









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | cleanUI+++ 1.7.6Replaces default interface styles with cleaner versions to enhance readability. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Items Vault 1.7.6Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ghoul |
| Class | Reaver |
| Level / Exp | 50 / 896% |
| Size | big |
| Lifes / Deaths | Killed by bandit at level 14 on the 56th Haze 122nd year of Ascendancy at 01:27 0 / 9Killed by Subject Z at level 21 on the 47th Regrowth 123rd year of Ascendancy at 13:54 Killed by Esodiil the thalore at level 22 on the 75th Regrowth 123rd year of Ascendancy at 10:55 Killed by storm drake hatchling at level 22 on the 16th Pyre 123rd year of Ascendancy at 09:04 Killed by Sleeping Voryba at level 41 on the 39th Dusk 124th year of Ascendancy at 11:50 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 20th Pyre 125th year of Ascendancy at 12:05 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 20th Pyre 125th year of Ascendancy at 15:07 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 20th Pyre 125th year of Ascendancy at 16:36 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 20th Pyre 125th year of Ascendancy at 16:43 |
Primary Stats
| Strength | 186 (base 60) |
| Dexterity | 62 (base 36) |
| Constitution | 90 (base 9) |
| Magic | 124 (base 66) |
| Willpower | 66 (base 27) |
| Cunning | 85 (base 45) |
Resources
| Life | -146/1797 |
| Vim | 399/414 |
| Healing Factor | 1.6118158716399 |
| Regeneration | 0.64472634865595 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 299 |
| Accuracy | 60 |
| Crit Chance | 47% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 236 |
| Accuracy | 60 |
| Crit Chance | 47% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 75 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +107% |
| Acid | +59% |
| Lightning | +73% |
| Temporal | +45% |
| Cold | +75% |
| Arcane | +45% |
| Fire | +43% |
| All | +27% |
Offense: Damage Penetration
| Acid | +58% |
| Light | +61% |
| Physical | +66% |
| Arcane | +51% |
| Lightning | +46% |
| All | +36% |
Defense: Base
| Armour (hardiness) | 41 (89.687909656376%) |
| Defense | 80 |
| Ranged Defense | 80 |
| Fatigue | 0 |
| Physical Save | 63 |
| Spell Save | 48 |
| Mental Save | 53 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Arcane | + 40%( 70%) |
| Cold | + 70%( 70%) |
| All | + 37%( 70%) |
| Lightning | + 70%( 70%) |
| Physical | + 64%( 70%) |
| Temporal | + 60%( 70%) |
| Darkness | + 63%( 70%) |
| Mind | + 53%( 70%) |
| Fire | + 61%( 70%) |
| Nature | + 43%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Teleport Resistance | 20% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 80% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 662 damage for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 303 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 720 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Corruption / Rot | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Vim | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by orc archer. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by Layoregarin the icy orc wyrmic. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1254. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats Str +20, Dex -6, Con +10 offense ------ Physical Power +10 (+1 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resistance +15% acid, +15% physical Knockbk Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Shinehunger the dwarven lantern0.0 Encumbrance T5 lite [Rare] Arcane While equipped: Stats Cun +3, Mag +11 offense ------ Spellpower +16 (+4 eff.) Damage +18% arcane Ignore resists +25% light, +15% arcane defense ------ Resistance +5% arcane other ------- Light +10 Infravision +3 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Berumas the drakeskin leather cap (0 def, 9 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats Str +16, Dex +2, Con +6 offense ------ Critical power +10.00% Physical Power +20 (+3 eff.) Ignore resists +15% physical defense ------ Armor +9 Fatigue +5% Resistance +10% lightning, +13% temporal Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2478.3 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | Hand of the World-Shaper (0 def, 12 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Nature While equipped: Stats Str +6, Mag +6 offense ------ Spell Crit +10% Spellpower +10 (+3 eff.) Damage +12% physical Ignore resists +15% physical defense ------ Armor +12 Resistance +10% physical other ------- Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Earthquake: Effective talent level: 4.8 Power cost 30 out of 30/30. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Causes a violent earthquake that deals 150.03 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
| Tool | Honeywood Chalice2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats Str +5 offense ------ Damage +5% physical defense ------ Resistance +10% nature Physical save +10 (+3 eff.) Life Regen +0.15 Healmod +10% other ------- Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | voratun diamond ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats Str +14, Dex +5, Mag +5 Wil +5, Cun +8, Con +15 offense ------ Physical Power +34 (+5 eff.) Spellpower +20 (+5 eff.) Mindpower +20 (+5 eff.) Damage +8% all On-Hit (Melee): * 22% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +30% acid, +3% temporal +30% cold, +25% fire +30% lightning other ------- Psi when Hit +0.16 Max psi +30.00 Rings make your fingers look great! |
| On fingers | voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats Str +9, Con +4 offense ------ Physical Power +20 (+3 eff.) Spellpower +13 (+4 eff.) Mindpower +16 (+4 eff.) Damage +24% lightning, +18% temporal +8% all Ignore resists +10% lightning When Hit 8 lightning defense ------ Resistance +9% lightning, +18% temporal +6% cold Stun Resist +60% Rings make your fingers look great! |
| Around neck | Limmir's Amulet of the Moon0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 defense ------ Stun Resist +120% Amulets make your neck look great! |
| In main hand | Gilorim the Deepssnake (42-58 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 41.5 - 58.1 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +16 blight +13 item blight disease +20 nature On Hit: 20% Epidemic level 5 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 33 * 25% chance for lightning to strike from the target to a second target dealing 120 damage While equipped: offense ------ Ignore resists +11% all Accuracy +14 (+4 eff.) Ignore Armor +13 When Hit 4 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 30% defense ------ Resistance +9% darkness Disease Resist +24% One-handed war axes. |
| Around waist | monstrous drakeskin leather belt of burglary1.0 Encumbrance T5 belt armor [Ego++] Nature/Master While equipped: Stats Str +5, Dex +4, Cun +4, Con +5 Lck +7 offense ------ Physical Power +8 (+1 eff.) defense ------ Physical save +7 (+2 eff.) Stealth +12 other ------- Disarm Traps +22 Infravision +4 Size +1 A belt that goes around your waist. |
| In off hand | elemental voratun waraxe of enduring (40-56 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego++] Arcane/Nature Weapon Damage 40.0 - 56.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Hit: * Create an explosion dealing 120 acid damage (1/turn) While equipped: Stats Con +6, Wil +11 offense ------ Damage +12% acid Ignore resists +22% acid defense ------ Life +83.00 One-handed war axes. |
| Cloak | Guise of the Hated (14 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Psionic While equipped: Stats Dex +4, Wil +8, Cun +6 offense ------ Physical Crit +10.0% Mind Crit +10% Mindpower +20 (+5 eff.) On-Hit 30 mind, 30 darkness Damage +4% all When Hit 30 mind, 30 darkness defense ------ Defense +14 (+3 eff.) Resistance +10% darkness, +10% mind Mind save +10 (+3 eff.) Stealth +12 other ------- Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness level 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Sulfurpiercer (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats Str +7, Mag +5, Wil +7 offense ------ Damage +22% lightning, +48% physical +48% cold, +16% fire +20% acid On-Hit (Melee): * 20% chance to slow global speed by 65% defense ------ Resistance +12% lightning, +3% temporal +22% darkness, +13% fire +15% all, +16% acid +18% physical, +32% cold +15% mind Physical save +19 (+5 eff.) Spell save +17 (+6 eff.) Mind save +34 (+10 eff.) Healmod +5% Teleport Resist +20% other ------- Cooldown Refit Golem -5 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion of the warrior (speed 958%; cd 18)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 958% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 29; blocks 4; dur 4; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 29 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 49; blocks 5; dur 4; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 49 up to 5 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 43; blocks 3; dur 4; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 43 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Blazeblood the voratun amulet0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats Dex +9, Wil +9, Con +4 offense ------ Damage +15% light Ignore resists +15% light, +20% temporal On-Hit (Melee): * 22% chance to reduce all saves and defense by 37 other ------- Infravision +3 See Invisibility +24 Amulets make your neck look great! |
Garkul's Teeth0.1 Encumbrance T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats Str +10, Con +6 defense ------ Physical save +18 (+5 eff.) Mind save +18 (+6 eff.) Pinning Resist +100% other ------- Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Effective talent level: 4.0 Power cost 10 out of 48/48. Range melee/personal Cooldown: 7 Travel.spd instantaneous Description: Release a powerful shout, doing 933.35 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
enraging voratun amulet0.1 Encumbrance T5 amulet jewelry [Ego+] Master While equipped: offense ------ Physical Power +9 (+1 eff.) Combat Speed +10% Damage +8% physical Amulets make your neck look great! |
insulating voratun amulet of soulsearing0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Nature While equipped: offense ------ Critical power +10.00% Spellpower +10 (+3 eff.) Damage +9% blight, +10% fire defense ------ Resistance +20% fire, +26% cold Amulets make your neck look great! |
voratun amulet 'Coalvengeance'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats Cun +9 offense ------ Damage +6% cold Ignore resists +5% darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 30% defense ------ Resistance +20% darkness other ------- Masteries +0.27 Corruption/Vile life +0.27 Corruption/Torment +0.40 Corruption/Reaving combat Amulets make your neck look great! |
voratun amulet of soulsearing0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane While equipped: offense ------ Critical power +18.00% Spellpower +11 (+3 eff.) Damage +11% blight, +11% fire Amulets make your neck look great! |
warmaker's voratun amulet of the eclipse0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats Str +7, Dex +6, Wil +6 offense ------ On-Hit 9 light, 13 darkness Damage +14% light, +12% darkness When Hit: * 13% chance to reduce damage dealt by 30% * 15% chance to blind Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
marksman's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: Stats Dex +7 offense ------ Accuracy +14 (+4 eff.) defense ------ Life +67.00 Life Regen +14.00 Healmod +16% Rings make your fingers look great! |
painweaver's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Physical Power +18 (+2 eff.) Spellpower +15 (+4 eff.) Mindpower +16 (+4 eff.) Damage +7% all defense ------ Life +83.00 Life Regen +13.00 Healmod +16% Rings make your fingers look great! |
sneakthief's voratun ring of fire (+34%)0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: Stats Cun +8, Dex +10 offense ------ Damage +17% fire Accuracy +9 (+3 eff.) defense ------ Resistance +34% fire Rings make your fingers look great! |
voratun diamond ring0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats Str +5, Dex +5, Mag +12 Wil +12, Cun +5, Con +5 offense ------ Spellpower +12 (+3 eff.) Rings make your fingers look great! |
voratun diamond ring0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: Stats Str +14, Dex +5, Mag +5 Wil +5, Cun +5, Con +13 offense ------ Physical Power +9 (+1 eff.) defense ------ Life +83.00 Life Regen +19.00 Healmod +16% Rings make your fingers look great! |
elemental stralite longsword of rage (34-48 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego++] Arcane/Master Weapon Damage 34.5 - 48.3 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On Hit: * Create an explosion dealing 120 fire damage (1/turn) While equipped: Stats Str +5 offense ------ Damage +9% physical, +16% fire Ignore resists +18% fire Accuracy +7 (+2 eff.) Sharp, long, and deadly. |
enhanced voratun mace of shearing (45-63 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego++] Nature/Master Weapon Damage 45.0 - 63.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: Stats Str +7, Dex +10, Mag +10 Wil +10, Cun +11, Con +10 offense ------ Ignore resists +11% all Accuracy +16 (+4 eff.) Ignore Armor +8 Blunt and deadly. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats Mag +10, Wil +10 offense ------ Spell Crit +15% Spellpower +48 (+11 eff.) Damage +60% lightning, +60% fire +60% arcane, +60% cold Ignore resists +30% lightning, +30% fire +30% arcane, +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Telos's Staff (Bottom Half)5.0 Encumbrance staff 1H weapon [Unique] Arcane A part of set. Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Attack Speed 100% While equipped: Stats Mag +4 offense ------ Spell Crit +8% Critical power +20.00% Damage +20% acid, +20% cold defense ------ Mind save +8 (+2 eff.) Confus Resist +20% other ------- Max mana +50.00 The bottom part of Telos' broken staff. |
Telos's Staff (Top Half) (35-42 power, 0 apr, cold element)2.5 Encumbrance T5 staff 1H weapon [Unique] Arcane A part of set. Weapon Damage 35.0 - 42.0 Physical Uses 150% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: Stats Wil +5 offense ------ Spell Crit +15% Spellpower +30 (+7 eff.) Damage +35% cold defense ------ Mind save +8 (+2 eff.) other ------- Talents +1 Command Staff The top part of Telos' broken staff. |
Armisablek the Hailstake (39-55 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Arcane Weapon Damage 39.0 - 54.6 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +14.0% Attack Speed 100% On-hit +12 physical, +26 cold On-Hit, radius 1 +20 cold While equipped: offense ------ Critical power +15.00% Physical Power +15 (+2 eff.) Ignore resists +10% arcane, +25% physical On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +4% physical One-handed war axes. |
Razorblade, the Cursed Waraxe (38-53 power, 16 apr)3.0 Encumbrance T5 waraxe 1H weapon [Unique] Psionic Weapon Damage 38.0 - 53.2 Phys.bleed Uses 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +16 Critical Rate +7.0% Attack Speed 100% While equipped: Stats Str +4, Dex +4 offense ------ Ignore resists +30% physical Accuracy +40 (+10 eff.) Ignore Armor +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+0 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Shimmerkin the elven-silk cloak (18 def, 9 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats Str +4, Con +3 offense ------ Damage +12% lightning Ignore resists +15% lightning When Hit 8 lightning defense ------ Armor +9 Defense +18 (+4 eff.) Resistance +3% lightning Physical save +22 (+6 eff.) Spell save +26 (+9 eff.) Mind save +30 (+9 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow elven-silk cloak of the voidstalker (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Arcane/Master While equipped: offense ------ Damage +12% darkness Ignore resists +16% darkness defense ------ Defense +3 (+1 eff.) Resistance +48% darkness, +22% temporal Stealth +22 Out-of-Phase Defense +16 Out-of-Phase Resistance +13% Out-of-Phase Resilience +22% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed elven-silk cloak of fog (10 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Nature While equipped: defense ------ Defense +10 (+2 eff.) Resistance +8% acid, +20% light +24% fire, +8% lightning +8% cold Stealth +14 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dispeller's elven-silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: offense ------ Damage +17% acid, +18% physical +15% fire, +19% cold defense ------ Resistance +9% lightning, +11% darkness +24% fire, +15% all +18% acid, +17% physical +9% blight, +24% cold +9% light Physical save +15 (+4 eff.) Spell save +37 (+12 eff.) Mind save +13 (+4 eff.) other ------- Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Zanurek' (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Nature/Disrupt/Psionic While equipped: Stats Con +1 offense ------ Damage +19% nature When Hit: * 8% chance to slow global speed by 65% * 8 arcane resource burn defense ------ Resistance +16% darkness, +28% nature +6% cold, +18% mind, +15% all Physical save +16 (+4 eff.) Spell save +18 (+6 eff.) Mind save +27 (+8 eff.) Poison Resist +20% Teleport Resist +20% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats Cun +8, Mag +8 offense ------ Spellpower +15 (+4 eff.) Damage +25% arcane defense ------ Defense +6 (+2 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 283 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats Str +6, Mag +6 offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Earothel the drakeskin leather cap (12 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature While equipped: Stats Str +9, Dex +2, Wil +11 Cun +7 offense ------ Critical power +5.00% Physical Power +11 (+1 eff.) Spellpower +10 (+3 eff.) Ignore resists +5% blight Accuracy +21 (+6 eff.) When Hit: * 19% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +12 (+3 eff.) Fatigue +5% Resistance +14% acid, +15% physical +10% fire, +12% lightning +14% cold Physical save +18 (+5 eff.) A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats Str +5, Wil +4, Con +5 offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+3 eff.) Spell save +12 (+4 eff.) Mind save +12 (+4 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Chromatic Harness (10 def, 14 armour)14.0 Encumbrance T5 heavy armor [Unique] Nature While equipped: Stats Str +6, Wil +6, Cun +4 Lck +10 defense ------ Armor +14 Defense +10 (+2 eff.) Fatigue +16% Resistance +20% lightning, +20% physical +20% fire, +20% cold +20% acid Blind Resist +50% Stun Resist +25% Knockbk Resist +50% other ------- Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Death's Embrace (18 def, 18 armour)9.0 Encumbrance T5 light armor [Unique] Arcane While equipped: Stats Dex +5, Mag +5, Cun +5 offense ------ Critical power +20.00% Spellpower +10 (+3 eff.) Damage +20% darkness, +20% cold When Hit 15 darkness, 15 cold defense ------ Armor +18 Hardiness +15% Defense +18 (+4 eff.) Resistance +30% temporal, +30% darkness +30% cold Stealth +10 other ------- Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 45, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
542 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats Cun +8, Dex +8 Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats Cun +8, Dex +8 Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
10 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
8 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4, Lck -5 offense ------ Physical Power +12 (+1 eff.) Spellpower +12 (+3 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 4.0 Power cost 80 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 64.05 cold damage and 75.76 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(123 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Cun +6 Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Mag +6 Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Str +6 Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Dex +6 Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
66 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
26 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
33 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
15 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5, Lck +10 Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
29 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Item imbue powers: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
35 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By GhoulGayming the Ghoul Reaver level 28
7th Mirth 123rd year of Ascendancy at 07:02 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By GhoulGayming the Ghoul Reaver level 22
3rd Pyre 123rd year of Ascendancy at 16:22 see stats
Against all odds
Killed Ukruk in the ambush.By GhoulGayming the Ghoul Reaver level 28
5th Mirth 123rd year of Ascendancy at 10:44 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By GhoulGayming the Ghoul Reaver level 23
18th Pyre 123rd year of Ascendancy at 01:14 see stats
Arachnophobia
Destroyed the spydric menace.By GhoulGayming the Ghoul Reaver level 34
2nd Haze 123rd year of Ascendancy at 11:01 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By GhoulGayming the Ghoul Reaver level 38
3rd Mirth 124th year of Ascendancy at 03:02 see stats
Brave new world
Went to the Far East and took part in the war.By GhoulGayming the Ghoul Reaver level 33
77th Dusk 123rd year of Ascendancy at 22:45 see stats
Bringer of Doom
Killed a Bringer of Doom.By GhoulGayming the Ghoul Reaver level 16
1st Decay 122nd year of Ascendancy at 09:56 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By GhoulGayming the Ghoul Reaver level 6
72nd Dusk 122nd year of Ascendancy at 09:25 see stats
Destroyer of the creation
Killed Slasul.By GhoulGayming the Ghoul Reaver level 36
70th Haze 123rd year of Ascendancy at 22:31 see stats
Destroyer's bane
Killed Golbug the Destroyer.By GhoulGayming the Ghoul Reaver level 32
73rd Dusk 123rd year of Ascendancy at 20:20 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By GhoulGayming the Ghoul Reaver level 50
38th Regrowth 125th year of Ascendancy at 21:47 see stats
Exterminator
Killed 1000 creatures.By GhoulGayming the Ghoul Reaver level 17
1st Wintertide 123rd year of Ascendancy at 18:15 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By GhoulGayming the Ghoul Reaver level 20
36th Regrowth 123rd year of Ascendancy at 01:13 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By GhoulGayming the Ghoul Reaver level 48
27th Regrowth 125th year of Ascendancy at 17:02 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By GhoulGayming the Ghoul Reaver level 36
71st Haze 123rd year of Ascendancy at 11:27 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By GhoulGayming the Ghoul Reaver level 43
7th Haze 124th year of Ascendancy at 17:53 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By GhoulGayming the Ghoul Reaver level 17
3rd Decay 122nd year of Ascendancy at 07:24 see stats
Level 10
Got a character to level 10.By GhoulGayming the Ghoul Reaver level 10
5th Haze 122nd year of Ascendancy at 23:37 see stats
Level 20
Got a character to level 20.By GhoulGayming the Ghoul Reaver level 20
11st Regrowth 123rd year of Ascendancy at 07:41 see stats
Level 30
Got a character to level 30.By GhoulGayming the Ghoul Reaver level 30
1st Flare 123rd year of Ascendancy at 01:29 see stats
Level 40
Got a character to level 40.By GhoulGayming the Ghoul Reaver level 40
33rd Dusk 124th year of Ascendancy at 02:42 see stats
Level 50
Got a character to level 50.By GhoulGayming the Ghoul Reaver level 50
33rd Regrowth 125th year of Ascendancy at 13:44 see stats
Orcrist
Killed the leaders of the Orc Pride.By GhoulGayming the Ghoul Reaver level 48
65th Haze 124th year of Ascendancy at 17:21 see stats
Overpowered!
Did over 6000 damage in one attack.By GhoulGayming the Ghoul Reaver level 50
11st Pyre 125th year of Ascendancy at 03:50 see stats
Poisonous
Sided with the assassin lord.By GhoulGayming the Ghoul Reaver level 31
33rd Dusk 123rd year of Ascendancy at 08:18 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By GhoulGayming the Ghoul Reaver level 43
10th Haze 124th year of Ascendancy at 22:23 see stats
Size is everything
Did over 1500 damage in one attack.By GhoulGayming the Ghoul Reaver level 42
66th Dusk 124th year of Ascendancy at 18:32 see stats
Size matters
Did over 600 damage in one attack.By GhoulGayming the Ghoul Reaver level 25
43rd Pyre 123rd year of Ascendancy at 03:25 see stats
Sliders
Activated a portal using the Orb of Many Ways.By GhoulGayming the Ghoul Reaver level 32
74th Dusk 123rd year of Ascendancy at 01:17 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By GhoulGayming the Ghoul Reaver level 50
38th Regrowth 125th year of Ascendancy at 21:45 see stats
The Arena
Unlocked Arena mode.By GhoulGayming the Ghoul Reaver level 10
11st Haze 122nd year of Ascendancy at 02:05 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By GhoulGayming the Ghoul Reaver level 22
3rd Pyre 123rd year of Ascendancy at 16:22 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By GhoulGayming the Ghoul Reaver level 23
32nd Pyre 123rd year of Ascendancy at 02:57 see stats
The Sun Still Shines
Aeryn survived the last battle.By GhoulGayming the Ghoul Reaver level 50
38th Regrowth 125th year of Ascendancy at 21:47 see stats
The bigger the better!
Did over 3000 damage in one attack.By GhoulGayming the Ghoul Reaver level 50
11st Pyre 125th year of Ascendancy at 03:50 see stats
The secret city
Discovered the truth about mages.By GhoulGayming the Ghoul Reaver level 20
33rd Regrowth 123rd year of Ascendancy at 03:43 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By GhoulGayming the Ghoul Reaver level 18
7th Regrowth 123rd year of Ascendancy at 05:21 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By GhoulGayming the Ghoul Reaver level 37
75th Haze 123rd year of Ascendancy at 19:50 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By GhoulGayming the Ghoul Reaver level 35
44th Haze 123rd year of Ascendancy at 05:54 see stats
Treasure Hunter
Amassed 1000 gold pieces.By GhoulGayming the Ghoul Reaver level 18
7th Allure 123rd year of Ascendancy at 18:56 see stats
Unstoppable
Returned from the dead.By GhoulGayming the Ghoul Reaver level 50
20th Pyre 125th year of Ascendancy at 16:36 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By GhoulGayming the Ghoul Reaver level 27
4th Mirth 123rd year of Ascendancy at 22:53 see stats
Log
GhoulGayming uses Ghoulish Leap.
GhoulGayming speeds up.
Linaniil, Supreme Archmage of Angolwen uses Infusion: Healing.
Linaniil, Supreme Archmage of Angolwen receives 160 healing from Infusion: Healing.
Linaniil, Supreme Archmage of Angolwen casts Elemental Array Burst.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
GhoulGayming reflects damage back to Linaniil, Supreme Archmage of Angolwen!
Carrion worm mass's wormblight area effect hits Linaniil, Supreme Archmage of Angolwen for (53 shifted), 0 blight (0 total damage).
GhoulGayming receives 40 healing from Carrion worm mass's wormblight area effect.
Linaniil, Supreme Archmage of Angolwen hits GhoulGayming for (575 absorbed), 0 thaumic energy (0 total damage).
GhoulGayming hits Linaniil, Supreme Archmage of Angolwen for 575 reflected damage.
Linaniil, Supreme Archmage of Angolwen casts Elemental Array Burst.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
GhoulGayming casts Bone Grab.
Linaniil, Supreme Archmage of Angolwen shrugs off the effect 'pinned by a bone spike'!
Linaniil, Supreme Archmage of Angolwen resists being teleported by Bone Grab!
GhoulGayming hits Linaniil, Supreme Archmage of Angolwen for 186 physical damage.
Talent Virulent Disease is ready to use.
Carrion worm mass's wormblight area effect hits Linaniil, Supreme Archmage of Angolwen for 53 blight damage.
GhoulGayming receives 40 healing from Carrion worm mass's wormblight area effect.
Linaniil, Supreme Archmage of Angolwen activates Disruption Shield.
Linaniil, Supreme Archmage of Angolwen casts Elemental Array Burst.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Your shield crumbles under the damage!
The shield around GhoulGayming crumbles.
GhoulGayming reflects damage back to Linaniil, Supreme Archmage of Angolwen!
Linaniil, Supreme Archmage of Angolwen hits GhoulGayming for (145 absorbed), 430 thaumic energy (430 total damage).
GhoulGayming hits Linaniil, Supreme Archmage of Angolwen for (145 absorbed), 145 reflected (145 total damage).
GhoulGayming the level 50 ghoul reaver was utterly vaporized to death by Linaniil, Supreme Archmage of Angolwen on level 1 of Angolwen.



















































































































