










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Shadowblade |
| Level / Exp | 50 / 1734% |
| Size | medium |
| Lifes / Deaths | Killed by Layama the blinkwyrm at level 47 on the 27th Haze 124th year of Ascendancy at 07:25 / 2Killed by Atamathon the Giant Golem at level 50 on the 9th Mirth 125th year of Ascendancy at 05:31 |
Primary Stats
| Strength | 46 (base 16) |
| Dexterity | 110 (base 60) |
| Constitution | 70 (base 39) |
| Magic | 109 (base 60) |
| Willpower | 78 (base 16) |
| Cunning | 113 (base 60) |
Resources
| Life | -166/1337 |
| Mana | 342/784 |
| Stamina | 416/496 |
| Positive | 177/197 |
| Healing Factor | 1.5972792565121 |
| Regeneration | 26.434971695275 |
Speed
| Mental | +10.000000000005% |
| Attack | 0% |
| Movement | +10% |
| Spell | +15.000000000005% |
| Global | +110% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 8 |
| See Stealth | 67.076511459668 |
| See Invisible | 109.07651145967 |
Offense: Mainhand
| Damage | 215 |
| Accuracy | 98 |
| Crit Chance | 88% |
| APR | 60 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 105 |
| Accuracy | 98 |
| Crit Chance | 88% |
| APR | 60 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 81 |
| Crit Chance | 57% |
| Speed | 0.86956521739127 |
Offense: Mind
| Mindpower | 58 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +16% |
| Lightning | +31% |
| Darkness | +42% |
| Cold | +27% |
| Blight | +31% |
| Arcane | +48% |
| Mind | +16% |
| All | +7% |
Offense: Damage Penetration
| Lightning | +54% |
| Fire | +47% |
| Darkness | +35% |
| Arcane | +35% |
| Mind | +45% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 46 (66.69962066283%) |
| Defense | 104 |
| Ranged Defense | 104 |
| Fatigue | 0 |
| Physical Save | 73 |
| Spell Save | 51 |
| Mental Save | 78 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 62%( 70%) |
| Arcane | + 40%( 70%) |
| Cold | + 53%( 70%) |
| All | + 19%( 70%) |
| Darkness | + 57%( 70%) |
| Physical | + 20%( 70%) |
| Temporal | + 59%( 70%) |
| Lightning | + 36%( 70%) |
| Mind | + 26%( 70%) |
| Fire | + 36%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Disarm Resistance | 50% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
| Stun Resistance | 100% |
| Pinning Resistance | 20% |
| Poison Resistance | 26% |
| Silence Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 707 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 39% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 645 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 769% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Stealth | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Duelist | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Dual techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Chants | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by Emathra the black ooze. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2751. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Muneg the Sootgash (0 def, 16 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +16 Fatigue: -10% Changes stats: +1 Dex / +6 Wil / +6 Cun Changes resistances: +6% darkness / +6% fire Changes damage: +6% darkness Maximum encumbrance: +50 Physical save: +36 (+9 eff.) Spell save: +13 (+5 eff.) Mental save: +15 (+3 eff.) Disease immunity: +20% Silence immunity: +70% Confusion immunity: +37% Stun/Freeze immunity: +47% Stamina each turn: +1.00 Infravision radius: +3 A pair of boots made of leather. |
| Light source | dwarven lantern 'Striketrial'Powered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +12% blight / +6% lightning / +11% darkness / +12% acid Changes resistances penetration: +15% lightning Changes damage: +9% acid Physical save: +13 (+3 eff.) Mental save: +9 (+2 eff.) Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Light radius: +5 Infravision radius: +5 See stealth: +20 See invisible: +27 Healing mod.: +22% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 35 blight damage or heals 40 life. Creatures standing in the retch also have 8% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | drakeskin leather cap 'Eilinytira' (10 def, 9 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +10.0% Armour: +9 Defense: +10 (+2 eff.) Fatigue: +5% Changes stats: +1 Str / +20 Wil / +17 Lck Changes resistances: +27% blight / +6% temporal Physical save: +37 (+9 eff.) Mental save: +26 (+6 eff.) Spell crit. chance: +6% Mental crit. chance: +8% A cap made of leather. |
| On hands | Bokirak (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +15 Armour: +3 Changes stats: +5 Str / +9 Dex / +6 Mag / +8 Cun / +7 Con Physical save: +30 (+7 eff.) Spell save: +8 (+3 eff.) Mental save: +9 (+2 eff.) Disarm immunity: +50% Confusion immunity: +10% Pinning immunity: +20% Life regen: +16.30 Stamina each turn: +3.30 Psi each turn: +0.40 Only die when reaching: -20.00 life Maximum life: +60.00 Maximum stamina: +39.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | dragonbone totem of healing 'Bethenor' [power 506] (9 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Armour penetration: +2 Physical power: +25 (+4 eff.) Changes stats: +2 Str / +1 Dex Physical save: +9 (+2 eff.) It can be used to heal yourself and all friendly characters within 10 spaces for 506 Activation puts all charms on cooldown for 9 turns. When used: * Increase all damage penetration by 25% for 2 turns. * Increase all damage by 24% for 2 turns. * Gain a 34% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Iseramira the voratun ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+3 eff.) Armour penetration: +16 Defense: +16 (+3 eff.) Changes resistances: +15% blight / +13% nature / +20% arcane Changes damage: +32% arcane / +12% blight Critical mult.: +10.00% Mental save: +21 (+5 eff.) Poison immunity: +26% Disease immunity: +30% Confusion immunity: +47% Maximum hate: +6.00 See invisible: +15 Damage Shield penetration: +10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.6 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | TarrolathahekPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Mag / +15 Wil / +6 Cun Changes damage: +6% arcane Mental save: +9 (+2 eff.) Confusion immunity: +28% Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +20 (+4 eff.) Mindpower: +8 (+2 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings make your fingers look great! |
| Around neck | VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+1 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
| In main hand | Hellsweeper the voratun dagger (42-54 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 50% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 213 damage over 5 turns and reducing armor and accuracy by 27 Damage (Melee): +20 fire Damage (radius 2) on crit: +89 fire When wielded/worn: Accuracy: +44 (+8 eff.) Physical crit. chance: +2.0% Physical power: +5 (+1 eff.) Damage when hit (Melee): 4 physical Changes stats: +11 Str / +19 Dex / +13 Mag / +13 Wil / +13 Cun / +14 Con Changes resistances: +2% physical Changes resistances penetration: +22% fire Global speed: +10% Combat speed: +10% Sharp, short and deadly. |
| Around waist | GreentorrentInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Effects on melee hit: * 23% chance to slow global speed by 62% * 10% chance to reduce strength, dexterity, and constitution by 35 Changes stats: +5 Con Changes resistances: +15% lightning / +14% temporal / +15% nature / +15% fire / +5% arcane / +12% cold Changes resistances penetration: +10% arcane Changes damage: +3% arcane / +12% blight Critical mult.: +15.00% Mental save: +15 (+3 eff.) Mindpower: +8 (+2 eff.) A belt that goes around your waist. |
| In off hand | elemental voratun dagger of evisceration (39-50 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 50% Dex, 50% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 128 lightning damage (1/turn) On weapon crit: * Wound the target dealing 360 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +8.0% Physical power: +10 (+2 eff.) Changes resistances penetration: +14% lightning Changes damage: +24% lightning Sharp, short and deadly. |
| Cloak | Ebonycrypt (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +30 (+5 eff.) Armour penetration: +7 Defense: +3 (+1 eff.) Fatigue: -8% Changes stats: +4 Cun / +4 Dex Changes resistances: +9% mind Changes resistances penetration: +10% darkness / +20% mind Changes damage: +9% mind / +9% darkness Maximum life: +130.00 Maximum stamina: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+3 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Stun/Freeze immunity: +60% Spellpower: +10 (+2 eff.) It can be used to turn yourself invisible (power 47, based on Cunning and Magic) for 10 turns Activation costs 30 power out of 36/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Inventory
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (86% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the psychic (regen 1121% over 10 turns; mana 56; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (86% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1121% for 10 turns (0 total) and instantly restoring 56 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
GluwenPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +20 Changes stats: +4 Str / +4 Dex / +7 Mag / +8 Wil / +1 Con Changes resistances: +3% nature / +6% temporal Critical mult.: +15.00% Poison immunity: +20% Disease immunity: +10% Infravision radius: +1 Amulets make your neck look great! |
voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 Armour of Shadows You have set the ring to grant you Armour of Shadows! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Emelata (36-47 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 50% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to reduce all saves and defense by 34 When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +24 Physical crit. chance: +29.0% Defense: +13 (+2 eff.) Effects on melee hit: * 20% chance to slow global speed by 62% * 20% chance to reduce armor by 44% Changes resistances: +9% blight / +9% acid Changes damage: +6% acid Critical mult.: +57.00% Disarm immunity: +38% Sharp, short and deadly. |
Glimmerhunter the voratun dagger (37-48 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 50% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (40% chance level 5). On weapon hit: * 34% chance to reduce strength, dexterity, and constitution by 35 Damage (Melee): +40 blight Damage (radius 1) on hit: +4 light / +18 fire When wielded/worn: Accuracy: +25 (+4 eff.) Armour penetration: +15 Changes resistances: +12% light Changes resistances penetration: +15% physical Spell save: +6 (+2 eff.) Mental save: +21 (+5 eff.) Disease immunity: +68% Spellpower on spell critical (stacks up to 3 times): +4 Maximum hate: +4.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Sharp, short and deadly. |
voratun dagger 'Adama' (51-66 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 51.5 - 67.0 Uses stats: 50% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20 arcane resource burn * 20% chance to slow global speed by 62% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +19 (+3 eff.) Armour penetration: +10 Physical crit. chance: +8.0% Changes resistances: +6% cold / +9% fire / +5% arcane / +3% nature Changes resistances penetration: +13% all Spell save: +3 (+1 eff.) Sharp, short and deadly. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 180% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+9 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 120 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+3 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+1 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+4 eff.) It can be used to activate talent Instill Fear (costing 11 power out of 45/45) : Effective talent level: 2.0 Power cost: 11 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 20.30 mind and 24.85 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 19% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 19. Terrified: Deals 4.64 mind and 5.68 darkness damage per turn and increases cooldowns by 30%. Haunted: Causes the target to suffer 7.96 mind and 9.75 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 48 power out of 150/150) : Effective talent level: 4.0 Power cost: 48 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 50.11 cold damage and 42.22 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
9 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Ademira the voratun dagger (37-48 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 50% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 35% chance to reduce all saves and defense by 34 * 20% chance to reduce strength, dexterity, and constitution by 35 * 25% chance for lightning to strike from the target to a second target dealing 128 damage Damage (Melee): +19 light / +24 mind Damage against: +28% Undead When wielded/worn: Accuracy: +15 (+3 eff.) Defense: +15 (+3 eff.) Changes stats: +7 Cun / +7 Wil Changes resistances: +6% mind / +3% darkness Spell save: +6 (+2 eff.) Disarm immunity: +50% Confusion immunity: +10% Knockback immunity: +20% Life regen: +4.00 Sharp, short and deadly. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A View From The Gallery (Roguelike)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Imoen the Cornac Shadowblade level 22
63rd Pyre 123rd year of Ascendancy at 08:38 see stats
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Imoen the Cornac Shadowblade level 32
1st Wintertide 124th year of Ascendancy at 01:38 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Imoen the Cornac Shadowblade level 50
25th Regrowth 125th year of Ascendancy at 07:58 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Imoen the Cornac Shadowblade level 31
8th Decay 123rd year of Ascendancy at 10:50 see stats
Anti-Antimagic! (Roguelike)
Destroyed the Ziguranth camp with your Rhaloren allies.By Imoen the Cornac Shadowblade level 26
75th Dusk 123rd year of Ascendancy at 14:32 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Imoen the Cornac Shadowblade level 36
33rd Regrowth 124th year of Ascendancy at 09:15 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Imoen the Cornac Shadowblade level 42
3rd Dusk 124th year of Ascendancy at 19:16 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Imoen the Cornac Shadowblade level 35
21st Regrowth 124th year of Ascendancy at 23:46 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Imoen the Cornac Shadowblade level 20
49th Pyre 123rd year of Ascendancy at 20:38 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By Imoen the Cornac Shadowblade level 44
11st Haze 124th year of Ascendancy at 05:09 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Imoen the Cornac Shadowblade level 33
5th Allure 124th year of Ascendancy at 19:09 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Imoen the Cornac Shadowblade level 36
32nd Regrowth 124th year of Ascendancy at 06:24 see stats
Earth Master (Roguelike)
Killed Harkor'Zun.By Imoen the Cornac Shadowblade level 24
11st Dusk 123rd year of Ascendancy at 18:15 see stats
Evil denied (Roguelike)
Won ToME by preventing the Void portal from opening.By Imoen the Cornac Shadowblade level 50
62nd Pyre 125th year of Ascendancy at 16:39 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Imoen the Cornac Shadowblade level 18
72nd Regrowth 123rd year of Ascendancy at 13:12 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Imoen the Cornac Shadowblade level 24
12nd Dusk 123rd year of Ascendancy at 23:53 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Imoen the Cornac Shadowblade level 33
4th Allure 124th year of Ascendancy at 23:10 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By Imoen the Cornac Shadowblade level 50
59th Pyre 125th year of Ascendancy at 09:51 see stats
Gem of the Moon (Roguelike)
Completed the Master Jeweler quest with Limmir.By Imoen the Cornac Shadowblade level 50
50th Regrowth 125th year of Ascendancy at 23:59 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Imoen the Cornac Shadowblade level 28
70th Haze 123rd year of Ascendancy at 00:57 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Imoen the Cornac Shadowblade level 34
16th Regrowth 124th year of Ascendancy at 02:03 see stats
Level 10 (Roguelike)
Got a character to level 10.By Imoen the Cornac Shadowblade level 10
8th Mirth 122nd year of Ascendancy at 10:08 see stats
Level 20 (Roguelike)
Got a character to level 20.By Imoen the Cornac Shadowblade level 20
21st Pyre 123rd year of Ascendancy at 10:44 see stats
Level 30 (Roguelike)
Got a character to level 30.By Imoen the Cornac Shadowblade level 30
4th Decay 123rd year of Ascendancy at 13:11 see stats
Level 40 (Roguelike)
Got a character to level 40.By Imoen the Cornac Shadowblade level 40
21st Pyre 124th year of Ascendancy at 00:35 see stats
Level 50 (Roguelike)
Got a character to level 50.By Imoen the Cornac Shadowblade level 50
34th Haze 124th year of Ascendancy at 22:07 see stats
Lucky Girl (Roguelike)
Saved Melinda again and invited her to the Fortress to cure her.By Imoen the Cornac Shadowblade level 50
30th Regrowth 125th year of Ascendancy at 13:23 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By Imoen the Cornac Shadowblade level 50
25th Regrowth 125th year of Ascendancy at 09:26 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Imoen the Cornac Shadowblade level 50
24th Pyre 125th year of Ascendancy at 04:57 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Imoen the Cornac Shadowblade level 20
21st Pyre 123rd year of Ascendancy at 11:44 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Imoen the Cornac Shadowblade level 26
48th Dusk 123rd year of Ascendancy at 06:34 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Imoen the Cornac Shadowblade level 42
9th Dusk 124th year of Ascendancy at 10:23 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Imoen the Cornac Shadowblade level 32
4th Allure 124th year of Ascendancy at 00:47 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Imoen the Cornac Shadowblade level 34
16th Regrowth 124th year of Ascendancy at 23:52 see stats
Tactical master (Roguelike)
Fought the two Sorcerers without closing any invocation portals.By Imoen the Cornac Shadowblade level 50
62nd Pyre 125th year of Ascendancy at 16:39 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Imoen the Cornac Shadowblade level 28
70th Haze 123rd year of Ascendancy at 05:16 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Imoen the Cornac Shadowblade level 10
8th Mirth 122nd year of Ascendancy at 10:56 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Imoen the Cornac Shadowblade level 13
7th Dusk 122nd year of Ascendancy at 17:24 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Imoen the Cornac Shadowblade level 50
1st Decay 124th year of Ascendancy at 11:49 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Imoen the Cornac Shadowblade level 24
22nd Dusk 123rd year of Ascendancy at 07:44 see stats
The Sun Still Shines (Roguelike)
Aeryn survived the last battle.By Imoen the Cornac Shadowblade level 50
62nd Pyre 125th year of Ascendancy at 16:39 see stats
The bigger the better! (Roguelike)
Did over 3000 damage in one attack.By Imoen the Cornac Shadowblade level 47
28th Haze 124th year of Ascendancy at 16:30 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Imoen the Cornac Shadowblade level 11
5th Flare 122nd year of Ascendancy at 20:14 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Imoen the Cornac Shadowblade level 37
62nd Regrowth 124th year of Ascendancy at 16:13 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Imoen the Cornac Shadowblade level 20
31st Pyre 123rd year of Ascendancy at 14:02 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Imoen the Cornac Shadowblade level 25
45th Dusk 123rd year of Ascendancy at 05:58 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Imoen the Cornac Shadowblade level 16
54th Regrowth 123rd year of Ascendancy at 02:34 see stats
Unstoppable (Roguelike)
Returned from the dead.By Imoen the Cornac Shadowblade level 47
27th Haze 124th year of Ascendancy at 07:25 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Imoen the Cornac Shadowblade level 31
8th Decay 123rd year of Ascendancy at 04:04 see stats
Log
Imoen casts Shadowstep.
Imoen is no longer invisible.
Talent Shadowguard is ready to use.
Talent Vitality is ready to use.
Talent Temporal Shield is ready to use.
Talent Rune: Reflection Shield is ready to use.
Imoen is no longer surging arcane power.
Talent Mirror Image is ready to use.
Imoen casts Temporal Shield.
The very fabric of time alters around Imoen.
Imoen casts Shadow Veil.
Imoen performs a melee critical strike against Atamathon the Giant Golem!
Your time shield crumbles under the damage!
The fabric of time around Imoen stabilizes to normal.
The powerful time-altering energies generate a restoration field on Imoen.
Imoen's spell attains critical power!
Imoen is surging arcane power.
Imoen's fades into the shadows.
Imoen's spell attains critical power!
Atamathon the Giant Golem shrugs off Imoen's 'Acid Splash'!
Imoen performs a melee critical strike against Atamathon the Giant Golem!
Imoen's spell attains critical power!
Imoen deactivates Stealth.
Imoen is covered in a veil of shadows!









































































































