










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 30 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by Polodalaith the forest wight at level 15 on the 50th Haze 122nd year of Ascendancy at 15:00 3 / 3Killed by Urkis, the High Tempest at level 23 on the 2nd Mirth 123rd year of Ascendancy at 10:20 Killed by elven blood mage at level 30 on the 8th Haze 123rd year of Ascendancy at 20:25 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 29 (base 10) |
| Constitution | 23 (base 10) |
| Magic | 97 (base 60) |
| Willpower | 70 (base 50) |
| Cunning | 46 (base 22) |
Resources
| Life | 404/404 |
| Mana | 355/355 |
| Healing Factor | 1.2599022211821 |
| Regeneration | 6.4884964390877 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 33 |
| Crit Chance | 28% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 70 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +22% |
| Light | +15% |
| Temporal | +33% |
| Nature | +23% |
| Lightning | +63% |
| All | +12% |
Offense: Damage Penetration
| Lightning | +101% |
| Cold | +5% |
| Temporal | +25% |
Defense: Base
| Armour (hardiness) | 27 (45%) |
| Defense | 28 |
| Ranged Defense | 37 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 47 |
| Mental Save | 45 |
Defense: Resistances
| Physical | + 36%( 70%) |
| Darkness | + 23%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 19%( 70%) |
| Nature | + 22%( 70%) |
| Arcane | + 41%( 70%) |
| Lightning | + 34%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 31% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Pinning Resistance | 62% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 35% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 549 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Temporal | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Spell / Arcane | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Hurricane |
| talent | Secrets of the Eternals |
| talent | Chant of Fortress |
| talent | Thunderstorm |
| talent | Tempest |
| talent | Arcane Power |
| talent | Arcane Shield |
| talent | Shielding |
| talent | Feather Wind |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by wolf. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | failed |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed vial of squid ink. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed warg claw. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within16 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Urthalakath the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Dex +4 Mag +2 Wil +2 Cun +5 Lck ----- def ----- Armour +3 Stealth +8 ---------- misc Light +3 Infravis +3 A pair of boots made of leather. |
| Light source | brass lantern 'Windwinter'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% nature ----- def ----- Resists +9% lightning +1% physical Spell.save +3 (+1 eff.) Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Arcrupture the hardened leather cap (0 def, 7 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Dex +6 Con dps ---------- Dmg.mod +6% lightning On Hit (Melee): * 10% chance to reduce armor by 42% ----- def ----- Armour +7 Fatigue +3% Resists +6% lightning A cap made of leather. |
| Tool | overpowered yew wand of shielding [power 440] (26 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a shield absorbing up to 679 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 26 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | sneakthief's copper ring of misery0.1 T1 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Cun +5 Dex dps ---------- Melee+ 7 physical Ranged+ 6 physical Acc +6 (+3 eff.) On Hit (Melee): * 11% chance to reduce all saves and defense by 27 On Hit (Ranged): * 12% chance to reduce all saves and defense by 27 ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
| On fingers | Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+5 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 3.5 Pwr.cost 50 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around waist | Zubymina the Strikeransom1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +21% temporal Res.pen +25% lightning +25% temporal Melee Ret 4 lightning ----- def ----- Resists +9% lightning +7% temporal +6% light A belt that goes around your waist. |
| In main hand | yew vilestaff 'Shimmerspar' (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Random Unique] Arcane/Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Mag +4 Wil +3 Con dps ---------- Spell.crit +9% Spell.pwr +19 (+4 eff.) Dmg.mod +20% lightning +3% light Res.pen +25% lightning ----- def ----- HP.reg +0.90 Heal.mod +15% ---------- misc Max.mana +27.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Main armor | Adurima the Voiddeath (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +5% Spell.pwr +18 (+4 eff.) Dmg.mod +12% all Res.pen +5% cold ----- def ----- Resists +12% darkness +13% all Spell.save +19 (+6 eff.) ---------- misc Mana/turn +0.26 Psi/turn +0.18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | murderer's cashmere cloak of sorcery (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +1 Dex +4 Mag +2 Wil +2 Cun dps ---------- Spell.crit +5% Acc +3 (+1 eff.) Apr +3 ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Lelurain the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Str +4 Mag +4 Con +9 Lck dps ---------- Spell.crit +2% Phasing +10% Acc +10 (+5 eff.) ----- def ----- Defense +11 (+6 eff.) Resists +8% physical Phys.save +9 (+3 eff.) Unseen.red 14% Max.HP +45.00 HP.reg +4.00 ---------- misc Stam/turn +0.30 Max.vim +50.00 Infravis +3 Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 17%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 17% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Phial of the Ultimate Bearness0.4 potion [Unique] Unknown Quaff phial's content. Impawssible?! |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 903 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
mule's gold ring of lightning (+24%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Fatigue -6% Resists +24% lightning ---------- misc Max.enc +24 Rings make your fingers look great! |
Infernostriker (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Rare] Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +16% Crit.mult +15.00% Spell.pwr +15 (+3 eff.) Dmg.mod +30% lightning +6% fire Res.pen +20% fire Melee Ret 8 fire ----- def ----- Resists +12% lightning +12% cold +5% arcane +3% darkness Spell.save +12 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Salyda1.0 T3 belt armor [Rare] Nature While equipped: Stats +9 Dex +3 Con dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +6% physical Apr +2 ----- def ----- Defense +10 (+5 eff.) Mind.save +7 (+3 eff.) ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
insulating rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +5% blight +6% cold +5% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Mayaratta the drakeskin leather armour (40 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Rare] Master While equipped: Stats +8 Str +2 Dex ----- def ----- Armour +8 Defense +40 (+17 eff.) Fatigue +8% Resists +6% acid +25% cold +9% nature Phys.save +6 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc See.Invis +6 A suit of armour made of leather. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
brass lantern 'Adolle'2.0 T1 lite [Rare] Psionic While equipped: Stats +5 Mag +4 Wil +2 Cun dps ---------- Dmg.mod +6% mind ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 370/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By vertigo the Shalore Archmage level 30
8th Haze 123rd year of Ascendancy at 19:43 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By vertigo the Shalore Archmage level 29
67th Dusk 123rd year of Ascendancy at 17:57 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By vertigo the Shalore Archmage level 21
1st Time of Balance 123rd year of Ascendancy at 08:31 see stats
Earth Master
Killed Harkor'Zun.By vertigo the Shalore Archmage level 18
5th Allure 123rd year of Ascendancy at 02:33 see stats
Exterminator
Killed 1000 creatures.By vertigo the Shalore Archmage level 17
2nd Allure 123rd year of Ascendancy at 22:37 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By vertigo the Shalore Archmage level 29
72nd Dusk 123rd year of Ascendancy at 06:27 see stats
Fear me not!
Survived the Fearscape!By vertigo the Shalore Archmage level 25
18th Dusk 123rd year of Ascendancy at 03:24 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By vertigo the Shalore Archmage level 22
21st Pyre 123rd year of Ascendancy at 19:06 see stats
Level 10
Got a character to level 10.By vertigo the Shalore Archmage level 10
8th Haze 122nd year of Ascendancy at 18:52 see stats
Level 20
Got a character to level 20.By vertigo the Shalore Archmage level 20
37th Regrowth 123rd year of Ascendancy at 06:35 see stats
Level 30
Got a character to level 30.By vertigo the Shalore Archmage level 30
8th Haze 123rd year of Ascendancy at 13:50 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By vertigo the Shalore Archmage level 20
37th Regrowth 123rd year of Ascendancy at 12:26 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By vertigo the Shalore Archmage level 26
20th Dusk 123rd year of Ascendancy at 05:27 see stats
Size matters
Did over 600 damage in one attack.By vertigo the Shalore Archmage level 25
4th Flare 123rd year of Ascendancy at 06:19 see stats
The Arena
Unlocked Arena mode.By vertigo the Shalore Archmage level 5
2nd Mirth 122nd year of Ascendancy at 01:13 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By vertigo the Shalore Archmage level 15
50th Haze 122nd year of Ascendancy at 14:33 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By vertigo the Shalore Archmage level 22
51st Pyre 123rd year of Ascendancy at 10:44 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By vertigo the Shalore Archmage level 13
47th Haze 122nd year of Ascendancy at 11:35 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By vertigo the Shalore Archmage level 26
21st Dusk 123rd year of Ascendancy at 01:10 see stats
Treasure Hunter
Amassed 1000 gold pieces.By vertigo the Shalore Archmage level 17
3rd Allure 123rd year of Ascendancy at 02:44 see stats
Log
Lore found: letter to Weisman (2)
Lore found: infinite dungeon (ruined dungeon)
Lore found: order for director Hompalan
Lore found: demon statue: fire imp
Lore found: Deep Bellow excavation report 3
Lore found: gravestone
Today is the 17th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is a teleportation circle to the surface here (press '' or right click to use).
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 18th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:21.
Today is the 19th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:36.
Today is the 20th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:03.
Ran for 5 turns (stop reason: hostile spotted to the southwest (ziguranth patrol)).
Ran for 3 turns (stop reason: hostile spotted to the east (ziguranth patrol)).
Today is the 21st Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:18.
The furious lightning storm around vertigo calms down and disappears.













































































