Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Cursed |
| Level / Exp | 28 / 68% |
| Size | medium |
| Lifes / Deaths | Killed by brecklorn at level 5 on the 19th Voratun 122nd year of Ascendancy at 13:25 0 / 7Killed by Norick Felblade at level 19 on the 23rd Iron 123rd year of Ascendancy at 06:11 Killed by skeleton warrior at level 21 on the 30th Gold 123rd year of Ascendancy at 14:08 Killed by Eilinemina the temporal stalker at level 24 on the 9th Stralite 123rd year of Ascendancy at 16:57 Killed by Grand Corruptor at level 25 on the 17th Stralite 123rd year of Ascendancy at 11:27 Killed by armoured skeleton warrior at level 27 on the 27th Stralite 123rd year of Ascendancy at 19:50 Killed by elven cultist at level 28 on the 33rd Stralite 123rd year of Ascendancy at 10:22 |
| Antimagic | Follower |
Primary Stats
| Strength | 53.419551519401 (base 52) |
| Dexterity | 8 (base 10) |
| Constitution | 23.419551519401 (base 22) |
| Magic | 8 (base 10) |
| Willpower | 74 (base 52) |
| Cunning | 15 (base 10) |
Resources
| Life | -32/806 |
| Hate | 87/100 |
| Equilibrium | 73 |
| Healing Factor | 1.2646266530818 |
| Regeneration | 80.475724467973 |
Speed
| Mental | +22.4% |
| Attack | 0% |
| Movement | +140% |
| Spell | 0% |
| Global | +103.6% |
Vision
| Sight | 10 |
| Lite | 10 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 90 |
| Accuracy | 43 |
| Crit Chance | 11% |
| APR | 3 |
| Speed | 0.82 |
Offense: Spell
| Spellpower | 2.6666666666667 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46.266666666667 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Light | +15% |
| All | 0% |
| Physical | +26% |
| Mind | +13% |
| Nature | +6% |
Offense: Damage Penetration
| Fire | +10% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 39.951751396319 (30%) |
| Defense | 8.1 |
| Ranged Defense | 12.1 |
| Fatigue | 5 |
| Physical Save | 51.440145819966 |
| Spell Save | 47.04225046544 |
| Mental Save | 46.541666666667 |
Defense: Resistances
| Blight | + 31%( 70%) |
| Physical | + 24%( 70%) |
| Cold | + 44%( 70%) |
| All | + 21%( 70%) |
| Mind | + 32%( 70%) |
| Lightning | + 21%( 70%) |
| Light | + 21%( 70%) |
| Temporal | + 29%( 70%) |
| Darkness | + 37%( 70%) |
| Arcane | + 41%( 70%) |
| Fire | + 28%( 70%) |
| Nature | + 58%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 75% |
| Fear Resistance | 75% |
| Instadeath Resistance | 100% |
| Poison Resistance | 37% |
| Knockback Resistance | 97% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 11% for 4 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 288 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 268 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 21% for 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Rampage | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Gloom |
| talent | Cleave |
| talent | Stalk |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | Horrible visions fill your mind. Level 1 Curse of Nightmares 1Penalty: Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested. Level 1: Removed from Reality: +2 Physical Resistance, +2 Maximum Physical Resistance Level 2: -1 Luck, +3 Willpower Level 3: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 10 air and an additional 3 air for each level below that. Level 4: Nightmare: Each time you are damaged by a foe there is 0% chance of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck. |
| beneficial effect | You gain 12% resistance against blight. Resolve |
| beneficial effect | A flow of life spins around the target, regenerating 61.84 life per turn. Regeneration |
| detrimental effect | The target is infected by a disease, reducing its strength by 17 and doing 38.91 blight damage per turn. Weakness Disease |
| beneficial effect | Stalking elven cultist. Bonus level 1: +10 attack, +6% melee damage, +0.50 hate/turn prey was hit. Stalking 515/603 +1 |
| beneficial effect | The target is rampaging! (+140% movement speed, +22% attack speed, +12% physical damage, +6 physical save, +6 mental save, 43/43 damage shrugged off this turn) Rampaging |
| beneficial effect | The target's skin turns to stone, granting 11 armour, 16 physical save and 16 spell save. Dwarven Resilience |
| beneficial effect | The target ignores pain, reducing all damage taken by 21%. Pain Suppression |
| detrimental effect | The target is infected by a disease, reducing its constitution by 17 and doing 38.91 blight damage per turn. Rotting Disease |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved Cunning by +2. | done |
You failed to protect the lost anorithil from death by grave wight. Escort: lost anorithil (level 7 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Strength by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 355. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed bloated horror heart. * You've found the needed honey tree root. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed vial of elder vampire blood. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed vial of greater demon bile. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed skeleton mage skull. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Tuladar (0 def, 3 armour) Tuladar (0 def, 3 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -6% Changes stats: +4 Con Maximum life: +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| Tool | stralite torque of psychoportation [power 45] (30 cooldown) stralite torque of psychoportation [power 45] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to teleport randomly (rad 45), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | treant's gold ring of the mind (+5%) treant's gold ring of the mind (+5%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +5% nature / +13% mind Changes damage: +13% mind Physical save: +10 Poison immunity: +13% Disease immunity: +14% Rings can have magical properties. |
| Around waist | Gagavea the drakeskin leather belt Gagavea the drakeskin leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +10 Changes resistances: +3% physical / +8% fire / +15% cold Physical save: +9 Mental save: +6 A belt that goes around your waist. |
| In main hand | Belulle (51-81.6 power, 3 apr) (Nightmares) Belulle (51-81.6 power, 3 apr) (Nightmares)Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 51.0 - 81.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage conversion: 52% fire When wielded/worn: Physical crit. chance: +6.0% Changes stats: +3 Cun / +5 Wil Damage when the wearer hits(melee): 6 acid Damage when the wearer is hit: 12 acid Changes resistances penetration: +10% fire Mindpower: +11 Global speed: +4% Curse of Nightmares Massive two-handed swords. |
| On hands | heroic dwarven-steel gauntlets (0 def, 6 armour) heroic dwarven-steel gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Mental save: +8 Maximum life: +55.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Nature's Blessing (8 def, 6 armour) Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +4 Fatigue: +8% Changes stats: +4 Con / +3 Wil Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
| Cloak | thick cashmere cloak of Iron Throne (2 def, 8 armour) thick cashmere cloak of Iron Throne (2 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 Changes stats: +2 Str / +2 Con Changes resistances: +14% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Aerekira' steel amulet 'Aerekira'Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +4 Fatigue: -5% Changes stats: +1 Str Changes resistances: +12% nature / +10% temporal Poison immunity: +24% Knockback immunity: +22% Life regen: +0.40 Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. warbringer's steel dagger of amnesia (10.5-13.65 power, 6 apr) (Misfortune)warbringer's steel dagger of amnesia (10.5-13.65 power, 6 apr) (Misfortune) Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to put talents on cooldown When wielded/worn: Physical power: +8 Changes stats: +2 Con Damage when the wearer is hit: 6 mind Changes resistances penetration: +7% physical Disarm immunity: +12% Curse of Misfortune Sharp, short and deadly. |
Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr) (Misfortune) Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr) (Misfortune)Requires: - Willpower 18 - Strength 18 - Cunning 18 Infused by psionic forces 12.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 40.0 - 64.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: 9% chance to stun or confuse the target Damage when this weapon hits: +40 darkness / +40 light Curse of Misfortune The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
This item will automatically be transmogrified when you leave the level. arcing stralite mace of massacre (42-58.8 power, 5 apr) (Corpses)arcing stralite mace of massacre (42-58.8 power, 5 apr) (Corpses) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +5 lightning Curse of Corpses Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. stabilizing dwarven-steel helm (0 def, 4 armour)stabilizing dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Physical save: +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. warded yew wand of lightning [power 135] (6 cooldown)warded yew wand of lightning [power 135] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Maximum wards: +2 fire / +2 cold / +2 lightning / +4 blight / +3 temporal Talent granted: +1 Ward It can be used to fire a beam of lightning (dam 45-135), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Norick Felblade the Dwarf Cursed level 13
9th Loss 122nd year of Ascendancy at 11:25 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Norick Felblade the Dwarf Cursed level 16
9th Shortage 122nd year of Ascendancy at 01:53 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Norick Felblade the Dwarf Cursed level 20
24th Gold 123rd year of Ascendancy at 20:20 see stats
Exterminator
Killed 1000 creatures.By Norick Felblade the Dwarf Cursed level 17
11st Iron 123rd year of Ascendancy at 06:09 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Norick Felblade the Dwarf Cursed level 20
24th Gold 123rd year of Ascendancy at 00:55 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Norick Felblade the Dwarf Cursed level 16
25th Loss 122nd year of Ascendancy at 11:56 see stats
Level 10
Got a character to level 10.By Norick Felblade the Dwarf Cursed level 10
33rd Profit 122nd year of Ascendancy at 22:15 see stats
Level 20
Got a character to level 20.By Norick Felblade the Dwarf Cursed level 20
30th Steel 123rd year of Ascendancy at 14:13 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Norick Felblade the Dwarf Cursed level 12
9th Wealth 122nd year of Ascendancy at 09:42 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Norick Felblade the Dwarf Cursed level 4
18th Voratun 122nd year of Ascendancy at 16:38 see stats
The Arena
Unlocked Arena mode.By Norick Felblade the Dwarf Cursed level 10
34th Profit 122nd year of Ascendancy at 13:16 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Norick Felblade the Dwarf Cursed level 19
19th Steel 123rd year of Ascendancy at 09:36 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Norick Felblade the Dwarf Cursed level 19
18th Steel 123rd year of Ascendancy at 18:58 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Norick Felblade the Dwarf Cursed level 22
7th Stralite 123rd year of Ascendancy at 10:01 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Norick Felblade the Dwarf Cursed level 17
11st Iron 123rd year of Ascendancy at 20:57 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Norick Felblade the Dwarf Cursed level 27
28th Stralite 123rd year of Ascendancy at 03:04 see stats
Log
Elven warrior is free from the weakness disease.
Norick Felblade is invigorated by the attack!
Elven blood mage drains life from Norick Felblade!
Elven blood mage hits Norick Felblade for 51 blight damage.
Norick Felblade uses Infusion: Wild.
Norick Felblade is free from the decrepitude disease.
Norick Felblade is cured!
Norick Felblade lessens the pain.
You feel your rampage slowing down. (-1 duration)
Your movements fuel your rampage! (+1 duration)
Elven cultist casts Virulent Disease.
Norick Felblade is afflicted by a rotting disease!
Norick Felblade is invigorated by the attack!
Your hatred grows even as your life fades! (+4 hate)
Norick Felblade is invigorated by the attack!
Elven blood mage casts Drain.
Elven tempest hits Norick Felblade for 14 lightning, 79 lightning damage (total 92.23).
Elven tempest hits elven guard for 158 lightning damage.
Your hatred grows even as your life fades! (+4 hate)
Norick Felblade is invigorated by the attack!
Elven blood mage hits Norick Felblade for 91 blight damage.
Elven cultist overcomes the gloom
Elven cultist casts Soul Rot.
Your hatred grows even as your life fades! (+6 hate)
Saving done.
Saving done.
Saving game...
