











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Reaver |
| Level / Exp | 31 / 5% |
| Size | medium |
| Lifes / Deaths | Killed by Grand Corruptor at level 31 on the 12nd Regrowth 123rd year of Ascendancy at 10:21 / 1 |
Primary Stats
| Strength | 81 (base 60) |
| Dexterity | 27 (base 11) |
| Constitution | 23 (base 10) |
| Magic | 92 (base 60) |
| Willpower | 36 (base 10) |
| Cunning | 20 (base 11) |
Resources
| Life | -20/756 |
| Vim | 85/280 |
| Healing Factor | 1.4699022211821 |
| Regeneration | 16.977370654654 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 135 |
| Accuracy | 49 |
| Crit Chance | 29% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 90 |
| Accuracy | 49 |
| Crit Chance | 36% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +8% |
| Acid | +22% |
| Nature | +23% |
| All | +2% |
Offense: Damage Penetration
| Physical | +45% |
| Acid | +45% |
| Temporal | +50% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 46.08934837382 (81.151787968034%) |
| Defense | 64 |
| Ranged Defense | 64 |
| Fatigue | 26 |
| Physical Save | 40 |
| Spell Save | 45 |
| Mental Save | 36 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 24%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 23%( 70%) |
| Light | + 21%( 70%) |
| Temporal | + 17%( 70%) |
| Physical | + 15%( 70%) |
| Mind | + 24%( 70%) |
| Fire | + 24%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Disarm Resistance | 26% |
| Confusion Resistance | 87% |
| Teleport Resistance | 20% |
| Pinning Resistance | 35% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 226 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 139 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Corruption / Scourge | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Corruption / Rot | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Corruption / Vim | 1.18 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 3/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Corruption / Torment | 1.48 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Scintillating Caves. Escort: worried loremaster (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed warg claw. * You've found the needed giant spider spinneret. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed sandworm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed pouch of luminous horror dust. * You've found the needed orc heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of hardened leather boots 'Aerariarin' (10 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +6 Str +4 Dex +2 Con dps ---------- Phys.pwr +20 (+5 eff.) ----- def ----- Armour +3 Defense +10 (+3 eff.) Resists +11% lightning +8% temporal A pair of boots made of leather. |
| Light source | Tigazilarand the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: dps ---------- Res.pen +20% physical +25% temporal Acc +20 (+7 eff.) ----- def ----- Armour +4 Defense +20 (+5 eff.) ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Windstreak (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Str +8 Dex dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +9% nature ----- def ----- Armour +4 Fatigue +4% Resists +12% light +3% nature ---------- misc Stam/turn +1.00 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 658.3 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Hiyon (0 def, 9 armour)1.0 T2 hands armor [Rare] Nature While equipped: Stats +3 Str +7 Mag +4 Wil dps ---------- Melee+ 8 physical Dmg.mod +6% physical ----- def ----- Armour +9 ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Arywyn the voratun torque of psionic shield [power 171] (25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Crit.mult +20.00% Apr +6 ----- def ----- Armour +4 Defense +15 (+4 eff.) Mind.save +3 (+1 eff.) ---------- misc Max.psi +30.00 Setup a psionic shield, reducing all damage taken by 171 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Hyfang0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +3 Con ----- def ----- Defense +5 (+1 eff.) Resists +9% acid +1% physical Spell.save +24 (+8 eff.) Max.HP +21.00 HP.reg +4.00 Disarm- +26% Pinning- +35% Knockbk- +24% ---------- misc Max.stam +28.00 Rings make your fingers look great! |
| On fingers | Torugund0.1 T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +3 Dex +6 Mag +6 Wil +5 Cun dps ---------- Crit.mult +5.00% Spell.pwr +9 (+3 eff.) Melee+ 5 physical Ranged+ 21 physical On Hit (Melee): * 15% chance to reduce all saves and defense by 20 On Hit (Ranged): * 14% chance to reduce all saves and defense by 20 ----- def ----- Armour +2 Resists +2% physical Phys.save +3 (+1 eff.) Mind.save +9 (+4 eff.) Confus- +35% ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| Around neck | Elomira0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +7 (+3 eff.) Melee Ret 10 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% mind Mind.save +6 (+3 eff.) Confus- +42% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Masteries +0.18 Corruption/Vim +0.18 Corruption/Torment Amulets make your neck look great! |
| In main hand | Eregund (44-62 power, 6 apr)3.0 T5 mace 1H weapon [Rare] Arcane Power 44.0 - 61.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 150 damage over 5 turns and reducing armor and accuracy by 19 While equipped: Stats +3 Str dps ---------- Phys.crit +5.0% ----- def ----- Resists +3% physical Phys.save +15 (+5 eff.) ---------- misc Stam/turn +3.00 Blunt and deadly. |
| Around waist | hardened leather belt 'Ichorquick'1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Resists +3% nature +15% cold Crit.chn- 5.00% HP.reg +1.30 Heal.mod +13% A belt that goes around your waist. |
| In off hand | Acera (33-46 power, 4 apr)3.0 T3 longsword 1H weapon [Unique] Arcane/Master Power 33.0 - 46.2 Acid Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% On Crit.r2 +40 corrosive acid While equipped: dps ---------- Phys.crit +10.0% Spell.crit +10% Dmg.mod +20% acid Res.pen +20% acid ----- def ----- Resists +15% acid Corrosive Worm: Level 4.0 Pwr.cost 30 out of 5/30. Range 10 Travel.spd instantaneous Is a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 38 acid damage in a 4 radius ball. This damage will increase by 27% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
| Cloak | Fester's kiss (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +2 Mag +7 Wil +3 Cun +3 Con dps ---------- Mind.crit +5% Dmg.mod +3% nature ----- def ----- Defense +2 (+1 eff.) Resists +9% nature +5% arcane Phys.save +8 (+3 eff.) Spell.save +9 (+3 eff.) Max.HP +60.00 ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Liserin the steel plate armour (10 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: ----- def ----- Armour +9 Defense +10 (+3 eff.) Fatigue +22% Resists +3% lightning +16% fire Max.HP +49.00 HP.reg +6.00 Heal.mod +23% Teleport- +20% A suit of armour made of metal plates. |
Inventory
Gyba the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +5% physical ----- def ----- Resists +6% light +12% fire Phys.save +3 (+1 eff.) Amulets make your neck look great! |
Morningrune the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +4 Con dps ---------- Phys.crit +2.0% Dmg.mod +6% physical Melee Ret 10 physical ---------- misc Light +3 Amulets make your neck look great! |
copper amulet of soulsearing0.1 T1 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Crit.mult +11.00% Spell.pwr +6 (+2 eff.) Dmg.mod +6% blight +6% fire Amulets make your neck look great! |
Cloudpain0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +6 Con +4 Wil dps ---------- Crit.mult +20.00% Phys.pwr +20 (+5 eff.) Dmg.mod +9% lightning ----- def ----- Resists +6% blight Mind.save +8 (+4 eff.) Rings make your fingers look great! |
Nimbusraider0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Mind.pwr +20 (+10 eff.) Res.pen +10% lightning Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Armour +8 Mind.save +3 (+1 eff.) ---------- misc Hate/m.crit +1.00 Rings make your fingers look great! |
copper ring 'Porath'0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.crit +2% Dmg.mod +11% blight Res.pen +15% blight On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Resists +11% blight +5% arcane ---------- misc Max.mana +40.00 Rings make your fingers look great! |
copper spinel ring0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Rings make your fingers look great! |
Spelldrinker (27-35 power, 8 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Arcane Power 27.0 - 35.1 Physical Uses 35% Str, 20% Mag, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
acidic stralite dagger of daylight (29-38 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Arcane Power 29.0 - 37.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +10 light Against +18% Undead On Crit: * Splash the target with acid dealing 150 damage over 5 turns and reducing armor and accuracy by 19 Sharp, short and deadly. |
acidic stralite dagger of massacre (38-49 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Arcane/Master Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 150 damage over 5 turns and reducing armor and accuracy by 19 Sharp, short and deadly. |
quick dwarven-steel dagger of corruption (17-22 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Arcane/Master Power 17.0 - 22.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: 20% Curse of Impotence 3 While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +12 (+4 eff.) Sharp, short and deadly. |
warbringer's dwarven-steel dagger of paradox (16-21 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Arcane/Master Power 16.0 - 20.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 temporal While equipped: Stats +3 Con dps ---------- Phys.pwr +8 (+2 eff.) Res.pen +8% physical ----- def ----- Resists +10% temporal Disarm- +15% Sharp, short and deadly. |
arcing dwarven-steel greatsword of massacre (44-71 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane/Master Power 44.5 - 71.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 90 damage Massive two-handed swords. |
Toremas (34-48 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Disrupt/Master/Psionic Power 34.0 - 47.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +9 darkness Against +9% Living +16% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +2 Wil dps ---------- Phys.crit +9.0% Crit.mult +29.00% Apr +6 ----- def ----- Resists +3% nature ---------- misc Equi/ret +0.08 Psi/ret +0.20 Max.hate +2.00 Sharp, long, and deadly. |
dwarven-steel longsword 'Xeryriawen' (23-32 power, 6 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 23.0 - 32.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +3.5% Atk.spd 100% Melee+ +8 physical On Crit.r2 +8 acid While equipped: dps ---------- Dmg.mod +12% acid Res.pen +15% acid +8% physical Acc +47 (+14 eff.) Apr +8 ----- def ----- Die.at -40.00 life Sharp, long, and deadly. |
steel longsword 'Ebonyquencher' (16-23 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 16.5 - 23.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Phys.crit +9.0% Crit.mult +20.00% Spell.pwr +10 (+4 eff.) Dmg.mod +9% blight +12% darkness Phasing +30% Apr +8 Melee Ret 10 darkness ----- def ----- Resists +6% blight Sharp, long, and deadly. |
dwarven-steel mace 'Arcwill' (39-55 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +15% lightning +15% arcane Res.pen +25% arcane +25% lightning ----- def ----- Resists +15% fire Blunt and deadly. |
Amedan the thorny mindstar (10-11 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 10.0 - 11.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Phasing +30% While equipped: Stats +4 Mag dps ---------- Spell.crit +2% Mind.crit +3% Mind.pwr +6 (+3 eff.) S.pwr/crit +10 Melee+ 7 mind 3 darkness Dmg.mod +15% acid +5% mind +4% darkness ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Arochak (25-35 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 darkness +5 cold Against +8% Living While equipped: Stats +6 Con ---------- misc Equi/ret +0.04 One-handed war axes. |
Blazevile (20-28 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Nature/Master Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit.r2 +4 blight +43 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% All.spd +2% Res.pen +5% blight +8% fire +10% light Acc +7 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Resists +6% blight Disarm- +25% One-handed war axes. |
Borylagund (26-36 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 26.0 - 36.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +5 nature +8 blight On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +10% acid +25% blight One-handed war axes. |
Eladata the hardened leather belt1.0 T3 belt armor [Rare] Psionic While equipped: Stats +3 Dex dps ---------- Phys.pwr +15 (+4 eff.) Mind.pwr +4 (+2 eff.) ----- def ----- Resists +6% temporal +3% cold Phys.save +8 (+3 eff.) HP.reg +4.00 Teleport- +20% A belt that goes around your waist. |
Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+7 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
balancing hardened leather belt of carrying1.0 T3 belt armor [Ego+] Arcane/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +8.0% Mind.crit +5% ----- def ----- Fatigue -6% ---------- misc Max.enc +28 A belt that goes around your waist. |
blurring hardened leather belt of recklessness1.0 T3 belt armor [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +7.00% Phys.pwr +4 (+1 eff.) ----- def ----- Defense +13 (+3 eff.) Stealth +7 A belt that goes around your waist. |
Lisaldath (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Mag ----- def ----- Defense +2 (+1 eff.) Resists +12% fire Phys.save +8 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+3 eff.) Die.at -50.00 life Max.HP +60.00 Teleport- +20% ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Freezewilter' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +2 Dex dps ---------- Dmg.mod +24% mind Res.pen +10% cold Melee Ret 4 cold On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Defense +2 (+1 eff.) Resists +9% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Bogguile the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +3% Dmg.mod +6% acid Melee Ret 6 nature On Hit (Melee): * 20% chance to slow global speed by 46% * 10% chance to reduce armor by 36% ----- def ----- Armour +3 Resists +27% acid +12% cold ---------- misc Mana/turn +0.17 Max.mana +31.00 A pair of boots made of leather. |
Dagahir (0 def, 7 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Cun dps ---------- Crit.mult +20.00% Mind.pwr +10 (+5 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Armour +7 ---------- misc Psi/ret +0.08 Hate/m.crit +5.00 Infravis +3 A pair of boots made of leather. |
pair of rough leather boots 'Beloyamira' (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +7 Con dps ---------- Phys.pwr +20 (+5 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Armour +1 Resists +5% arcane ---------- misc Stam/turn +3.00 A pair of boots made of leather. |
pair of rough leather boots 'Frosthunter' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +7 Wil +3 Cun +5 Con +6 Lck ----- def ----- Armour +1 Resists +12% cold Stealth +7 A pair of boots made of leather. |
alchemist's drakeskin leather gloves of the juggernaut (0 def, 3 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +3 Wil +2 Con dps ---------- Melee+ 4 acid 7 fire 5 cold 4 lightning ----- def ----- Armour +3 Phys.save +17 (+6 eff.) Spell.save +4 (+2 eff.) Mind.save +3 (+1 eff.) Disarm- +29% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Magmawilder the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +6% fire Res.pen +15% blight ----- def ----- Armour +1 Fatigue +1% Resists +9% blight +6% fire +3% nature A cap made of leather. |
eldritch cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Con dps ---------- Spell.pwr +7 (+3 eff.) Dmg.mod +8% arcane ----- def ----- Defense +2 (+1 eff.) ---------- misc Mana/turn +1.40 Mana/ret +1.00 Max.mana +52.00 Manaflow: Puts all charms on 40 cooldown Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 11 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
hardened leather cap 'Ce'Nobrema' (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +1 Str +6 Dex +6 Cun ----- def ----- Armour +3 Fatigue +3% Resists +13% cold Crit.chn- 15.00% ---------- misc Infravis +2 Breathe water A cap made of leather. |
Deepsbringer (7 def, 8 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Con dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Armour +8 Defense +7 (+2 eff.) Fatigue +12% Resists +18% darkness +2% physical Max.HP +42.00 HP.reg +3.00 Heal.mod +12% A suit of armour made of mail. |
multi-hued reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature While equipped: dps ---------- Mind.pwr +9 (+4 eff.) ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +6% acid +9% physical +10% cold +8% lightning +12% fire A suit of armour made of leather. |
prismatic reinforced leather armour of resilience (12 def, 7 armour)9.0 T4 light armor [Ego] Arcane/Nature While equipped: ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +16% light +13% darkness Max.HP +36.00 A suit of armour made of leather. |
prismatic reinforced leather armour of temporal resistance (12 def, 7 armour)9.0 T4 light armor [Ego] Arcane While equipped: ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +20% temporal +15% light +14% darkness A suit of armour made of leather. |
rejuvenating reinforced leather armour of the hero (12 def, 7 armour)9.0 T4 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Max.HP +50.00 HP.reg +3.10 ---------- misc Stam/turn +2.10 A suit of armour made of leather. |
Floewhisper the stralite plate armour (0 def, 29 armour)17.0 T4 massive armor Reqs Massive armour training [Random Unique] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Armour +29 Fatigue +14% Resists +9% acid +19% cold +9% nature +6% temporal Phys.save +9 (+3 eff.) A suit of armour made of metal plates. |
Prismtrial the stralite plate armour (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Random Unique] Arcane/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Res.pen +5% light Melee Ret 2 light On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Armour +13 Fatigue +22% Resists +5% mind +16% temporal Mind.save +28 (+10 eff.) ---------- misc Light +2 A suit of armour made of metal plates. |
iron plate armour 'Blazeviper' (0 def, 14 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +4 Mag +4 Wil +2 Cun +2 Con dps ---------- Res.pen +10% lightning ----- def ----- Armour +14 Fatigue +22% A suit of armour made of metal plates. |
Eclipseraider the quiver of ash arrows (20/20, 20-29 power, 7 apr)3.0 T2 arrow ammo [Rare] Nature Power 20.5 - 28.7 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 20 Ranged+ +23 cold +20 darkness +20 mind On Hit.r1 +20 darkness On Crit.r2 +12 cold +20 mind +16 darkness Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows 'Berelin' (19/19, 46-64 power, 15 apr)3.0 T3 arrow ammo [Rare] Master Power 45.5 - 63.7 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +19.0% Capacity 19 Proj.spd +200% Ranged+ +20 acid On Hit.r1 +20 acid On Crit: * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
682 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
alchemist's lamp 'Blackcrypt'1.0 T3 lite [Rare] Nature While equipped: dps ---------- Mind.pwr +25 (+11 eff.) Res.pen +25% temporal +25% darkness +10% mind Melee Ret 4 darkness ----- def ----- Resists +6% darkness Max.HP +57.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
yew totem of healing [power 260] (15 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 260 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Tirion Fordring the Shalore Reaver level 29
6th Allure 123rd year of Ascendancy at 02:43 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Tirion Fordring the Shalore Reaver level 30
3rd Regrowth 123rd year of Ascendancy at 15:17 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Tirion Fordring the Shalore Reaver level 21
51st Haze 122nd year of Ascendancy at 23:29 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Tirion Fordring the Shalore Reaver level 10
6th Mirth 122nd year of Ascendancy at 10:57 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Tirion Fordring the Shalore Reaver level 20
44th Haze 122nd year of Ascendancy at 06:33 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Tirion Fordring the Shalore Reaver level 30
2nd Regrowth 123rd year of Ascendancy at 17:21 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Tirion Fordring the Shalore Reaver level 21
50th Haze 122nd year of Ascendancy at 12:21 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Tirion Fordring the Shalore Reaver level 10
6th Mirth 122nd year of Ascendancy at 10:57 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Tirion Fordring the Shalore Reaver level 10
7th Mirth 122nd year of Ascendancy at 20:02 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Tirion Fordring the Shalore Reaver level 22
53rd Haze 122nd year of Ascendancy at 14:57 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Tirion Fordring the Shalore Reaver level 17
25th Dusk 122nd year of Ascendancy at 14:38 see stats
Log
Tirion Fordring receives 20 healing from Carrion worm mass's wormblight area effect.
Tirion Fordring damages himself through Martyrdom!
Grand Corruptor hits Tirion Fordring for 3 acid, 2 blight (4 total damage).
Acid Splash from Tirion Fordring hits Grand Corruptor for 33 acid damage.
Rotting Disease from Tirion Fordring hits Grand Corruptor for 13 blight damage.
Blight Poison from Carrion worm mass hits Grand Corruptor for 8 blight damage.
Elven blood mage casts Blood Grasp.
Elven blood mage's Blood Grasp hits Tirion Fordring for 112 blight damage.
Elven blood mage receives 24 healing from Elven blood mage's Blood Grasp.
Grand Corruptor casts Blood Spray.
Tirion Fordring is afflicted by a rotting disease!
Tirion Fordring vanishes from sight.
Tirion Fordring deactivates Secrets of the Eternals.
Tirion Fordring slows down.
Grand Corruptor hits Carrion worm mass for 0 blight damage.
Grand Corruptor hits Tirion Fordring for 169 blight damage.
Grand Corruptor hits Carrion worm mass for 0 blight damage.
Rotting Disease from Grand Corruptor hits Tirion Fordring for 33 blight damage.
Carrion worm mass's wormblight area effect hits Grand Corruptor for 15 blight damage.
Tirion Fordring receives 18 healing from Carrion worm mass's wormblight area effect.
Grand Corruptor rearms.
Grand Corruptor no longer vulnerable to disease.
Grand Corruptor is free from the blighted poison.
Grand Corruptor casts Drain.
Grand Corruptor's spell attains critical power!
Tirion Fordring damages himself through Martyrdom!
Acid Splash from Tirion Fordring hits Grand Corruptor for 33 acid damage.
Rotting Disease from Tirion Fordring hits Grand Corruptor for 13 blight damage.
Grand Corruptor hits Tirion Fordring for 3 acid, 2 blight, 376 blight (381 total damage).
Tirion Fordring the level 31 shalore reaver was debilitated by noxious blight before falling to death by Grand Corruptor on level 2 of Mark of the Spellblaze.











































































































