Enjal the level 2 Cornac Berserker by DeadDirt

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassBerserker
Level / Exp2 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 20)
Dexterity11 (base 11)
Constitution13 (base 13)
Magic10 (base 10)
Willpower10 (base 10)
Cunning11 (base 11)

Resources

Life147/147
Stamina103/103
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage31
Accuracy21
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)9.5225936422747 (62.32946707186%)
Defense2
Ranged Defense2
Fatigue12
Physical Save11
Spell Save7
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
1/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Ran for 3 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


You don't see how to get there...

Ran for 6 turns (stop reason: didn't move).


Ran for 27 turns (stop reason: didn't move).


You don't see how to get there...


There is a way to the next level here (press '' or right click to use).

Enjal can not wear (in off hand):
Coral Spray (8 def, 8 armour, 48 block) (cannot use currently due to an other worn object).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 4.92 gold from the transmogrification of
rejuvenating iron plate armour of cold resistance (0 def, 7 armour).
You gain 0.67 gold from the transmogrification of
iron plate armour of fire resistance (0 def, 7 armour).
You gain 0.92 gold from the transmogrification of
grounding rough leather cap of dexterity (+2) (0 def, 1 armour).
You gain 1.17 gold from the transmogrification of
cleansing iron helm of dexterity (+2) (0 def, 3 armour).
You gain 2.10 gold from the transmogrification of
slime-covered iron mace of erosion (12-18 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron longsword of massacre (18-26 power, 2 apr).
You gain 0.95 gold from the transmogrification of
arcing iron dagger of massacre (16-20 power, 5 apr).
You gain 1.66 gold from the transmogrification of
shielding rune of the warrior (absorb 114; dur 3; cd 18).
You gain 1.25 gold from the transmogrification of
regeneration infusion of the warrior (heal 154; 17 cd).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 428%; cd 15).
There is a way to the previous level here (press '' or right click to use).

Saving game...

Saving done.