Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! |
Campaign | Arena |
Mode | Nightmare Adventure |
Sex | Male |
Race | Ghoul |
Class | Sun Paladin |
Level / Exp | 27 / 28% |
Size | medium |
Lifes / Deaths | Killed by red crystal at level 27 on the 78th Pyre 122nd year of Ascendancy at 03:17 6 / 1 |
Primary Stats
Strength | 69 (base 55) |
Dexterity | 20 (base 10) |
Constitution | 26 (base 10) |
Magic | 52 (base 52) |
Willpower | 13 (base 10) |
Cunning | 17 (base 10) |
Resources
Life | -1/870 |
Positive | 19/68 |
Stamina | 178/196 |
Equilibrium | 0 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 61 |
Accuracy | 54 |
Crit Chance | 9% |
APR | 15 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 39.5 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 24.95 |
Crit Chance | 3% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 39.93 (89.102564102564%) |
Defense | 35.25 |
Ranged Defense | 40.166666666667 |
Fatigue | 44 |
Physical Save | 47.136738673049 |
Spell Save | 38.955108009573 |
Mental Save | 23.25 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 80% |
Blind Resistance | 35% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Dexterity stat. |
Class Talents
Celestial / Guardian | 1.44 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Technique / Shield offense | 1.10 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Celestial / Radiance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Sun | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Effects
talent | Shield of Light |
talent | Weapon of Light |
talent | Searing Sight |
talent | Weapon of Wrath |
talent | Chant of Fortitude |
detrimental effect | The target is on fire, taking 89.91 fire damage per turn. Burning |
beneficial effect | Fully absorbs 4 lightning attacks. Ward |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | traveler's pair of rough leather boots of tirelessness (0 def, 1 armour) traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Maximum encumbrance: +21 Physical save: +6 Stamina each turn: +0.40 Maximum stamina: +10.00 A pair of boots made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | dwarven-steel helm of dexterity (+3) (0 def, 4 armour) dwarven-steel helm of dexterity (+3) (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | webbed dragonbone totem of healing [power 220] (20 cooldown) webbed dragonbone totem of healing [power 220] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Talent granted: +2 Lay Web It can be used to heal the target for 220, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
On fingers | rogue's steel ring of pilfering rogue's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 Armour penetration: +9 Defense: +15 Changes stats: +3 Cun Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | marksman's gold ring of power marksman's gold ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +6 Physical power: +9 Changes stats: +3 Dex Spellpower: +7 Mindpower: +8 Rings can have magical properties. |
Around neck | steel amulet of mastery (0.14 Celestial / Guardian) steel amulet of mastery (0.14 Celestial / Guardian)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Talent mastery: +0.14 Celestial / Guardian Amulets can have magical properties. |
In main hand | arcing voratun waraxe (40.5-56.7 power, 6 apr) arcing voratun waraxe (40.5-56.7 power, 6 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning One-handed war axes. |
On hands | steady hardened leather gloves of dexterity (+3) (0 def, 2 armour) steady hardened leather gloves of dexterity (+3) (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +17 Armour: +2 Changes stats: +3 Dex Physical save: +7 Mental save: +6 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | Titanic (20 def, 18 armour, 48 dam, 320 block) Titanic (20 def, 18 armour, 48 dam, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Cloak | Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.3 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 31 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Main armor | searing steel mail armour of the deep (2 def, 8 armour) searing steel mail armour of the deep (2 def, 8 armour)Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +8 Defense: +2 Fatigue: +14% Damage (Melee): 9 acid / 11 fire Damage when hit (Melee): 9 acid / 9 fire Changes resistances: +22% acid / +14% fire / +7% cold Allows you to breathe in: water A suit of armour made of mail. |
Inventory
savior's stralite amulet of manastreaming savior's stralite amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +1 Mag Physical save: +11 Spell save: +14 Mental save: +19 Mana each turn: +0.26 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +36.00 Amulets can have magical properties. |
flaming dwarven-steel longsword of massacre (29-40.6 power, 4 apr) flaming dwarven-steel longsword of massacre (29-40.6 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +8 fire Sharp, long, and deadly. |
cruel elven-wood magestaff (25-30 power, 5 apr, cold element) cruel elven-wood magestaff (25-30 power, 5 apr, cold element)Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Changes damage: +25% cold Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone vilestaff of warding (30-36 power, 6 apr, blight element) shimmering dragonbone vilestaff of warding (30-36 power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 Maximum wards: +2 blight Changes damage: +30% blight Talents granted: +3 Ward +1 Command Staff Mana each turn: +0.28 Maximum mana: +91.00 Spellpower: +15 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
mindwoven silk robe of time (+14%) (3 def, 0 armour) mindwoven silk robe of time (+14%) (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +14% temporal Changes damage: +14% temporal Mental save: +15 Mindpower: +2 Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
eldritch pair of hardened leather boots of uncanny dodging (5 def, 3 armour) eldritch pair of hardened leather boots of uncanny dodging (5 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +5 Ranged Defense: +5 Fatigue: +3% Changes stats: +2 Mag / +3 Wil Mana each turn: +0.22 Maximum mana: +32.00 Spell crit. chance: +3% A pair of boots made of leather. |
spiked stralite plate armour (7 def, 13 armour) spiked stralite plate armour (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Damage when hit (Melee): 17 physical A suit of armour made of metal plates. |
78 alchemist agate 78 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
hateful pouch of stralite shots of accuracy (22/22, 42.5-51 power, 5 apr) hateful pouch of stralite shots of accuracy (22/22, 42.5-51 power, 5 apr)Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 42.5 - 51.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +11 Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 22 Damage (Ranged): +12 darkness Damage against: +9% Living Shots are used with slings to pummel your foes to death. |
steel torque of thermal psionic shield [power 49] (20 cooldown) steel torque of thermal psionic shield [power 49] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 49 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
stralite torque of mindblast [power 253] (6 cooldown) stralite torque of mindblast [power 253] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to fire a blast of psionic energies in a beam (dam 126-253), placing all other charms into a 6 cooldown. Torques are made by powerful psionics to store psionic powers. |
warded dragonbone wand of conjuration [power 373] (10 cooldown) warded dragonbone wand of conjuration [power 373] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Maximum wards: +4 lightning / +2 temporal / +3 blight / +2 fire / +1 cold Talent granted: +1 Ward It can be used to fire a bolt of a random element (dam 186-373), placing all other charms into a 10 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Toroblek the Ghoul Sun Paladin level 16
76th Pyre 122nd year of Ascendancy at 04:21 see stats
By Toroblek the Ghoul Sun Paladin level 10
75th Pyre 122nd year of Ascendancy at 07:01 see stats
By Toroblek the Ghoul Sun Paladin level 20
76th Pyre 122nd year of Ascendancy at 21:11 see stats
By Toroblek the Ghoul Sun Paladin level 27
78th Pyre 122nd year of Ascendancy at 03:02 see stats
Log
Toroblek has been saved by a blast of positive energy!
Toroblek deactivates Second Life.
Toroblek receives 286 healing.
Toroblek hits Dread for 9 light damage.
Toroblek hits Red crystal for 7 light damage.
Toroblek receives 8 healing from Shield of Light.
Toroblek receives 286 healing from Second Life.
Burning from Red crystal hits Toroblek for 0 fire damage.
Red crystal casts Phase Door.
Red crystal casts Flame Bolt.
Red crystal's Flame Bolt hits Toroblek for 88 fire damage.
Toroblek receives 8 healing from Shield of Light.
Toroblek uses Shield Pummel.
Toroblek hits Dread for 160 physical damage.
Toroblek killed Dread!
Toroblek hits Red crystal for 7 light damage.
Toroblek hits Red crystal for 8 light damage.
Burning from Red crystal hits Toroblek for 66 fire damage.
Toroblek receives 8 healing from Shield of Light.
Multihued wyrmic activates Icy Skin.
Multi-hued Wyrmic appears!!
Red crystal casts Flame Bolt.
Red crystal's Flame Bolt hits Toroblek for 88 fire damage.
Toroblek receives 8 healing from Shield of Light.
Talent Lay Web is ready to use.
Burning from Red crystal hits Toroblek for 77 fire damage.
Toroblek receives 8 healing from Shield of Light.
Toroblek the level 27 ghoul sun paladin was fried to death by a red crystal on level 40 of The Arena.
Shield of Light killed Toroblek!