










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 46 / 62% |
| Size | huge |
| Lifes / Deaths | Killed by Gorbat, Supreme Wyrmic of the Pride at level 46 on the 10th Haze 123rd year of Ascendancy at 11:27 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 97 (base 60) |
| Dexterity | 81 (base 60) |
| Constitution | 66 (base 36) |
| Magic | 16 (base 10) |
| Willpower | 56 (base 34) |
| Cunning | 14 (base 10) |
Resources
| Life | -534/1725 |
| Stamina | 266/370 |
| Equilibrium | 44 |
| Healing Factor | 1.4588369623249 |
| Regeneration | 1.8235462029061 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 3 |
| See Stealth | 12 |
| See Invisible | 8 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 148 |
| Accuracy | 72 |
| Crit Chance | 6% |
| APR | 30 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +48% |
| Arcane | +18% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Physical | +70% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 81.292304923969 (87.807182003187%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 15 |
| Physical Save | 52 |
| Spell Save | 35 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 39%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 36%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 45%( 70%) |
| Physical | + 37%( 70%) |
| Mind | + 23%( 70%) |
| Fire | + 32%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Silence Resistance | 10% |
| Bleed Resistance | 20% |
| Confusion Resistance | 25% |
| Disarm Resistance | 40% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 913% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 238 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 247 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 423 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.44 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by Ce'Nirawyn the ghoul. Escort: injured seer (level 8 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Islomibeth the cave troll. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by wretchling. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You failed to protect the lost warrior from death by skeleton magus. Escort: lost warrior (level 6 of Dreadfell) | failed |
You failed to protect the repented thief from death by forest troll. Escort: repented thief (level 3 of Trollmire) | failed |
You failed to protect the worried loremaster from death by Aletta Soultorn. Escort: worried loremaster (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 781. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed pouch of bone giant dust. * You've found the needed vial of wight ectoplasm. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed sandworm tooth. * You've found the needed vial of fire wyrm saliva. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed multi-hued wyrm scale. * You've found the needed bear paw. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | invigorating pair of dwarven-steel boots of massiveness (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego++] Nature/Master While equipped: Stats +5 Str +5 Con offense ------ Move Speed +10% Damage +7% physical defense ------ Armor +4 Fatigue -3% Life +37.00 other ------- Stamina/turn +0.30 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Salodatta the alchemist's lamp1.0 Encumbrance T3 lite [Random Unique] Nature/Master While equipped: Stats +3 Con defense ------ Resistance +8% blight Spell save +3 (+1 eff.) Life Regen +1.00 Healmod +10% Blind Resist +22% Silence Resist +10% Disarm Resist +10% Confus Resist +15% Teleport Resist +20% other ------- Light +13 See Stealth +12 See Invisibility +8 Track: Puts all charms on 40 turn cooldown Effective talent level: 5.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Huryrokhad' (10 def, 6 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +7 Str +12 Dex offense ------ Ignore resists +25% physical defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +4% other ------- Infravision +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | sand voratun gauntlets of the iron hand (0 def, 12 armour)1.5 Encumbrance T4 hands armor [Ego+] Nature/Master While equipped: Stats +4 Str +3 Wil +3 Con offense ------ On-Hit 9 physical Damage +7% physical defense ------ Armor +12 Fatigue +5% Disarm Resist +30% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 30.0 - 42.0 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-Hit, radius 1 +13 physical On-crit, radius 2 +10 physical On Hit: 10% Disarm level 5 On Hit: 10% Sand Breath level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | voratun pickaxe 'Halyharador' (dig speed 11 turns)3.0 Encumbrance T5 digger tool [Random Unique] Master While equipped: Stats +9 Str offense ------ Ignore resists +21% physical defense ------ Defense +10 (+3 eff.) Fatigue -15% Resistance +3% physical Unlife -60.00 life other ------- Stamina/turn +2.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | titan's stralite ring of the mountain (+14%)0.1 Encumbrance T4 ring jewelry [Ego] Nature While equipped: Stats +4 Con offense ------ Damage +14% physical defense ------ Resistance +14% physical Physical save +8 (+3 eff.) Rings make your fingers look great! |
| On fingers | Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 17.71 cold and 22.79 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| Around neck | warrior's voratun amulet of mastery (0.14 Technique / Shield offense)0.1 Encumbrance T5 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +9% physical other ------- Stamina/turn +0.40 Masteries +0.14 Technique/Shield offense Amulets make your neck look great! |
| In main hand | truestriking voratun longsword of rage (42-59 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego++] Master Weapon Damage 42.5 - 59.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Str offense ------ Damage +10% physical Ignore resists +12% physical Accuracy +26 (+6 eff.) Ignore Armor +11 Sharp, long, and deadly. |
| Around waist | ravager's drakeskin leather belt of the giants1.0 Encumbrance T5 belt armor [Ego+] Master While equipped: offense ------ Physical Power +6 (+1 eff.) Damage +10% physical Ignore resists +12% physical defense ------ Spell save +10 (+5 eff.) other ------- Size +1 A belt that goes around your waist. |
| In off hand | impervious voratun shield of earthen fury (0 def, 24 armour, 72-86 power, 274 block)7.0 Encumbrance T5 shield armor [Ego++] Nature/Master When used to Attack: Weapon Damage 72.0 - 86.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +274 On Hit: * Deal physical damage equal to your armor (81) While equipped: Stats +5 Con defense ------ Armor +24 Fatigue +8% Physical save +9 (+3 eff.) other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Gilivon (2 def, 4 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +4 Cun +6 Dex offense ------ Physical Power +15 (+3 eff.) Damage +18% arcane Accuracy +5 (+1 eff.) Ignore Armor +6 defense ------ Armor +4 Defense +2 (+0 eff.) Resistance +15% lightning +9% mind Cut Resist +20% Stun Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)14.0 Encumbrance T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con defense ------ Armor +18 Defense +10 (+3 eff.) Fatigue +16% Resistance +20% acid +20% blight +20% fire +20% nature +20% lightning Life +120.00 Devouring Flame: Effective talent level: 3.0 Power cost 50 out of 80/80. Range 10 Cooldown: 20 Travel.spd instantaneous Is: a nature gift and a mind power Description: Spit a cloud of flames, doing 22.02 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
movement infusion of the warrior (speed 808%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 808% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Pendant of the Sun and Moons0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +8 (+6 eff.) Damage +8% light +8% darkness Ignore resists +15% light +15% darkness defense ------ Resistance +10% light +10% darkness Max Resistance +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Effective talent level: 3.0 Power cost 30 out of 60/60. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 5 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Tempestnoon the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Str +6 Con offense ------ Damage +6% lightning Ignore Armor +2 defense ------ Armor +4 Unlife -60.00 life Life Regen +4.00 Amulets make your neck look great! |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (116). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
copper amulet of constitution (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con Amulets make your neck look great! |
gold amulet 'Malar'0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str +4 Dex +5 Cun +6 Con offense ------ Move Speed +10% On-Hit (Melee): * 10% chance to slow global speed by 48% * 20 arcane resource burn defense ------ Fatigue -5% Resistance +19% temporal Life Regen +2.00 Blind Resist +15% Pinning Resist +31% Knockbk Resist +35% other ------- Stamina/turn +0.60 Light +3 Infravision +6 Sight +2 See Invisibility +6 Amulets make your neck look great! |
wanderer's steel amulet0.1 Encumbrance T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +5 Cun +4 Con offense ------ Move Speed +10% defense ------ Fatigue -5% Life Regen +1.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+4 eff.) Spell save +10 (+5 eff.) Mind save +10 (+5 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
psionicist's gold ring of tenacity0.1 Encumbrance T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Wil defense ------ Mind save +8 (+4 eff.) Life +24.00 Disarm Resist +27% Pinning Resist +32% Knockbk Resist +22% Rings make your fingers look great! |
titan's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con defense ------ Physical save +6 (+2 eff.) Life +20.00 Disarm Resist +21% Pinning Resist +21% Knockbk Resist +23% Rings make your fingers look great! |
warrior's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Str defense ------ Armor +4 Life +22.00 Disarm Resist +23% Pinning Resist +22% Knockbk Resist +20% Rings make your fingers look great! |
enhanced voratun battleaxe of rage (55-82 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego++] Nature/Master Weapon Damage 55.0 - 82.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +25 Str +10 Dex +16 Mag +9 Wil +12 Cun +7 Con offense ------ Damage +21% physical Accuracy +13 (+3 eff.) Massive two-handed battleaxes. |
Tirakai's Maul (32-42 power, 6 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Unique] Arcane Weapon Damage 32.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +8.0% Attack Speed 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
elemental voratun greatsword of shearing (62-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego++] Arcane/Master Weapon Damage 61.5 - 98.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Hit: * Create an explosion dealing 19 lightning damage (1/turn) While equipped: offense ------ Damage +37% lightning Ignore resists +21% lightning +12% all Accuracy +21 (+5 eff.) Ignore Armor +14 Massive two-handed swords. |
Corpathus (40-56 power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Master/Unknown Weapon Damage 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +4.0% Attack Speed 100% On-hit +18 draining blight On Critical: * grows in power On Kill: * grows dramatically in power While equipped: offense ------ Damage +5% blight defense ------ Cut Resist -25% other ------- Max vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Hellswar the stralite longsword (32-46 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Rare] Master Weapon Damage 32.5 - 45.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +16 fire On-crit, radius 2 +12 fire While equipped: offense ------ Critical power +15.00% Damage +6% acid Ignore resists +9% all Accuracy +11 (+2 eff.) Ignore Armor +6 defense ------ Mind save +6 (+3 eff.) other ------- Psi when Hit +0.08 Sharp, long, and deadly. |
Ureslak's Femur (52-73 power, 5 apr)3.0 Encumbrance T5 mace 1H weapon [Unique] Nature What would happen if more of Ureslak's remains were reunited? Weapon Damage 52.0 - 72.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On Hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
caustic stralite mace of massacre (45-63 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Ego+] Nature/Master Weapon Damage 45.0 - 63.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-crit, radius 2 +30 acid +30 nature While equipped: offense ------ Ignore resists +12% acid +10% nature Ignore Armor +9 Blunt and deadly. |
enhanced voratun mace of massacre (58-80 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego+] Nature/Master Weapon Damage 57.5 - 80.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +9 Str +9 Dex +9 Mag +9 Wil +5 Cun +6 Con Blunt and deadly. |
voratun mace 'Cloudfury' (61-85 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Master Weapon Damage 61.0 - 85.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Damage +30% lightning +9% fire +21% darkness Ignore resists +25% lightning defense ------ Resistance +15% lightning Blunt and deadly. |
Xumira the Radianceoath (28-39 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Rare] Master Weapon Damage 28.0 - 39.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +8 fire While equipped: offense ------ Damage +15% light Ignore resists +5% light defense ------ Resistance +6% mind +12% fire One-handed war axes. |
stralite waraxe of enduring (34-47 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego+] Nature Weapon Damage 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% While equipped: Stats +9 Con +8 Wil defense ------ Life +68.00 One-handed war axes. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
skylord's drakeskin leather belt of life1.0 Encumbrance T5 belt armor [Ego+] Nature While equipped: Stats +4 Str +4 Dex +3 Wil +4 Cun defense ------ Physical save +16 (+6 eff.) Spell save +15 (+6 eff.) Mind save +19 (+10 eff.) Life Regen +2.10 Healmod +19% A belt that goes around your waist. |
cashmere cloak 'Balagen' (2 def, 8 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Str +4 Dex offense ------ Critical power +10.00% Accuracy +10 (+2 eff.) Ignore Armor +2 defense ------ Armor +8 Defense +2 (+0 eff.) Resistance +15% cold Physical save +15 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Strikefiend (5 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con offense ------ Damage +9% lightning defense ------ Armor +1 Defense +5 (+1 eff.) Resistance +3% blight +6% light Physical save +10 (+4 eff.) Mind save +10 (+5 eff.) Unlife -40.00 life Blind Resist +10% A pair of boots made of leather. |
invigorating pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Nature/Master While equipped: offense ------ Move Speed +10% defense ------ Armor +3 Fatigue -5% Life +38.00 other ------- Stamina/turn +1.10 Max stamina +15.00 A pair of boots made of leather. |
Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str defense ------ Armor +2 Resistance +10% lightning +10% cold Life +60.00 Knockbk Resist +50% Unarmed combat: Weapon Damage 17.0 - 18.7 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.0% Attack Speed 100% On-hit +10 lightning +10 cold On Hit: 25% Call Lightning level 5 Throw Boulder: Effective talent level: 2.0 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 248.23 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
heroic drakeskin leather gloves of the nighthunter (0 def, 8 armour)1.0 Encumbrance T4 hands armor [Ego++] Master/Psionic While equipped: Stats +3 Cun offense ------ Accuracy +7 (+1 eff.) defense ------ Armor +8 Resistance +9% darkness Mind save +8 (+4 eff.) Life +59.00 other ------- Infravision +2 Unarmed combat: Weapon Damage 31.0 - 34.1 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +10 Ignore Armor +5 Critical Rate +12.0% Attack Speed 100% On-hit +24 darkness On Hit: 10% Battle Shout level 5 On Crit: 10% Dominate level 5 Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 11 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic voratun gauntlets of archery (0 def, 7 armour)1.5 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +2 Cun +5 Dex offense ------ Accuracy +7 (+1 eff.) Ignore Armor +5 defense ------ Armor +7 Fatigue +5% Mind save +11 (+6 eff.) Life +67.00 Unarmed combat: Weapon Damage 37.5 - 52.5 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +15 Ignore Armor +22 Critical Rate +10.0% Attack Speed 83% On Hit: 15% Perfect Strike level 5 On Hit: 10% Battle Shout level 5 Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
polar iron gauntlets of strength (+3) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str offense ------ Physical Power +6 (+1 eff.) On-Hit 6 cold Damage +4% cold defense ------ Armor +1 Fatigue +1% Resistance +6% cold Unarmed combat: Weapon Damage 14.0 - 19.6 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-crit, radius 2 +6 ice On Hit: 10% Ice Breath level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Aerywe the Woesnake (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Str +4 Con offense ------ Physical Power +5 (+1 eff.) Ignore resists +20% darkness +15% lightning On-Hit (Melee): * 20% chance to reduce damage dealt by 18% * 20% chance to reduce armor by 19% defense ------ Armor +4 Fatigue +4% Resistance +12% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Neridabrewyn the iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +4 Dex +2 Wil +5 Con defense ------ Armor +3 Fatigue +5% Resistance +6% nature Spell save +4 (+2 eff.) Life +44.00 Healmod +11% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Velynne (0 def, 11 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Wil offense ------ Physical Power +25 (+6 eff.) Damage +3% mind +12% physical Ignore Armor +2 defense ------ Armor +11 Fatigue +4% other ------- Infravision +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren dwarven-steel helm of the depths (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego+] Nature/Master While equipped: Stats +2 Wil defense ------ Armor +4 Fatigue +4% Resistance +9% blight +10% cold Mind save +7 (+4 eff.) other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened voratun mail armour of thunder (5 def, 17 armour)14.0 Encumbrance T5 heavy armor [Ego++] Arcane/Master While equipped: Stats +5 Str +6 Mag +10 Wil offense ------ Physical Crit +4.0% Spell Crit +6% Mind Crit +7% Physical Power +20 (+5 eff.) Spellpower +17 (+10 eff.) Mindpower +17 (+8 eff.) defense ------ Armor +17 Defense +5 (+1 eff.) Fatigue +12% Resistance +8% acid +8% physical +9% fire +23% lightning +9% cold A suit of armour made of mail. |
drakeskin leather armour of the void (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Arcane While equipped: offense ------ On-Hit 7 darkness On-Ranged-Hit 7 darkness defense ------ Armor +8 Defense +20 (+6 eff.) Fatigue +8% Resistance +18% darkness +21% temporal Out-of-Phase Defense +21 Out-of-Phase Resistance +18% Out-of-Phase Resilience +17% Blink to a nearby random location (rad 11) Puts all charms on 25 turn cooldown A suit of armour made of leather. |
Borfast's Cage (10 def, 20 armour)17.0 Encumbrance T3 massive armor [Unique] Master While equipped: Stats +5 Con defense ------ Armor +20 Defense +10 (+3 eff.) Fatigue +24% Resistance -15% acid +15% physical Crit Avoidance 20% Physical save +15 (+5 eff.) Life +50.00 Life Regen +2.00 Knockbk Resist +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
stralite plate armour 'Ragyzilarion' (0 def, 13 armour)17.0 Encumbrance T4 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +7 Wil offense ------ Damage +12% blight +6% temporal +6% arcane defense ------ Armor +13 Fatigue +22% Resistance +22% fire Mind save +15 (+8 eff.) Life +36.00 A suit of armour made of metal plates. |
Hettuneg the Charworm (0 def, 6 armour, 37-44 power, 81.5 block)7.0 Encumbrance T3 shield armor [Rare] Master When used to Attack: Weapon Damage 37.0 - 44.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +82 On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% Physical Power +8 (+2 eff.) Damage +21% light +3% fire Ignore resists +15% fire When Hit 4 fire defense ------ Armor +6 Fatigue +8% Resistance +6% fire other ------- Talents +1 Block Handheld deflection devices. |
Titanic (20 def, 18 armour, 48-58 power, 320 block)7.0 Encumbrance T3 shield armor [Unique] Master When used to Attack: Weapon Damage 48.0 - 57.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +320 While equipped: defense ------ Armor +18 Hardiness +20% Defense +20 (+6 eff.) Ranged Defense +10 (+3 eff.) Fatigue +30% other ------- Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
impervious dwarven-steel shield of shrapnel (0 def, 12 armour, 30-36 power, 113.5 block)7.0 Encumbrance T3 shield armor [Ego++] Master When used to Attack: Weapon Damage 30.0 - 36.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +114 While equipped: Stats +4 Con offense ------ On shield block: * Cause enemies within radius 6 to bleed for 257 physical damage over 5 turns (1/turn) defense ------ Armor +12 Fatigue +8% Physical save +5 (+2 eff.) other ------- Talents +1 Block Handheld deflection devices. |
156 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
6 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+3 eff.) Spellpower +12 (+8 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 4.0 Power cost 80 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 10.47 cold damage and 13.48 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(113 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Fortune's Eye2.0 Encumbrance T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun offense ------ Accuracy +12 (+3 eff.) Ignore Armor +12 defense ------ Defense +12 (+4 eff.) Physical save +10 (+4 eff.) Spell save +10 (+5 eff.) Mind save +10 (+5 eff.) other ------- See Stealth +12 See Invisibility +12 Track: Effective talent level: 2.0 Power cost 18 out of 35/35. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 11 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
11 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of mindblast [power 160] (15 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 160 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged dwarven-steel torque of psionic shield [power 101] (29 cooldown)2.0 Encumbrance T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 101 for 5 turns Puts all charms on 29 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Bilefist [power 188] (15 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +5 Str +7 Wil +2 Con offense ------ Ignore resists +20% nature Sting an enemy dealing 188 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem2.0 Encumbrance T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil offense ------ Mindpower +8 (+4 eff.) When Hit: * 18% chance to slow global speed by 48% defense ------ Resistance +20% blight +20% arcane Spell save +20 (+8 eff.) other ------- Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
8 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
12 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+4 eff.) Spell save +10 (+5 eff.) Mind save +10 (+5 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+4 eff.) Spell save +10 (+5 eff.) Mind save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Fotono the Cornac Bulwark level 31
58th Pyre 123rd year of Ascendancy at 18:38 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Fotono the Cornac Bulwark level 42
63rd Dusk 123rd year of Ascendancy at 06:54 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Fotono the Cornac Bulwark level 31
27th Pyre 123rd year of Ascendancy at 07:00 see stats
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Fotono the Cornac Bulwark level 14
36th Haze 122nd year of Ascendancy at 00:29 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Fotono the Cornac Bulwark level 35
71st Pyre 123rd year of Ascendancy at 18:40 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Fotono the Cornac Bulwark level 36
10th Mirth 123rd year of Ascendancy at 17:27 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Fotono the Cornac Bulwark level 34
68th Pyre 123rd year of Ascendancy at 00:03 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Fotono the Cornac Bulwark level 8
58th Dusk 122nd year of Ascendancy at 22:31 see stats
Demonic Invasion (Roguelike)
Stopped a demonic invasion by closing their portal.By Fotono the Cornac Bulwark level 44
5th Haze 123rd year of Ascendancy at 11:58 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By Fotono the Cornac Bulwark level 38
3rd Flare 123rd year of Ascendancy at 18:51 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Fotono the Cornac Bulwark level 33
64th Pyre 123rd year of Ascendancy at 14:27 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Fotono the Cornac Bulwark level 41
62nd Dusk 123rd year of Ascendancy at 10:31 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Fotono the Cornac Bulwark level 19
65th Haze 122nd year of Ascendancy at 01:30 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Fotono the Cornac Bulwark level 24
10th Regrowth 123rd year of Ascendancy at 17:20 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By Fotono the Cornac Bulwark level 39
4th Flare 123rd year of Ascendancy at 02:32 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Fotono the Cornac Bulwark level 27
11st Pyre 123rd year of Ascendancy at 14:59 see stats
I cleared the room of death and all I got was this lousy achievement! (Roguelike)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Fotono the Cornac Bulwark level 37
10th Mirth 123rd year of Ascendancy at 23:40 see stats
Invasion from the Depths (Roguelike)
Stopped a naga invasion by closing their portal.By Fotono the Cornac Bulwark level 46
9th Haze 123rd year of Ascendancy at 21:39 see stats
Level 10 (Roguelike)
Got a character to level 10.By Fotono the Cornac Bulwark level 10
64th Dusk 122nd year of Ascendancy at 20:13 see stats
Level 20 (Roguelike)
Got a character to level 20.By Fotono the Cornac Bulwark level 20
66th Haze 122nd year of Ascendancy at 11:21 see stats
Level 30 (Roguelike)
Got a character to level 30.By Fotono the Cornac Bulwark level 30
25th Pyre 123rd year of Ascendancy at 18:20 see stats
Level 40 (Roguelike)
Got a character to level 40.By Fotono the Cornac Bulwark level 40
19th Dusk 123rd year of Ascendancy at 16:59 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Fotono the Cornac Bulwark level 41
61st Dusk 123rd year of Ascendancy at 20:06 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Fotono the Cornac Bulwark level 25
50th Regrowth 123rd year of Ascendancy at 16:49 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Fotono the Cornac Bulwark level 33
64th Pyre 123rd year of Ascendancy at 16:01 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Fotono the Cornac Bulwark level 7
79th Pyre 122nd year of Ascendancy at 03:29 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Fotono the Cornac Bulwark level 24
38th Regrowth 123rd year of Ascendancy at 11:42 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Fotono the Cornac Bulwark level 13
20th Haze 122nd year of Ascendancy at 02:32 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Fotono the Cornac Bulwark level 40
55th Dusk 123rd year of Ascendancy at 00:30 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Fotono the Cornac Bulwark level 26
79th Regrowth 123rd year of Ascendancy at 09:14 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Fotono the Cornac Bulwark level 20
66th Haze 122nd year of Ascendancy at 18:51 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Fotono the Cornac Bulwark level 30
26th Pyre 123rd year of Ascendancy at 09:22 see stats
Log
Bleeding from Porunor the venom wyrm hits Fotono for 62 physical damage.
Porunor the venom wyrm casts Arcane Strike.
Fotono resists!
Porunor the venom wyrm casts Earthen Missiles.
Porunor the venom wyrm's spell attains critical power!
Porunor the venom wyrm's spell attains critical power!
Porunor the venom wyrm performs a melee critical strike against Fotono!
Fotono resists!
Porunor the venom wyrm casts Flame.
Orc warrior misses Fotono.
Porunor the venom wyrm hits Fotono for (71 antimagic), 44 arcane, (6 antimagic), 0 lightning, (20 antimagic), 0 fire, (57 antimagic), 0 arcane, (6 antimagic), 0 lightning, (20 antimagic), 0 fire, (71 antimagic), 13 fire (58 total damage).
Porunor the venom wyrm's Earthen Missiles hits Fotono for 146 physical, 24 physical (170 total damage).
Porunor the venom wyrm's Earthen Missiles hits Fotono for 146 physical, 24 physical (170 total damage).
Porunor the venom wyrm's Earthen Missiles hits Fotono for 97 physical, 16 physical (114 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Fotono for (71 antimagic), 151 fire (151 total damage).
Gorbat, Supreme Wyrmic of the Pride uses Wing Buffet.
Porunor the venom wyrm resists the knockback!
Orc warrior is knocked back!
Darkness pulsates around Emulaith the ice wyrm!
Gorbat, Supreme Wyrmic of the Pride roars triumphantly.
Fotono resists the knockback!
Orc soldier is knocked back!
Melee retaliation hits Gorbat, Supreme Wyrmic of the Pride for 9 acid damage.
Gorbat, Supreme Wyrmic of the Pride hits Porunor the venom wyrm for 222 physical, 41 mind, 7 nature (270 total damage).
Gorbat, Supreme Wyrmic of the Pride hits Fotono for 24 mind, 39 mind, (5 antimagic), 0 nature, 154 physical (217 total damage).
Gorbat, Supreme Wyrmic of the Pride hits Orc soldier for 407 physical, 41 mind, 7 nature (454 total damage).
Gorbat, Supreme Wyrmic of the Pride hits Orc warrior for 432 physical, 41 mind, 7 nature (479 total damage).
Fotono the level 46 cornac bulwark was raked to death by Gorbat, Supreme Wyrmic of the Pride and fed to the hatchlings on level 3 of Gorbat Pride.






























































































































