Layomina the level 2 Tutorial Basic Tutorial Adventurer by EdgeLord101

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeTutorial Adventure
SexFemale
RaceTutorial Basic
ClassTutorial Adventurer
Level / Exp2 / 58%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 23)
Dexterity18 (base 18)
Constitution15 (base 15)
Magic20 (base 20)
Willpower15 (base 15)
Cunning15 (base 15)

Resources

Life134/134
Stamina116/116
Healing Factor1.0460311219418
Regeneration1.0460311219418

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage9
Accuracy33
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense8
Ranged Defense8
Fatigue6
Physical Save13
Spell Save12
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (1/3)

Infusions

Class Talents

Technique / Shield offense1.30
2/5
0/5
0/5
0/5
Technique / Shield defense1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
2/5
0/5
2/5
2/5
0/5

Effects

Quests

active

Equipment

Main armor
Light source

Inventory

Achievements

Log

Skeleton mage hits Layomina for 7 physical damage.
Layomina hits Skeleton mage for 6 physical damage.

Skeleton mage casts
Manathrust.
Skeleton mage hits Layomina for 51 arcane damage.
Layomina hits Skeleton mage for 6 physical damage.

Skeleton mage misses Layomina.
Layomina hits Skeleton mage for 6 physical damage.

You require a weapon and a shield to use this talent.

Skeleton mage hits Layomina for 4 physical damage.
Layomina hits Skeleton mage for 7 physical damage.

Layomina hits Skeleton mage for 6 physical damage.
Layomina killed Skeleton mage!

You pickup 0.55 gold pieces.


Talent Infusion: Healing is ready to use.

There is an item here:
healing infusion (heal 40; cd 15)

There is an item here:
healing infusion (heal 40; cd 15)

Layomina picks up (a.):
healing infusion (heal 40; cd 15).

Resting starts...

Rested for 16 turns (stop reason: all resources and life at maximum).