










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 19 / 90% |
| Size | medium |
| Lifes / Deaths | Killed by stopky's temporal clone at level 19 on the 53rd Haze 122nd year of Ascendancy at 15:02 / 1 |
Primary Stats
| Strength | 19 (base 11) |
| Dexterity | 20 (base 11) |
| Constitution | 17 (base 15) |
| Magic | 52 (base 47) |
| Willpower | 52 (base 35) |
| Cunning | 14 (base 10) |
Resources
| Life | -102/472 |
| Mana | 343/469 |
| Paradox | 658 |
| Healing Factor | 1.1129415192739 |
| Regeneration | 4.7300014569142 |
Speed
| Mental | -2.9642954757492E-12% |
| Attack | -2.9642954757492E-12% |
| Movement | -2.2204460492503E-14% |
| Spell | -2.9642954757492E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 34 |
| Crit Chance | 6% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Acid | +16% |
| Nature | +5% |
| Temporal | +30% |
| Cold | +7% |
| Physical | +35% |
| Fire | +28% |
| All | 0% |
Offense: Damage Penetration
| Physical | +20% |
| Cold | +5% |
| Temporal | +5% |
Defense: Base
| Armour (hardiness) | 1 (35.65183292883%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 28 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Arcane | + 18%( 70%) |
| Cold | + 20%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 31%( 70%) |
| Light | + 20%( 70%) |
| Physical | + 37%( 70%) |
| Darkness | + 20%( 70%) |
| Fire | + 37%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Stun Resistance | 32% |
| Confusion Resistance | 23% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Silence Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 195 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 149 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Chronomancy / Flux | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 4/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | Xinn the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +5 Str +1 Dex offense ------ Critical power +10.00% Physical Power +5 (+2 eff.) When Hit 2 temporal defense ------ Armor +1 Silence Resist +21% Confus Resist +23% Stun Resist +22% A pair of boots made of leather. |
| Light source | Zisagund the Kindleire1.0 Encumbrance T3 lite [Rare] Nature While equipped: offense ------ Damage +6% fire defense ------ Resistance +5% arcane +6% nature +12% light Life +54.00 other ------- Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Bethynne (7 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +22% physical Accuracy +5 (+2 eff.) defense ------ Defense +7 (+2 eff.) Resistance +6% darkness +13% physical Physical save +9 (+5 eff.) Stun Resist +10% A pointy cloth hat, very wizardly... |
| Tool | Shard of Crystalized Time2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con offense ------ Damage +7% temporal defense ------ Defense +5 (+1 eff.) Anomaly Control +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | conjurer's gold ring0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +6 Wil offense ------ Spellpower +8 (+2 eff.) Rings make your fingers look great! |
| On fingers | Gluramina the copper ring =blesj=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Physical Crit +1.0% Damage +12% lightning Accuracy +15 (+6 eff.) defense ------ Defense +5 (+1 eff.) Resistance +24% lightning Crit Resistance 5.00% Physical save +9 (+5 eff.) other ------- Max stamina +10.00 Rings make your fingers look great! |
| Around waist | Amaharanik1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: Stats +3 Wil offense ------ Mind Crit +1% defense ------ Resistance +2% physical +5% arcane +6% darkness Mind save +7 (+3 eff.) Life +55.00 Life Regen +4.00 Healmod +5% other ------- EQ when Hit +0.12 A belt that goes around your waist. |
| In main hand | yew starstaff 'Chillwrack' (120% power, 4 apr, temporal element)5.0 Encumbrance T3 staff 2H weapon [Rare] Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +2 Str offense ------ Spell Crit +13% Critical power +13.00% Physical Power +10 (+3 eff.) Spellpower +9 (+3 eff.) Damage +6% physical +20% temporal Ignore resists +5% cold +15% physical defense ------ Physical save +6 (+3 eff.) Unlife -80.00 life other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Main armor | woollen robe 'Isyrith' (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane/Nature While equipped: offense ------ Spell Crit +6% Spellpower +18 (+6 eff.) Damage +16% acid +22% fire +7% cold +7% physical Ignore resists +5% temporal defense ------ Resistance +24% acid +12% physical +31% fire +12% cold +9% all Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Mana/turn +0.16 Max mana +51.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Ariwe (16 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +1 Str offense ------ Ignore resists +5% physical Accuracy +15 (+6 eff.) defense ------ Defense +16 (+5 eff.) Resistance +4% physical Physical save +7 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Manyhad0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex offense ------ Damage +3% temporal When Hit 10 acid defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
Inventory
movement infusion (speed 407%; cd 9)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 407% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; acid, physical, nature, light)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 4 physical, 4 nature, 3 light Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Woespike0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +3% darkness When Hit 6 darkness defense ------ Resistance +3% blight +5% arcane Mind save +7 (+3 eff.) Confus Resist +22% Rings make your fingers look great! |
gold ring0.1 Encumbrance T3 ring jewelry [Normal] Rings make your fingers look great! |
rogue's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun defense ------ Defense +4 (+1 eff.) Rings make your fingers look great! |
steel ring0.1 Encumbrance T2 ring jewelry [Normal] Rings make your fingers look great! |
balanced steel greatsword of massacre (144% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego] Master Weapon Damage 144% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Accuracy +9 (+4 eff.) defense ------ Defense +9 (+3 eff.) Disarm Resist +28% Massive two-handed swords. |
steel greatsword of amnesia (125% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego+] Psionic Weapon Damage 126% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Massive two-handed swords. |
cured leather sling of enduring4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Ego+] Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 While equipped: Stats +6 Con +6 Wil defense ------ Life +17.00 Slings are used to hurl stones or metal shots at your foes. |
Ragedig the ash magestaff (111% power, 3 apr, temporal element)5.0 Encumbrance T2 staff 2H weapon [Random Unique] Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +23% Critical power +37.00% Spellpower +6 (+2 eff.) Damage +15% temporal defense ------ Resistance +6% fire +6% nature +3% temporal other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen ash starstaff of fate (111% power, 3 apr, light element)5.0 Encumbrance T2 staff 2H weapon [Ego] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +6% Spellpower +6 (+2 eff.) Damage +15% light defense ------ Armor +4 Hardiness +2% Physical save +9 (+5 eff.) Spell save +6 (+3 eff.) Mind save +7 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff of protection (120% power, 4 apr, temporal element)5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+3 eff.) Damage +20% temporal defense ------ Resistance +10% temporal other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Isigata the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: defense ------ Defense +30 (+10 eff.) Fatigue -5% Resistance +3% cold +6% fire Unlife -40.00 life Life Regen +4.00 other ------- Encumbrance +26 Infravision +1 A belt that goes around your waist. |
rough leather belt of burglary1.0 Encumbrance T1 belt armor [Ego+] Master While equipped: Stats +3 Dex +4 Cun +6 Lck defense ------ Stealth +6 other ------- Disarm Traps +7 Infravision +4 A belt that goes around your waist. |
linen cloak 'Veloriawe' (16 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: offense ------ Damage +6% arcane defense ------ Defense +16 (+5 eff.) Resistance +5% arcane Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Life Regen +4.00 Knockbk Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Nerolevena (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature While equipped: offense ------ Damage +12% acid On-Hit (Melee): * 10% chance to slow global speed by 48% defense ------ Resistance +18% acid +6% fire +14% blight +9% all Crit Resistance 5.00% Physical save +9 (+5 eff.) Life +97.00 Life Regen +3.80 Healmod +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of blight (+17%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Arcane While equipped: offense ------ Damage +17% blight defense ------ Resistance +17% blight +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Blindslicer (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 18% defense ------ Armor +1 Resistance +6% lightning +7% temporal +6% light +6% darkness A pair of boots made of leather. |
Ivynne the Skycutter (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: offense ------ Damage +6% physical Ignore resists +15% lightning defense ------ Armor +3 Resistance +8% lightning +8% temporal Physical save +6 (+3 eff.) Unlife -60.00 life other ------- Max stamina +30.00 A pair of boots made of leather. |
Cloud Caller (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning +10% cold defense ------ Resistance +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 33.86 to 101.58 lightning damage (67.72 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Cyreserin (0 def, 8 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: offense ------ Mindpower +30 (+12 eff.) Accuracy +25 (+10 eff.) Ignore Armor +2 When Hit 4 physical defense ------ Armor +8 Fatigue +4% Physical save +15 (+8 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Yvyyathra the Glimmerrazor (11 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +4 Str offense ------ Damage +12% light +11% physical On-Hit (Melee): * 20% chance to reduce damage dealt by 18% defense ------ Defense +11 (+3 eff.) Resistance +11% physical A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Hanohad' (2 def, 0 armour) =bbles=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +4 Cun offense ------ Critical power +20.00% Damage +14% lightning +9% mind When Hit 2 acid defense ------ Defense +2 (+0 eff.) Resistance +27% lightning A pointy cloth hat, very wizardly... |
cleansing cured leather armour of lightning resistance (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Disrupt/Master While equipped: defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +16% lightning +12% nature +12% blight A suit of armour made of leather. |
troll-hide rough leather armour of Eyal (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego++] Nature While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Life +50.00 Life Regen +5.20 Healmod +21% A suit of armour made of leather. |
steel plate armour 'Smolderwire' (0 def, 9 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training ,Str 28 [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Damage +12% acid +9% fire When Hit 2 fire defense ------ Armor +9 Fatigue +22% Resistance +5% physical +13% light +11% darkness Physical save +12 (+6 eff.) Mind save +12 (+6 eff.) A suit of armour made of metal plates. |
icy dwarven-steel shield of cold resistance (+18%) (0 def, 6 armour, 85.5 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training ,Str 24 [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 15 cold When Hit 6 ice defense ------ Armor +6 Fatigue +8% Resistance +18% cold other ------- Talents +1 Block Handheld deflection devices. |
165 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Hazedredge the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: defense ------ Resistance +6% acid +12% cold Mind save +3 (+1 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarity2.0 Encumbrance T1 lite [Ego] Master/Psionic While equipped: defense ------ Mind save +6 (+3 eff.) other ------- Light +6 See Stealth +6 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Physical save +6 (+3 eff.) Life +41.00 Healmod +12% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
acidic pouch of steel shots of accuracy (15/15, 119% power, 2 apr)3.0 Encumbrance T2 shot ammo [Ego] Arcane/Master Weapon Damage 120% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +10 Ignore Armor +2 Critical Rate +4.5% Capacity 15 On Critical: * Splash the target with acid dealing 140 damage over 5 turns and reducing armor and accuracy by 18 Shots are used with slings to pummel your foes to death. |
dwarven-steel torque of gale force [power 230] (15 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 310 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By stopky the Cornac Paradox Mage level 11
15th Dusk 122nd year of Ascendancy at 21:36 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By stopky the Cornac Paradox Mage level 10
1st Dusk 122nd year of Ascendancy at 04:37 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By stopky the Cornac Paradox Mage level 11
5th Dusk 122nd year of Ascendancy at 08:42 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By stopky the Cornac Paradox Mage level 10
3rd Dusk 122nd year of Ascendancy at 11:21 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By stopky the Cornac Paradox Mage level 18
49th Haze 122nd year of Ascendancy at 23:36 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By stopky the Cornac Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 06:52 see stats
Log
Halfling gardener is knocked back!
Stopky Triggers an Anomaly! (Anomaly Blink).
Stopky makes several targets blink uncontrollably.
You lose control and unleash an anomaly!
stopky converts damage to paradox!
Xanavena the giant fire ant hits Xanavena the giant fire ant's temporal clone for (10 flat reduction), 7 fire (7 total damage).
Xanavena the giant fire ant hits stopky for (4 webs of fate), (4 converted), 9 fire (9 total damage).
Xanavena the giant fire ant hits Halfling gardener for 26 fire damage.
Xanavena the giant fire ant hits Halfling gardener for 26 fire damage.
Xanavena the giant fire ant hits Stopky's temporal clone for (4 webs of fate), (12 to time), 0 fire (0 total damage).
Xanavena the giant fire ant hits Halfling gardener for 26 fire damage.
Xanavena the giant fire ant hits Halfling gardener for 26 fire damage.
Burning from Xanavena the giant fire ant hits stopky for (1 webs of fate), (1 converted), 3 fire (3 total damage).
Burning from Xanavena the giant fire ant hits Stopky's temporal clone for (1 webs of fate), (4 to time), 0 fire (0 total damage).
Webs of Fate hits Xanavena the giant fire ant for (3 flat reduction), 0 fire, (1 flat reduction), 0 fire (0 total damage).
Webs of Fate hits Xanavena the giant fire ant's temporal clone for (3 flat reduction), 0 fire (0 total damage).
Webs of Fate hits Xanavena the giant fire ant for (1 flat reduction), 0 fire (0 total damage).
Halfling gardener uses Infusion: Healing.
Halfling gardener uses Infusion: Heroism.
Burning from Xanavena the giant fire ant hits Halfling gardener for 9 fire damage.
Burning from Xanavena the giant fire ant hits Halfling gardener for 9 fire damage.
Burning from Xanavena the giant fire ant hits Halfling gardener for 9 fire damage.
Burning from Xanavena the giant fire ant hits Halfling gardener for 9 fire damage.
Halfling gardener receives 57 healing from Infusion: Healing.
Stopky's temporal clone casts Dust to Dust.
Stopky's temporal clone's spell attains critical power!
stopky converts damage to paradox!
Stopky's temporal clone hits stopky for (44 webs of fate), (43 converted), 100 temporal (100 total damage).
Webs of Fate hits Xanavena the giant fire ant's temporal clone for (10 flat reduction), 45 temporal (45 total damage).
stopky the level 19 cornac paradox mage was spaghettified across the whole of space and time to death by a stopky's temporal clone on level 1 of The Maze.


































































































