










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Ghoul |
| Class | Archer |
| Level / Exp | 23 / 76% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 4 on the 76th Pyre 122nd year of Ascendancy at 01:17 / 113Killed by skeleton warrior at level 4 on the 76th Pyre 122nd year of Ascendancy at 03:15 Killed by ghoulking at level 4 on the 76th Pyre 122nd year of Ascendancy at 08:02 Killed by Floarbru the halfling at level 5 on the 5th Mirth 122nd year of Ascendancy at 17:42 Killed by Bill the Stone Troll at level 7 on the 4th Flare 122nd year of Ascendancy at 02:42 Killed by Gunsnake at level 8 on the 8th Flare 122nd year of Ascendancy at 12:26 Killed by shadow at level 10 on the 10th Flare 122nd year of Ascendancy at 10:24 Killed by Isiwe the cutpurse at level 11 on the 4th Dusk 122nd year of Ascendancy at 08:30 Killed by red crystal at level 13 on the 30th Dusk 122nd year of Ascendancy at 10:48 Killed by Xetira the skeleton mage at level 13 on the 30th Dusk 122nd year of Ascendancy at 18:07 Killed by Xetira the skeleton mage at level 13 on the 30th Dusk 122nd year of Ascendancy at 18:40 Killed by Xetira the skeleton mage at level 13 on the 30th Dusk 122nd year of Ascendancy at 19:00 Killed by Xetira the skeleton mage at level 13 on the 30th Dusk 122nd year of Ascendancy at 19:22 Killed by Xetira the skeleton mage at level 13 on the 30th Dusk 122nd year of Ascendancy at 19:39 Killed by Xetira the skeleton mage at level 13 on the 30th Dusk 122nd year of Ascendancy at 20:01 Killed by Xetira the skeleton mage at level 13 on the 30th Dusk 122nd year of Ascendancy at 20:28 Killed by Xetira the skeleton mage at level 13 on the 30th Dusk 122nd year of Ascendancy at 21:00 Killed by Xetira the skeleton mage at level 13 on the 30th Dusk 122nd year of Ascendancy at 21:34 Killed by black crystal at level 13 on the 31st Dusk 122nd year of Ascendancy at 01:16 Killed by Xetira the skeleton mage at level 13 on the 31st Dusk 122nd year of Ascendancy at 02:25 Killed by giant acid ant at level 13 on the 31st Dusk 122nd year of Ascendancy at 02:47 Killed by skeleton mage at level 13 on the 31st Dusk 122nd year of Ascendancy at 03:54 Killed by icy orc wyrmic at level 13 on the 31st Dusk 122nd year of Ascendancy at 20:21 Killed by Lanonhroiad the Invoker at level 14 on the 32nd Dusk 122nd year of Ascendancy at 04:53 Killed by Xonch the Bringer of Doom at level 14 on the 32nd Dusk 122nd year of Ascendancy at 06:18 Killed by Mayabeth the minotaur at level 15 on the 36th Dusk 122nd year of Ascendancy at 19:58 Killed by Urkis, the High Tempest at level 15 on the 56th Dusk 122nd year of Ascendancy at 06:30 Killed by yellow jelly at level 16 on the 38th Haze 122nd year of Ascendancy at 03:10 Killed by gelatinous cube at level 16 on the 38th Haze 122nd year of Ascendancy at 20:18 Killed by Enekal at level 16 on the 39th Haze 122nd year of Ascendancy at 00:39 Killed by Enekal at level 17 on the 39th Haze 122nd year of Ascendancy at 17:58 Killed by Enekal at level 17 on the 39th Haze 122nd year of Ascendancy at 19:51 Killed by Enekal at level 17 on the 39th Haze 122nd year of Ascendancy at 21:48 Killed by Enekal at level 17 on the 39th Haze 122nd year of Ascendancy at 22:00 Killed by Islulle the greater telugoroth at level 18 on the 61st Haze 122nd year of Ascendancy at 05:58 Killed by Chronolith Clone at level 18 on the 62nd Haze 122nd year of Ascendancy at 03:58 Killed by Chronolith Twin at level 18 on the 62nd Haze 122nd year of Ascendancy at 04:19 Killed by Chronolith Twin at level 18 on the 62nd Haze 122nd year of Ascendancy at 04:34 Killed by Chronolith Twin at level 18 on the 62nd Haze 122nd year of Ascendancy at 05:04 Killed by Chronolith Twin at level 19 on the 62nd Haze 122nd year of Ascendancy at 09:02 Killed by snow giant boulder thrower at level 19 on the 62nd Haze 122nd year of Ascendancy at 19:36 Killed by faeros at level 19 on the 62nd Haze 122nd year of Ascendancy at 19:46 Killed by Varsha the Writhing at level 19 on the 62nd Haze 122nd year of Ascendancy at 20:06 Killed by Cyryth the snow giant at level 19 on the 62nd Haze 122nd year of Ascendancy at 23:51 Killed by ghast at level 19 on the 68th Haze 122nd year of Ascendancy at 18:20 Killed by skeleton master archer at level 19 on the 68th Haze 122nd year of Ascendancy at 20:54 Killed by temporal stalker at level 19 on the 68th Haze 122nd year of Ascendancy at 23:21 Killed by luminous horror at level 19 on the 68th Haze 122nd year of Ascendancy at 23:51 Killed by skeleton archer at level 20 on the 69th Haze 122nd year of Ascendancy at 00:19 Killed by luminous horror at level 20 on the 69th Haze 122nd year of Ascendancy at 00:52 Killed by Mayubrelle the lesser vampire at level 20 on the 69th Haze 122nd year of Ascendancy at 07:40 Killed by skeleton assassin at level 20 on the 69th Haze 122nd year of Ascendancy at 18:57 Killed by minotaur at level 20 on the 70th Haze 122nd year of Ascendancy at 00:57 Killed by armoured skeleton warrior at level 20 on the 70th Haze 122nd year of Ascendancy at 10:49 Killed by skeleton warrior at level 20 on the 70th Haze 122nd year of Ascendancy at 12:00 Killed by Filio Flightfond at level 20 on the 71st Haze 122nd year of Ascendancy at 02:23 Killed by Filio Flightfond at level 20 on the 71st Haze 122nd year of Ascendancy at 02:51 Killed by Filio Flightfond at level 20 on the 71st Haze 122nd year of Ascendancy at 06:48 Killed by skeleton warrior at level 20 on the 71st Haze 122nd year of Ascendancy at 10:41 Killed by Aderath the skeleton master archer at level 21 on the 72nd Haze 122nd year of Ascendancy at 05:30 Killed by skeleton warrior at level 21 on the 72nd Haze 122nd year of Ascendancy at 14:30 Killed by Silunor the skeleton magus at level 21 on the 72nd Haze 122nd year of Ascendancy at 18:59 Killed by skeleton mage at level 21 on the 73rd Haze 122nd year of Ascendancy at 10:36 Killed by ghoulking at level 21 on the 73rd Haze 122nd year of Ascendancy at 11:54 Killed by The Master at level 21 on the 74th Haze 122nd year of Ascendancy at 09:57 Killed by Lord of Skulls (warrior) at level 21 on the 74th Haze 122nd year of Ascendancy at 10:11 Killed by The Master at level 21 on the 74th Haze 122nd year of Ascendancy at 10:21 Killed by Lord of Skulls (warrior) at level 21 on the 74th Haze 122nd year of Ascendancy at 10:33 Killed by The Master at level 21 on the 74th Haze 122nd year of Ascendancy at 10:49 Killed by The Master at level 21 on the 74th Haze 122nd year of Ascendancy at 11:12 Killed by The Master at level 21 on the 74th Haze 122nd year of Ascendancy at 11:29 Killed by armoured skeleton warrior at level 21 on the 74th Haze 122nd year of Ascendancy at 11:42 Killed by The Master at level 21 on the 74th Haze 122nd year of Ascendancy at 12:02 Killed by armoured skeleton warrior at level 23 on the 74th Haze 122nd year of Ascendancy at 12:20 Killed by Lord of Skulls (warrior) at level 23 on the 74th Haze 122nd year of Ascendancy at 12:35 Killed by ultimate gwelgoroth at level 23 on the 2nd Decay 122nd year of Ascendancy at 18:25 Killed by Eilinegassra the elven cultist at level 23 on the 2nd Decay 122nd year of Ascendancy at 21:50 Killed by elven blood mage at level 23 on the 2nd Decay 122nd year of Ascendancy at 22:10 Killed by elven blood mage at level 23 on the 2nd Decay 122nd year of Ascendancy at 22:21 Killed by elven blood mage at level 23 on the 2nd Decay 122nd year of Ascendancy at 22:44 Killed by elven cultist at level 23 on the 2nd Decay 122nd year of Ascendancy at 22:57 Killed by Grand Corruptor at level 23 on the 3rd Decay 122nd year of Ascendancy at 02:49 Killed by Grand Corruptor at level 23 on the 3rd Decay 122nd year of Ascendancy at 02:58 Killed by Grand Corruptor at level 23 on the 3rd Decay 122nd year of Ascendancy at 03:23 Killed by Grand Corruptor at level 23 on the 3rd Decay 122nd year of Ascendancy at 03:41 Killed by Grand Corruptor at level 23 on the 3rd Decay 122nd year of Ascendancy at 03:52 Killed by Grand Corruptor at level 23 on the 3rd Decay 122nd year of Ascendancy at 04:12 Killed by Grand Corruptor at level 23 on the 3rd Decay 122nd year of Ascendancy at 04:23 Killed by Grand Corruptor at level 23 on the 3rd Decay 122nd year of Ascendancy at 04:36 Killed by elven corruptor at level 23 on the 3rd Decay 122nd year of Ascendancy at 05:12 Killed by elven corruptor at level 23 on the 3rd Decay 122nd year of Ascendancy at 06:07 Killed by elven cultist at level 23 on the 3rd Decay 122nd year of Ascendancy at 08:48 Killed by elven cultist at level 23 on the 3rd Decay 122nd year of Ascendancy at 08:58 Killed by elven cultist at level 23 on the 3rd Decay 122nd year of Ascendancy at 09:07 Killed by elven cultist at level 23 on the 3rd Decay 122nd year of Ascendancy at 09:22 Killed by elven cultist at level 23 on the 3rd Decay 122nd year of Ascendancy at 09:31 Killed by elven cultist at level 23 on the 3rd Decay 122nd year of Ascendancy at 09:44 Killed by elven cultist at level 23 on the 3rd Decay 122nd year of Ascendancy at 09:54 Killed by elven blood mage at level 23 on the 3rd Decay 122nd year of Ascendancy at 10:02 Killed by elven corruptor at level 23 on the 3rd Decay 122nd year of Ascendancy at 10:12 Killed by elven cultist at level 23 on the 3rd Decay 122nd year of Ascendancy at 10:28 Killed by elven corruptor at level 23 on the 3rd Decay 122nd year of Ascendancy at 11:07 Killed by elven corruptor at level 23 on the 3rd Decay 122nd year of Ascendancy at 11:28 Killed by elven corruptor at level 23 on the 4th Decay 122nd year of Ascendancy at 04:58 Killed by shadowblade at level 23 on the 8th Allure 123rd year of Ascendancy at 01:20 Killed by Assassin Lord at level 23 on the 8th Allure 123rd year of Ascendancy at 01:30 Killed by rogue at level 23 on the 8th Allure 123rd year of Ascendancy at 02:49 Killed by thief at level 23 on the 8th Allure 123rd year of Ascendancy at 03:46 Killed by bandit at level 23 on the 8th Allure 123rd year of Ascendancy at 04:10 Killed by Umgucib the halfling at level 23 on the 7th Regrowth 123rd year of Ascendancy at 14:57 Killed by Umgucib the halfling at level 23 on the 7th Regrowth 123rd year of Ascendancy at 15:13 Killed by Alcharn the human at level 23 on the 20th Regrowth 123rd year of Ascendancy at 18:00 Killed by Atol the human at level 23 on the 20th Regrowth 123rd year of Ascendancy at 18:15 |
Primary Stats
| Strength | 46 (base 15) |
| Dexterity | 60 (base 53) |
| Constitution | 44 (base 15) |
| Magic | 10 (base 10) |
| Willpower | 16 (base 13) |
| Cunning | 40 (base 32) |
Resources
| Life | 700/700 |
| Stamina | 200/200 |
| Healing Factor | 1.3455007465519 |
| Regeneration | 10.562180860432 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 113 |
| Accuracy | 61 |
| Crit Chance | 41% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13.5 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +24% |
| Light | +3% |
| Temporal | +3% |
| Nature | +16% |
| Mind | +15% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +13% |
| Light | +10% |
| Temporal | +14% |
| Lightning | +5% |
| Nature | +14% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 8 |
| Physical Save | 36 |
| Spell Save | 15 |
| Mental Save | 26 |
Defense: Resistances
| Darkness | + 24%( 70%) |
| Light | + 21%( 70%) |
| Temporal | + 26%( 70%) |
| Nature | + 28%( 70%) |
| Lightning | + 18%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 80% |
| Disarm Resistance | 33% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 2/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by Enekal. Escort: injured seer (level 7 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by skeleton master archer. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Islutira the ghast. Escort: lost warrior (level 2 of Dreadfell) | failed |
You failed to protect the repented thief from death by crimson crystal. Escort: repented thief (level 3 of Old Forest) | failed |
You failed to protect the repented thief from death by icy orc wyrmic. Escort: repented thief (level 4 of Old Forest) | failed |
You failed to protect the worried loremaster from death by Enekal. Escort: worried loremaster (level 3 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed orc heart. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed pouch of faeros ash. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Sparkbraid the pair of hardened leather boots (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +7 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +3 Changes resistances: +3% lightning / +13% temporal / +16% darkness Changes resistances penetration: +5% lightning / +14% temporal / +13% darkness Changes damage: +12% lightning / +15% mind Stamina each turn: +0.40 Maximum stamina: +19.00 Defense after a teleport: +14 Resist all after a teleport: +12% New effects duration reduction after a teleport: +15% A pair of boots made of leather. |
| Quiver | barbed quiver of yew arrows (20/20, 44-62 power, 10 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 44.0 - 61.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +14.0% Capacity: 20 On weapon crit: * Wound the target dealing 218 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap (0 def, 1 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A cap made of leather. |
| Tool | focusing iron torque of gale force [power 105] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | marksman's steel ring of nature (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Changes resistances: +20% nature Changes damage: +10% nature Rings make your fingers look great! |
| On fingers | gold ring 'Shockrupture'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +6 Str / +6 Con Changes resistances: +12% light / +6% lightning Changes damage: +12% lightning Light radius: +1 Rings make your fingers look great! |
| Around waist | rough leather belt 'Smolderbearer'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 2 fire Changes resistances penetration: +10% light Changes damage: +6% fire / +3% light / +6% nature Physical save: +6 (+3 eff.) Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
| In main hand | XanotaRequires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 On weapon crit: * silences the target Damage (Ranged): +23 nature When wielded/worn: Accuracy: +20 (+5 eff.) Physical crit. chance: +14.0% Physical power: +14 (+5 eff.) Changes stats: +5 Str / +3 Dex Changes resistances penetration: +14% nature Mental save: +9 (+5 eff.) Mental crit. chance: +2% Longbows are used to shoot arrows at your foes. |
| On hands | Isuwe (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 6 temporal Damage (Ranged): 13 temporal Changes stats: +1 Con Changes resistances: +5% temporal Changes damage: +3% temporal Physical save: +15 (+6 eff.) Spell save: +6 (+5 eff.) Mental save: +5 (+3 eff.) Disarm immunity: +33% Mana each turn: +0.18 Maximum mana: +60.00 Spellpower: +20 (+5 eff.) Spell crit. chance: +4% Mindpower: +10 (+5 eff.) Damage Shield penetration: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | troll-hide cured leather armour (6 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Life regen: +4.60 Maximum life: +31.00 Healing mod.: +10% A suit of armour made of leather. |
| Cloak | Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (214.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 220.42 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
restful steel amulet of dexterity (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +4 Dex Life regen: +2.00 Amulets make your neck look great! |
elm longbowRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 Longbows are used to shoot arrows at your foes. |
ranger's ash longbowRequires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 When wielded/worn: Changes stats: +2 Dex Longbows are used to shoot arrows at your foes. |
resilient linen cloak of battle (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 (+0 eff.) Defense: +1 (+1 eff.) Fatigue: -2% Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +7% lightning / +5% temporal Movement speed: +25% A pair of boots made of leather. |
scholar's pair of rough leather boots (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Spellpower: +3 (+1 eff.) A pair of boots made of leather. |
traveler's pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Maximum encumbrance: +21 Physical save: +5 (+2 eff.) Movement speed: +25% A pair of boots made of leather. |
steady hardened leather gloves of dexterity (+3) (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +16 (+4 eff.) Armour: +2 Changes stats: +3 Dex Physical save: +5 (+2 eff.) Mental save: +5 (+3 eff.) Disarm immunity: +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rejuvenating cured leather armour of lightning resistance (6 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Changes resistances: +15% lightning Life regen: +2.00 Stamina each turn: +0.60 A suit of armour made of leather. |
rough leather armour (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Fatigue: +6% A suit of armour made of leather. |
arcing quiver of elm arrows of paradox (16/16, 14-19 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.5 - 18.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 16 On weapon hit: * 9% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to strike from the target to a second target dealing 15 damage Damage (Ranged): +11 temporal Arrows are used with bows to pierce your foes to death. |
deadly quiver of ash arrows (18/18, 29-41 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 29.0 - 40.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 18 Arrows are used with bows to pierce your foes to death. |
quiver of ash arrows of accuracy (14/14, 20-29 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.5 - 28.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +8 Armour Penetration: +7 Crit. chance: +1.5% Capacity: 14 Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows (19/19, 12-18 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 12.5 - 17.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 19 Arrows are used with bows to pierce your foes to death. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
46 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Corrupted heart of the Sandworm QueenPowered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Enekal the Ghoul Archer level 23
76th Haze 122nd year of Ascendancy at 10:43 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Enekal the Ghoul Archer level 14
32nd Dusk 122nd year of Ascendancy at 06:52 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Enekal the Ghoul Archer level 16
9th Haze 122nd year of Ascendancy at 19:16 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Enekal the Ghoul Archer level 17
59th Haze 122nd year of Ascendancy at 19:21 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Enekal the Ghoul Archer level 21
73rd Haze 122nd year of Ascendancy at 11:20 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Enekal the Ghoul Archer level 16
56th Dusk 122nd year of Ascendancy at 21:11 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Enekal the Ghoul Archer level 10
8th Flare 122nd year of Ascendancy at 18:38 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Enekal the Ghoul Archer level 20
68th Haze 122nd year of Ascendancy at 23:59 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Enekal the Ghoul Archer level 15
55th Dusk 122nd year of Ascendancy at 14:28 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Enekal the Ghoul Archer level 19
62nd Haze 122nd year of Ascendancy at 11:14 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Enekal the Ghoul Archer level 21
74th Haze 122nd year of Ascendancy at 12:14 see stats
Log
There is an exit to the worldmap here (press '' or right click to use).
You gain 15.25 gold from the transmogrification of supercharged yew totem of summon tentacle [power 315] (31 cooldown).
You gain 5.96 gold from the transmogrification of radiant dwarven-steel mail armour of the deep (3 def, 11 armour).
You gain 4.54 gold from the transmogrification of cashmere robe of life (0 def, 0 armour).
You gain 6.18 gold from the transmogrification of mighty yew longbow of piercing.
You gain 6.36 gold from the transmogrification of elemental dwarven-steel greatsword of crippling (40-64 power, 2 apr).
You gain 3.40 gold from the transmogrification of elemental dwarven-steel greatsword (40-63 power, 2 apr).
You gain 8.38 gold from the transmogrification of balanced dwarven-steel greatsword of enduring (32-52 power, 2 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 21st Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:48.
Today is the 22nd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:06.
Today is the 23rd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:38.
Today is the 24th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:53.
Today is the 25th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:25.
Today is the 26th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:45.
Today is the 27th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:10.
Today is the 28th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:30.
Today is the 29th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Ran for 26 turns (stop reason: hostile spotted to the northeast (ziguranth patrol)).
Today is the 30th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:16.





















































































