











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Doomed |
| Level / Exp | 19 / 31% |
| Size | medium |
| Lifes / Deaths | Killed by Anafemen's Inner Demon at level 19 on the 67th Regrowth 123rd year of Ascendancy at 10:50 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 20.170224963639 (base 11) |
| Dexterity | 15 (base 10) |
| Constitution | 14 (base 10) |
| Magic | 16.170224963639 (base 10) |
| Willpower | 64 (base 47) |
| Cunning | 43 (base 38) |
Resources
| Life | -153/395 |
| Hate | 80/100 |
| Equilibrium | 18 |
| Healing Factor | 1.0387161180359 |
| Regeneration | 4.4145435016527 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 41 |
| Crit Chance | 16% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 30 |
| Accuracy | 41 |
| Crit Chance | 16% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +4% |
| Nature | +8% |
| Mind | +8% |
| Cold | +6% |
| All | 0% |
Offense: Damage Penetration
| Mind | +5% |
| Lightning | +4% |
Defense: Base
| Armour (hardiness) | 32.118138619369 (56.297102139833%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 9 |
| Physical Save | 14 |
| Spell Save | 28 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Blight | + 13%( 70%) |
| Physical | + 7%( 70%) |
| Cold | + 18%( 70%) |
| All | 0%( 70%) |
| Lightning | + 23%( 70%) |
| Light | + 6%( 70%) |
| Mind | + 23%( 70%) |
| Darkness | + 3%( 70%) |
| Fire | + 19%( 70%) |
| Nature | + 21%( 70%) |
Defense: Immunities
| Stun Resistance | 18% |
| Confusion Resistance | 38% |
| Fear Resistance | 18% |
| Poison Resistance | 40% |
| Blind Resistance | 10% |
| Disarm Resistance | 10% |
| Bleed Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 68% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 280 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 186 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 592% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Punishments | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / One with shadows | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 4.2)Penalty : Fear of Death: -8% resistance against damage from the undead. Power 1+: Power over Death: +10% damage against the undead. Power 2+: -3 Luck, +4 Strength, +4 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 21 turns, retch (level 2) when you fall below 44% health Power 4+: Reprieve from Death: Humanoids you slay have a 36% chance to rise to fight beside you as ghouls for 6 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed bear paw. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed length of troll intestine. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed giant spider spinneret. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | Glowwinter the pair of iron boots (Nightmares) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Melee Ret 2 light ----- def ----- Armour +3 Fatigue +2% Resists +6% mind +3% cold Die.at -20.00 life Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +3 Curse of Nightmares Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Blastspar2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Crit.mult +5.00% Dmg.mod +8% mind ----- def ----- Resists +12% lightning +3% mind Spell.save +9 (+4 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Xanalaith the Freezespawn (Misfortune) (0 def, 11 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.crit +4.0% Dmg.mod +6% cold Acc +5 (+4 eff.) ----- def ----- Armour +11 Fatigue +5% Resists +6% cold +7% fire +1% physical Phys.save +3 (+3 eff.) Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Sludgegrip (Misfortune) (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune These gloves are coated with a thick, green liquid. |
| Tool | iron pickaxe 'Quenchspiker' (dig speed 20 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Wil dps ---------- Crit.mult +10.00% Mind.pwr +20 (+7 eff.) ----- def ----- Resists +3% fire +3% cold Max.HP +21.00 ---------- misc Equi/ret +0.04 Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Gleambait the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+3 eff.) Melee Ret 2 light ----- def ----- Resists +3% light HP.reg +4.00 Confus- +20% Rings make your fingers look great! |
| Around neck | cleansing copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: ----- def ----- Resists +11% nature +11% blight Heal.mod +12% Poison- +20% Disease- +20% Cut- +50% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 278 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Loroleg the Deepsraven (Shrouds) (87% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +8 mind While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +3% nature ----- def ----- Resists +2% blight +8% mind +3% darkness Mind.save +6 (+3 eff.) Disease- +14% ---------- misc Psi/turn +0.50 Psi/ret +0.08 Hate/m.crit +3.00 Max.psi +24.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Mighty Girdle (Madness)1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Curse of Madness This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | vined mindstar of storms (Corpses) (85% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Str +1 Dex +2 Mag +1 Wil +1 Cun +2 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 4 lightning Dmg.mod +4% lightning Res.pen +4% lightning ----- def ----- Resists +6% lightning ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Belylle the linen cloak (Shrouds) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +5% mind ----- def ----- Defense +1 (+1 eff.) Resists +3% fire +6% mind +3% light Max.HP +33.00 Blind- +10% Disarm- +10% Knockbk- +10% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | hardened iron mail armour (Corpses) (2 def, 10 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +10 Defense +2 (+2 eff.) Fatigue +12% Resists +6% acid +6% physical +6% cold +5% lightning +6% fire Curse of Corpses A suit of armour made of mail. |
Inventory
healing infusion of the titan (heal 83; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 83 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the duelist (range 4; phase 15; cd 20)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel amulet 'Wretchterror'0.1 T2 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +1 Mag +3 Cun +4 Con dps ---------- Spell.crit +4% Spell.pwr +3 (+2 eff.) Dmg.mod +5% acid +5% lightning +5% cold +6% nature +5% fire Res.pen +10% light +15% nature Melee Ret 2 nature ----- def ----- Resists +6% nature Amulets make your neck look great! |
copper ring of luminosity0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 12 light Ranged+ 10 light Dmg.mod +10% light Rings make your fingers look great! |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
steel battleaxe of crippling (Corpses) (116% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Master Power 116% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Curse of Corpses Massive two-handed battleaxes. |
flaming dwarven-steel dagger (Madness) (109% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Arcane Power 109% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +10 fire Curse of Madness Sharp, short and deadly. |
flaming steel dagger of massacre (Corpses) (114% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane/Master Power 114% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +7 fire Curse of Corpses Sharp, short and deadly. |
dwarven-steel greatmaul of paradox (Madness) (148% power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Ego] Arcane Power 148% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +10 temporal While equipped: ----- def ----- Resists +16% temporal Curse of Madness Massive two-handed mauls. |
chilling steel greatsword (Madness) (126% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane Power 127% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +14 cold Curse of Madness Massive two-handed swords. |
chilling steel greatsword of massacre (Nightmares) (138% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane/Master Power 139% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 cold Curse of Nightmares Massive two-handed swords. |
ash longbow of acid (Corpses)4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +12 acid While equipped: dps ---------- Dmg.mod +14% acid Curse of Corpses Longbows are used to shoot arrows at your foes. |
ash longbow of piercing (Nightmares)4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: dps ---------- Res.pen +11% all Acc +8 (+5 eff.) Apr +9 Curse of Nightmares Longbows are used to shoot arrows at your foes. |
fungal ash longbow (Shrouds)4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +3 Con ---------- misc Masteries +0.15 Wild-gift/Fungus Curse of Shrouds Regenerate 102 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. |
mighty ash longbow of cold (Corpses)4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +11 cold While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+4 eff.) Dmg.mod +15% cold Curse of Corpses Longbows are used to shoot arrows at your foes. |
arcing steel longsword of corruption (Madness) (112% power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Arcane Power 112% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: 20% Curse of Vulnerability 2 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Curse of Madness Sharp, long, and deadly. |
flaming steel longsword of the mystic (Nightmares) (111% power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane Power 111% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +5 fire While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.pwr +6 (+2 eff.) Curse of Nightmares Sharp, long, and deadly. |
chilling steel mace (Madness) (109% power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane Power 109% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +5 cold Curse of Madness Blunt and deadly. |
Serpent's Glare (Misfortune) (91% power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Curse of Misfortune Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 133.62 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Unrisin (Madness) (75% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +3% nature ----- def ----- Resists +3% blight Disease- +11% Pinning- +20% Stun/Frz- +20% ---------- misc Stam/turn +2.00 Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative vined mindstar of balance (Corpses) (83% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 84% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +2% Crit.mult +5.00% Mind.pwr +4 (+1 eff.) ----- def ----- Phys.save +3 (+3 eff.) Spell.save +3 (+1 eff.) Mind.save +4 (+2 eff.) ---------- misc Equi/ret +1.00 Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted vined mindstar of clarity (Nightmares) (83% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 84% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +7 (+2 eff.) ----- def ----- Mind.save +3 (+1 eff.) ---------- misc Max.psi +20.00 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying vined mindstar of balance (Corpses) (85% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 5 mind 5 darkness Dmg.mod +2% mind +4% darkness ----- def ----- Phys.save +4 (+4 eff.) Spell.save +3 (+1 eff.) Mind.save +4 (+2 eff.) ---------- misc Equi/ret +1.00 Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (Madness) (72% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 72% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (Shrouds) (77% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's vined mindstar of clarity (Madness) (81% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 82% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +2% nature ----- def ----- Resists +3% blight Mind.save +2 (+1 eff.) Disease- +10% ---------- misc Max.psi +11.00 Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of life (Nightmares) (87% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ----- def ----- Max.HP +10.00 HP.reg +0.70 ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hardened leather sling of cunning (+2) (Shrouds)4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Ego] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +2 Cun dps ---------- Res.pen +8% physical Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
stormbringer's cured leather sling of enduring (Madness)4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego++] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 On Crit.r2 +5 lightning +11 cold While equipped: Stats +5 Con +7 Wil dps ---------- Mov.spd +26% Res.pen +6% lightning +9% cold ----- def ----- Max.HP +24.00 Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
Elubrekira the yew starstaff (Corpses) (120% power, 4 apr, physical element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +15% mind +20% physical ----- def ----- Defense +9 (+9 eff.) Crit.chn- 5.00% Phys.save +6 (+6 eff.) Blind- +20% Teleport- +20% ---------- misc Light +3 Talents +1 Command Staff Curse of Corpses Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 45.80 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel waraxe of massacre (Shrouds) (130% power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego] Master Power 131% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Curse of Shrouds One-handed war axes. |
steel waraxe (Nightmares) (112% power, 3 apr)3.0 T2 waraxe 1H weapon [Normal] Power 112% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Curse of Nightmares One-handed war axes. |
Porilaith the Offalsweeper (Misfortune)1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% nature +3% cold ----- def ----- Armour +8 Defense +8 (+8 eff.) Resists +15% blight +3% cold +6% nature Phys.save +15 (+10 eff.) Curse of Misfortune A belt that goes around your waist. |
rough leather belt 'Shadeoozer' (Misfortune)1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Dex +2 Con dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Defense +9 (+9 eff.) Stealth +5 Heal.mod +5% Curse of Misfortune A belt that goes around your waist. |
rough leather belt of carrying (Shrouds)1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +24 Curse of Shrouds A belt that goes around your waist. |
thick linen cloak of Eldoral (Nightmares) (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe (Corpses) (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe (Shrouds) (0 def, 0 armour)2.0 T2 cloth armor [Normal] While equipped: ----- def ----- Resists +9% all Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Flowermonster the pair of rough leather boots (Nightmares) (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +9% nature ----- def ----- Armour +3 ---------- misc Stam/turn +0.40 Max.stam +12.00 Curse of Nightmares A pair of boots made of leather. |
Gloombright the pair of dwarven-steel boots (Nightmares) (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid Res.pen +15% nature ----- def ----- Armour +4 Fatigue +3% Resists +15% darkness +6% acid ---------- misc Stam/turn +0.40 Max.stam +18.00 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Lisylle the pair of dwarven-steel boots (Corpses) (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Spell.crit +1% Mind.pwr +5 (+2 eff.) Res.pen +20% temporal +7% physical Phasing +10% On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Fatigue +3% ---------- misc Mana/s.crit +1.00 Curse of Corpses Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 7 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Dazzlewrecker' (Corpses) (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Wil +3 Cun +3 Con dps ---------- Mind.crit +3% Dmg.mod +9% light Res.pen +10% mind ----- def ----- Armour +3 Phys.save +14 (+10 eff.) Mind.save +20 (+9 eff.) ---------- misc Max.hate +4.00 Curse of Corpses A pair of boots made of leather. |
hardened leather gloves (Madness) (0 def, 2 armour)1.0 T2 hands armor [Normal] While equipped: ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm dwarven-steel gauntlets (Corpses) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature While equipped: dps ---------- Melee+ 7 lightning Dmg.mod +6% lightning ----- def ----- Armour +2 Fatigue +3% Resists +7% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
temporal hardened leather gloves of dexterity (+4) (Shrouds) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane/Master While equipped: Stats +4 Dex dps ---------- Melee+ 9 temporal Ranged+ 9 temporal Dmg.mod +5% temporal Acc +14 (+8 eff.) ----- def ----- Armour +2 Resists +7% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Quenchtyphoon the iron helm (Madness) (5 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Con dps ---------- Dmg.mod +3% cold On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Armour +3 Defense +5 (+5 eff.) Fatigue +5% Resists +3% cold Phys.save +3 (+3 eff.) Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed rough leather cap (Corpses) (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% Curse of Corpses Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 40.5 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
clarifying linen wizard hat (Madness) (1 def, 0 armour)2.0 T1 head armor [Ego] Psionic While equipped: Stats +2 Cun ----- def ----- Defense +1 (+1 eff.) Mind.save +5 (+2 eff.) Curse of Madness A pointy cloth hat, very wizardly... |
grounding rough leather cap of strength (+3) (Corpses) (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +5% temporal Curse of Corpses A cap made of leather. |
miner's rough leather cap of dexterity (+3) (Nightmares) (0 def, 3 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +1% ---------- misc Infravis +1 Curse of Nightmares A cap made of leather. |
Xybeth (Misfortune) (2 def, 21 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Master While equipped: dps ---------- Mind.pwr +15 (+5 eff.) ----- def ----- Armour +21 Defense +2 (+2 eff.) Fatigue +12% Resists +16% cold ---------- misc Mana/turn +0.04 Hate/m.crit +4.00 Curse of Misfortune A suit of armour made of mail. |
rejuvenating steel mail armour of implacability (Misfortune) (2 def, 10 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +10 Defense +2 (+2 eff.) Fatigue +7% Phys.save +5 (+5 eff.) HP.reg +2.80 ---------- misc Stam/turn +0.80 Curse of Misfortune A suit of armour made of mail. |
Ragadig the hardened leather armour (Corpses) (9 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: dps ---------- Spell.pwr +30 (+8 eff.) Res.pen +5% arcane Melee Ret 2 temporal On Hit (Melee): * 10% chance to reduce all saves and defense by 31 ----- def ----- Armour +6 Defense +9 (+9 eff.) Fatigue +8% Resists +20% acid Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Corpses A suit of armour made of leather. |
cleansing cured leather armour of stability (Misfortune) (6 def, 4 armour)9.0 T2 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +10% blight +5% physical +11% nature Phys.save +10 (+8 eff.) Curse of Misfortune A suit of armour made of leather. |
cleansing rough leather armour of fire resistance (Corpses) (3 def, 2 armour)9.0 T1 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +11% blight +16% fire +10% nature Curse of Corpses A suit of armour made of leather. |
cleansing rough leather armour of lightning resistance (Nightmares) (3 def, 2 armour)9.0 T1 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +15% lightning +11% nature +11% blight Curse of Nightmares A suit of armour made of leather. |
cured leather armour of spell shielding (Corpses) (6 def, 4 armour)9.0 T2 light armor [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +6% arcane Spell.save +10 (+5 eff.) Curse of Corpses A suit of armour made of leather. |
hardened leather armour 'Brodeharaldir' (Shrouds) (9 def, 6 armour)9.0 T3 light armor [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.crit +1.0% Acc +20 (+11 eff.) ----- def ----- Armour +6 Defense +9 (+9 eff.) Fatigue +8% Resists +17% fire +20% cold HP.reg +3.50 ---------- misc Stam/turn +0.80 Curse of Shrouds A suit of armour made of leather. |
prismatic hardened leather armour of cold resistance (Madness) (9 def, 6 armour)9.0 T3 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +9 (+9 eff.) Fatigue +8% Resists +15% cold +11% light +10% darkness Curse of Madness A suit of armour made of leather. |
prismatic rough leather armour (Nightmares) (3 def, 2 armour)9.0 T1 light armor [Ego] Arcane While equipped: ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +11% light +11% darkness Curse of Nightmares A suit of armour made of leather. |
rough leather armour of command (Madness) (10 def, 6 armour)9.0 T1 light armor [Ego+] Psionic While equipped: Stats +1 Cun ----- def ----- Armour +6 Defense +10 (+10 eff.) Fatigue +6% Mind.save +11 (+5 eff.) Curse of Madness A suit of armour made of leather. |
Quenchspire (Nightmares) (0 def, 15 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold ----- def ----- Armour +15 Fatigue +22% Resists +15% acid +3% darkness +9% lightning Mind.save +6 (+3 eff.) Max.HP +40.00 Disease- +20% Curse of Nightmares A suit of armour made of metal plates. |
Mirand the Brandhunter (Madness) (0 def, 6 armour, 76.5 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Rare] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Str +3 Wil dps ---------- Dmg.mod +21% arcane Res.pen +10% arcane ----- def ----- Armour +6 Fatigue +8% Resists +13% physical Shield.near.proj +34 Proj.slow +19% ---------- misc See.Invis +6 Talents +1 Block Curse of Madness Handheld deflection devices. |
icy steel shield of cold resistance (+16%) (Misfortune) (0 def, 4 armour, 37.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 10 cold Melee Ret 2 ice ----- def ----- Armour +4 Fatigue +8% Resists +16% cold ---------- misc Talents +1 Block Curse of Misfortune Handheld deflection devices. |
steel shield (Misfortune) (0 def, 4 armour, 39.5 block)7.0 T2 shield armor Reqs Shield usage training [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Curse of Misfortune Handheld deflection devices. |
arcing quiver of yew arrows (19/23, 140% power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Ego] Arcane Power 141% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 23 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Arrows are used with bows to pierce your foes to death. |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
194 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Manisagas the iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str ----- def ----- Armour +6 Resists +3% darkness Die.at -80.00 life ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Toreran the Blindwaker (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Mind.crit +3% Crit.mult +10.00% Mind.pwr +5 (+2 eff.) Dmg.mod +9% mind On Hit (Melee): * 10% chance to reduce damage dealt by 25% ----- def ----- Fatigue -5% ---------- misc Hate/m.crit +1.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
soldier's iron pickaxe (dig speed 18 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str ----- def ----- Armour +3 Defense +5 (+5 eff.) Resists +5% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of focus2.0 T1 lite [Ego] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of steel shots (14/14, 118% power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Normal] Power 119% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 14 Shots are used with slings to pummel your foes to death. |
steel torque of clear mind [power 2] (32/25 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Glygatira the Dazzleripper [power 446] (32/20 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +12% mind Res.pen +15% mind ----- def ----- Resists +6% light ---------- misc Light +1 Create a shield absorbing up to 446 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to heal for 88. 100% to increase all damage penetration by 17% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
overpowered elm wand of shielding [power 176] (32/26 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 176 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 26 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged elm wand of shielding [power 134] (32/26 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 134 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 26 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Anafemen the Cornac Doomed level 18
57th Regrowth 123rd year of Ascendancy at 05:45 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Anafemen the Cornac Doomed level 18
59th Regrowth 123rd year of Ascendancy at 23:20 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Anafemen the Cornac Doomed level 10
9th Allure 123rd year of Ascendancy at 21:14 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Anafemen the Cornac Doomed level 8
9th Allure 123rd year of Ascendancy at 01:46 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Anafemen the Cornac Doomed level 7
5th Allure 123rd year of Ascendancy at 15:18 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Anafemen the Cornac Doomed level 13
7th Regrowth 123rd year of Ascendancy at 14:02 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Anafemen the Cornac Doomed level 17
36th Regrowth 123rd year of Ascendancy at 06:09 see stats
Log
Talent Infusion: Regeneration is ready to use.
Talent Dark Torrent is ready to use.
Talent Hateful Whisper is ready to use.
Ran for 2 turns (stop reason: detrimental status effect).
You have deflected 29 incoming damage!
Anafemen attunes to the damage.
Anafemen HEALS from darkness damage!
Something hits Anafemen for (29 deflected), 31 darkness, 8 healing (31 total damage) [8 healing].
Something hits Something for (40 blocked), (18 turned into osmosis), 18 darkness (18 total damage).
You have deflected 16 incoming damage!
Something hits Anafemen for (16 deflected), 148 mind (148 total damage).
Something hits Shadow for 153 mind damage.
Something killed Shadow!
Anafemen is stunned!
Something hits Anafemen for (10 gestured), 11 physical, 10 lightning, (2 gestured), 20 physical, 10 lightning (51 total damage).
Anafemen recovers sight.
Ran for 2 turns (stop reason: detrimental status effect).
Anafemen's Inner Demon HEALS from darkness damage!
Anafemen's Inner Demon receives 5 healing from Unnatural Body.
Anafemen's Inner Demon's creeping dark hits Zubyvea the minotaur for (16 turned into osmosis), 16 darkness (16 total damage).
Anafemen's Inner Demon's creeping dark hits Anafemen's Inner Demon for (3 deflected), 3 darkness, 2 healing (3 total damage) [2 healing].
Anafemen's Inner Demon uses Infusion: Regeneration.
Anafemen's Inner Demon starts regenerating health quickly.
Anafemen's Inner Demon HEALS from darkness damage!
Anafemen's Inner Demon's creeping dark hits Anafemen's Inner Demon for (3 deflected), 5 darkness, 2 healing (5 total damage) [2 healing].
Anafemen's Inner Demon uses Willful Strike.
You have deflected 23 incoming damage!
Anafemen's Inner Demon hits Anafemen for (23 deflected), 32 physical (32 total damage).
Anafemen the level 19 cornac doomed was torn limb from limb to death by a Anafemen's Inner Demon on level 1 of The Maze.






















































































































