frawd the level 9 Dwarf Sun Paladin by Locksmith

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDwarf
ClassSun Paladin
Level / Exp9 / 91%
Sizebig
Lifes / Deaths

Primary Stats

Strength29 (base 23)
Dexterity9 (base 10)
Constitution13 (base 10)
Magic25 (base 27)
Willpower23 (base 16)
Cunning15 (base 10)

Resources

Life280/280
Positive44/44
Stamina168/168
Healing Factor1.1683363011315
Regeneration9.6387744843351

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision2

Offense: Mainhand

Damage54
Accuracy30
Crit Chance6%
APR7
Speed1.00

Offense: Spell

Spellpower24
Crit Chance2%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%
Lightning+3%
Fire+3%
Nature+9%

Defense: Base

Armour (hardiness)23.413408721348 (65.897138898113%)
Defense7
Ranged Defense7
Fatigue15
Physical Save20
Spell Save25
Mental Save13

Defense: Resistances

Acid+ 12%( 70%)
Light+ 30%( 70%)
Lightning+ 11%( 70%)
Cold+ 16%( 70%)
Physical+ 8%( 70%)
Fire+ 19%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance17%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
1/5
1/5
1/5
0/5
Celestial / Combat1.30
4/5
1/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
2/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
0/5
0/5
Celestial / Light1.30
2/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
3/5
2/5
0/5

Effects

talent
talent

Quests

done
active
done
active
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Squadmate (Nightmare (Adventure) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By frawd the Dwarf Sun Paladin level 6
18th Voratun 122nd year of Ascendancy at 11:58
see stats

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


Frawd deactivates
Weapon of Light.
Frawd activates
Weapon of Light.
Frawd deactivates
Chant of Resistance.
Frawd activates
Chant of Resistance.
Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Frawd wears (replacing
iron battleaxe of erosion (113% power, 1 apr)): Bill's Tree Trunk (136% power, 7 apr).

You gain 0.72 gold from the transmogrification of
icy iron shield (0 def, 2 armour, 98% power, 19.5 block).
You gain 0.93 gold from the transmogrification of
acidic iron shield of mind resistance (+11%) (0 def, 2 armour, 98% power, 19 block).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 2.05 gold from the transmogrification of
pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.75 gold from the transmogrification of
copper ring of frost (+22%).
You gain 1.65 gold from the transmogrification of
shielding rune of the warrior (absorb 137; dur 4; cd 16).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.