Lowest Tide the level 50 Whitehoof Wanderer by senon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Roguelike
SexFemale
RaceWhitehoof
ClassWanderer
Level / Exp50 / 902%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 12)
Dexterity25 (base 12)
Constitution39 (base 28)
Magic102 (base 60)
Willpower74 (base 60)
Cunning101 (base 60)

Resources

Steam100/100
Mana474/474
Psi157/164
Vim266/266
Life1959/1959
Hate59/100
Paradox308
Soul2/10
Healing Factor1.416254336803
Regeneration4.6028265946099

Speed

Mental0%
Attack0%
Movement+130%
Spell0%
Global+100%

Vision

Sight10
Lite11
Infravision1
See Stealth8
See Invisible25
ESP Range20
ESP Kindshumanoid, animal/canine, giant

Offense: Mainhand

Damage76
Accuracy58
Crit Chance40%
APR13
Speed1.00

Offense: Offhand

Damage48
Accuracy53
Crit Chance40%
APR39
Speed1.00

Offense: Spell

Spellpower93
Crit Chance59%
Speed1

Offense: Mind

Mindpower75
Crit Chance32%
Speed1

Offense: Damage Bonus

Cold+149%
Light+68%
Fire+68%
All+40%

Offense: Damage Penetration

Cold+7%
Fire+52%
Light+5%

Defense: Base

Armour (hardiness)49 (89.687909656376%)
Defense45
Ranged Defense45
Fatigue0
Physical Save35
Spell Save55
Mental Save66

Defense: Resistances

Darkness+ 54%( 70%)
Lightning+ 70%( 70%)
Light+ 56%( 70%)
Temporal+ 49%( 70%)
Cold+ 70%( 70%)
Mind+ 60%( 70%)
Fire+ 42%( 70%)
All+ 46%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Bleed Resistance100%
Knockback Resistance0%
Stun Resistance80%
Pinning Resistance100%
Poison Resistance100%
Blind Resistance50%

Inscriptions (5/5)

Runes
Implants
Implants
Runes
Implants

Class Talents

Cunning / Tactical1.20
0/5
0/5
0/5
0/5
Spell / Fire alchemy1.00
1/5
1/5
5/5
0/5
Cursed / Predator1.00
0/5
0/5
0/5
0/5
Spell / Grave1.20
5/5
5/5
5/5
5/5
Psionic / Action at a distance1.00
1/5
4/5
0/5
0/5
Steamtech / Elusiveness1.20
0/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.00
0/5
0/5
0/5
0/5
Cunning / Poisons1.00
0/5
0/5
0/5
0/5
Chronomancy / Stasis1.00
1/5
5/5
5/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.00
0/5
0/5
0/5
0/5
Cursed / Fears1.00
5/5
1/5
2/5
0/5
Spell / Wildfire1.20
5/5
1/5
5/5
5/5

Generic Talents

Corruption / Vile life1.00
1/5
1/5
1/5
1/5
Race / Whitehooves1.20
5/5
5/5
5/5
1/5
Technique / Combat training1.00
4/5
1/5
5/5
1/5
0/5
0/5
Steamtech / Engineering1.00
0/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
1/5
1/5
0/5
Steamtech / Chemistry1.00
2/5
1/5
1/5
0/5
Cunning / Scoundrel1.00
0/5
0/5
0/5
0/5
Corruption / Torment1.00
0/5
0/5
0/5
0/5
Corruption / Hexes1.00
1/5
1/5
1/5
2/5
Psionic / Finer energy manipulations1.00
3/5
1/5
0/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
active
done
done
done

Equipment

Psionic focus
On hands
Light source
On head
On feet
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Roguelike) Buy an item from an AAA.
By Lowest Tide the Whitehoof Wanderer level 29
51st Revenge 124th year of Ascendancy at 22:56
see stats
A View From The Gallery (Roguelike) Briefly lived as a lowly halfling during the time of the Sher'tuls.
By Lowest Tide the Whitehoof Wanderer level 44
43rd Loss 124th year of Ascendancy at 22:48
see stats
Across the Narrow Sea (Roguelike) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Lowest Tide the Whitehoof Wanderer level 10
51st Retaking 124th year of Ascendancy at 06:37
see stats
Blood on the Moon (Roguelike) Kill all of the Star Gazers within 7 game turns.
By Lowest Tide the Whitehoof Wanderer level 33
20th Dearth 124th year of Ascendancy at 17:13
see stats
Can you bear it? So much bearness! (Roguelike) Killed Borius in the Bearscape.
By Lowest Tide the Whitehoof Wanderer level 32
14th Dearth 124th year of Ascendancy at 14:14
see stats
Exterminator (Roguelike) Killed 1000 creatures.
By Lowest Tide the Whitehoof Wanderer level 29
5th Pain 124th year of Ascendancy at 01:36
see stats
Level 10 (Roguelike) Got a character to level 10.
By Lowest Tide the Whitehoof Wanderer level 10
43rd Retaking 124th year of Ascendancy at 22:31
see stats
Level 20 (Roguelike) Got a character to level 20.
By Lowest Tide the Whitehoof Wanderer level 20
31st Revenge 124th year of Ascendancy at 14:27
see stats
Level 30 (Roguelike) Got a character to level 30.
By Lowest Tide the Whitehoof Wanderer level 30
5th Pain 124th year of Ascendancy at 08:40
see stats
Level 40 (Roguelike) Got a character to level 40.
By Lowest Tide the Whitehoof Wanderer level 40
29th Loss 124th year of Ascendancy at 12:30
see stats
Level 50 (Roguelike) Got a character to level 50.
By Lowest Tide the Whitehoof Wanderer level 50
32nd Destruction 124th year of Ascendancy at 05:43
see stats
One Ill Turn Deserves Another (Roguelike) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Lowest Tide the Whitehoof Wanderer level 50
34th Destruction 124th year of Ascendancy at 16:11
see stats
Reclaiming Garkul's Heritage (Roguelike) Freed the remnants of the Prides from the Internment Camp.
By Lowest Tide the Whitehoof Wanderer level 35
36th Dearth 124th year of Ascendancy at 02:51
see stats
Size is everything (Roguelike) Did over 1500 damage in one attack.
By Lowest Tide the Whitehoof Wanderer level 36
10th Loss 124th year of Ascendancy at 01:35
see stats
Size matters (Roguelike) Did over 600 damage in one attack.
By Lowest Tide the Whitehoof Wanderer level 21
32nd Revenge 124th year of Ascendancy at 17:05
see stats
That was close (Roguelike) Killed your target while having only 1 life left.
By Lowest Tide the Whitehoof Wanderer level 36
42nd Dearth 124th year of Ascendancy at 05:37
see stats
The Dead God Rests (Roguelike) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Lowest Tide the Whitehoof Wanderer level 50
38th Destruction 124th year of Ascendancy at 15:51
see stats
The High Lady's Destiny (Finale) (Roguelike) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Lowest Tide the Whitehoof Wanderer level 40
29th Loss 124th year of Ascendancy at 16:00
see stats
The Restless Dead (Roguelike) Disturbed an old battlefield and survived the consequences.
By Lowest Tide the Whitehoof Wanderer level 36
36th Dearth 124th year of Ascendancy at 09:45
see stats
This will make a big Omelette! (Roguelike) Collected 40 ritch eggs in the Ritch Hive.
By Lowest Tide the Whitehoof Wanderer level 20
31st Revenge 124th year of Ascendancy at 20:45
see stats
Treasure Hoarder (Roguelike) Amassed 3000 gold pieces.
By Lowest Tide the Whitehoof Wanderer level 38
27th Loss 124th year of Ascendancy at 10:09
see stats
Treasure Hunter (Roguelike) Amassed 1000 gold pieces.
By Lowest Tide the Whitehoof Wanderer level 15
22nd Revenge 124th year of Ascendancy at 05:59
see stats
True Savior (Roguelike) Freed all the Orc Prides without killing a single mind-controlled orc.
By Lowest Tide the Whitehoof Wanderer level 35
36th Dearth 124th year of Ascendancy at 02:51
see stats

Log

Lowest Tide's Beyond the Flesh performs a melee critical strike against Amakthel's Eye!
Talent Chill of the Tomb is ready to use.
Lowest Tide's Beyond the Flesh hits Amakthel's Eye for
17 physical, 5 cold, 3 physical (25 total damage).
Lowest Tide receives 61 healing from Blood Splash.
Bleeding from Lowest Tide hits Amakthel's Eye for
0 physical damage.
Lowest Tide's firestorm hits Amakthel's Eye for
187 fire damage.
Lava floor burns
Lowest Tide!

Lava floor hits
Lowest Tide for (8 flat reduction), 1 fire (1 total damage).
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)

Bleeding from Lowest Tide hits Amakthel's Eye for
0 physical damage.

Talent Black Ice is ready to use.

Bleeding from Lowest Tide hits Amakthel's Eye for
0 physical damage.
The protective shield of Lowest Tide disappears.


Lowest Tide picks up (h.):
wild infusion (res 24%; magical, physical; dur 4; cd 13).
Bleeding from Lowest Tide hits Amakthel's Eye for
0 physical damage.

Bleeding from Lowest Tide hits Amakthel's Eye for
1 physical damage.

Lowest Tide picks up ( .):
dream-smith's voratun pickaxe (dig speed 12 turns).
Amakthel's Eye is not stunned anymore.

Amakthel's Eye stops bleeding.


Lowest Tide wears:
Shoes of Moving Quickly (10 def, 12 armour) .

Talent Stop is ready to use.