










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 24 / 73% |
| Size | medium |
| Lifes / Deaths | Killed by orc corruptor at level 13 on the 75th Dusk 122nd year of Ascendancy at 21:37 0 / 7Killed by fire drake hatchling at level 16 on the 47th Haze 122nd year of Ascendancy at 23:27 Killed by Yvamida the slaver at level 23 on the 56th Regrowth 123rd year of Ascendancy at 12:12 Killed by Poltergeist Silent Blade at level 24 on the 65th Regrowth 123rd year of Ascendancy at 01:03 Killed by Poltergeist Silent Blade at level 24 on the 65th Regrowth 123rd year of Ascendancy at 01:30 Killed by Poltergeist Silent Blade at level 24 on the 65th Regrowth 123rd year of Ascendancy at 02:15 Killed by Poltergeist Silent Blade at level 24 on the 66th Regrowth 123rd year of Ascendancy at 04:32 |
| Antimagic | Follower |
Primary Stats
| Strength | 54 (base 54) |
| Dexterity | 11 (base 11) |
| Constitution | 56 (base 48) |
| Magic | 10 (base 10) |
| Willpower | 21 (base 11) |
| Cunning | 10 (base 10) |
Resources
| Life | -643/783 |
| Stamina | 98/196 |
| Healing Factor | 1.6900460901468 |
| Regeneration | 5.492649792977 |
Speed
| Mental | +4.4408920985006E-14% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 112 |
| Accuracy | 42 |
| Crit Chance | 21% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +14% |
| Lightning | +23% |
| Fire | +11% |
| Temporal | +8% |
| Cold | +8% |
| Arcane | +5% |
| Mind | +17% |
| All | +2% |
Offense: Damage Penetration
| Cold | +5% |
| Physical | +7% |
| Fire | +15% |
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 36.08934837382 (81.151787968034%) |
| Defense | 6 |
| Ranged Defense | 6 |
| Fatigue | 24 |
| Physical Save | 42 |
| Spell Save | 23 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 30%( 70%) |
| Cold | + 50%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 36%( 70%) |
| Light | + 18%( 70%) |
| Mind | + 23%( 70%) |
| Darkness | + 15%( 70%) |
| Fire | + 15%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Confusion Resistance | 13% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Disarm Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 279 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 164 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -376 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 752 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 4/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You failed to protect the lost defiler from death by brik. Escort: lost defiler (level 2 of Old Forest) | failed |
You failed to protect the lost defiler from death by black bear. Escort: lost defiler (level 3 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved spell save by +12. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
| On feet | Poludhenn the pair of iron boots (5 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Armour: +5 Defense: +5 (+5 eff.) Fatigue: +2% Changes resistances: +3% lightning Reduces incoming crit damage: 10.00% Poison immunity: +20% Pinning immunity: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | LayybaInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 15 Damage when hit (Melee): 8 mind Changes resistances: +3% acid Physical save: +5 (+1 eff.) Mental save: +3 (+1 eff.) Light radius: +3 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Murkveil' (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 10% chance to reduce all saves and defense by 15 Damage when hit (Melee): 6 cold Changes resistances: +3% darkness Changes damage: +12% darkness Physical save: +11 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron torque of mindblast 'Searrock' [power 100] (20/15 cooldown) =jkust cause=Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 6 Damage when hit (Melee): 4 fire Changes resistances: +12% cold / +3% fire Changes resistances penetration: +5% cold It can be used to blast the opponent's mind dealing 117 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Heal for 33. Torques are made by powerful psionics to store psionic powers. |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 105.92 You won the Ring of Blood trial, and this is your reward. |
| On fingers | BlastjusticeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 8 lightning / 6 fire Changes resistances: +24% lightning / +6% light Changes resistances penetration: +10% fire Changes damage: +21% lightning Rings make your fingers look great! |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Scorpionbreak (40-60 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.0 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 10% chance to slow global speed by 41% Damage (Melee): +8 fire Damage (radius 2) on crit: +4 darkness When wielded/worn: Accuracy: +16 (+6 eff.) Armour penetration: +10 Effects on melee hit: * 20% chance to reduce damage dealt by 13% Damage when hit (Melee): 2 nature Changes resistances penetration: +7% physical Changes damage: +9% fire Massive two-handed mauls. |
| On hands | Korygund (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Effects on melee hit: * 20% chance to reduce all saves and defense by 15 * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 2 blight Changes stats: +3 Con Changes resistances penetration: +15% temporal Changes damage: +6% mind / +6% temporal Physical save: +12 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Ashjustice the steel plate armour (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Infused by nature Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Effects on melee hit: * 20% chance to reduce all saves and defense by 15 Changes resistances: +6% mind Changes resistances penetration: +5% fire Mental save: +13 (+6 eff.) Life regen: +3.00 Maximum life: +53.00 Healing mod.: +12% A suit of armour made of metal plates. |
| Cloak | Snowream (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes resistances: +11% cold Changes damage: +3% arcane / +6% cold Spell crit. chance: +1% Light radius: +1 Infravision radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet 'Ulfigarek'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Wil Changes resistances: +6% mind Changes damage: +9% mind Mental save: +7 (+3 eff.) Confusion immunity: +13% Psi when hit: +0.28 Maximum hate: +4.00 Mindpower: +7 (+4 eff.) Amulets make your neck look great! |
Inventory
Dagahir the SparknightCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +4 Physical power: +10 (+2 eff.) Damage when hit (Melee): 2 lightning Changes stats: +4 Str Physical save: +12 (+4 eff.) Spell save: +11 (+5 eff.) Mental save: +10 (+5 eff.) Only die when reaching: -60.00 life Rings make your fingers look great! |
Adariwen the voratun waraxe (52-74 power, 6 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 52.5 - 73.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * Deals 34 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) Damage (radius 2) on crit: +32 acid / +17 nature When wielded/worn: Armour penetration: +13 Changes resistances: +9% acid / +6% cold / +6% temporal / +3% blight Changes resistances penetration: +12% acid / +14% nature Spell save: +3 (+1 eff.) One-handed war axes. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of Reknor (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +6% darkness / +5% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 49.44 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 49.44 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(71 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By brik the Cornac Berserker level 13
75th Dusk 122nd year of Ascendancy at 22:22 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By brik the Cornac Berserker level 16
37th Haze 122nd year of Ascendancy at 12:00 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By brik the Cornac Berserker level 17
68th Haze 122nd year of Ascendancy at 23:48 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By brik the Cornac Berserker level 17
50th Haze 122nd year of Ascendancy at 17:41 see stats
Exterminator
Killed 1000 creatures.By brik the Cornac Berserker level 19
80th Haze 122nd year of Ascendancy at 00:54 see stats
Level 10
Got a character to level 10.By brik the Cornac Berserker level 10
53rd Dusk 122nd year of Ascendancy at 00:13 see stats
Level 20
Got a character to level 20.By brik the Cornac Berserker level 20
7th Decay 122nd year of Ascendancy at 12:26 see stats
The Arena
Unlocked Arena mode.By brik the Cornac Berserker level 13
72nd Dusk 122nd year of Ascendancy at 02:25 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By brik the Cornac Berserker level 23
56th Regrowth 123rd year of Ascendancy at 19:35 see stats
Treasure Hunter
Amassed 1000 gold pieces.By brik the Cornac Berserker level 16
38th Haze 122nd year of Ascendancy at 07:35 see stats
Log
Talent Dig is ready to use.
Talent Warshout is ready to use.
Bleeding from Poltergeist Silent Blade hits brik for 46 physical damage.
Deadly Poison from Poltergeist Silent Blade hits brik for 39 nature damage.
brik performs a melee critical strike against Poltergeist Silent Blade!
Brik's blood frenzy intensifies!
brik hits Poltergeist Penitence for 2 darkness damage.
brik hits Poltergeist Silent Blade for 84 physical, 4 fire, 2 darkness (91 total damage).
brik receives 4 healing from Bloodcaller.
Poltergeist Silent Blade performs a melee critical strike against brik!
Poltergeist Silent Blade performs a melee critical strike against brik!
Melee retaliation hits Poltergeist Silent Blade for 5 lightning, 1 nature, 1 blight, 5 fire, 2 mind, 3 cold, 5 lightning, 1 nature, 1 blight, 5 fire, 5 mind, 3 cold (36 total damage).
Poltergeist Silent Blade hits brik for 83 physical, 56 physical (139 total damage).
Brik overcomes the gloom.
Bleeding from Poltergeist Silent Blade hits brik for 43 physical damage.
Deadly Poison from Poltergeist Silent Blade hits brik for 37 nature damage.
brik receives 3 healing from Bloodcaller.
brik hits Poltergeist Silent Blade for (24 parried), 78 physical, 4 fire (83 total damage).
Poltergeist Silent Blade performs a melee critical strike against brik!
Brik's Relentless Fury is disrupted by his wounds!
Poltergeist Silent Blade performs a melee critical strike against brik!
brik is no longer being stalked by Poltergeist Silent Blade.
Poltergeist Silent Blade is more stealthy.
Melee retaliation hits Poltergeist Silent Blade for 5 lightning, 1 nature, 1 blight, 5 fire, 5 mind, 3 cold, 5 lightning, 1 nature, 1 blight, 5 fire, 5 mind, 3 cold (39 total damage).
Poltergeist Silent Blade hits brik for 74 physical, 70 physical (144 total damage).
brik the level 24 cornac berserker was maimed to death by a Poltergeist Silent Blade on level 3 of Ruined halfling complex.
Brik no longer revels in blood quite so much.
brik's rage subsides!




































































