Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Skeleton |
Class | Paradox Mage |
Level / Exp | 8 / 82% |
Size | medium |
Lifes / Deaths | Killed by gladiator at level 8 on the 75th Pyre 122nd year of Ascendancy at 02:22 4 / 1 |
Primary Stats
Strength | 15.252931520016 (base 10) |
Dexterity | 16.252931520016 (base 10) |
Constitution | 10 (base 10) |
Magic | 24 (base 24) |
Willpower | 28 (base 28) |
Cunning | 11 (base 11) |
Resources
Life | -13/159 |
Paradox | 160 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +18.247587594886% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 13 |
Accuracy | 10 |
Crit Chance | 3% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 23.5 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Cold | +10% |
Light | +11% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 3.1885260320055 |
Ranged Defense | 3.1885260320055 |
Fatigue | 0 |
Physical Save | 8.8385260320055 |
Spell Save | 18.2 |
Mental Save | 13.65 |
Defense: Resistances
Light | + 16%( 70%) |
Physical | + 10%( 70%) |
Defense: Immunities
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Bleed Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Age Manipulation | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Time Travel | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Matter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Gravity | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Energy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
talent | Entropic Field |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat of light (+16%) (1 def, 0 armour) linen wizard hat of light (+16%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +16% light Changes damage: +11% light A pointy cloth hat, very wizardly... |
In main hand | elm magestaff (10-12 power, 2 apr, cold damage) elm magestaff (10-12 power, 2 apr, cold damage)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% cold Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Inventory
Newly picked up hateful iron dagger of projection (5-6.5 power, 5 apr)hateful iron dagger of projection (5-6.5 power, 5 apr) Requires: - Dexterity 11 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.0 - 6.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +5 darkness / +5 mind Damage against: +7% Humanoid It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
miner's rough leather cap of dexterity (+3) (0 def, 3 armour) miner's rough leather cap of dexterity (+3) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes stats: +3 Dex Infravision radius: +1 A cap made of leather. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Alosin casts Turn Back the Clock.
Gladiator is returned to a much younger state!
Alosin's Turn Back the Clock hits Gladiator for 31 temporal damage.
Gladiator uses Shield Pummel.
Alosin is stunned!
Gladiator hits Alosin for (29 absorbed), 0 physical, (35 absorbed), 0 physical (0 total damage).
Alosin casts Temporal Fugue.
Gladiator uses Repulsion.
Gladiator uses Block.
Gladiator has regained its natural age.
Alosin is not stunned anymore.
Gladiator uses Infusion: Movement.
Gladiator is moving freely.
Your shield crumbles under the damage!
The shield around Alosin crumbles.
Gladiator hits Alosin for (36 absorbed), 3 physical (3 total damage).
Gladiator prepares for the next kill!.
Talent Repulsion Blast is ready to use.
Talent Rune: Phase Door is ready to use.
Talent Dust to Dust is ready to use.
Talent Banish is ready to use.
Gladiator slows down.
Gladiator hits Alosin for 49 physical damage.
Alosin the level 8 skeleton paradox mage was eviscerated to death by a gladiator on level 10 of The Arena.
Gladiator killed Alosin!