ddd the level 10 Higher Writhing One by perstia

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassWrithing One
Level / Exp10 / 64%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 26)
Dexterity13 (base 10)
Constitution13 (base 13)
Magic33 (base 30)
Willpower13 (base 10)
Cunning11 (base 10)

Resources

Life279/279
Insanity0/100
Healing Factor1.1283363011315
Regeneration0.28208407528288

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight12
Lite5
Infravision2

Offense: Mainhand

Damage33
Accuracy32
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Mind+11%
Lightning+12%
Light+10%
All0%

Defense: Base

Armour (hardiness)12 (30%)
Defense7
Ranged Defense7
Fatigue8
Physical Save26
Spell Save21
Mental Save15

Defense: Resistances

Lightning+ 14%( 70%)
Light+ 30%( 70%)
Physical+ 15%( 70%)
Mind+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Instadeath Resistance100%
Blind Resistance29%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Horrific body1.30
5/5
3/5
1/5
0/5
Demented / Controlled horrors1.30
0/5
0/5
0/5
0/5
Demented / Tentacles1.30
2/5
2/5
0/5
0/5
Demented / Path of horror1.30
1/5
0/5
0/5
0/5
Demented / Disfigured face1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
2/5
0/5
0/5
Demented / Beyond sanity1.30
5/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
3/5
1/5
0/5

Effects

talent

Quests

failed
done
active
done

Equipment

Tool
On fingers
On fingers
Around neck
In main hand
On feet
Light source
On head
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By ddd the Higher Writhing One level 10
9th Mirth 122nd year of Ascendancy at 09:51
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
You pickup 0.60 gold pieces.

There is a ladder to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Ddd deactivates
Chaos Orbs.
Ddd activates
Chaos Orbs.
Space around you starts to dissolve...


Resting starts...

Talent Lash Out is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 33 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 5.25 gold from the transmogrification of
cleansing elm wand of conjuration [power 105] (15 cooldown).
You gain 1.40 gold from the transmogrification of
high-capacity quiver of elm arrows (34/34, 12-18 power, 5 apr).
You gain 0.61 gold from the transmogrification of
scholar's pair of rough leather boots (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (13-18 power, 2 apr).
You gain 2.29 gold from the transmogrification of
elm vilestaff of illumination (10-12 power, 2 apr, darkness element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
You gain 2.55 gold from the transmogrification of
iron dagger of the mystic (10-12 power, 5 apr).
You gain 1.91 gold from the transmogrification of
savior's copper ring of sensing.
You gain 2.10 gold from the transmogrification of
blink rune of the sneak (range 3; phase 13; cd 19).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.