Haiseva möhömaha the level 5 Cornac Archer by Shrico

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArcher
Level / Exp5 / 55%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity28 (base 23)
Constitution17 (base 17)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life186/186
Stamina122/122
Healing Factor1.062941519274
Regeneration0.26573537981849

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage32
Accuracy31
Crit Chance3%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower11
Crit Chance3%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)4 (30%)
Defense21
Ranged Defense21
Fatigue7
Physical Save11
Spell Save7
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
2/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

Quests

done
active
active

Equipment

Tool
On feet
Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Log

Talent Disengage is ready to use.

Talent Infusion: Regeneration is ready to use.

Talent Infusion: Healing is ready to use.

Bill the Stone Troll uses
Infusion: Wild.
Bill the Stone Troll lessens the pain.


Bill the Stone Troll activates his
tree trunk!
Bill the Stone Troll misses Haiseva möhömaha.

There is a way to the previous level here (press '' or right click to use).
Bill the Stone Troll feels pain again.


There is a way to the hidden trollmire treasure here (press '' or right click to use).
Space around you starts to dissolve...

Talent Infusion: Wild is ready to use.

Resting starts...

Rested for 21 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 17 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...


Saving done.