Bulwark level 20
54th Dusk 122nd year of Ascendancy at 21:06 see stats
Log
Grindillian wears (replacing Sepsisjeer): Spectral Cage.
You gain 3.46 gold from the transmogrification of radiant hardened leather armour of acid resistance (9 def, 6 armour).
You gain 7.50 gold from the transmogrification of Gloves of the Firm Hand (0 def, 8 armour).
You gain 3.77 gold from the transmogrification of ancient cashmere robe (0 def, 0 armour).
You gain 3.87 gold from the transmogrification of arcing dwarven-steel battleaxe of vileness (33-50 power, 2 apr).
You gain 1.38 gold from the transmogrification of shielding rune (absorb 129; dur 6; cd 14).
You gain 1.65 gold from the transmogrification of acid wave rune of the warrior (damage 164; dur 4; cd 17).
There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.
Grindillian deactivates Shield Wall.
Grindillian activates Shield Wall.
Grindillian deactivates Daunting Presence.
Grindillian activates Daunting Presence.
Talent Rush is ready to use.
Ran for 2 turns (stop reason: interesting character).
Quest 'Eight legs of wonder' is done! (Press 'j' to see the quest log)
New Achievement: Arachnophobia (Exploration mode)!
Option unlocked: New Class: Sun Paladin (Celestial)
Saving game...
Saving done.
Saving game...
Saving done.
Saving game...
Saving done.





































































