











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Marauder |
| Level / Exp | 33 / 9% |
| Size | medium |
| Lifes / Deaths | Killed by giant venus flytrap at level 5 on the 76th Pyre 122nd year of Ascendancy at 23:35 / 105Killed by skeleton magus at level 5 on the 77th Pyre 122nd year of Ascendancy at 05:13 Killed by skeleton magus at level 5 on the 77th Pyre 122nd year of Ascendancy at 05:22 Killed by arcane crystal at level 5 on the 77th Pyre 122nd year of Ascendancy at 05:30 Killed by degenerated skeleton warrior at level 7 on the 4th Mirth 122nd year of Ascendancy at 17:18 Killed by Nuln at level 7 on the 4th Mirth 122nd year of Ascendancy at 19:20 Killed by storm drake hatchling at level 7 on the 5th Mirth 122nd year of Ascendancy at 07:59 Killed by skeleton archer at level 7 on the 5th Mirth 122nd year of Ascendancy at 13:31 Killed by skeleton archer at level 7 on the 5th Mirth 122nd year of Ascendancy at 13:46 Killed by armoured skeleton warrior at level 8 on the 6th Mirth 122nd year of Ascendancy at 08:01 Killed by bandit at level 10 on the 3rd Summertide 122nd year of Ascendancy at 01:54 Killed by ritch flamespitter at level 11 on the 3rd Flare 122nd year of Ascendancy at 00:33 Killed by Nuln at level 12 on the 9th Dusk 122nd year of Ascendancy at 05:19 Killed by elven mage at level 13 on the 15th Dusk 122nd year of Ascendancy at 09:27 Killed by elven cultist at level 13 on the 15th Dusk 122nd year of Ascendancy at 10:46 Killed by elven blood mage at level 13 on the 15th Dusk 122nd year of Ascendancy at 13:40 Killed by elven cultist at level 13 on the 16th Dusk 122nd year of Ascendancy at 11:15 Killed by elven cultist at level 13 on the 16th Dusk 122nd year of Ascendancy at 11:46 Killed by Rybanfen the dwarf at level 14 on the 20th Dusk 122nd year of Ascendancy at 11:39 Killed by Rybanfen the dwarf at level 14 on the 20th Dusk 122nd year of Ascendancy at 11:58 Killed by Inrob the halfling at level 14 on the 25th Dusk 122nd year of Ascendancy at 08:44 Killed by Inrob the halfling at level 14 on the 25th Dusk 122nd year of Ascendancy at 10:56 Killed by Vzonar the dwarf at level 15 on the 65th Dusk 122nd year of Ascendancy at 15:30 Killed by cold drake hatchling at level 15 on the 14th Haze 122nd year of Ascendancy at 20:24 Killed by cold drake at level 15 on the 15th Haze 122nd year of Ascendancy at 01:53 Killed by cold drake hatchling at level 16 on the 15th Haze 122nd year of Ascendancy at 02:46 Killed by Neruda the cold drake at level 16 on the 15th Haze 122nd year of Ascendancy at 08:22 Killed by cold drake hatchling at level 16 on the 15th Haze 122nd year of Ascendancy at 11:42 Killed by cold drake hatchling at level 16 on the 15th Haze 122nd year of Ascendancy at 11:57 Killed by cold drake hatchling at level 16 on the 15th Haze 122nd year of Ascendancy at 12:15 Killed by Kubru the dwarf at level 16 on the 37th Haze 122nd year of Ascendancy at 06:24 Killed by Dobikto the dwarf at level 16 on the 37th Haze 122nd year of Ascendancy at 19:36 Killed by Cyrguek the halfling at level 16 on the 38th Haze 122nd year of Ascendancy at 06:17 Killed by Cyrguek the halfling at level 16 on the 38th Haze 122nd year of Ascendancy at 07:00 Killed by stone golem at level 16 on the 39th Haze 122nd year of Ascendancy at 15:28 Killed by orc grand summoner at level 16 on the 39th Haze 122nd year of Ascendancy at 16:46 Killed by Shasshhiy'Kaish at level 17 on the 40th Haze 122nd year of Ascendancy at 14:57 Killed by dredge at level 18 on the 43rd Haze 122nd year of Ascendancy at 00:16 Killed by Chronolith Twin at level 19 on the 43rd Haze 122nd year of Ascendancy at 11:55 Killed by Chronolith Clone at level 19 on the 43rd Haze 122nd year of Ascendancy at 12:27 Killed by Chronolith Twin at level 19 on the 43rd Haze 122nd year of Ascendancy at 13:48 Killed by Nuln at level 19 on the 43rd Haze 122nd year of Ascendancy at 22:52 Killed by Wrathroot at level 20 on the 57th Haze 122nd year of Ascendancy at 03:31 Killed by Polollbu the halfling at level 21 on the 77th Haze 122nd year of Ascendancy at 09:48 Killed by Urkis, the High Tempest at level 21 on the 77th Haze 122nd year of Ascendancy at 23:59 Killed by lava floor at level 21 on the 78th Haze 122nd year of Ascendancy at 00:29 Killed by Akaermad the thalore at level 22 on the 19th Regrowth 123rd year of Ascendancy at 17:24 Killed by Voruwyn the elder vampire at level 22 on the 21st Regrowth 123rd year of Ascendancy at 04:57 Killed by Emovena the lesser vampire at level 22 on the 21st Regrowth 123rd year of Ascendancy at 10:09 Killed by armoured skeleton warrior at level 22 on the 21st Regrowth 123rd year of Ascendancy at 13:54 Killed by Celia at level 22 on the 21st Regrowth 123rd year of Ascendancy at 17:15 Killed by Celia at level 22 on the 21st Regrowth 123rd year of Ascendancy at 19:05 Killed by Celia at level 22 on the 21st Regrowth 123rd year of Ascendancy at 21:35 Killed by armoured skeleton warrior at level 22 on the 22nd Regrowth 123rd year of Ascendancy at 05:21 Killed by armoured skeleton warrior at level 23 on the 22nd Regrowth 123rd year of Ascendancy at 08:10 Killed by Breeil the human at level 23 on the 29th Regrowth 123rd year of Ascendancy at 06:04 Killed by Breeil the human at level 23 on the 29th Regrowth 123rd year of Ascendancy at 08:51 Killed by armoured skeleton warrior at level 23 on the 43rd Regrowth 123rd year of Ascendancy at 15:03 Killed by elder vampire at level 25 on the 79th Regrowth 123rd year of Ascendancy at 01:36 Killed by worm that walks at level 25 on the 79th Regrowth 123rd year of Ascendancy at 20:18 Killed by elven corruptor at level 25 on the 80th Regrowth 123rd year of Ascendancy at 15:47 Killed by elven corruptor at level 25 on the 80th Regrowth 123rd year of Ascendancy at 17:19 Killed by Nerukira the elven blood mage at level 25 on the 80th Regrowth 123rd year of Ascendancy at 19:50 Killed by Polunor the mean looking elven guard at level 25 on the 80th Regrowth 123rd year of Ascendancy at 23:59 Killed by elven corruptor at level 26 on the 1st Time of Balance 123rd year of Ascendancy at 15:15 Killed by Velarialle the elven warrior at level 26 on the 1st Time of Balance 123rd year of Ascendancy at 18:05 Killed by Velarialle the elven warrior at level 26 on the 1st Time of Balance 123rd year of Ascendancy at 18:15 Killed by elven cultist at level 26 on the 1st Pyre 123rd year of Ascendancy at 04:38 Killed by Layavea the elven cultist at level 26 on the 1st Pyre 123rd year of Ascendancy at 07:39 Killed by onilug at level 26 on the 1st Pyre 123rd year of Ascendancy at 20:48 Killed by Xeryvea the mean looking elven guard at level 27 on the 2nd Pyre 123rd year of Ascendancy at 09:24 Killed by Xeriramira the ghast at level 27 on the 74th Pyre 123rd year of Ascendancy at 04:10 Killed by Sleeping Mayenne at level 27 on the 75th Pyre 123rd year of Ascendancy at 18:39 Killed by Dozing Yvokira at level 27 on the 75th Pyre 123rd year of Ascendancy at 18:50 Killed by Dozing Poryldavea at level 27 on the 75th Pyre 123rd year of Ascendancy at 22:31 Killed by Dozing Yvokira at level 27 on the 76th Pyre 123rd year of Ascendancy at 01:32 Killed by Velyvena the skeleton magus at level 28 on the 76th Pyre 123rd year of Ascendancy at 10:36 Killed by barrow wight at level 28 on the 76th Pyre 123rd year of Ascendancy at 20:48 Killed by Borfast the Broken at level 28 on the 78th Pyre 123rd year of Ascendancy at 05:37 Killed by thaurhereg at level 28 on the 78th Pyre 123rd year of Ascendancy at 22:41 Killed by fire wyrm at level 29 on the 79th Pyre 123rd year of Ascendancy at 02:29 Killed by luminous horror at level 29 on the 79th Pyre 123rd year of Ascendancy at 08:30 Killed by vampire lord at level 30 on the 2nd Mirth 123rd year of Ascendancy at 18:50 Killed by orc high cryomancer at level 30 on the 2nd Mirth 123rd year of Ascendancy at 22:55 Killed by orc high cryomancer at level 30 on the 3rd Mirth 123rd year of Ascendancy at 01:16 Killed by orc high cryomancer at level 30 on the 3rd Mirth 123rd year of Ascendancy at 04:43 Killed by greater multi-hued wyrm at level 30 on the 3rd Mirth 123rd year of Ascendancy at 20:44 Killed by greater multi-hued wyrm at level 30 on the 3rd Mirth 123rd year of Ascendancy at 22:49 Killed by greater multi-hued wyrm at level 30 on the 4th Mirth 123rd year of Ascendancy at 00:55 Killed by Poltergeist Charged Focus at level 30 on the 5th Mirth 123rd year of Ascendancy at 01:46 Killed by blade horror at level 30 on the 5th Mirth 123rd year of Ascendancy at 07:18 Killed by Animated stormbringer's stralite dagger of projection at level 30 on the 5th Mirth 123rd year of Ascendancy at 10:02 Killed by Khulmanar, General of Urh'Rok at level 31 on the 6th Mirth 123rd year of Ascendancy at 01:34 Killed by Khulmanar, General of Urh'Rok at level 31 on the 6th Mirth 123rd year of Ascendancy at 11:00 Killed by fire wyrm at level 31 on the 6th Mirth 123rd year of Ascendancy at 19:16 Killed by luminous horror at level 31 on the 7th Mirth 123rd year of Ascendancy at 01:28 Killed by Grgglck's Tentacle at level 31 on the 7th Mirth 123rd year of Ascendancy at 06:37 Killed by elder vampire at level 31 on the 7th Mirth 123rd year of Ascendancy at 18:50 Killed by The Master at level 31 on the 7th Mirth 123rd year of Ascendancy at 21:55 Killed by ghoul at level 31 on the 8th Mirth 123rd year of Ascendancy at 01:38 Killed by Lord of Skulls (warrior) at level 31 on the 8th Mirth 123rd year of Ascendancy at 04:24 Killed by Lord of Skulls (warrior) at level 31 on the 8th Mirth 123rd year of Ascendancy at 06:17 Killed by The Master at level 31 on the 8th Mirth 123rd year of Ascendancy at 09:08 Killed by fire drake hatchling at level 32 on the 1st Flare 123rd year of Ascendancy at 17:21 Killed by Ivugama the orc warrior at level 33 on the 2nd Flare 123rd year of Ascendancy at 14:56 |
Primary Stats
| Strength | 80 (base 54) |
| Dexterity | 90 (base 57) |
| Constitution | 45 (base 23) |
| Magic | 20 (base 10) |
| Willpower | 45 (base 10) |
| Cunning | 60 (base 14) |
Resources
| Life | 570/821 |
| Stamina | 244/244 |
| Healing Factor | 1.0007236405831 |
| Regeneration | 26.268995565307 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 3 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 109 |
| Accuracy | 69 |
| Crit Chance | 65% |
| APR | 37 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 116 |
| Accuracy | 69 |
| Crit Chance | 58% |
| APR | 26 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +19% |
| Fire | +45% |
| Physical | +5% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +12% |
| Light | +5% |
| Temporal | +12% |
| Blight | +25% |
| Physical | +20% |
Defense: Base
| Armour (hardiness) | 20 (50%) |
| Defense | 51 |
| Ranged Defense | 52 |
| Fatigue | 8 |
| Physical Save | 48 |
| Spell Save | 37 |
| Mental Save | 37 |
Defense: Resistances
| Arcane | + 33%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 16%( 70%) |
| Light | + 37%( 70%) |
| Temporal | + 35%( 70%) |
| Physical | + 18%( 70%) |
| Darkness | + 31%( 70%) |
| Fire | + 58%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Stun Resistance | 64% |
| Confusion Resistance | 39% |
| Disarm Resistance | 50% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Technique / Bloodthirst | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 3/5 |
| Technique / Duelist | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Precise Strikes |
| talent | Trained Reactions |
| detrimental effect | The target is poisoned, taking 54.28 nature damage per turn. Healing received is reduced by 70%. 23% chance to fail talents. Deadly Poison |
| beneficial effect | The thrill of combat improves the target's maximum life by 12%, life regeneration by 25.00, and stamina regeneration by 5.00. Bloodbath |
| detrimental effect | The target is poisoned, taking 46.98 nature damage per turn. Poison |
| beneficial effect | Has 6 throwing knives prepared: 6 KnivesRange: 3 Net Damage: 83 - 117 Accuracy: 85 (knife) APR: 20 Crit Chance: +52% Crit mult: 171% Uses Stats: 70% Dex, 50% Str |
| beneficial effect | Parrying melee and ranged attacks: Has a 78% chance to deflect up to 32 damage from the next 2.7 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by Nuln. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Mirror Image (Mayulekira the orc warrior). Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by Lashing Tentacle. Escort: repented thief (level 1 of Daikara) | failed |
You failed to protect the worried loremaster from death by Animated Sword. Escort: worried loremaster (level 6 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * You've found the needed vial of squid ink. * You've found the needed vial of elder vampire blood. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed length of troll intestine. * You've found the needed hummerhorn wing. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed mummified bone. * You've found the needed orc heart. * You've found the needed vial of wight ectoplasm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer's pair of hardened leather boots of void walking (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +3 Con dps ---------- Res.pen +12% darkness +12% temporal ----- def ----- Armour +3 Resists +13% darkness +12% temporal Phys.save +13 (+5 eff.) Mind.save +15 (+6 eff.) Def/telep +13 Res/telep +13% Dur/telep +15% A pair of boots made of leather. |
| Quiver | flaming pouch of iron shots of erosion (20/20, 15-18 power, 1 apr)3.0 T1 shot ammo [Ego] Arcane/Nature Power 15.0 - 18.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 20 Ranged+ +5 nature On Hit.r1 +5 fire Shots are used with slings to pummel your foes to death. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(102 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Crown of Burning Pain (13 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Defense +13 (+4 eff.) Fatigue +4% Resists +35% fire Meteor Rain: Level 2.0 Pwr.cost 25 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 31.72 fire and 22.97 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| On hands | Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 315.20 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | Chalyleg the stralite torque of gale force [power 280] (15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +2 Str +4 Dex dps ---------- Phys.crit +6.0% Phys.pwr +10 (+3 eff.) Res.pen +20% physical ----- def ----- Resists +2% physical Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 294 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ebonybearer the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Fatigue -4% Resists +2% physical Phys.save +3 (+1 eff.) ---------- misc Max.enc +25 Rings make your fingers look great! |
| On fingers | Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around neck | Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
| In main hand | Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+5 eff.) Phys.save +15 (+5 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
| Around waist | Aerytha the Healbiter1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Armour +2 Resists +7% lightning +16% temporal Spell.save +15 (+6 eff.) Mind.save +3 (+1 eff.) Heal.mod +15% A belt that goes around your waist. |
| In off hand | Malazilabar the stralite dagger (41-53 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Nature/Master Power 41.0 - 53.3 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +4 blight On Hit.r1 +8 blight While equipped: Stats +10 Str +14 Dex +10 Mag +13 Wil +18 Cun +14 Con dps ---------- Res.pen +25% blight Sharp, short and deadly. |
| Cloak | Eredin the Brightgrit (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +2 Cun +1 Con dps ---------- Dmg.mod +9% light +3% mind Res.pen +5% light ----- def ----- Defense +1 (+0 eff.) ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Nature's Blessing (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+2 eff.) Rng.Def +4 (+1 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+7 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Inventory
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (330.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 330.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Cyralaith0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +1 Dex dps ---------- Res.pen +5% arcane +25% temporal ----- def ----- Fatigue -6% Resists +6% temporal Spell.save +3 (+2 eff.) HP.reg +3.00 ---------- misc Max.vim +20.00 Amulets make your neck look great! |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
serendipitous gold amulet of vision0.1 T3 amulet jewelry [Ego++] Nature While equipped: Stats +5 Lck dps ---------- Acc +5 (+1 eff.) ----- def ----- Defense +8 (+2 eff.) Unseen.red 11% Blind- +14% ---------- misc Infravis +2 Sight +2 See.Invis +6 Amulets make your neck look great! |
mule's steel ring of nature (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Fatigue -4% Resists +22% nature ---------- misc Max.enc +20 Rings make your fingers look great! |
savage's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Spell.save +12 (+5 eff.) ---------- misc Max.stam +10.00 Rings make your fingers look great! |
Porudhevena the Lightningvengeance (19-25 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 19.0 - 24.7 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +6% lightning +6% darkness Melee Ret 4 darkness ----- def ----- Resists +12% blight +12% lightning Sharp, short and deadly. |
Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Spelldrinker (27-35 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 35% Str, 20% Mag, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+5 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Yaradrafast the Cloudvile (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Disrupt Power 12.0 - 15.6 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +8 lightning On Hit: * 10% chance to slow global speed by 51% * 20% chance to reduce armor by 16% While equipped: Stats +4 Mag dps ---------- Res.pen +5% lightning +10% acid Melee Ret 2 acid ---------- misc Infravis +3 Sharp, short and deadly. |
balanced steel dagger of projection (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Master/Psionic Power 12.5 - 16.2 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Acc +5 (+1 eff.) ----- def ----- Defense +5 (+1 eff.) Disarm- +23% Sharp, short and deadly. |
dwarven-steel dagger of projection (16-21 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Psionic Power 16.5 - 21.4 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, short and deadly. |
elemental dwarven-steel dagger of paradox (16-21 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Arcane Power 16.5 - 21.4 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 temporal On Hit: * Create an explosion dealing 15 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +11% acid Res.pen +12% acid ----- def ----- Resists +7% temporal Sharp, short and deadly. |
plaguebringer's steel dagger of evisceration (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Arcane/Master Power 11.5 - 15.0 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 blight On Hit: 20% Epidemic 2 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 6 On Crit: * Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +7 (+2 eff.) ----- def ----- Disease- +15% Sharp, short and deadly. |
Turyldir (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +2 Con dps ---------- Mind.pwr +30 (+11 eff.) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +2 (+0 eff.) Spell.save +5 (+3 eff.) Mind.save +9 (+4 eff.) ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +3 Dex dps ---------- Acc +4 (+1 eff.) Apr +5 ----- def ----- Defense +2 (+0 eff.) Resists +10% darkness +10% temporal Def/telep +13 Res/telep +10% Dur/telep +13% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +5% temporal ---------- misc Stam/turn +0.40 Max.stam +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +3 Rush: Puts all charms on 25 cooldown Level 1.3 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Chumarek the dwarven-steel gauntlets (5 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +5 Con dps ---------- Phys.crit +4.0% Melee+ 8 darkness Dmg.mod +5% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +3% Resists +8% darkness Phys.save +6 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Hathorathad (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Mag dps ---------- Spell.crit +5% Res.pen +15% temporal ----- def ----- Armour +3 Fatigue +3% Phys.save +15 (+5 eff.) ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Max.mana +100.00 A cap made of leather. |
catburglar's hardened leather cap of trickery (0 def, 3 armour)2.0 T3 head armor [Ego++] Master While equipped: Stats +9 Dex +3 Cun dps ---------- Apr +6 ----- def ----- Armour +3 Fatigue +3% Resists +14% darkness ---------- misc Infravis +4 A cap made of leather. |
hardened leather cap 'Cinderhack' (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +5 Str +2 Mag +5 Wil dps ---------- Phys.pwr +8 (+2 eff.) S.pwr/crit +6 Dmg.mod +12% blight ----- def ----- Armour +3 Fatigue +3% Resists +6% fire +9% physical Phys.save +11 (+4 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/s.crit +2.00 Max.vim +50.00 A cap made of leather. |
insulating hardened leather cap of constitution (+5) (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +5 Con ----- def ----- Armour +3 Fatigue +3% Resists +8% fire +5% cold A cap made of leather. |
duelist's cured leather armour of Eyal (9 def, 7 armour)9.0 T2 light armor [Ego++] Nature/Master While equipped: Stats +5 Cun +5 Dex ----- def ----- Armour +7 Defense +9 (+3 eff.) Fatigue +7% Max.HP +22.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of leather. |
enlightening hardened leather armour of command (16 def, 11 armour)9.0 T3 light armor [Ego++] Psionic While equipped: Stats +8 Cun +6 Wil ----- def ----- Armour +11 Defense +16 (+5 eff.) Fatigue +8% Mind.save +23 (+8 eff.) A suit of armour made of leather. |
radiant hardened leather armour of acid resistance (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +11% blight +15% darkness +15% acid ---------- misc Light +1 A suit of armour made of leather. |
troll-hide hardened leather armour of the deep (9 def, 9 armour)9.0 T3 light armor [Ego++] Nature While equipped: ----- def ----- Armour +9 Defense +9 (+3 eff.) Fatigue +8% Resists +7% acid +6% cold Max.HP +38.00 HP.reg +3.40 Heal.mod +12% ---------- misc Breathe water A suit of armour made of leather. |
Hornet Stingers (20/20, 18-25 power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 18.0 - 25.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
164 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
22 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+6 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 71 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
yew wand of clairvoyance [power 11] (15 cooldown)2.0 T3 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 11, power 46 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
11 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Nuln the Cornac Marauder level 32
1st Summertide 123rd year of Ascendancy at 07:16 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Nuln the Cornac Marauder level 27
75th Pyre 123rd year of Ascendancy at 05:11 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Nuln the Cornac Marauder level 15
45th Dusk 122nd year of Ascendancy at 21:43 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Nuln the Cornac Marauder level 16
39th Haze 122nd year of Ascendancy at 16:22 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Nuln the Cornac Marauder level 20
55th Haze 122nd year of Ascendancy at 08:23 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Nuln the Cornac Marauder level 23
31st Regrowth 123rd year of Ascendancy at 20:43 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Nuln the Cornac Marauder level 25
79th Regrowth 123rd year of Ascendancy at 02:59 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Nuln the Cornac Marauder level 25
80th Regrowth 123rd year of Ascendancy at 01:21 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Nuln the Cornac Marauder level 10
9th Mirth 122nd year of Ascendancy at 01:59 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Nuln the Cornac Marauder level 20
44th Haze 122nd year of Ascendancy at 09:11 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Nuln the Cornac Marauder level 30
2nd Mirth 123rd year of Ascendancy at 09:54 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Nuln the Cornac Marauder level 17
40th Haze 122nd year of Ascendancy at 15:34 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Nuln the Cornac Marauder level 25
80th Regrowth 123rd year of Ascendancy at 22:10 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Nuln the Cornac Marauder level 28
76th Pyre 123rd year of Ascendancy at 20:48 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Nuln the Cornac Marauder level 10
9th Mirth 122nd year of Ascendancy at 02:06 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Nuln the Cornac Marauder level 14
22nd Dusk 122nd year of Ascendancy at 08:10 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Nuln the Cornac Marauder level 26
1st Time of Balance 123rd year of Ascendancy at 05:11 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Nuln the Cornac Marauder level 15
34th Dusk 122nd year of Ascendancy at 08:21 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Nuln the Cornac Marauder level 31
8th Mirth 123rd year of Ascendancy at 12:17 see stats
Log
Orc master assassin hits Nuln for (32 parried), 58 nature, (32 parried), 19 nature, 7 blight (85 total damage).
Ivugama the orc warrior misses Nuln.
Nuln uses Windblade.
Nuln performs a melee critical strike against Orc master assassin!
Orc master assassin is weakened by the darkness!
Orc master assassin regains their energy.
Orc master assassin roars with rage shaking off 1 mental debuffs!
Orc master assassin is dazed!
Orc master assassin's fighting ability is impaired!
Orc master assassin is not dazed anymore.
You collect a new ingredient: orc heart (1).
Nuln performs a melee critical strike against Ivugama the orc warrior!
You collect a new ingredient: orc heart (1).
Nuln performs a melee critical strike against Ivugama the orc warrior!
Ivugama the orc warrior HEALS from light damage!
Shield of Light hits Ivugama the orc warrior for 11 healing, 11 healing, 11 healing (0 total damage) [32 healing].
Nuln hits Ivugama the orc warrior for 12 light, 6 healing, 8 blight, 627 physical (647 total damage) [6 healing].
Nuln hits Orc master assassin for 496 physical, 18 light, 420 physical (933 total damage).
Nuln killed Ivugama the orc warrior!
Nuln killed Orc master assassin!
Deadly Poison from Orc master assassin hits Nuln for 38 nature damage.
Poison from Orc master assassin hits Nuln for 33 nature damage.
You pickup 0.70 gold pieces.
Nuln picks up (x.): hardened leather cap 'Cinderhack' (0 def, 3 armour).
Deadly Poison from Orc master assassin hits Nuln for 38 nature damage.
Poison from Orc master assassin hits Nuln for 33 nature damage.
Nuln no longer revels in blood quite so much.

















































































































