Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Female |
Race | Halfling |
Class | Archmage |
Level / Exp | 40 / 49% |
Size | small |
Lifes / Deaths | Killed by alchemist at level 40 on the 79th Pyre 122nd year of Ascendancy at 13:05 / 1 |
Primary Stats
Strength | 7 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 14 (base 13) |
Magic | 80 (base 60) |
Willpower | 71 (base 60) |
Cunning | 43 (base 36) |
Resources
Life | -8/659 |
Mana | 10/444 |
Healing Factor | 1 |
Regeneration | 1.35 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +12.5% |
Spell | 0% |
Global | +156.16921969587% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 4 |
See Stealth | 28 |
See Invisible | 33 |
Offense: Mainhand
Damage | 38 |
Accuracy | 9 |
Crit Chance | 51% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 61.25 |
Crit Chance | 52% |
Speed | 1 |
Offense: Mind
Mindpower | 45.966666666667 |
Crit Chance | 47% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 16.551620718253 (30%) |
Defense | 32.981875 |
Ranged Defense | 32.981875 |
Fatigue | 2 |
Physical Save | 38.777823550775 |
Spell Save | 63.013911775387 |
Mental Save | 54.035215700516 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Confusion Resistance | 31% |
Silence Resistance | 28% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 49% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 197 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 713% over 10 turns and instantly restoring 36 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Temporal | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Spell / Air | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aether | 1.41 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Halfling | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Stone Skin |
talent | Essence of Speed |
beneficial effect | The target's luck and cunning combine to grant it 34% higher combat critical chance, 34% higher mental critical chance, and 34% higher spell critical chance. Halflings's Luck |
beneficial effect | The mana surge engulfs the target, regenerating 3.56 mana per turn. Surging mana |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | The target's spellpower has been increased by 4. Spellsurge |
beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
beneficial effect | The time distortion has created a restoration field, healing the target for 36 each turn. Temporal Restoration Field |
beneficial effect | The target has 50% chance to evade melee attacks and gains 10 defense. Evasion |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 9. Militant Mind |
detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Light source | watchleader's dwarven lantern of clarity watchleader's dwarven lantern of clarityCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Mental save: +11 Blindness immunity: +29% Confusion immunity: +10% Light radius: +8 See stealth: +21 See invisible: +28 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | cashmere wizard hat of arcana (2 def, 0 armour) cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Mag / +5 Wil Spellpower: +4 A pointy cloth hat, very wizardly... |
Tool | Lightbringer's Wand Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 Light radius: +2 It can be used to summon a shining orb, costing 35 power out of 15/35. This gold-tipped wand shines with an unnatural sheen. |
On fingers | wizard's gold ring of sensing wizard's gold ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Mag Spell save: +6 Blindness immunity: +20% Infravision radius: +4 See stealth: +7 See invisible: +5 Rings can have magical properties. |
On fingers | wizard's steel ring of perseverance wizard's steel ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag Spell save: +8 Stun/Freeze immunity: +21% Life regen: +1.10 Rings can have magical properties. |
Around waist | insulating rough leather belt of transcendence insulating rough leather belt of transcendenceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +5% cold Physical save: +6 Mindpower: +2 A belt that goes around your waist. |
In main hand | ethereal dragonbone magestaff of protection (30-36 power, 6 apr, arcane element) ethereal dragonbone magestaff of protection (30-36 power, 6 apr, arcane element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +22 Damage (Melee): 10 % chance of confusion Changes resistances: +15% arcane Changes damage: +30% arcane Talent granted: +1 Command Staff Spellpower: +20 Spell crit. chance: +5% Damage Shield penetration: +29% Staves designed for wielders of magic, by the greats of the art. |
On hands | heroic hardened leather gloves (0 def, 6 armour) heroic hardened leather gloves (0 def, 6 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Mental save: +7 Maximum life: +46.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | elven-silk robe of Angolwen (5 def, 0 armour) elven-silk robe of Angolwen (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +5 Mag / +3 Wil Silence immunity: +28% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +8 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | spellcowled cashmere cloak (2 def, 0 armour) spellcowled cashmere cloak (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Mag / +3 Wil Spell save: +6 Maximum mana: +46.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | clarifying steel amulet of mastery (0.11 Spell / Aether) clarifying steel amulet of mastery (0.11 Spell / Aether)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% mind Talent mastery: +0.11 Spell / Aether Confusion immunity: +21% Amulets can have magical properties. |
Inventory
Fearfire Mantle (14 def, 0 armour) Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
verdant silk robe of corrosion (+21%) (3 def, 0 armour) verdant silk robe of corrosion (+21%) (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +4 Con Changes resistances: +21% acid Changes damage: +10% nature / +14% acid Poison immunity: +35% Disease immunity: +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dwarven-steel pickaxe of predation (dig speed 23 turns) dwarven-steel pickaxe of predation (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +4 Changes stats: +2 Str / +3 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
supercharged yew wand of conjuration [power 337] (37/15 cooldown) supercharged yew wand of conjuration [power 337] (37/15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a bolt of a random element (dam 168-337), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Binan the Halfling Archmage level 24
76th Pyre 122nd year of Ascendancy at 01:11 see stats
By Binan the Halfling Archmage level 39
79th Pyre 122nd year of Ascendancy at 04:06 see stats
By Binan the Halfling Archmage level 10
74th Pyre 122nd year of Ascendancy at 21:00 see stats
By Binan the Halfling Archmage level 20
75th Pyre 122nd year of Ascendancy at 16:46 see stats
By Binan the Halfling Archmage level 30
76th Pyre 122nd year of Ascendancy at 23:13 see stats
By Binan the Halfling Archmage level 40
79th Pyre 122nd year of Ascendancy at 06:50 see stats
By Binan the Halfling Archmage level 38
79th Pyre 122nd year of Ascendancy at 00:09 see stats
By Binan the Halfling Archmage level 21
75th Pyre 122nd year of Ascendancy at 20:17 see stats
Log
Alchemist deactivates Lightning Infusion.
Binan's arcane area effect hits Binan for 160 arcane damage.
Binan casts Time Shield.
The very fabric of time alters around Binan.
Binan's arcane area effect hits Binan for (160 to time), 0 arcane (0 total damage).
Binan casts Phase Door.
Alchemist casts Rune: Lightning.
Alchemist casts Rune: Acid Wave.
Binan is disarmed!
Your time shield crumbles under the damage!
The fabric of time around Binan stabilizes to normal.
The powerful time-altering energies generate a restoration field on Binan.
Alchemist misses Binan.
Alchemist hits Binan for (168 to time), 0 lightning (0 total damage).
Alchemist hits Binan for (33 to time), 228 acid (228 total damage).
Binan uses Indomitable.
Binan is moving freely.
Talent Manathrust is ready to use.
Binan receives 36 healing from Temporal Restoration Field.
Alchemist casts Throw Bomb.
Alchemist hits Binan for 55 acid damage.
Binan receives 36 healing from Temporal Restoration Field.
Alchemist casts Throw Bomb.
Alchemist hits Binan for 53 acid damage.
Binan the level 40 halfling archmage was corroded to death by an alchemist on level 54 of The Arena.
Alchemist killed Binan!