12 the level 21 Dwarf Summoner by exurios

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceDwarf
ClassSummoner
Level / Exp21 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity14 (base 11)
Constitution19 (base 10)
Magic28 (base 24)
Willpower53 (base 37)
Cunning66 (base 40)

Resources

Life556/556
Mana455/455
Equilibrium0
Healing Factor1.0791723257555
Regeneration5.6656547102166

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Barehand

Damage16
Accuracy9
Crit Chance21%
APR7
Speed1.00

Offense: Spell

Spellpower24
Crit Chance18%
Speed1

Offense: Mind

Mindpower43
Crit Chance18%
Speed1

Offense: Damage Bonus

Nature+5%
Cold+18%
Fire+11%
All0%

Offense: Damage Penetration

Cold+5%
Physical+5%

Defense: Base

Armour (hardiness)8 (30%)
Defense16
Ranged Defense16
Fatigue9
Physical Save11
Spell Save28
Mental Save35

Defense: Resistances

Fire+ 21%( 70%)
Nature+ 20%( 70%)
Mind+ 3%( 70%)
Physical+ 2%( 70%)
Cold+ 25%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance22%
Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.50
5/5
1/5
5/5
5/5
Wild-gift / Summoning (distance)1.30
1/5
5/5
1/5
5/5

Generic Talents

Wild-gift / Call of the wild1.30
5/5
5/5
0/5
0/5
Race / Dwarf1.00
0/5
0/5
0/5
0/5
Cunning / Survival1.20
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Spell / Staff combat1.00
5/5
5/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
failed
failed
done
done
failed
done
done
active
done
active
active

Equipment

Tool
On fingers
On fingers
On feet
Main armor
On hands
Light source
Cloak
On head

Inventory

Achievements

Exterminator (Exploration mode) Killed 1000 creatures.
By 12 the Dwarf Summoner level 19
12nd Wealth 122nd year of Ascendancy at 19:44
see stats
Home sweet home (Exploration mode) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By 12 the Dwarf Summoner level 18
37th Profit 122nd year of Ascendancy at 04:03
see stats
Level 10 (Exploration mode) Got a character to level 10.
By 12 the Dwarf Summoner level 10
8th Profit 122nd year of Ascendancy at 06:46
see stats
Level 20 (Exploration mode) Got a character to level 20.
By 12 the Dwarf Summoner level 20
14th Wealth 122nd year of Ascendancy at 03:04
see stats
Squadmate (Exploration mode) Escaped from Reknor alive with your squadmate Norgan.
By 12 the Dwarf Summoner level 5
18th Voratun 122nd year of Ascendancy at 18:21
see stats
The secret city (Exploration mode) Discovered the truth about mages.
By 12 the Dwarf Summoner level 12
13rd Profit 122nd year of Ascendancy at 16:35
see stats
Treasure Hunter (Exploration mode) Amassed 1000 gold pieces.
By 12 the Dwarf Summoner level 18
42nd Profit 122nd year of Ascendancy at 15:12
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

12 picks up (a.):
wanderer's steel amulet of willpower (+3).
Ran for 2 turns (stop reason: at object).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You pickup 0.75 gold pieces.

12 picks up (q.):
thick cashmere cloak of Eldoral (2 def, 6 armour).
12 picks up (a.):
ethereal rune of the duelist (power 14; resist 20%; move 41%; dur 5; cd 19).
12 picks up (z.):
insulating hardened leather cap of strength (+4) (0 def, 3 armour).
12 picks up (m.):
yew magestaff 'Velylenne' (120% power, 4 apr, cold element).
12 picks up (n.):
iron steamgun of cold.
12 picks up (o.):
ranger's dwarven-steel steamgun of piercing.
12 picks up (T.):
storming pouch of dwarven-steel shots (23/23, 139% power, 3 apr).
12 picks up (v.):
mindwoven cashmere robe of corrosion (+15%) (0 def, 0 armour).
12 picks up (V.):
thought-forged pouch of stralite shots (15/20, 157% power, 5 apr).
12 picks up (z.):
insulating pair of rough leather boots (0 def, 1 armour).
12 picks up (F.):
shielding cashmere wizard hat of the Brotherhood (2 def, 0 armour).
12 picks up (t.):
cashmere cloak of the Shaloren (2 def, 0 armour).
12 picks up (I.):
prismatic hardened leather armour of temporal resistance (9 def, 6 armour).
12 picks up (j.):
creative thorny mindstar of venom (93% power, 24 apr, nature damage).
12 picks up (q.):
steady dwarven-steel steamgun of piercing.
Ran for 2 turns (stop reason: interesting terrain).


Option unlocked: New Class: Stone Warden (Wilder)
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).