Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 20 / 90% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 20 on the 19th Voratun 122nd year of Ascendancy at 09:56 5 / 1 |
Primary Stats
| Strength | 52 (base 43) |
| Dexterity | 11 (base 12) |
| Constitution | 50 (base 44) |
| Magic | 8 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | -19/646 |
| Stamina | 102/134 |
| Healing Factor | 1 |
| Regeneration | 12.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 80 |
| Accuracy | 43 |
| Crit Chance | 13% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15.1 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +10% |
| Physical | -20% |
Defense: Base
| Armour (hardiness) | 85.06 (95%) |
| Defense | 38.355 |
| Ranged Defense | 41.236666666667 |
| Fatigue | 26 |
| Physical Save | 49.9 |
| Spell Save | 31.675 |
| Mental Save | 18.8 |
Defense: Resistances
| Nature | + 38%( 70%) |
| Lightning | + 35%( 70%) |
| Cold | + 31%( 70%) |
| All | + 23%( 70%) |
Defense: Immunities
| Stun Resistance | 65% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 65% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 118 life. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 192 life. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| beneficial effect | The target's skin turns to stone, granting 15 armour, 20 physical save and 20 spell save. Dwarven Resilience |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+5 cooldowns). Infusion Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | stalker's pair of rough leather boots of uncanny dodging (3 def, 1 armour) stalker's pair of rough leather boots of uncanny dodging (3 def, 1 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +3 Fatigue: +1% Infravision radius: +1 A pair of boots made of leather. |
| Light source | alchemist's lamp of illusion alchemist's lamp of illusionInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +4 Physical save: +8 Spell save: +6 Mental save: +9 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | rough leather cap of constitution (+3) (0 def, 1 armour) rough leather cap of constitution (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con A cap made of leather. |
| Tool | bloodhexed dwarven-steel pickaxe (dig speed 16 turns) bloodhexed dwarven-steel pickaxe (dig speed 16 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes stats: +5 Str It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring of pilfering steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +4 Defense: +4 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | rogue's gold ring of nature (+20%) rogue's gold ring of nature (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 Changes stats: +4 Cun Changes resistances: +20% nature Changes damage: +10% nature Rings can have magical properties. |
| In main hand | dwarven-steel mace of ruin (25.5-35.7 power, 4 apr) dwarven-steel mace of ruin (25.5-35.7 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Armour penetration: +5 Physical crit. chance: +7.0% Critical mult.: +15.00% Blunt and deadly. |
| In off hand | reinforced iron shield of lightning resistance (+15%) (4 def, 6 armour, 9 dam, 46.5 block) reinforced iron shield of lightning resistance (+15%) (4 def, 6 armour, 9 dam, 46.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +2.5% Block value: +46 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +15% lightning Talent granted: +1 Block Handheld deflection devices |
| Cloak | thick linen cloak of Eldoral (1 def, 6 armour) thick linen cloak of Eldoral (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes stats: +1 Cun / +1 Dex Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dwarven-steel plate armour of implacability (5 def, 17 armour) dwarven-steel plate armour of implacability (5 def, 17 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +17 Defense: +5 Fatigue: +18% Physical save: +6 A suit of armour made of metal plates. |
Inventory
lightning rune (91 lightning damage) lightning rune (91 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 30.33 to 91.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
psychic's phase door rune (range 10; power 32; dur 5) psychic's phase door rune (range 10; power 32; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
guard's alchemist's lamp of corpselight guard's alchemist's lamp of corpselightPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +10 Spellpower: +4 Spell crit. chance: +4% Light radius: +3 See invisible: +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Stumpy the Dwarf Bulwark level 13
18th Voratun 122nd year of Ascendancy at 00:38 see stats
Level 10
Got a character to level 10.By Stumpy the Dwarf Bulwark level 10
17th Voratun 122nd year of Ascendancy at 10:25 see stats
Level 20
Got a character to level 20.By Stumpy the Dwarf Bulwark level 20
19th Voratun 122nd year of Ascendancy at 03:50 see stats
Log
Skeleton mage hits Stumpy for 101 fire damage.
Alchemist casts Throw Bomb.
Stumpy loses sight!
Alchemist hits Stumpy for 46 acid damage.
Skeleton archer hits Stumpy for 10 physical, 11 darkness, 9 physical damage (total 27.21).
Skeleton mage misses Stumpy.
Alchemist casts Elemental Bolt!
Stumpy stops burning.
Skeleton archer uses Reload.
Stumpy uses Resilience of the Dwarves.
Stumpy's skin turns to stone.
Stumpy uses Infusion: Wild.
Stumpy lessens the pain.
Alchemist casts Throw Bomb.
Alchemist hits Stumpy for 40 acid damage.
Alchemist casts Throw Bomb.
Alchemist hits Stumpy for 41 acid damage.
Talent Infusion: Regeneration is ready to use.
Stumpy has finished recovering.
Skeleton archer uses Reload.
Stumpy uses Infusion: Regeneration.
Stumpy starts regenerating health quickly.
Skeleton mage casts Manathrust.
Skeleton mage hits Stumpy for 98 arcane damage.
Skeleton mage killed Stumpy!
Stumpy the level 20 dwarf bulwark was dweomered to death by a skeleton mage on level 32 of The Arena.
