Winner the level 5 Higher Summoner by effedupmovies.com

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassSummoner
Level / Exp5 / 81%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 11)
Dexterity15 (base 14)
Constitution12 (base 12)
Magic17 (base 11)
Willpower20 (base 17)
Cunning13 (base 13)

Resources

Life150/150
Equilibrium26
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth16.54677130326
See Invisible16.54677130326

Offense: Mainhand

Damage22
Accuracy16
Crit Chance5%
APR20
Speed1.00

Offense: Offhand

Damage22
Accuracy16
Crit Chance5%
APR20
Speed1.00

Offense: Spell

Spellpower17
Crit Chance3%
Speed1

Offense: Mind

Mindpower23
Crit Chance5%
Speed1

Offense: Damage Bonus

Blight+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense11
Ranged Defense11
Fatigue0
Physical Save14
Spell Save13
Mental Save12

Defense: Resistances

Blight+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
3/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
3/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
3/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
active

Equipment

Tool
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

You don't see how to get there...
You don't see how to get there...

You don't see how to get there...

You don't see how to get there...


You don't see how to get there...


Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.


There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


Winner wears:
Prox's Lucky Halfling Foot.

You gain 0.84 gold from the transmogrification of
flaming pouch of iron shots (12/12, 14-17 power, 1 apr).
You gain 2.22 gold from the transmogrification of
brass lantern of health.
You gain 0.80 gold from the transmogrification of
iron helm of dexterity (+3) (0 def, 3 armour).
You gain 15.00 gold from the transmogrification of
River's Fury (23-32 power, 8 apr).
You gain 2.57 gold from the transmogrification of
potent ash starstaff of power (18-22 power, 3 apr, physical element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 2.11 gold from the transmogrification of
cruel elm vilestaff (10-12 power, 2 apr, acid element).
You gain 4.30 gold from the transmogrification of
cruel ash vilestaff of illumination (15-18 power, 3 apr, acid element).
You gain 2.57 gold from the transmogrification of
creative vined mindstar of balance (6-6 power, 18 apr, nature damage).
You gain 2.11 gold from the transmogrification of
creative mossy mindstar of clarity (3-3 power, 12 apr, mind damage).
You gain 1.75 gold from the transmogrification of
restful copper amulet of constitution (+2).
There is a way to the previous level here (press '' or right click to use).
Saving game...

Saving done.

Saving game...

Saving done.