

















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Alchemist |
| Level / Exp | 15 / 20% |
| Size | medium |
| Lifes / Deaths | Killed by Gunsnake at level 6 on the 78th Pyre 122nd year of Ascendancy at 17:22 / 67Killed by The Possessed at level 8 on the 2nd Mirth 122nd year of Ascendancy at 16:43 Killed by Glorotta the great wolf at level 10 on the 1st Dusk 122nd year of Ascendancy at 22:52 Killed by Veladalle the Guardian at level 12 on the 32nd Dusk 122nd year of Ascendancy at 01:30 Killed by Porowe the Guardian at level 13 on the 33rd Dusk 122nd year of Ascendancy at 05:05 Killed by Porowe the Guardian at level 13 on the 33rd Dusk 122nd year of Ascendancy at 05:24 Killed by Porowe the Guardian at level 13 on the 33rd Dusk 122nd year of Ascendancy at 05:37 Killed by Porowe the Guardian at level 13 on the 33rd Dusk 122nd year of Ascendancy at 05:48 Killed by Porowe the Guardian at level 13 on the 33rd Dusk 122nd year of Ascendancy at 06:06 Killed by Porowe the Guardian at level 13 on the 33rd Dusk 122nd year of Ascendancy at 06:20 Killed by Glolrata the Guardian at level 13 on the 33rd Dusk 122nd year of Ascendancy at 20:37 Killed by Glolrata the Guardian at level 13 on the 33rd Dusk 122nd year of Ascendancy at 20:46 Killed by Glolrata the Guardian at level 13 on the 33rd Dusk 122nd year of Ascendancy at 20:59 Killed by RAAAAA (servant of Barolon) at level 13 on the 34th Dusk 122nd year of Ascendancy at 07:16 Killed by bandit lord at level 13 on the 35th Dusk 122nd year of Ascendancy at 03:38 Killed by Adarin the snow giant boulder thrower at level 13 on the 35th Dusk 122nd year of Ascendancy at 04:08 Killed by Ivomira the stone troll at level 13 on the 35th Dusk 122nd year of Ascendancy at 04:20 Killed by Adarin the snow giant boulder thrower at level 13 on the 35th Dusk 122nd year of Ascendancy at 04:35 Killed by war hound at level 13 on the 35th Dusk 122nd year of Ascendancy at 04:48 Killed by Ivomira the stone troll at level 13 on the 35th Dusk 122nd year of Ascendancy at 05:02 Killed by Adarin the snow giant boulder thrower at level 13 on the 35th Dusk 122nd year of Ascendancy at 05:37 Killed by naga myrmidon at level 13 on the 35th Dusk 122nd year of Ascendancy at 06:05 Killed by naga myrmidon at level 13 on the 35th Dusk 122nd year of Ascendancy at 06:38 Killed by Ivomira the stone troll at level 13 on the 35th Dusk 122nd year of Ascendancy at 07:08 Killed by Ivomira the stone troll at level 13 on the 35th Dusk 122nd year of Ascendancy at 07:45 Killed by Ivomira the stone troll at level 13 on the 35th Dusk 122nd year of Ascendancy at 07:57 Killed by Ivomira the stone troll at level 13 on the 35th Dusk 122nd year of Ascendancy at 08:17 Killed by assassin at level 13 on the 35th Dusk 122nd year of Ascendancy at 08:47 Killed by luminous horror at level 14 on the 46th Dusk 122nd year of Ascendancy at 13:10 Killed by luminous horror at level 14 on the 46th Dusk 122nd year of Ascendancy at 13:21 Killed by Animated caustic dwarven-steel mace at level 14 on the 46th Dusk 122nd year of Ascendancy at 13:32 Killed by luminous horror at level 14 on the 46th Dusk 122nd year of Ascendancy at 13:53 Killed by luminous horror at level 14 on the 46th Dusk 122nd year of Ascendancy at 14:35 Killed by luminous horror at level 14 on the 46th Dusk 122nd year of Ascendancy at 15:00 Killed by luminous horror at level 14 on the 46th Dusk 122nd year of Ascendancy at 15:49 Killed by luminous horror at level 14 on the 46th Dusk 122nd year of Ascendancy at 16:21 Killed by luminous horror at level 14 on the 46th Dusk 122nd year of Ascendancy at 16:51 Killed by Animated warbringer's steel battleaxe of enduring at level 14 on the 47th Dusk 122nd year of Ascendancy at 00:10 Killed by Animated inquisitor's vined mindstar of resolve at level 14 on the 47th Dusk 122nd year of Ascendancy at 00:39 Killed by Animated warbringer's steel battleaxe of enduring at level 14 on the 47th Dusk 122nd year of Ascendancy at 00:54 Killed by Animated warbringer's steel battleaxe of enduring at level 14 on the 47th Dusk 122nd year of Ascendancy at 01:34 Killed by Poltergeist Eye of Winter at level 14 on the 47th Dusk 122nd year of Ascendancy at 05:31 Killed by Poltergeist Eye of Winter at level 14 on the 47th Dusk 122nd year of Ascendancy at 06:04 Killed by Poltergeist Eye of Winter at level 14 on the 47th Dusk 122nd year of Ascendancy at 06:38 Killed by Poltergeist Eye of Winter at level 14 on the 47th Dusk 122nd year of Ascendancy at 07:01 Killed by Poltergeist Eye of Winter at level 14 on the 47th Dusk 122nd year of Ascendancy at 07:33 Killed by Poltergeist Eye of Winter at level 14 on the 47th Dusk 122nd year of Ascendancy at 08:01 Killed by Poltergeist Eye of Winter at level 14 on the 47th Dusk 122nd year of Ascendancy at 08:28 Killed by Poltergeist Eye of Winter at level 14 on the 47th Dusk 122nd year of Ascendancy at 09:03 Killed by Poltergeist Eye of Winter at level 14 on the 47th Dusk 122nd year of Ascendancy at 09:31 Killed by Poltergeist Eye of Winter at level 14 on the 47th Dusk 122nd year of Ascendancy at 10:08 Killed by Poltergeist Eye of Winter at level 14 on the 47th Dusk 122nd year of Ascendancy at 10:35 Killed by Poltergeist Eye of Winter at level 14 on the 47th Dusk 122nd year of Ascendancy at 11:02 Killed by Poltergeist Eye of Winter at level 14 on the 47th Dusk 122nd year of Ascendancy at 11:34 Killed by Poltergeist Eye of Winter at level 14 on the 47th Dusk 122nd year of Ascendancy at 12:07 Killed by Poltergeist Bloomsoul at level 15 on the 47th Dusk 122nd year of Ascendancy at 15:57 Killed by Animated caustic dwarven-steel greatsword at level 15 on the 47th Dusk 122nd year of Ascendancy at 16:43 Killed by Poltergeist Bloomsoul at level 15 on the 47th Dusk 122nd year of Ascendancy at 17:13 Killed by Poltergeist Bloomsoul at level 15 on the 47th Dusk 122nd year of Ascendancy at 17:43 Killed by Poltergeist Bloomsoul at level 15 on the 47th Dusk 122nd year of Ascendancy at 18:36 Killed by Poltergeist Bloomsoul at level 15 on the 47th Dusk 122nd year of Ascendancy at 19:39 Killed by Poltergeist Bloomsoul at level 15 on the 47th Dusk 122nd year of Ascendancy at 20:42 Killed by armoured skeleton warrior at level 15 on the 48th Dusk 122nd year of Ascendancy at 05:06 Killed by Siond the thalore at level 15 on the 51st Dusk 122nd year of Ascendancy at 18:11 Killed by Siond the thalore at level 15 on the 51st Dusk 122nd year of Ascendancy at 18:30 Killed by Celia at level 15 on the 52nd Dusk 122nd year of Ascendancy at 05:06 Killed by Celia at level 15 on the 52nd Dusk 122nd year of Ascendancy at 05:44 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 13 (base 11) |
| Constitution | 27 (base 27) |
| Magic | 57 (base 41) |
| Willpower | 15 (base 15) |
| Cunning | 19 (base 10) |
Resources
| Life | 323/323 |
| Mana | 173/173 |
| Healing Factor | 1.1386945338482 |
| Regeneration | 0.28467363346206 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 51 |
| Accuracy | 9 |
| Crit Chance | 5% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +10% |
| Lightning | +10% |
| Acid | +15% |
| Temporal | +9% |
| Blight | +3% |
| Arcane | +22% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Fire | +10% |
| Arcane | +10% |
Defense: Base
| Armour (hardiness) | 16.013881624801 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 41 |
| Mental Save | 18 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Blight | + 36%( 70%) |
| Physical | + 37%( 70%) |
| Cold | + 39%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 20%( 70%) |
| Light | + 19%( 70%) |
| Fire | + 27%( 70%) |
| Lightning | + 45%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Fire alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Explosive admixtures | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Acid alchemy | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.50 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Stone alchemy | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Defensive Posture |
| talent | Acid Infusion |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed naga tongue. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed sandworm tooth. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Camarach the pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Changes resistances penetration: +10% arcane Changes damage: +3% blight Maximum encumbrance: +22 Physical save: +6 (+3 eff.) Maximum hate: +8.00 Maximum psi: +10.00 A pair of boots made of leather. |
| Quiver | 50 alchemist topaz0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
| Light source | Xanulle the brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Dex Changes resistances: +3% cold / +1% physical Physical save: +9 (+5 eff.) Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 26.63 to 79.89 lightning damage (53.26 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+1 eff.) Rings make your fingers look great! |
| Around waist | Flamezeal the hardened leather beltInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 6 darkness Changes resistances: +9% lightning Changes resistances penetration: +10% fire Changes damage: +3% fire Physical save: +5 (+3 eff.) Spell save: +12 (+4 eff.) Mindpower: +6 (+3 eff.) A belt that goes around your waist. |
| In main hand | Penitence (15-18 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight / +30% physical Damage affinity(heal): +20% physical Talent granted: +1 Command Staff Spell save: +15 (+5 eff.) Spellpower: +15 (+5 eff.) Spell crit. chance: +10% It can be used to cure up to 5 diseases or poisons (based on Magic) Activation costs 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
| On hands | rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +9 Cun / +9 Mag Changes resistances: +9% all Changes damage: +22% arcane Spellpower: +15 (+5 eff.) Spell crit. chance: +20% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
| Cloak | linen cloak of protection (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Phoenixlash the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% light / +12% darkness Changes damage: +3% fire / +9% temporal Critical mult.: +5.00% Blindness immunity: +20% Hate when firing a critical mind attack: +1.00 Mental crit. chance: +3% Amulets make your neck look great! |
Inventory
Islyma the Hazebone (20-24 power, 4 apr, acid element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% lightning Changes damage: +20% acid / +15% cold Talent granted: +1 Command Staff Spell save: +9 (+3 eff.) Mana each turn: +0.21 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +19 (+6 eff.) Spell crit. chance: +3% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
River's Fury (23-32 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+10 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+3 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 14.52 cold damage and 13.20 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
34 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+2 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Barolon the Cornac Alchemist level 10
1st Dusk 122nd year of Ascendancy at 14:26 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Barolon the Cornac Alchemist level 9
6th Mirth 122nd year of Ascendancy at 11:39 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Barolon the Cornac Alchemist level 9
4th Mirth 122nd year of Ascendancy at 11:06 see stats
Log
Barolon hits Ghoul for 61 physical damage.
Melee retaliation hits Ghoul for 5 darkness damage.
Ghoul hits Barolon for 17 physical, 7 healing (17 total damage) [7 healing].
Celia casts Invoke Darkness.
Celia hits Barolon for 179 darkness damage.
Barolon the level 15 cornac alchemist was shadowed to death by Celia on level 2 of Last Hope Graveyard.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Celia killed Barolon!
Saving game...
Resting starts...
Talent Throw Bomb is ready to use.
Talent Defensive Posture is ready to use.
Talent Acid Infusion is ready to use.
Barolon activates Defensive Posture.
Barolon activates Acid Infusion.
Talent Infusion: Wild is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).
Saving done.
There is a A gate into Last Hope's graveyard here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.
Saving game...
Saving done.
Saving game...
Saving done.


























































